/**************************************************************************** * * Copyright (c) 2020 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #pragma once #include #include #include #include #include #include #include "catch2/catch.hpp" #include #include #include extern std::string connection_url; using namespace mavsdk; using namespace mavsdk::geometry; class AutopilotTester { public: struct MissionOptions { double leg_length_m {20.0}; double relative_altitude_m {10.0}; bool rtl_at_end {false}; bool fly_through {false}; }; void connect(const std::string uri); void wait_until_ready(); void wait_until_ready_local_position_only(); void store_home(); void check_home_within(float acceptance_radius_m); void set_takeoff_altitude(const float altitude_m); void arm(); void takeoff(); void land(); void transition_to_fixedwing(); void transition_to_multicopter(); void wait_until_disarmed(std::chrono::seconds timeout_duration = std::chrono::seconds(90)); void wait_until_hovering(); void prepare_square_mission(MissionOptions mission_options); void prepare_straight_mission(MissionOptions mission_options); void execute_mission(); void execute_rtl(); void offboard_goto(const Offboard::PositionNedYaw &target, float acceptance_radius_m = 0.3f, std::chrono::seconds timeout_duration = std::chrono::seconds(60)); void offboard_land(); void request_ground_truth(); void check_mission_item_speed_above(int item_index, float min_speed); private: mavsdk::geometry::CoordinateTransformation get_coordinate_transformation(); mavsdk::Mission::MissionItem create_mission_item( const mavsdk::geometry::CoordinateTransformation::LocalCoordinate &local_coordinate, const MissionOptions &mission_options, const mavsdk::geometry::CoordinateTransformation &ct); bool ground_truth_horizontal_position_close_to(const Telemetry::GroundTruth &target_pos, float acceptance_radius_m); bool estimated_position_close_to(const Offboard::PositionNedYaw &target_pos, float acceptance_radius_m); bool estimated_horizontal_position_close_to(const Offboard::PositionNedYaw &target_pos, float acceptance_radius_m); mavsdk::Mavsdk _mavsdk{}; std::unique_ptr _telemetry{}; std::unique_ptr _action{}; std::unique_ptr _mission{}; std::unique_ptr _offboard{}; Telemetry::GroundTruth _home{NAN, NAN, NAN}; }; template bool poll_condition_with_timeout( std::function fun, std::chrono::duration duration) { // We need millisecond resolution for sleeping. const std::chrono::milliseconds duration_ms(duration); unsigned iteration = 0; while (!fun()) { std::this_thread::sleep_for(duration_ms / 10); if (iteration++ >= 10) { return false; } } return true; } inline float sq(float x) { return x * x; };