@ -29,10 +29,9 @@ float Vector2<T>::length_squared() const
template <typename T>
float Vector2<T>::length(void) const
{
return norm(x, y);
}
// dot product
T Vector2<T>::operator *(const Vector2<T> &v) const
@ -134,7 +134,7 @@ struct Vector2
float length_squared() const;
// gets the length of this vector
float length(void) const;
// normalizes this vector
void normalize()