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AC_Avoidance: add 2m margin to upward avoidance

master
Randy Mackay 8 years ago
parent
commit
49f4afc2a1
  1. 2
      libraries/AC_Avoidance/AC_Avoid.cpp
  2. 2
      libraries/AC_Avoidance/AC_Avoid.h

2
libraries/AC_Avoidance/AC_Avoid.cpp

@ -107,7 +107,7 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c @@ -107,7 +107,7 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
// get distance from proximity sensor (in meters, convert to cm)
float proximity_alt_diff_m;
if (_proximity.get_upward_distance(proximity_alt_diff_m)) {
float proximity_alt_diff_cm = proximity_alt_diff_m * 100.0f;
float proximity_alt_diff_cm = (proximity_alt_diff_m - AC_AVOID_UPWARD_MARGIN_M) * 100.0f;
if (!limit_alt || proximity_alt_diff_cm < alt_diff_cm) {
alt_diff_cm = proximity_alt_diff_cm;
}

2
libraries/AC_Avoidance/AC_Avoid.h

@ -21,6 +21,8 @@ @@ -21,6 +21,8 @@
#define AC_AVOID_NONGPS_DIST_MAX_DEFAULT 10.0f // objects over 10m away are ignored (default value for DIST_MAX parameter)
#define AC_AVOID_ANGLE_MAX_PERCENT 0.75f // object avoidance max lean angle as a percentage (expressed in 0 ~ 1 range) of total vehicle max lean angle
#define AC_AVOID_UPWARD_MARGIN_M 2.0f // stop 2m before objects above the vehicle
/*
* This class prevents the vehicle from leaving a polygon fence in
* 2 dimensions by limiting velocity (adjust_velocity).

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