/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
# ifndef AC_WPNAV_H
# define AC_WPNAV_H
# include <inttypes.h>
# include <AP_Common.h>
# include <AP_Param.h>
# include <AP_Math.h>
# include <AC_PID.h> // PID library
# include <APM_PI.h> // PID library
# include <AP_InertialNav.h> // Inertial Navigation library
// loiter maximum velocities and accelerations
# define MAX_LOITER_POS_VELOCITY 500 // maximum velocity that our position controller will request. should be 1.5 ~ 2.0 times the pilot input's max velocity. To-Do: make consistent with maximum velocity requested by pilot input to loiter
# define MAX_LOITER_POS_ACCEL 250 // defines the velocity vs distant curve. maximum acceleration in cm/s/s that loiter position controller asks for from acceleration controller
# define MAX_LOITER_VEL_ACCEL 800 // max acceleration in cm/s/s that the loiter velocity controller will ask from the lower accel controller.
// should be 1.5 times larger than MAX_LOITER_POS_ACCEL.
// max acceleration = max lean angle * 980 * pi / 180. i.e. 23deg * 980 * 3.141 / 180 = 393 cm/s/s
# define MAX_LEAN_ANGLE 4500 // default maximum lean angle
# define MAX_LOITER_OVERSHOOT 531 // maximum distance (in cm) that we will allow the target loiter point to be from the current location when switching into loiter
// D0 = MAX_LOITER_POS_ACCEL/(2*Pid_P^2);
// if MAX_LOITER_POS_VELOCITY > 2*D0*Pid_P
// MAX_LOITER_OVERSHOOT = D0 + MAX_LOITER_POS_VELOCITY.^2 ./ (2*MAX_LOITER_POS_ACCEL);
// else
// MAX_LOITER_OVERSHOOT = min(200, MAX_LOITER_POS_VELOCITY/Pid_P); // to stop it being over sensitive to error
// end
# define WPNAV_WP_SPEED 500 // default horizontal speed betwen waypoints in cm/s
# define WPNAV_WP_RADIUS 200 // default waypoint radius in cm
# define WPNAV_LEASH_XY 531.25f // maximum distance (in cm) that the desired track can stray from our current location.
// D0 = MAX_LOITER_POS_ACCEL/(2*Pid_P^2);
// if WP_SPEED > 2*D0*Pid_P
// WPNAV_LEASH_XY = D0 + WP_SPEED.^2 ./ (2*MAX_LOITER_POS_ACCEL);
// else
// WPNAV_LEASH_XY = min(200, WP_SPEED/Pid_P); // to stop it being over sensitive to error
// end
// This should use the current waypoint max speed though rather than the default
# define WPNAV_WP_SPEEDZ 125 // maximum climb velocity - ToDo: pull this in from main code
# define WPNAV_LEASH_Z 100.0f // maximum distance (in cm) that the desired track can stray from our current location.
// D0 = ALT_HOLD_ACCEL_MAX/(2*Pid_P^2);
// if g.pilot_velocity_z_max > 2*D0*Pid_P
// WPNAV_LEASH_Z = D0 + WPNAV_WP_SPEEDZ.^2 ./ (2*ALT_HOLD_ACCEL_MAX);
// else
// WPNAV_LEASH_Z = min(100, WPNAV_WP_SPEEDZ/Pid_P); // to stop it being over sensitive to error
// end
class AC_WPNav
{
public :
/// Constructor
AC_WPNav ( AP_InertialNav * inav , APM_PI * pid_pos_lat , APM_PI * pid_pos_lon , AC_PID * pid_rate_lat , AC_PID * pid_rate_lon ) ;
///
/// simple loiter controller
///
/// get_loiter_target - get loiter target as position vector (from home in cm)
Vector3f get_loiter_target ( ) { return _target ; }
/// set_loiter_target in cm from home
void set_loiter_target ( const Vector3f & position ) { _target = position ; }
/// set_loiter_target - set initial loiter target based on current position and velocity
void set_loiter_target ( const Vector3f & position , const Vector3f & velocity ) ;
/// move_loiter_target - move destination using pilot input
void move_loiter_target ( float control_roll , float control_pitch , float dt ) ;
/// get_distance_to_target - get horizontal distance to loiter target in cm
float get_distance_to_target ( ) ;
/// get_bearing_to_target - get bearing to loiter target in centi-degrees
int32_t get_bearing_to_target ( ) ;
/// update_loiter - run the loiter controller - should be called at 10hz
void update_loiter ( ) ;
/// set_angle_limit - limits maximum angle in centi-degrees the copter will lean
void set_angle_limit ( int32_t lean_angle ) { _lean_angle_max = lean_angle ; }
/// clear_angle_limit - reset angle limits back to defaults
void clear_angle_limit ( ) { _lean_angle_max = MAX_LEAN_ANGLE ; }
/// get_angle_limit - retrieve maximum angle in centi-degrees the copter will lean
int32_t get_angle_limit ( ) { return _lean_angle_max ; }
///
/// waypoint controller
///
/// get_destination waypoint using position vector (distance from home in cm)
Vector3f get_destination ( ) { return _destination ; }
/// set_destination waypoint using position vector (distance from home in cm)
void set_destination ( const Vector3f & destination ) ;
/// set_origin_and_destination - set origin and destination waypoints using position vectors (distance from home in cm)
void set_origin_and_destination ( const Vector3f & origin , const Vector3f & destination ) ;
/// advance_target_along_track - move target location along track from origin to destination
void advance_target_along_track ( float velocity_cms , float dt ) ;
/// get_distance_to_destination - get horizontal distance to destination in cm
float get_distance_to_destination ( ) ;
/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees
int32_t get_bearing_to_destination ( ) ;
/// reached_destination - true when we have come within RADIUS cm of the waypoint
bool reached_destination ( ) { return _reached_destination ; }
/// update_wp - update waypoint controller
void update_wpnav ( ) ;
///
/// shared methods
///
/// get desired roll, pitch which should be fed into stabilize controllers
int32_t get_desired_roll ( ) { return _desired_roll ; } ;
int32_t get_desired_pitch ( ) { return _desired_pitch ; } ;
/// get_desired_alt - get desired altitude (in cm above home) from loiter or wp controller which should be fed into throttle controller
float get_desired_alt ( ) { return _target . z ; }
/// set_desired_alt - set desired altitude (in cm above home)
void set_desired_alt ( float desired_alt ) { _target . z = desired_alt ; }
/// set_cos_sin_yaw - short-cut to save on calculations to convert from roll-pitch frame to lat-lon frame
void set_cos_sin_yaw ( float cos_yaw , float sin_yaw , float cos_roll ) {
_cos_yaw = cos_yaw ;
_sin_yaw = sin_yaw ;
_cos_roll = cos_roll ;
}
/// set_horizontal_velocity - allows main code to pass target horizontal velocity for wp navigation
void set_horizontal_velocity ( float velocity_cms ) { _speed_cms = velocity_cms ; } ;
/// set_climb_velocity - allows main code to pass max climb velocity to wp navigation
void set_climb_velocity ( float velocity_cms ) { _speedz_cms = velocity_cms ; } ;
/// get_waypoint_radius - access for waypoint radius in cm
float get_waypoint_radius ( ) { return _wp_radius_cm ; }
static const struct AP_Param : : GroupInfo var_info [ ] ;
protected :
/// project_stopping_point - returns vector to stopping point based on a horizontal position and velocity
Vector3f project_stopping_point ( const Vector3f & position , const Vector3f & velocity ) ;
/// translate_loiter_target_movements - consumes adjustments created by move_loiter_target
void translate_loiter_target_movements ( float nav_dt ) ;
/// get_loiter_position_to_velocity - loiter position controller
/// converts desired position held in _target vector to desired velocity
void get_loiter_position_to_velocity ( float dt ) ;
/// get_loiter_velocity_to_acceleration - loiter velocity controller
/// converts desired velocities in lat/lon directions to accelerations in lat/lon frame
void get_loiter_velocity_to_acceleration ( float vel_lat_cms , float vel_lon_cms , float dt ) ;
/// get_loiter_acceleration_to_lean_angles - loiter acceleration controller
/// converts desired accelerations provided in lat/lon frame to roll/pitch angles
void get_loiter_acceleration_to_lean_angles ( float accel_lat_cmss , float accel_lon_cmss ) ;
/// get_bearing_cd - return bearing in centi-degrees between two positions
float get_bearing_cd ( const Vector3f origin , const Vector3f destination ) ;
/// reset_I - clears I terms from loiter PID controller
void reset_I ( ) ;
// pointers to inertial nav library
AP_InertialNav * _inav ;
// pointers to pid controllers
APM_PI * _pid_pos_lat ;
APM_PI * _pid_pos_lon ;
AC_PID * _pid_rate_lat ;
AC_PID * _pid_rate_lon ;
// parameters
AP_Float _speed_cms ; // horizontal speed target in cm/s
AP_Float _speedz_cms ; // vertical speed target in cm/s
AP_Float _wp_radius_cm ; // distance from a waypoint in cm that, when crossed, indicates the wp has been reached
uint32_t _loiter_last_update ; // time of last update_loiter call
uint32_t _wpnav_last_update ; // time of last update_wpnav call
float _cos_yaw ; // short-cut to save on calcs required to convert roll-pitch frame to lat-lon frame
float _sin_yaw ;
float _cos_roll ;
// output from controller
int32_t _desired_roll ; // fed to stabilize controllers at 50hz
int32_t _desired_pitch ; // fed to stabilize controllers at 50hz
// loiter controller internal variables
Vector3f _target ; // loiter's target location in cm from home
int16_t _pilot_vel_forward_cms ; // pilot's desired velocity forward (body-frame)
int16_t _pilot_vel_right_cms ; // pilot's desired velocity right (body-frame)
Vector3f _target_vel ; // pilot's latest desired velocity in earth-frame
Vector3f _vel_last ; // previous iterations velocity in cm/s
int32_t _lean_angle_max ; // maximum lean angle. can be set from main code so that throttle controller can stop leans that cause copter to lose altitude
// waypoint controller internal variables
Vector3f _origin ; // starting point of trip to next waypoint in cm from home (equivalent to next_WP)
Vector3f _destination ; // target destination in cm from home (equivalent to next_WP)
Vector3f _pos_delta_unit ; // each axis's percentage of the total track from origin to destination
float _track_length ; // distance in cm between origin and destination
float _track_desired ; // our desired distance along the track in cm
float _distance_to_target ; // distance to loiter target
float _vert_track_scale ; // vertical scaling to give altitude equal weighting to horizontal position
bool _reached_destination ; // true if we have reached the destination
public :
// for logging purposes
Vector2f dist_error ; // distance error calculated by loiter controller
Vector2f desired_vel ; // loiter controller desired velocity
Vector2f desired_accel ; // the resulting desired acceleration
// To-Do: add split of fast (100hz for accel->angle) and slow (10hz for navigation)
/// update - run the loiter and wpnav controllers - should be called at 100hz
//void update_100hz(void);
/// update - run the loiter and wpnav controllers - should be called at 10hz
//void update_10hz(void);
} ;
# endif // AC_WPNAV_H