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/**
* @file Euler.hpp
*
* Euler angle tait-bryan body 3-2-1
*
* @author James Goppert <james.goppert@gmail.com>
*/
#pragma once
#include <Vector.hpp>
#include <Dcm.hpp>
#include <Quaternion.hpp>
namespace matrix
{
template <typename Type>
class Dcm;
template <typename Type>
class Quaternion;
template<typename Type>
class Euler : public Vector<Type, 3>
{
public:
virtual ~Euler() {};
Euler() : Vector<Type, 3>()
{
}
Euler(Type phi_, Type theta_, Type psi_) : Vector<Type, 3>()
{
phi() = phi_;
theta() = theta_;
psi() = psi_;
}
Euler(const Dcm<Type> & dcm) {
theta() = Type(asin(-dcm(2, 0)));
if (fabs(theta() - M_PI_2) < 1.0e-3) {
psi() = Type(atan2(dcm(1, 2) - dcm(0, 1),
dcm(0, 2) + dcm(1, 1)));
} else if (fabs(theta() + M_PI_2) < 1.0e-3) {
psi() = Type(atan2(dcm(1, 2) - dcm(0, 1),
dcm(0, 2) + dcm(1, 1)));
} else {
phi() = Type(atan2f(dcm(2, 1), dcm(2, 2)));
psi() = Type(atan2f(dcm(1, 0), dcm(0, 0)));
}
}
Euler(const Quaternion<Type> & q) {
*this = Euler(Dcm<Type>(q));
}
inline Type phi() const {
return (*this)(0);
}
inline Type theta() const {
return (*this)(1);
}
inline Type psi() const {
return (*this)(2);
}
inline Type & phi() {
return (*this)(0);
}
inline Type & theta() {
return (*this)(1);
}
inline Type & psi() {
return (*this)(2);
}
};
typedef Euler<float> Eulerf;
}; // namespace matrix
/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */