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move cross_sphere_line_test method into test_controlmath.cpp

remove mc_pos_control_tests since empty
move test_controlmath.cpp into systemcmds/tests directory
sbg
Dennis Mannhart 7 years ago committed by Lorenz Meier
parent
commit
c2343589d8
  1. 190
      src/modules/mc_pos_control/mc_pos_control_tests/mc_pos_control_tests.cpp
  2. 106
      src/modules/mc_pos_control/mc_pos_control_tests/test_controlmath.cpp
  3. 212
      src/systemcmds/tests/test_controlmath.cpp

190
src/modules/mc_pos_control/mc_pos_control_tests/mc_pos_control_tests.cpp

@ -1,190 +0,0 @@ @@ -1,190 +0,0 @@
/****************************************************************************
*
* Copyright (C) 2013 PX4 Development Team. All rights reserved.
* Author: Simon Wilks <sjwilks@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file mc_pos_control_tests.cpp
* Commander unit tests. Run the tests as follows:
* nsh> mc_pos_control_tests
*
*/
#include <systemlib/err.h>
#include <unit_test.h>
#include <mathlib/mathlib.h>
#include <matrix/math.hpp>
extern "C" __EXPORT int mc_pos_control_tests_main(int argc, char *argv[]);
bool mcPosControlTests();
//#include "../mc_pos_control_main.cpp"
class MulticopterPositionControl
{
public:
bool cross_sphere_line(const matrix::Vector3f &sphere_c, const float sphere_r,
const matrix::Vector3f &line_a, const matrix::Vector3f &line_b, matrix::Vector3f &res);
};
class McPosControlTests : public UnitTest
{
public:
McPosControlTests() = default;
virtual ~McPosControlTests() = default;
virtual bool run_tests();
private:
bool cross_sphere_line_test();
};
bool McPosControlTests::cross_sphere_line_test()
{
MulticopterPositionControl control = MulticopterPositionControl();
matrix::Vector3f prev = matrix::Vector3f(0.0f, 0.0f, 0.0f);
matrix::Vector3f curr = matrix::Vector3f(0.0f, 0.0f, 2.0f);
matrix::Vector3f res;
bool retval = false;
/*
* Testing 9 positions (+) around waypoints (o):
*
* Far + + +
*
* Near + + +
* On trajectory --+----o---------+---------o----+--
* prev curr
*
* Expected targets (1, 2, 3):
* Far + + +
*
*
* On trajectory -------1---------2---------3-------
*
*
* Near + + +
* On trajectory -------o---1---------2-----3-------
*
*
* On trajectory --+----o----1----+--------2/3---+--
*/
// on line, near, before previous waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target A 0", res(0), 0.0f, 2);
ut_compare_float("target A 1", res(1), 0.0f, 2);
ut_compare_float("target A 2", res(2), 0.5f, 2);
// on line, near, before target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target B 0", res(0), 0.0f, 2);
ut_compare_float("target B 1", res(1), 0.0f, 2);
ut_compare_float("target B 2", res(2), 2.0f, 2);
// on line, near, after target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target C 0", res(0), 0.0f, 2);
ut_compare_float("target C 1", res(1), 0.0f, 2);
ut_compare_float("target C 2", res(2), 2.0f, 2);
// near, before previous waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target D 0", res(0), 0.0f, 2);
ut_compare_float("target D 1", res(1), 0.0f, 2);
ut_compare_float("target D 2", res(2), 0.37f, 2);
// near, before target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target E 0", res(0), 0.0f, 2);
ut_compare_float("target E 1", res(1), 0.0f, 2);
ut_compare_float("target E 2", res(2), 1.87f, 2);
// near, after target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target F 0", res(0), 0.0f, 2);
ut_compare_float("target F 1", res(1), 0.0f, 2);
ut_compare_float("target F 2", res(2), 2.0f, 2);
// far, before previous waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target G 0", res(0), 0.0f, 2);
ut_compare_float("target G 1", res(1), 0.0f, 2);
ut_compare_float("target G 2", res(2), 0.0f, 2);
// far, before target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target H 0", res(0), 0.0f, 2);
ut_compare_float("target H 1", res(1), 0.0f, 2);
ut_compare_float("target H 2", res(2), 1.0f, 2);
// far, after target waypoint
retval = control.cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target I 0", res(0), 0.0f, 2);
ut_compare_float("target I 1", res(1), 0.0f, 2);
ut_compare_float("target I 2", res(2), 2.0f, 2);
return true;
}
bool McPosControlTests::run_tests()
{
ut_run_test(cross_sphere_line_test);
return (_tests_failed == 0);
}
ut_declare_test(mcPosControlTests, McPosControlTests);
int mc_pos_control_tests_main(int argc, char *argv[])
{
return mcPosControlTests() ? 0 : -1;
}

106
src/modules/mc_pos_control/mc_pos_control_tests/test_controlmath.cpp

@ -1,106 +0,0 @@ @@ -1,106 +0,0 @@
#include <unit_test.h>
#include "../Utility/ControlMath.hpp"
#include <mathlib/mathlib.h>
#include <cfloat>
class ControlMathTest : public UnitTest
{
public:
virtual bool run_tests();
private:
bool testThrAttMapping();
bool testPrioritizeVector();
};
bool ControlMathTest::run_tests()
{
ut_run_test(testThrAttMapping);
ut_run_test(testPrioritizeVector);
return (_tests_failed == 0);
}
bool ControlMathTest::testThrAttMapping()
{
/* expected: zero roll, zero pitch, zero yaw, full thr mag
* reasone: thrust pointing full upward
*/
matrix::Vector3f thr{0.0f, 0.0f, -1.0f};
float yaw = 0.0f;
vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(att.roll_body < FLT_EPSILON);
ut_assert_true(att.pitch_body < FLT_EPSILON);
ut_assert_true(att.yaw_body < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* expected: same as before but with 90 yaw
* reason: only yaw changed
*/
yaw = M_PI_2_F;
att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(att.roll_body < FLT_EPSILON);
ut_assert_true(att.pitch_body < FLT_EPSILON);
ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* expected: same as before but roll 180
* reason: thrust points straight down and order Euler
* order is: 1. roll, 2. pitch, 3. yaw
*/
thr = matrix::Vector3f(0.0f, 0.0f, 1.0f);
att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(fabsf(att.roll_body) - M_PI_F < FLT_EPSILON);
ut_assert_true(fabsf(att.pitch_body) < FLT_EPSILON);
ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* TODO: find a good way to test it */
return true;
}
bool ControlMathTest::testPrioritizeVector()
{
float max = 5.0f;
// v0 already at max
matrix::Vector2f v0(max, 0);
matrix::Vector2f v1(v0(1), -v0(0));
// the static keywork is a workaround for an internal bug of GCC
// "internal compiler error: in trunc_int_for_mode, at explow.c:55"
static matrix::Vector2f v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(fabsf(v_r(0)) - max < FLT_EPSILON && v_r(0) > 0.0f);
ut_assert_true(fabsf(v_r(1) - 0.0f) < FLT_EPSILON);
// v1 exceeds max but v0 is zero
v0.zero();
v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(fabsf(v_r(1)) - max < FLT_EPSILON && v_r(1) < 0.0f);
ut_assert_true(fabsf(v_r(0) - 0.0f) < FLT_EPSILON);
// v0 and v1 are below max
v0 = matrix::Vector2f(0.5f, 0.5f);
v1 = matrix::Vector2f(v0(1), -v0(0));
v_r = ControlMath::constrainXY(v0, v1, max);
float diff = matrix::Vector2f(v_r - (v0 + v1)).length();
ut_assert_true(diff < FLT_EPSILON);
// v0 and v1 exceed max and are perpendicular
v0 = matrix::Vector2f(4.0f, 0.0f);
v1 = matrix::Vector2f(0.0f, -4.0f);
v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(v_r(0) - v0(0) < FLT_EPSILON && v_r(0) > 0.0f);
float remaining = sqrtf(max * max - (v0(0) * v0(0)));
ut_assert_true(fabsf(v_r(1)) - remaining < FLT_EPSILON && v_r(1) < FLT_EPSILON);
//TODO: add more tests with vectors not perpendicular
return true;
}
ut_declare_test_c(test_controlmath, ControlMathTest)

212
src/systemcmds/tests/test_controlmath.cpp

@ -0,0 +1,212 @@ @@ -0,0 +1,212 @@
#include <unit_test.h>
#include <mc_pos_control/Utility/ControlMath.hpp>
#include <mathlib/mathlib.h>
#include <cfloat>
class ControlMathTest : public UnitTest
{
public:
virtual bool run_tests();
private:
bool testThrAttMapping();
bool testPrioritizeVector();
bool crossSphereLineTest();
};
bool ControlMathTest::run_tests()
{
ut_run_test(testThrAttMapping);
ut_run_test(testPrioritizeVector);
ut_run_test(crossSphereLineTest);
return (_tests_failed == 0);
}
bool ControlMathTest::testThrAttMapping()
{
/* expected: zero roll, zero pitch, zero yaw, full thr mag
* reasone: thrust pointing full upward
*/
matrix::Vector3f thr{0.0f, 0.0f, -1.0f};
float yaw = 0.0f;
vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(att.roll_body < FLT_EPSILON);
ut_assert_true(att.pitch_body < FLT_EPSILON);
ut_assert_true(att.yaw_body < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* expected: same as before but with 90 yaw
* reason: only yaw changed
*/
yaw = M_PI_2_F;
att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(att.roll_body < FLT_EPSILON);
ut_assert_true(att.pitch_body < FLT_EPSILON);
ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* expected: same as before but roll 180
* reason: thrust points straight down and order Euler
* order is: 1. roll, 2. pitch, 3. yaw
*/
thr = matrix::Vector3f(0.0f, 0.0f, 1.0f);
att = ControlMath::thrustToAttitude(thr, yaw);
ut_assert_true(fabsf(att.roll_body) - M_PI_F < FLT_EPSILON);
ut_assert_true(fabsf(att.pitch_body) < FLT_EPSILON);
ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
/* TODO: find a good way to test it */
return true;
}
bool ControlMathTest::testPrioritizeVector()
{
float max = 5.0f;
// v0 already at max
matrix::Vector2f v0(max, 0);
matrix::Vector2f v1(v0(1), -v0(0));
// the static keywork is a workaround for an internal bug of GCC
// "internal compiler error: in trunc_int_for_mode, at explow.c:55"
static matrix::Vector2f v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(fabsf(v_r(0)) - max < FLT_EPSILON && v_r(0) > 0.0f);
ut_assert_true(fabsf(v_r(1) - 0.0f) < FLT_EPSILON);
// v1 exceeds max but v0 is zero
v0.zero();
v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(fabsf(v_r(1)) - max < FLT_EPSILON && v_r(1) < 0.0f);
ut_assert_true(fabsf(v_r(0) - 0.0f) < FLT_EPSILON);
// v0 and v1 are below max
v0 = matrix::Vector2f(0.5f, 0.5f);
v1 = matrix::Vector2f(v0(1), -v0(0));
v_r = ControlMath::constrainXY(v0, v1, max);
float diff = matrix::Vector2f(v_r - (v0 + v1)).length();
ut_assert_true(diff < FLT_EPSILON);
// v0 and v1 exceed max and are perpendicular
v0 = matrix::Vector2f(4.0f, 0.0f);
v1 = matrix::Vector2f(0.0f, -4.0f);
v_r = ControlMath::constrainXY(v0, v1, max);
ut_assert_true(v_r(0) - v0(0) < FLT_EPSILON && v_r(0) > 0.0f);
float remaining = sqrtf(max * max - (v0(0) * v0(0)));
ut_assert_true(fabsf(v_r(1)) - remaining < FLT_EPSILON && v_r(1) < FLT_EPSILON);
//TODO: add more tests with vectors not perpendicular
return true;
}
bool ControlMathTest::crossSphereLineTest()
{
matrix::Vector3f prev = matrix::Vector3f(0.0f, 0.0f, 0.0f);
matrix::Vector3f curr = matrix::Vector3f(0.0f, 0.0f, 2.0f);
matrix::Vector3f res;
bool retval = false;
/*
* Testing 9 positions (+) around waypoints (o):
*
* Far + + +
*
* Near + + +
* On trajectory --+----o---------+---------o----+--
* prev curr
*
* Expected targets (1, 2, 3):
* Far + + +
*
*
* On trajectory -------1---------2---------3-------
*
*
* Near + + +
* On trajectory -------o---1---------2-----3-------
*
*
* On trajectory --+----o----1----+--------2/3---+--
*/
// on line, near, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target A 0", res(0), 0.0f, 2);
ut_compare_float("target A 1", res(1), 0.0f, 2);
ut_compare_float("target A 2", res(2), 0.5f, 2);
// on line, near, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target B 0", res(0), 0.0f, 2);
ut_compare_float("target B 1", res(1), 0.0f, 2);
ut_compare_float("target B 2", res(2), 2.0f, 2);
// on line, near, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.0f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target C 0", res(0), 0.0f, 2);
ut_compare_float("target C 1", res(1), 0.0f, 2);
ut_compare_float("target C 2", res(2), 2.0f, 2);
// near, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target D 0", res(0), 0.0f, 2);
ut_compare_float("target D 1", res(1), 0.0f, 2);
ut_compare_float("target D 2", res(2), 0.37f, 2);
// near, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target E 0", res(0), 0.0f, 2);
ut_compare_float("target E 1", res(1), 0.0f, 2);
ut_compare_float("target E 2", res(2), 1.87f, 2);
// near, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_true(retval);
ut_compare_float("target F 0", res(0), 0.0f, 2);
ut_compare_float("target F 1", res(1), 0.0f, 2);
ut_compare_float("target F 2", res(2), 2.0f, 2);
// far, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, -0.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target G 0", res(0), 0.0f, 2);
ut_compare_float("target G 1", res(1), 0.0f, 2);
ut_compare_float("target G 2", res(2), 0.0f, 2);
// far, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 1.0f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target H 0", res(0), 0.0f, 2);
ut_compare_float("target H 1", res(1), 0.0f, 2);
ut_compare_float("target H 2", res(2), 1.0f, 2);
// far, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 2.5f), 1.0f, prev, curr, res);
PX4_WARN("result %.2f, %.2f, %.2f", (double)res(0), (double)res(1), (double)res(2));
ut_assert_false(retval);
ut_compare_float("target I 0", res(0), 0.0f, 2);
ut_compare_float("target I 1", res(1), 0.0f, 2);
ut_compare_float("target I 2", res(2), 2.0f, 2);
return true;
}
ut_declare_test_c(test_controlmath, ControlMathTest)
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