#include "utils.hpp" matrix::Dcmf taitBryan312ToRotMat(const matrix::Vector3f &rot312) { // Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence const float c2 = cosf(rot312(2)); // third rotation is pitch const float s2 = sinf(rot312(2)); const float s1 = sinf(rot312(1)); // second rotation is roll const float c1 = cosf(rot312(1)); const float s0 = sinf(rot312(0)); // first rotation is yaw const float c0 = cosf(rot312(0)); matrix::Dcmf R; R(0, 0) = c0 * c2 - s0 * s1 * s2; R(1, 1) = c0 * c1; R(2, 2) = c2 * c1; R(0, 1) = -c1 * s0; R(0, 2) = s2 * c0 + c2 * s1 * s0; R(1, 0) = c2 * s0 + s2 * s1 * c0; R(1, 2) = s0 * s2 - s1 * c0 * c2; R(2, 0) = -s2 * c1; R(2, 1) = s1; return R; } float kahanSummation(float sum_previous, float input, float &accumulator) { const float y = input - accumulator; const float t = sum_previous + y; accumulator = (t - sum_previous) - y; return t; } matrix::Dcmf quatToInverseRotMat(const matrix::Quatf &quat) { const float q00 = quat(0) * quat(0); const float q11 = quat(1) * quat(1); const float q22 = quat(2) * quat(2); const float q33 = quat(3) * quat(3); const float q01 = quat(0) * quat(1); const float q02 = quat(0) * quat(2); const float q03 = quat(0) * quat(3); const float q12 = quat(1) * quat(2); const float q13 = quat(1) * quat(3); const float q23 = quat(2) * quat(3); matrix::Dcmf dcm; dcm(0, 0) = q00 + q11 - q22 - q33; dcm(1, 1) = q00 - q11 + q22 - q33; dcm(2, 2) = q00 - q11 - q22 + q33; dcm(1, 0) = 2.0f * (q12 - q03); dcm(2, 0) = 2.0f * (q13 + q02); dcm(0, 1) = 2.0f * (q12 + q03); dcm(2, 1) = 2.0f * (q23 - q01); dcm(0, 2) = 2.0f * (q13 - q02); dcm(1, 2) = 2.0f * (q23 + q01); return dcm; } bool shouldUse321RotationSequence(const matrix::Dcmf& R) { return fabsf(R(2, 0)) < fabsf(R(2, 1)); } float getEuler321Yaw(const matrix::Quatf& q) { // Values from yaw_input_321.c file produced by // https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw321.m const float a = 2.f * (q(0) * q(3) + q(1) * q(2)); const float b = sq(q(0)) + sq(q(1)) - sq(q(2)) - sq(q(3)); return atan2f(a, b); } float getEuler321Yaw(const matrix::Dcmf& R) { return atan2f(R(1, 0), R(0, 0)); } float getEuler312Yaw(const matrix::Quatf& q) { // Values from yaw_input_312.c file produced by // https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw312.m const float a = 2.f * (q(0) * q(3) - q(1) * q(2)); const float b = sq(q(0)) - sq(q(1)) + sq(q(2)) - sq(q(3)); return atan2f(a, b); } float getEuler312Yaw(const matrix::Dcmf& R) { return atan2f(-R(0, 1), R(1, 1)); } matrix::Dcmf updateEuler321YawInRotMat(float yaw, const matrix::Dcmf& rot_in) { matrix::Eulerf euler321(rot_in); euler321(2) = yaw; return matrix::Dcmf(euler321); } matrix::Dcmf updateEuler312YawInRotMat(float yaw, const matrix::Dcmf& rot_in) { const matrix::Vector3f rotVec312(yaw, // yaw asinf(rot_in(2, 1)), // roll atan2f(-rot_in(2, 0), rot_in(2, 2))); // pitch return taitBryan312ToRotMat(rotVec312); } matrix::Dcmf updateYawInRotMat(float yaw, const matrix::Dcmf& rot_in) { return shouldUse321RotationSequence(rot_in) ? updateEuler321YawInRotMat(yaw, rot_in) : updateEuler312YawInRotMat(yaw, rot_in); }