/** * @file Euler.hpp * * Euler angle tait-bryan body 3-2-1 * * @author James Goppert */ #pragma once #include #include #include namespace matrix { template class Dcm; template class Quaternion; template class Euler : public Vector { public: virtual ~Euler() {}; Euler() : Vector() { } Euler(Type phi_, Type theta_, Type psi_) : Vector() { phi() = phi_; theta() = theta_; psi() = psi_; } Euler(const Dcm & dcm) { theta() = Type(asin(-dcm(2, 0))); if (fabs(theta() - M_PI_2) < 1.0e-3) { psi() = Type(atan2(dcm(1, 2) - dcm(0, 1), dcm(0, 2) + dcm(1, 1))); } else if (fabs(theta() + M_PI_2) < 1.0e-3) { psi() = Type(atan2(dcm(1, 2) - dcm(0, 1), dcm(0, 2) + dcm(1, 1))); } else { phi() = Type(atan2f(dcm(2, 1), dcm(2, 2))); psi() = Type(atan2f(dcm(1, 0), dcm(0, 0))); } } Euler(const Quaternion & q) { *this = Euler(Dcm(q)); } inline Type phi() const { return (*this)(0); } inline Type theta() const { return (*this)(1); } inline Type psi() const { return (*this)(2); } inline Type & phi() { return (*this)(0); } inline Type & theta() { return (*this)(1); } inline Type & psi() { return (*this)(2); } }; typedef Euler Eulerf; }; // namespace matrix /* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */