#include "utils.hpp" matrix::Dcmf taitBryan312ToRotMat(const matrix::Vector3f &rot312) { // Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence const float c2 = cosf(rot312(2)); // third rotation is pitch const float s2 = sinf(rot312(2)); const float s1 = sinf(rot312(1)); // second rotation is roll const float c1 = cosf(rot312(1)); const float s0 = sinf(rot312(0)); // first rotation is yaw const float c0 = cosf(rot312(0)); matrix::Dcmf R; R(0, 0) = c0 * c2 - s0 * s1 * s2; R(1, 1) = c0 * c1; R(2, 2) = c2 * c1; R(0, 1) = -c1 * s0; R(0, 2) = s2 * c0 + c2 * s1 * s0; R(1, 0) = c2 * s0 + s2 * s1 * c0; R(1, 2) = s0 * s2 - s1 * c0 * c2; R(2, 0) = -s2 * c1; R(2, 1) = s1; return R; } float kahanSummation(float sum_previous, float input, float &accumulator) { const float y = input - accumulator; const float t = sum_previous + y; accumulator = (t - sum_previous) - y; return t; } matrix::Dcmf quatToInverseRotMat(const matrix::Quatf &quat) { const float q00 = quat(0) * quat(0); const float q11 = quat(1) * quat(1); const float q22 = quat(2) * quat(2); const float q33 = quat(3) * quat(3); const float q01 = quat(0) * quat(1); const float q02 = quat(0) * quat(2); const float q03 = quat(0) * quat(3); const float q12 = quat(1) * quat(2); const float q13 = quat(1) * quat(3); const float q23 = quat(2) * quat(3); matrix::Dcmf dcm; dcm(0, 0) = q00 + q11 - q22 - q33; dcm(1, 1) = q00 - q11 + q22 - q33; dcm(2, 2) = q00 - q11 - q22 + q33; dcm(1, 0) = 2.0f * (q12 - q03); dcm(2, 0) = 2.0f * (q13 + q02); dcm(0, 1) = 2.0f * (q12 + q03); dcm(2, 1) = 2.0f * (q23 - q01); dcm(0, 2) = 2.0f * (q13 - q02); dcm(1, 2) = 2.0f * (q23 + q01); return dcm; }