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156 lines
3.3 KiB
156 lines
3.3 KiB
/** |
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* @file AxisAngle.hpp |
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* |
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* @author James Goppert <james.goppert@gmail.com> |
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*/ |
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#pragma once |
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#include "math.hpp" |
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#include "helper_functions.hpp" |
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namespace matrix |
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{ |
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template <typename Type> |
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class Dcm; |
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template <typename Type> |
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class Euler; |
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template <typename Type> |
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class AxisAngle; |
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/** |
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* AxisAngle class |
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* |
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* The rotation between two coordinate frames is |
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* described by this class. |
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*/ |
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template<typename Type> |
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class AxisAngle : public Vector<Type, 3> |
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{ |
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public: |
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virtual ~AxisAngle() {}; |
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typedef Matrix<Type, 3, 1> Matrix31; |
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/** |
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* Constructor from array |
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* |
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* @param data_ array |
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*/ |
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AxisAngle(const Type *data_) : |
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Vector<Type, 3>(data_) |
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{ |
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} |
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/** |
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* Standard constructor |
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*/ |
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AxisAngle() : |
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Vector<Type, 3>() |
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{ |
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} |
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/** |
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* Constructor from Matrix31 |
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* |
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* @param other Matrix31 to copy |
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*/ |
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AxisAngle(const Matrix31 &other) : |
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Vector<Type, 3>(other) |
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{ |
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} |
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/** |
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* Constructor from quaternion |
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* |
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* This sets the instance from a quaternion representing coordinate transformation from |
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* frame 2 to frame 1 where the rotation from frame 1 to frame 2 is described |
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* by a 3-2-1 intrinsic Tait-Bryan rotation sequence. |
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* |
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* @param q quaternion |
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*/ |
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AxisAngle(const Quaternion<Type> &q) : |
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Vector<Type, 3>() |
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{ |
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AxisAngle &v = *this; |
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Type angle = (Type)2.0f*acosf(q(0)); |
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Type mag = sinf(angle/2.0f); |
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v(0) = angle*q(1)/mag; |
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v(1) = angle*q(2)/mag; |
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v(2) = angle*q(3)/mag; |
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} |
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/** |
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* Constructor from dcm |
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* |
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* Instance is initialized from a dcm representing coordinate transformation |
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* from frame 2 to frame 1. |
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* |
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* @param dcm dcm to set quaternion to |
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*/ |
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AxisAngle(const Dcm<Type> &dcm) : |
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Vector<Type, 3>() |
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{ |
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AxisAngle &v = *this; |
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v = Quaternion<float>(dcm); |
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} |
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/** |
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* Constructor from euler angles |
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* |
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* This sets the instance to a quaternion representing coordinate transformation from |
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* frame 2 to frame 1 where the rotation from frame 1 to frame 2 is described |
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* by a 3-2-1 intrinsic Tait-Bryan rotation sequence. |
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* |
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* @param euler euler angle instance |
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*/ |
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AxisAngle(const Euler<Type> &euler) : |
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Vector<Type, 3>() |
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{ |
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AxisAngle &v = *this; |
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v = Quaternion<float>(euler); |
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} |
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/** |
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* Constructor from 3 axis angle values (unit vector * angle) |
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* |
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* @param x r_x*angle |
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* @param y r_y*angle |
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* @param z r_z*angle |
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*/ |
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AxisAngle(Type x, Type y, Type z) : |
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Vector<Type, 3>() |
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{ |
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AxisAngle &v = *this; |
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v(0) = x; |
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v(1) = y; |
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v(2) = z; |
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} |
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/** |
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* Constructor from axis and angle |
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* |
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* @param axis An axis of rotation, normalized if not unit length |
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* @param angle The amount to rotate |
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*/ |
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AxisAngle(const Matrix31 & axis, Type angle) : |
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Vector<Type, 3>() |
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{ |
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AxisAngle &v = *this; |
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// make sure axis is a unit vector |
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Vector<Type, 3> a = axis; |
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a = a.unit(); |
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v(0) = a(0)*angle; |
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v(1) = a(1)*angle; |
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v(2) = a(2)*angle; |
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} |
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}; |
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typedef AxisAngle<float> AxisAnglef; |
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} // namespace matrix |
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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