You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

107 lines
3.2 KiB

#include "utils.hpp"
matrix::Dcmf taitBryan312ToRotMat(const matrix::Vector3f &rot312)
{
// Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence
const float c2 = cosf(rot312(2)); // third rotation is pitch
const float s2 = sinf(rot312(2));
const float s1 = sinf(rot312(1)); // second rotation is roll
const float c1 = cosf(rot312(1));
const float s0 = sinf(rot312(0)); // first rotation is yaw
const float c0 = cosf(rot312(0));
matrix::Dcmf R;
R(0, 0) = c0 * c2 - s0 * s1 * s2;
R(1, 1) = c0 * c1;
R(2, 2) = c2 * c1;
R(0, 1) = -c1 * s0;
R(0, 2) = s2 * c0 + c2 * s1 * s0;
R(1, 0) = c2 * s0 + s2 * s1 * c0;
R(1, 2) = s0 * s2 - s1 * c0 * c2;
R(2, 0) = -s2 * c1;
R(2, 1) = s1;
return R;
}
float kahanSummation(float sum_previous, float input, float &accumulator)
{
const float y = input - accumulator;
const float t = sum_previous + y;
accumulator = (t - sum_previous) - y;
return t;
}
matrix::Dcmf quatToInverseRotMat(const matrix::Quatf &quat)
{
const float q00 = quat(0) * quat(0);
const float q11 = quat(1) * quat(1);
const float q22 = quat(2) * quat(2);
const float q33 = quat(3) * quat(3);
const float q01 = quat(0) * quat(1);
const float q02 = quat(0) * quat(2);
const float q03 = quat(0) * quat(3);
const float q12 = quat(1) * quat(2);
const float q13 = quat(1) * quat(3);
const float q23 = quat(2) * quat(3);
matrix::Dcmf dcm;
dcm(0, 0) = q00 + q11 - q22 - q33;
dcm(1, 1) = q00 - q11 + q22 - q33;
dcm(2, 2) = q00 - q11 - q22 + q33;
dcm(1, 0) = 2.0f * (q12 - q03);
dcm(2, 0) = 2.0f * (q13 + q02);
dcm(0, 1) = 2.0f * (q12 + q03);
dcm(2, 1) = 2.0f * (q23 - q01);
dcm(0, 2) = 2.0f * (q13 - q02);
dcm(1, 2) = 2.0f * (q23 + q01);
return dcm;
}
bool shouldUse321RotationSequence(const matrix::Dcmf& R) {
return fabsf(R(2, 0)) < fabsf(R(2, 1));
}
float getEuler321Yaw(const matrix::Quatf& q) {
// Values from yaw_input_321.c file produced by
// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw321.m
const float a = 2.f * (q(0) * q(3) + q(1) * q(2));
const float b = sq(q(0)) + sq(q(1)) - sq(q(2)) - sq(q(3));
return atan2f(a, b);
}
float getEuler321Yaw(const matrix::Dcmf& R) {
return atan2f(R(1, 0), R(0, 0));
}
float getEuler312Yaw(const matrix::Quatf& q) {
// Values from yaw_input_312.c file produced by
// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw312.m
const float a = 2.f * (q(0) * q(3) - q(1) * q(2));
const float b = sq(q(0)) - sq(q(1)) + sq(q(2)) - sq(q(3));
return atan2f(a, b);
}
float getEuler312Yaw(const matrix::Dcmf& R) {
return atan2f(-R(0, 1), R(1, 1));
}
matrix::Dcmf updateEuler321YawInRotMat(float yaw, const matrix::Dcmf& rot_in) {
matrix::Eulerf euler321(rot_in);
euler321(2) = yaw;
return matrix::Dcmf(euler321);
}
matrix::Dcmf updateEuler312YawInRotMat(float yaw, const matrix::Dcmf& rot_in) {
const matrix::Vector3f rotVec312(yaw, // yaw
asinf(rot_in(2, 1)), // roll
atan2f(-rot_in(2, 0), rot_in(2, 2))); // pitch
return taitBryan312ToRotMat(rotVec312);
}
matrix::Dcmf updateYawInRotMat(float yaw, const matrix::Dcmf& rot_in) {
return shouldUse321RotationSequence(rot_in) ?
updateEuler321YawInRotMat(yaw, rot_in) :
updateEuler312YawInRotMat(yaw, rot_in);
}