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navigator: Use the controller radius also as lower bound for mission items

sbg
Lorenz Meier 10 years ago
parent
commit
b2a694f71d
  1. 4
      src/modules/navigator/mission_block.cpp
  2. 15
      src/modules/navigator/navigator.h
  3. 8
      src/modules/navigator/navigator_main.cpp

4
src/modules/navigator/mission_block.cpp

@ -123,12 +123,12 @@ MissionBlock::is_mission_item_reached() @@ -123,12 +123,12 @@ MissionBlock::is_mission_item_reached()
* Therefore the item is marked as reached once the system reaches the loiter
* radius (+ some margin). Time inside and turn count is handled elsewhere.
*/
if (dist >= 0.0f && dist <= _mission_item.loiter_radius * 1.2f) {
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(_mission_item.loiter_radius * 1.2f)) {
_waypoint_position_reached = true;
}
} else {
/* for normal mission items used their acceptance radius */
if (dist >= 0.0f && dist <= _mission_item.acceptance_radius) {
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(_mission_item.acceptance_radius)) {
_waypoint_position_reached = true;
}
}

15
src/modules/navigator/navigator.h

@ -144,7 +144,22 @@ public: @@ -144,7 +144,22 @@ public:
Geofence& get_geofence() { return _geofence; }
bool get_can_loiter_at_sp() { return _can_loiter_at_sp; }
float get_loiter_radius() { return _param_loiter_radius.get(); }
/**
* Get the acceptance radius
*
* @return the distance at which the next waypoint should be used
*/
float get_acceptance_radius();
/**
* Get the acceptance radius given the mission item preset radius
*
* @param mission_item_radius the radius to use in case the controller-derived radius is smaller
*
* @return the distance at which the next waypoint should be used
*/
float get_acceptance_radius(float mission_item_radius);
int get_mavlink_fd() { return _mavlink_fd; }
private:

8
src/modules/navigator/navigator_main.cpp

@ -574,7 +574,13 @@ Navigator::publish_position_setpoint_triplet() @@ -574,7 +574,13 @@ Navigator::publish_position_setpoint_triplet()
float
Navigator::get_acceptance_radius()
{
float radius = _param_acceptance_radius.get();
return get_acceptance_radius(_param_acceptance_radius.get());
}
float
Navigator::get_acceptance_radius(float mission_item_radius)
{
float radius = mission_item_radius;
if (hrt_elapsed_time(&_nav_caps.timestamp) < 1000000) {
if (_nav_caps.turn_distance > radius) {

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