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@ -113,13 +113,13 @@ void Mode::set_desired_location(const struct Location& destination, float next_l
@@ -113,13 +113,13 @@ void Mode::set_desired_location(const struct Location& destination, float next_l
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// set final desired speed
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_desired_speed_final = 0.0f; |
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if (!is_equal(next_leg_bearing_cd, MODE_NEXT_HEADING_UNKNOWN)) { |
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// if not turning can continue at full speed
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if (is_zero(next_leg_bearing_cd)) { |
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const float curr_leg_bearing_cd = get_bearing_cd(_origin, _destination); |
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const float turn_angle_cd = wrap_180_cd(next_leg_bearing_cd - curr_leg_bearing_cd); |
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if (is_zero(turn_angle_cd)) { |
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// if not turning can continue at full speed
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_desired_speed_final = _desired_speed; |
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} else { |
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// calculate maximum speed that keeps overshoot within bounds
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const float curr_leg_bearing_cd = get_bearing_cd(_origin, _destination); |
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const float turn_angle_cd = wrap_180_cd(next_leg_bearing_cd - curr_leg_bearing_cd); |
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const float radius_m = fabsf(g.waypoint_overshoot / (cosf(radians(turn_angle_cd * 0.01f)) - 1.0f)); |
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_desired_speed_final = MIN(_desired_speed, safe_sqrt(g.turn_max_g * GRAVITY_MSS * radius_m)); |
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} |
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