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/****************************************************************************
*
* Copyright (c) 2020 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#pragma once
#include <mavsdk/mavsdk.h>
#include <mavsdk/geometry.h>
#include <mavsdk/plugins/action/action.h>
#include <mavsdk/plugins/mission/mission.h>
#include <mavsdk/plugins/offboard/offboard.h>
#include <mavsdk/plugins/telemetry/telemetry.h>
#include "catch2/catch.hpp"
#include <chrono>
#include <memory>
#include <thread>
extern std::string connection_url;
using namespace mavsdk;
using namespace mavsdk::geometry;
class AutopilotTester
{
public:
struct MissionOptions {
double leg_length_m {20.0};
double relative_altitude_m {10.0};
bool rtl_at_end {false};
};
void connect(const std::string uri);
void wait_until_ready();
void wait_until_ready_local_position_only();
void store_home();
void check_home_within(float acceptance_radius_m);
void set_takeoff_altitude(const float altitude_m);
void arm();
void takeoff();
void land();
void transition_to_fixedwing();
void transition_to_multicopter();
void wait_until_disarmed();
void wait_until_hovering();
void prepare_square_mission(MissionOptions mission_options);
void execute_mission();
void execute_rtl();
void offboard_goto(const Offboard::PositionNEDYaw &target, float acceptance_radius_m = 0.3f,
std::chrono::seconds timeout_duration = std::chrono::seconds(60));
void offboard_land();
void request_ground_truth();
private:
mavsdk::geometry::CoordinateTransformation get_coordinate_transformation();
std::shared_ptr<mavsdk::MissionItem> create_mission_item(
const mavsdk::geometry::CoordinateTransformation::LocalCoordinate &local_coordinate,
const MissionOptions &mission_options,
const mavsdk::geometry::CoordinateTransformation &ct);
Telemetry::GroundTruth get_ground_truth_position();
bool ground_truth_horizontal_position_close_to(const Telemetry::GroundTruth &target_pos, float acceptance_radius_m);
bool estimated_position_close_to(const Offboard::PositionNEDYaw &target_position, float acceptance_radius_m);
bool estimated_horizontal_position_close_to(const Offboard::PositionNEDYaw &target_pos, float acceptance_radius_m);
mavsdk::Mavsdk _mavsdk{};
std::unique_ptr<mavsdk::Telemetry> _telemetry{};
std::unique_ptr<mavsdk::Action> _action{};
std::unique_ptr<mavsdk::Mission> _mission{};
std::unique_ptr<mavsdk::Offboard> _offboard{};
Telemetry::GroundTruth _home{NAN, NAN, NAN};
};
template<typename Rep, typename Period>
bool poll_condition_with_timeout(
std::function<bool()> fun, std::chrono::duration<Rep, Period> duration)
{
// We need millisecond resolution for sleeping.
const std::chrono::milliseconds duration_ms(duration);
unsigned iteration = 0;
while (!fun()) {
std::this_thread::sleep_for(duration_ms / 10);
if (iteration++ >= 10) {
return false;
}
}
return true;
}
inline float sq(float x) { return x * x; };