5 changed files with 417 additions and 0 deletions
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#include <unit_test.h> |
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#include <float.h> |
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#include <stdlib.h> |
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#include <time.h> |
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#include "../../lib/bezier/BezierQuad.hpp" |
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class BezierQuadTest : public UnitTest |
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{ |
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public: |
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virtual bool run_tests(); |
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private: |
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bool _get_states_from_time(); |
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bool _get_arc_length(); |
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bool _set_bez_from_vel(); |
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float random(float min, float max); |
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}; |
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bool BezierQuadTest::run_tests() |
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{ |
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ut_run_test(_get_states_from_time); |
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ut_run_test(_get_arc_length); |
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ut_run_test(_set_bez_from_vel); |
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return (_tests_failed == 0); |
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} |
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bool BezierQuadTest::_get_states_from_time() |
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{ |
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// symmetric around 0
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matrix::Vector3f pt0(-0.5f, 0.0f, 0.0f); |
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matrix::Vector3f ctrl(0.0f, 0.5f, 0.0f); |
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matrix::Vector3f pt1(0.5f, 0.0f, 0.0f); |
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// create bezier with default t = [0,1]
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bezier::BezierQuadf bz(pt0, ctrl, pt1); |
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matrix::Vector3f pos, vel, acc; |
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float precision = 0.00001; |
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// states at time = 0
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bz.getStates(pos, vel, acc, 0.0f); |
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ut_compare_float("pos[0] not equal pt0[0]", pos(0), pt0(0), precision); |
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ut_compare_float("pos[1] not equal pt0[1]", pos(1), pt0(1), precision); |
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ut_compare_float("pos[2] not equal pt0[2]", pos(2), pt0(2), precision); |
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ut_compare_float("slope not equal 1", vel(0), 1.0f, precision); |
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ut_compare_float("slope not equal 1", vel(1), 1.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(0), 0.0f, precision); |
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ut_compare_float("acc not equal 1", acc(1), -2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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// states at time = 1
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bz.getStates(pos, vel, acc, 1.0f); |
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ut_compare_float("pos[0] not equal pt1[0]", pos(0), pt1(0), precision); |
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ut_compare_float("pos[1] not equal pt1[1]", pos(1), pt1(1), precision); |
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ut_compare_float("pos[2] not equal pt1[2]", pos(2), pt1(2), precision); |
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ut_compare_float("slope not equal 1", vel(0), 1.0f, precision); |
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ut_compare_float("slope not equal -1", vel(1), -1.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(0), 0.0f, precision); |
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ut_compare_float("acc not equal 1", acc(1), -2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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// states at time = 0.5
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bz.getStates(pos, vel, acc, 0.50f); |
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// pos must be equal to ctrl(0) and lower than ctrl(1)
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ut_compare_float("pos[0] not equal ctrl[0]", pos(0), ctrl(0), precision); |
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ut_assert_true(pos(1) < ctrl(1)); |
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ut_compare_float("slope not equal 1", vel(0), 1.0f, precision); |
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ut_compare_float("slope not equal -1", vel(1), 0.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(0), 0.0f, precision); |
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ut_compare_float("acc not equal -2", acc(1), -2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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// acceleration
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pt0 = matrix::Vector3f(0.0f, 0.0f, 0.0f); |
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ctrl = matrix::Vector3f(0.0f, 0.0f, 0.0f); |
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pt1 = matrix::Vector3f(1.0f, 0.0f, 0.0f); |
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// create bezier with default t = [0,1]
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bz.setBezier(pt0, ctrl, pt1, 1.0f); |
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// states at time = 0.0
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bz.getStates(pos, vel, acc, 0.0f); |
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ut_compare_float("pos[0] not equal pt0[0]", pos(0), pt0(0), precision); |
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ut_compare_float("pos[1] not equal pt0[1]", pos(1), pt0(1), precision); |
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ut_compare_float("pos[2] not equal pt0[2]", pos(2), pt0(2), precision); |
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ut_compare_float("slope not equal 0", vel(0), 0.0f, precision); |
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ut_compare_float("slope not equal 0", vel(1), 0.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 2", acc(0), 2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(1), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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// states at time = 1.0
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bz.getStates(pos, vel, acc, 1.0f); |
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ut_compare_float("pos[0] not equal pt1[0]", pos(0), pt1(0), precision); |
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ut_compare_float("pos[1] not equal pt1[1]", pos(1), pt1(1), precision); |
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ut_compare_float("pos[2] not equal pt1[2]", pos(2), pt1(2), precision); |
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ut_compare_float("slope not equal 2", vel(0), 2.0f, precision); |
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ut_compare_float("slope not equal 0", vel(1), 0.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 2", acc(0), 2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(1), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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// states at time = 0.5
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bz.getStates(pos, vel, acc, 0.5f); |
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ut_compare_float("slope not equal 1", vel(0), 1.0f, precision); |
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ut_compare_float("slope not equal 0", vel(1), 0.0f, precision); |
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ut_compare_float("slope not equal 0", vel(2), 0.0f, precision); |
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ut_compare_float("acc not equal 2", acc(0), 2.0f, precision); |
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ut_compare_float("acc not equal 0", acc(1), 0.0f, precision); |
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ut_compare_float("acc not equal 0", acc(2), 0.0f, precision); |
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return true; |
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} |
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bool BezierQuadTest::_get_arc_length() |
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{ |
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// create random numbers
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srand(0); // choose a constant to make it deterministic
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float min = -50.f; |
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float max = 50.f; |
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float resolution = 0.1f; |
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matrix::Vector3f pt0, pt1, ctrl; |
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float duration, arc_length, triangle_length, straigth_length; |
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float T = 100.0f; |
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// loop trough different control points 100x and check if arc_length is in the expected range
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for (int i = 0; i < 100 ; i++) { |
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// random bezier point
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pt0 = matrix::Vector3f(random(min, max), random(min, max), random(min, max)); |
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pt1 = matrix::Vector3f(random(min, max), random(min, max), random(min, max)); |
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ctrl = matrix::Vector3f(random(min, max), random(min, max), random(min, max)); |
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// use for each test a new duration
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duration = random(0.0f, T); |
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// create bezier
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bezier::BezierQuadf bz(pt0, ctrl, pt1, duration); |
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// compute arc length, triangle length and straigh length
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arc_length = bz.getArcLength(resolution); |
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triangle_length = (ctrl - pt0).length() + (pt1 - ctrl).length(); |
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straigth_length = (pt1 - pt0).length(); |
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// we also compute length from going point to point and add segment
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float time_increment = duration / T; |
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float t = 0.0f + time_increment; |
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matrix::Vector3f p0 = pt0; |
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float sum_segments = 0.0f; |
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for (int s = 0; s < (int)T; s++) { |
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matrix::Vector3f nextpt = bz.getPoint(t); |
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sum_segments = (nextpt - p0).length() + sum_segments; |
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p0 = bz.getPoint(t); |
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t = t + time_increment; |
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} |
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// test comparisons
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ut_assert_true((triangle_length >= arc_length) && (arc_length >= straigth_length) |
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&& (fabsf(arc_length - sum_segments) < 1.f)); |
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} |
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return true; |
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} |
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bool BezierQuadTest::_set_bez_from_vel() |
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{ |
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// create random numbers
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srand(100); // choose a constant to make it deterministic
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float low = -50.0f; |
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float max = 50.0f; |
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float precision = 0.001f; |
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for (int i = 0; i < 20; i++) { |
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// set velocity
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matrix::Vector3f ctrl(random(low, max), random(low, max), random(low, max)); |
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matrix::Vector3f vel0(random(low, max), random(low, max), random(low, max)); |
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matrix::Vector3f vel1(random(low, max), random(low, max), random(low, max)); |
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float duration = random(0.0f, 100.0f); |
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bezier::BezierQuadf bz;; |
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bz.setBezFromVel(ctrl, vel0, vel1, duration); |
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// get velocity back
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matrix::Vector3f v0 = bz.getVelocity(0.0f); |
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matrix::Vector3f v1 = bz.getVelocity(duration); |
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ut_compare_float("", vel0(0), v0(0), precision); |
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ut_compare_float("", vel1(0), v1(0), precision); |
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ut_compare_float("", vel0(1), v0(1), precision); |
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ut_compare_float("", vel1(1), v1(1), precision); |
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ut_compare_float("", vel0(2), v0(2), precision); |
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ut_compare_float("", vel1(2), v1(2), precision); |
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} |
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return true; |
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} |
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float BezierQuadTest::random(float min, float max) |
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{ |
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float s = rand() / (float)RAND_MAX; |
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return (min + s * (max - min)); |
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} |
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ut_declare_test_c(test_bezierQuad, BezierQuadTest) |
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#include <unit_test.h> |
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#include <float.h> |
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#include "../../lib/mathlib/math/SearchMin.hpp" |
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// linear function
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float _linear_function(float x) |
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{ |
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float slope = 2.0f; |
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return slope * x - 1.4f; |
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} |
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//linear function without slope
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float _linear_function_flat(float x) |
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{ |
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return 1.4f; |
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} |
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// quadratic function with min at 2
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float _quadratic_function(float x) |
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{ |
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return ((x - 2.0f) * (x - 2.0f) + 3.0f); |
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} |
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class SearchMinTest : public UnitTest |
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{ |
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public: |
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virtual bool run_tests(); |
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private: |
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bool _init_inputs(); |
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bool _init_inputs_flipped(); |
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bool _init_inputs_negative(); |
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bool _init_tol_larger_than_range(); |
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bool _init_tol_larger_than_range_flipped(); |
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bool _no_extremum(); |
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}; |
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bool SearchMinTest::run_tests() |
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{ |
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ut_run_test(_init_inputs); |
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ut_run_test(_init_inputs_flipped); |
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ut_run_test(_init_inputs_negative); |
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ut_run_test(_init_tol_larger_than_range); |
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ut_run_test(_init_tol_larger_than_range_flipped); |
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ut_run_test(_no_extremum); |
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return (_tests_failed == 0); |
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} |
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bool SearchMinTest::_init_inputs() |
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{ |
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float a = 1.0f; |
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float b = 4.0f; |
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float tol = 0.001f; |
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float (*fun)(float); |
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float (*fun2)(float); |
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fun = &_linear_function; |
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fun2 = &_quadratic_function; |
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float opt = math::goldensection(a, b, fun, tol); |
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float opt2 = math::goldensection(a, b, fun2, tol); |
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PX4_INFO("opt2: %.5f", (double)opt2); |
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ut_assert("linear function opt not equal min ", fabsf(opt - a) <= (tol * 2.0f)); |
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ut_assert("quad function opt not equal min ", fabsf(opt2 - 2.0f) <= (tol * 2.0f)); |
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return true; |
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} |
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bool SearchMinTest::_init_inputs_flipped() |
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{ |
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float a = 4.0f; |
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float b = 1.0f; |
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float tol = 0.001f; |
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float (*fun)(float); |
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float (*fun2)(float); |
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fun = &_linear_function; |
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fun2 = &_quadratic_function; |
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float opt = math::goldensection(a, b, fun, tol); |
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float opt2 = math::goldensection(a, b, fun2, tol); |
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ut_assert("linear function opt not equal min", fabsf(opt - b) <= (tol * 2.0f)); |
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ut_assert("quad function opt not equal min ", fabsf(opt2 - 2.0f) <= (tol * 2.0f)); |
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return true; |
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} |
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bool SearchMinTest::_init_inputs_negative() |
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{ |
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float a = -4.0f; |
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float b = -2.0f; |
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float tol = 0.001f; |
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float (*fun)(float); |
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float (*fun2)(float); |
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fun = &_linear_function; |
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fun2 = &_quadratic_function; |
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float opt = math::goldensection(a, b, fun, tol); |
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float opt2 = math::goldensection(a, b, fun2, tol); |
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ut_assert("linear function opt not equal min", fabsf(opt - a) <= (tol * 2.0f)); |
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ut_assert("quad function opt not equal min ", fabsf(opt2 - b) <= (tol * 2.0f)); |
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return true; |
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} |
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bool SearchMinTest::_init_tol_larger_than_range() |
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{ |
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float a = 1.0f; |
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float b = 4.0f; |
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float tol = 6.0f; |
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float (*fun)(float); |
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float (*fun2)(float); |
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fun = &_linear_function; |
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fun2 = &_quadratic_function; |
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float opt = math::goldensection(a, b, fun, tol); |
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float opt2 = math::goldensection(a, b, fun2, tol); |
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ut_assert("linear function opt not equal min", fabsf(opt - (b + a) / 2.0f) <= (0.001f * 2.0f)); |
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ut_assert("quad function opt not equal min ", fabsf(opt2 - (b + a) / 2.0f) <= (0.001f * 2.0f)); |
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return true; |
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} |
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bool SearchMinTest::_init_tol_larger_than_range_flipped() |
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{ |
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float a = 4.0f; |
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float b = 1.0f; |
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float tol = 6.0f; |
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float (*fun)(float); |
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float (*fun2)(float); |
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fun = &_linear_function; |
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fun2 = &_quadratic_function; |
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float opt = math::goldensection(a, b, fun, tol); |
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float opt2 = math::goldensection(a, b, fun2, tol); |
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ut_assert("linear function opt not equal min", fabsf(opt - (b + a) / 2.0f) <= (0.001f * 2.0f)); |
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ut_assert("quad function opt not equal min ", fabsf(opt2 - (b + a) / 2.0f) <= (0.001f * 2.0f)); |
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return true; |
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} |
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bool SearchMinTest::_no_extremum() |
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{ |
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float a = 1.f; |
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float b = 4.0f; |
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float tol = 0.001f; |
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float (*fun)(float); |
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fun = &_linear_function_flat; |
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float opt = math::goldensection(a, b, fun, tol); |
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ut_assert("linear function function opt not equal min", fabsf(fun(opt) - fun(b)) <= (tol)); |
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return true; |
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} |
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ut_declare_test_c(test_search_min, SearchMinTest) |
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