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AP_Terrain: leave ENABLE as 1 if memory alloc fails

master
Randy Mackay 5 years ago
parent
commit
3b024cc476
  1. 4
      libraries/AP_Terrain/AP_Terrain.cpp

4
libraries/AP_Terrain/AP_Terrain.cpp

@ -376,7 +376,7 @@ void AP_Terrain::log_terrain_data() @@ -376,7 +376,7 @@ void AP_Terrain::log_terrain_data()
*/
bool AP_Terrain::allocate(void)
{
if (enable == 0) {
if (enable == 0 || memory_alloc_failed) {
return false;
}
if (cache != nullptr) {
@ -384,13 +384,11 @@ bool AP_Terrain::allocate(void) @@ -384,13 +384,11 @@ bool AP_Terrain::allocate(void)
}
cache = (struct grid_cache *)calloc(TERRAIN_GRID_BLOCK_CACHE_SIZE, sizeof(cache[0]));
if (cache == nullptr) {
enable.set(0);
gcs().send_text(MAV_SEVERITY_CRITICAL, "Terrain: Allocation failed");
memory_alloc_failed = true;
return false;
}
cache_size = TERRAIN_GRID_BLOCK_CACHE_SIZE;
memory_alloc_failed = false;
return true;
}

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