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165 lines
4.7 KiB
165 lines
4.7 KiB
/**************************************************************************** |
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* |
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* Copyright (C) 2012 PX4 Development Team. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* 3. Neither the name PX4 nor the names of its contributors may be |
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* used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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* |
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****************************************************************************/ |
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/** |
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* @file Dcm.cpp |
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* |
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* math direction cosine matrix |
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*/ |
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#include "math/test/test.hpp" |
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#include "Dcm.hpp" |
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#include "Quaternion.hpp" |
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#include "EulerAngles.hpp" |
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#include "Vector3.hpp" |
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namespace math |
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{ |
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Dcm::Dcm() : |
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Matrix(Matrix::identity(3)) |
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{ |
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} |
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Dcm::Dcm(float c00, float c01, float c02, |
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float c10, float c11, float c12, |
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float c20, float c21, float c22) : |
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Matrix(3, 3) |
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{ |
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Dcm &dcm = *this; |
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dcm(0, 0) = c00; |
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dcm(0, 1) = c01; |
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dcm(0, 2) = c02; |
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dcm(1, 0) = c10; |
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dcm(1, 1) = c11; |
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dcm(1, 2) = c12; |
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dcm(2, 0) = c20; |
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dcm(2, 1) = c21; |
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dcm(2, 2) = c22; |
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} |
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Dcm::Dcm(const float *data) : |
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Matrix(3, 3, data) |
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{ |
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} |
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Dcm::Dcm(const Quaternion &q) : |
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Matrix(3, 3) |
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{ |
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Dcm &dcm = *this; |
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double a = q.getA(); |
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double b = q.getB(); |
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double c = q.getC(); |
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double d = q.getD(); |
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double aSq = a * a; |
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double bSq = b * b; |
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double cSq = c * c; |
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double dSq = d * d; |
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dcm(0, 0) = aSq + bSq - cSq - dSq; |
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dcm(0, 1) = 2.0 * (b * c - a * d); |
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dcm(0, 2) = 2.0 * (a * c + b * d); |
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dcm(1, 0) = 2.0 * (b * c + a * d); |
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dcm(1, 1) = aSq - bSq + cSq - dSq; |
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dcm(1, 2) = 2.0 * (c * d - a * b); |
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dcm(2, 0) = 2.0 * (b * d - a * c); |
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dcm(2, 1) = 2.0 * (a * b + c * d); |
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dcm(2, 2) = aSq - bSq - cSq + dSq; |
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} |
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Dcm::Dcm(const EulerAngles &euler) : |
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Matrix(3, 3) |
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{ |
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Dcm &dcm = *this; |
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double cosPhi = cos(euler.getPhi()); |
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double sinPhi = sin(euler.getPhi()); |
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double cosThe = cos(euler.getTheta()); |
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double sinThe = sin(euler.getTheta()); |
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double cosPsi = cos(euler.getPsi()); |
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double sinPsi = sin(euler.getPsi()); |
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dcm(0, 0) = cosThe * cosPsi; |
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dcm(0, 1) = -cosPhi * sinPsi + sinPhi * sinThe * cosPsi; |
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dcm(0, 2) = sinPhi * sinPsi + cosPhi * sinThe * cosPsi; |
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dcm(1, 0) = cosThe * sinPsi; |
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dcm(1, 1) = cosPhi * cosPsi + sinPhi * sinThe * sinPsi; |
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dcm(1, 2) = -sinPhi * cosPsi + cosPhi * sinThe * sinPsi; |
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dcm(2, 0) = -sinThe; |
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dcm(2, 1) = sinPhi * cosThe; |
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dcm(2, 2) = cosPhi * cosThe; |
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} |
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Dcm::Dcm(const Dcm &right) : |
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Matrix(right) |
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{ |
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} |
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Dcm::~Dcm() |
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{ |
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} |
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int __EXPORT dcmTest() |
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{ |
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printf("Test DCM\t\t: "); |
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// default ctor |
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ASSERT(matrixEqual(Dcm(), |
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Matrix::identity(3))); |
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// quaternion ctor |
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ASSERT(matrixEqual( |
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Dcm(Quaternion(0.983347f, 0.034271f, 0.106021f, 0.143572f)), |
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Dcm(0.9362934f, -0.2750958f, 0.2183507f, |
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0.2896295f, 0.9564251f, -0.0369570f, |
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-0.1986693f, 0.0978434f, 0.9751703f))); |
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// euler angle ctor |
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ASSERT(matrixEqual( |
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Dcm(EulerAngles(0.1f, 0.2f, 0.3f)), |
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Dcm(0.9362934f, -0.2750958f, 0.2183507f, |
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0.2896295f, 0.9564251f, -0.0369570f, |
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-0.1986693f, 0.0978434f, 0.9751703f))); |
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// rotations |
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Vector3 vB(1, 2, 3); |
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ASSERT(vectorEqual(Vector3(-2.0f, 1.0f, 3.0f), |
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Dcm(EulerAngles(0.0f, 0.0f, M_PI_2_F))*vB)); |
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ASSERT(vectorEqual(Vector3(3.0f, 2.0f, -1.0f), |
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Dcm(EulerAngles(0.0f, M_PI_2_F, 0.0f))*vB)); |
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ASSERT(vectorEqual(Vector3(1.0f, -3.0f, 2.0f), |
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Dcm(EulerAngles(M_PI_2_F, 0.0f, 0.0f))*vB)); |
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ASSERT(vectorEqual(Vector3(3.0f, 2.0f, -1.0f), |
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Dcm(EulerAngles( |
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M_PI_2_F, M_PI_2_F, M_PI_2_F))*vB)); |
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printf("PASS\n"); |
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return 0; |
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} |
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} // namespace math
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