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458 lines
13 KiB
458 lines
13 KiB
///////////////////////////////////////////////////////////////////////////// |
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// NxWidgets/UnitTests/CKeypad/ckeypadtest.cxx |
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// |
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// Copyright (C) 2012 Gregory Nutt. All rights reserved. |
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// Author: Gregory Nutt <gnutt@nuttx.org> |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions |
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// are met: |
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// |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in |
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// the documentation and/or other materials provided with the |
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// distribution. |
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// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors |
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// me be used to endorse or promote products derived from this software |
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// without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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// POSSIBILITY OF SUCH DAMAGE. |
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// |
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////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// Included Files |
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///////////////////////////////////////////////////////////////////////////// |
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#include <nuttx/config.h> |
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#include <nuttx/init.h> |
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#include <cstdio> |
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#include <cerrno> |
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#include <debug.h> |
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#include <nuttx/nx/nx.h> |
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#include <nuttx/nx/nxfonts.h> |
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#include "nxconfig.hxx" |
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#include "ckeypadtest.hxx" |
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#include "cbgwindow.hxx" |
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#include "cnxstring.hxx" |
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#include "cnxfont.hxx" |
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#include "crect.hxx" |
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///////////////////////////////////////////////////////////////////////////// |
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// Definitions |
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///////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// Private Classes |
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///////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// Private Data |
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///////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// Public Data |
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///////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// Public Function Prototypes |
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///////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////// |
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// CKeypadTest Method Implementations |
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///////////////////////////////////////////////////////////////////////////// |
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// CKeypadTest Constructor |
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CKeypadTest::CKeypadTest() |
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{ |
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m_widgetControl = (CWidgetControl *)NULL; |
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m_bgWindow = (CBgWindow *)NULL; |
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m_buttonWidth = 0; |
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m_buttonHeight = 0; |
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m_displayHeight = 0; |
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} |
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// CKeypadTest Descriptor |
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CKeypadTest::~CKeypadTest() |
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{ |
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disconnect(); |
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} |
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// Connect to the NX server |
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bool CKeypadTest::connect(void) |
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{ |
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// Connect to the server |
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bool nxConnected = CNxServer::connect(); |
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if (nxConnected) |
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{ |
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// Set the background color |
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if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR)) |
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{ |
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message("CKeypadTest::connect: setBackgroundColor failed\n"); |
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} |
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} |
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return nxConnected; |
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} |
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// Disconnect from the NX server |
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void CKeypadTest::disconnect(void) |
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{ |
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// Destroy the text box |
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if (m_textbox) |
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{ |
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delete m_textbox; |
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} |
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// Close the window |
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if (m_bgWindow) |
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{ |
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delete m_bgWindow; |
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} |
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// Destroy the widget control |
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if (m_widgetControl) |
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{ |
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delete m_widgetControl; |
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} |
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// And disconnect from the server |
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CNxServer::disconnect(); |
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} |
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// Create the background window instance. This function illustrates |
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// the basic steps to instantiate any window: |
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// |
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// 1) Create a dumb CWigetControl instance |
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// 2) Pass the dumb CWidgetControl instance to the window constructor |
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// that inherits from INxWindow. This will "smarten" the CWidgetControl |
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// instance with some window knowlede |
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// 3) Call the open() method on the window to display the window. |
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// 4) After that, the fully smartened CWidgetControl instance can |
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// be used to generate additional widgets by passing it to the |
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// widget constructor |
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bool CKeypadTest::createWindow(void) |
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{ |
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// Initialize the widget control using the default style |
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m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL); |
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// Get an (uninitialized) instance of the background window as a class |
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// that derives from INxWindow. |
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m_bgWindow = getBgWindow(m_widgetControl); |
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if (!m_bgWindow) |
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{ |
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message("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n"); |
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delete m_widgetControl; |
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return false; |
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} |
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// Open (and initialize) the window |
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bool success = m_bgWindow->open(); |
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if (!success) |
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{ |
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message("CKeypadTest::createGraphics: Failed to open background window\n"); |
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delete m_bgWindow; |
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m_bgWindow = (CBgWindow*)0; |
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return false; |
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} |
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// Then determine the display size |
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setDisplaySize(); |
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return true; |
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} |
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// Pick size of the display |
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void CKeypadTest::setDisplaySize(void) |
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{ |
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// Get the height and width of the display |
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struct nxgl_size_s windowSize; |
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if (!m_bgWindow->getSize(&windowSize)) |
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{ |
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message("CKeypadTest::createGraphics: Failed to get window size\n"); |
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return; |
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} |
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// Pick a height and width of a button. Here we use inside information |
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// that the number of rows and columns in the keypad. This should not matter in |
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// a "real" application. |
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// Lets aim for a width of 4*60 = 240 |
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if (windowSize.w > KEYPAD_NCOLUMNS*60) |
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{ |
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m_buttonWidth = 60; |
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} |
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else |
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{ |
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// Otherwise, let's use what we have |
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m_buttonWidth = windowSize.w >> 2; |
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} |
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// Lets aim for a height of 7*32 = 224. But lets bump up the number of rows |
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// to allow one for the text box. |
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if (windowSize.h > (KEYPAD_NROWS+1)*32) |
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{ |
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m_buttonHeight = 32; |
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m_displayHeight = (KEYPAD_NROWS+1)*32; |
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} |
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else |
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{ |
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// Otherwise, let's use what we have |
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m_buttonHeight = windowSize.h >> 3; |
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m_displayHeight = windowSize.h; |
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} |
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} |
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// Create a CKeypad instance |
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CKeypad *CKeypadTest::createKeypad(void) |
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{ |
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// Get the height and width of the display |
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struct nxgl_size_s windowSize; |
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if (!m_bgWindow->getSize(&windowSize)) |
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{ |
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message("CKeypadTest::createGraphics: Failed to get window size\n"); |
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return (CKeypad *)NULL; |
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} |
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// Pick a height and width. Here we use inside information that the number |
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// of rows in the keypad is 7. This should not matter in a "real" application. |
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nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth; |
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nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight; |
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// Pick an X/Y position such that the keypad will be centered in the display |
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nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight; |
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nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1; |
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nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1); |
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// Now we have enough information to create the keypad |
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CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY, |
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keypadWidth, keypadHeight); |
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if (keypad) |
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{ |
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// Create a text box to catch the keyboard inputs |
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m_textbox = createTextBox(); |
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if (!m_textbox) |
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{ |
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delete keypad; |
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keypad = (CKeypad *)NULL; |
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} |
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else |
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{ |
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// Always show the cursor and wrap the cursor if it goes past the end |
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m_textbox->showCursor(SHOW_CURSOR_ALWAYS); |
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m_textbox->wrapCursor(true); |
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// Align text on the left |
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m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT); |
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// Configure the text box to receive the keyboard input |
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keypad->addWidgetEventHandler(m_textbox); |
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} |
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} |
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return keypad; |
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} |
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// Create a CTextBox instance so that we can see the keypad output |
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CTextBox *CKeypadTest::createTextBox(void) |
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{ |
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// Get the height and width of the display |
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struct nxgl_size_s windowSize; |
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if (!m_bgWindow->getSize(&windowSize)) |
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{ |
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message("CKeypadTest::createGraphics: Failed to get window size\n"); |
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return (CTextBox *)NULL; |
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} |
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// Pick a height and width. Here we use inside information that the number |
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// of rows in the keypad is 7. This should not matter in a "real" application. |
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nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth; |
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nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight; |
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// Pick an X/Y position such that the keypad will be centered in the display |
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nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1; |
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nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1; |
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// Now we have enough information to create the TextBox |
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return new CTextBox(m_widgetControl, textboxX, textboxY, |
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textboxWidth, textboxHeight, ""); |
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} |
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// Draw the keypad |
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void CKeypadTest::showKeypad(CKeypad *keypad) |
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{ |
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// Re-draw the keypad |
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keypad->enable(); // Un-necessary, the widget is enabled by default |
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keypad->enableDrawing(); |
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keypad->redraw(); |
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// Then redraw the text box |
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m_textbox->enable(); // Un-necessary, the widget is enabled by default |
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m_textbox->enableDrawing(); |
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m_textbox->redraw(); |
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} |
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// Perform a simulated mouse click on a button in the array. This method injects |
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// the mouse click through the NX heirarchy just as would real mouse |
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// hardward. |
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void CKeypadTest::click(CKeypad *keypad, int column, int row) |
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{ |
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// nx_mousein is meant to be called by mouse handling software. |
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// Here we just inject a left-button click directly in the center of |
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// the selected button. |
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// First, get the server handle. Graphics software will never care |
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// about the server handle. Here we need it to get access to the |
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// low-level mouse interface |
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NXHANDLE handle = getServer(); |
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// The the coorinates of the center of the button |
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nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1); |
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nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1); |
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// Then inject the mouse click |
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); |
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} |
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// The counterpart to click. This simulates a button release through |
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// the same mechanism. |
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void CKeypadTest::release(CKeypad *keypad, int column, int row) |
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{ |
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// nx_mousein is meant to be called by mouse handling software. |
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// Here we just inject a left-button click directly in the center of |
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// the button. |
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// First, get the server handle. Graphics software will never care |
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// about the server handle. Here we need it to get access to the |
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// low-level mouse interface |
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NXHANDLE handle = getServer(); |
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// The the coorinates of the center of the button |
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nxgl_coord_t buttonX = keypad->getX() + |
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column * m_buttonWidth + |
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m_buttonWidth/2; |
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nxgl_coord_t buttonY = keypad->getY() + |
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row * m_buttonHeight + |
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m_buttonHeight/2; |
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// Then inject the mouse release |
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); |
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} |
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// Widget events are normally handled in a modal loop. |
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// However, for this case we know when there should be press and release |
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// events so we don't have to poll. We can just perform a one pass poll |
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// then check if the event was processed corredly. |
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void CKeypadTest::poll(CKeypad *button) |
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{ |
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// Poll for mouse events |
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m_widgetControl->pollEvents(button); |
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// Limit the amount of text in the TextBox |
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reverseAlignment(); |
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} |
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// Start with left text alignment. When the text reaches the right sice |
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// of the text box, switch to right text alignment. |
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void CKeypadTest::reverseAlignment(void) |
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{ |
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// Get the current horizontal text alignment |
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CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz(); |
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// Are we still using left text alignment? |
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if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT) |
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{ |
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// Yes.. Get the string in the text box |
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CNxString string = m_textbox->getText(); |
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// Get the font |
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CNxFont *font = m_textbox->getFont(); |
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// Get the TextBox bounding box |
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CRect rect; |
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m_textbox->getRect(rect); |
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// When the length of string approaches the width of the display |
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// region, then switch to right text alignment |
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int mxWidth = font->getMaxWidth(); |
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if (font->getStringWidth(string) + mxWidth >= rect.getWidth()) |
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{ |
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// Switch to right text alignment |
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m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT); |
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} |
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} |
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} |
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