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FlightTaskOrbit: added constraints for parameters & defined linear velocity instead of angular

sbg
Matthias Grob 8 years ago committed by Beat Küng
parent
commit
e51e5f3e01
  1. 26
      src/lib/FlightTasks/tasks/FlightTaskOrbit.hpp

26
src/lib/FlightTasks/tasks/FlightTaskOrbit.hpp

@ -73,20 +73,30 @@ public: @@ -73,20 +73,30 @@ public:
{
FlightTask::update();
r += _sticks(1) * _deltatime;
vu += _sticks(0) * 0.1f * _deltatime;
r = math::constrain(r, 0.5f, 4.f);
v += _sticks(0) * _deltatime; /* angular velocity for orbiting in revolutions per second */
v = math::constrain(v, -4.f, 4.f);
altitude += _sticks(3) * _deltatime;
//printf("%f %f %f\n", (double)altitude, (double)r, (double)vu);
altitude = math::constrain(altitude, 2.f, 5.f);
printf("%f %f %f\n", (double)altitude, (double)r, (double)v);
//printf("%f %f %f\n", (double)_position(0), (double)_position(1), (double)_position(2));
printf("%f %f %f\n", (double)_velocity(0), (double)_velocity(1), (double)_velocity(2));
float v = 2 * M_PI_F * vu; /* velocity for orbiting in radians per second */
_set_position_setpoint(matrix::Vector3f(r * cosf(v * _time), r * sinf(v * _time), -altitude));
//printf("%f %f %f\n", (double)_velocity(0), (double)_velocity(1), (double)_velocity(2));
if (fabsf(r) < 0.01f) {
r = 0.01;
}
float w = v / r; /* angular velocity for orbiting in radians per second */
_set_position_setpoint(matrix::Vector3f(r * cosf(w * _time), r * sinf(w * _time), -altitude));
return 0;
};
private:
float r = 2.f; /* radius with which to orbit the target */
float vu = 0.1f; /* velocity for orbiting in revolutions per second */
float altitude = 2; /* altitude in meters */
float r = 1.f; /* radius with which to orbit the target */
float v = 0.1f; /* linear velocity for orbiting in m/s */
float altitude = 2.f; /* altitude in meters */
};

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