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/**
* @file Vector2.hpp
*
* 2D vector class.
*
* @author James Goppert <james.goppert@gmail.com>
*/
#pragma once
#include "math.hpp"
namespace matrix
{
template <typename Type, size_t M>
class Vector;
template<typename Type>
class Vector2 : public Vector<Type, 2>
{
public:
typedef Matrix<Type, 2, 1> Matrix21;
typedef Vector<Type, 3> Vector3;
Vector2() = default;
Vector2(const Matrix21 & other) :
Vector<Type, 2>(other)
{
}
explicit Vector2(const Type data_[2]) :
Vector<Type, 2>(data_)
{
}
Vector2(Type x, Type y)
{
Vector2 &v(*this);
v(0) = x;
v(1) = y;
}
template<size_t P, size_t Q>
Vector2(const Slice<Type, 2, 1, P, Q>& slice_in) : Vector<Type, 2>(slice_in)
{
}
template<size_t P, size_t Q>
Vector2(const Slice<Type, 1, 2, P, Q>& slice_in) : Vector<Type, 2>(slice_in)
{
}
explicit Vector2(const Vector3 & other)
{
Vector2 &v(*this);
v(0) = other(0);
v(1) = other(1);
}
Type cross(const Matrix21 & b) const {
const Vector2 &a(*this);
return a(0)*b(1, 0) - a(1)*b(0, 0);
}
Type operator%(const Matrix21 & b) const {
return (*this).cross(b);
}
};
typedef Vector2<float> Vector2f;
} // namespace matrix
/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */