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@ -332,7 +332,7 @@ protected:
@@ -332,7 +332,7 @@ protected:
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// Intersampling period in seconds
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float _dt; |
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// This represents a 321-intrinsic rotation from NED frame to the target (setpoint)
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// This represents a 321-intrinsic rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller, in radians.
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Vector3f _attitude_target_euler_angle; |
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@ -341,7 +341,7 @@ protected:
@@ -341,7 +341,7 @@ protected:
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// second.
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Vector3f _attitude_target_euler_rate; |
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// This represents a quaternion rotation from NED frame to the target (setpoint)
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// This represents a quaternion rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller.
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Quaternion _attitude_target_quat; |
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@ -350,7 +350,7 @@ protected:
@@ -350,7 +350,7 @@ protected:
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// the target attitude frame.
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Vector3f _attitude_target_ang_vel; |
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// This represents the angular velocity in radians per second, used in the angular
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// This represents the angular velocity in radians per second in the body frame, used in the angular
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// velocity controller.
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Vector3f _rate_target_ang_vel; |
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