7 changed files with 455 additions and 0 deletions
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <AP_HAL.h> |
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#include <AC_PrecLand.h> |
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#include <AC_PrecLand_Backend.h> |
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#include <AC_PrecLand_Companion.h> |
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#include <AC_PrecLand_IRLock.h> |
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extern const AP_HAL::HAL& hal; |
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const AP_Param::GroupInfo AC_PrecLand::var_info[] PROGMEM = { |
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// @DisplayName: Precision Land enabled/disabled and behaviour
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// @Description: Precision Land enabled/disabled and behaviour
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// @Values: 0:Disabled, 1:Enabled Always Land, 2:Enabled Strict
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// @User: Advanced
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AP_GROUPINFO("ENABLED", 0, AC_PrecLand, _enabled, 0), |
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// @Param: TYPE
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// @DisplayName: Precision Land Type
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// @Description: Precision Land Type
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// @Values: 0:None, 1:CompanionComputer, 2:IRLock
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// @User: Advanced
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AP_GROUPINFO("TYPE", 1, AC_PrecLand, _type, 0), |
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// @Param: SPEED
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// @DisplayName: Precision Land horizontal speed maximum in cm/s
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// @Description: Precision Land horizontal speed maximum in cm/s
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// @Range: 0 500
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// @User: Advanced
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AP_GROUPINFO("SPEED", 2, AC_PrecLand, _speed_xy, AC_PRECLAND_SPEED_XY_DEFAULT), |
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AP_GROUPEND |
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}; |
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// Default constructor.
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// Note that the Vector/Matrix constructors already implicitly zero
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// their values.
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//
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AC_PrecLand::AC_PrecLand(const AP_AHRS& ahrs, const AP_InertialNav& inav, |
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AC_PI_2D& pi_precland_xy, float dt) : |
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_ahrs(ahrs), |
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_inav(inav), |
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_pi_precland_xy(pi_precland_xy), |
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_dt(dt), |
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_have_estimate(false), |
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_backend(NULL) |
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{ |
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// set parameters to defaults
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AP_Param::setup_object_defaults(this, var_info); |
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// other initialisation
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_backend_state.healthy = false; |
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} |
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// init - perform any required initialisation of backends
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void AC_PrecLand::init() |
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{ |
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// exit immediately if init has already been run
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if (_backend != NULL) { |
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return; |
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} |
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// default health to false
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_backend = NULL; |
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_backend_state.healthy = false; |
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// instantiate backend based on type parameter
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switch ((enum PrecLandType)(_type.get())) { |
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// no type defined
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case PRECLAND_TYPE_NONE: |
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default: |
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return; |
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// companion computer
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case PRECLAND_TYPE_COMPANION: |
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_backend = new AC_PrecLand_Companion(*this, _backend_state); |
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break; |
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// IR Lock
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case PRECLAND_TYPE_IRLOCK: |
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_backend = new AC_PrecLand_IRLock(*this, _backend_state); |
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break; |
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} |
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// init backend
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if (_backend != NULL) { |
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_backend->init(); |
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} |
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} |
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// update - give chance to driver to get updates from sensor
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void AC_PrecLand::update(float alt_above_terrain_cm) |
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{ |
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// run backend update
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if (_backend != NULL) { |
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// read from sensor
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_backend->update(); |
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// calculate angles to target and position estimate
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calc_angles_and_pos(alt_above_terrain_cm); |
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} |
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} |
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// get_target_shift - returns 3D vector of earth-frame position adjustments to target
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Vector3f AC_PrecLand::get_target_shift(const Vector3f &orig_target) |
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{ |
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Vector3f shift; // default shift initialised to zero
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// do not shift target if not enabled or no position estimate
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if (_backend == NULL || !_have_estimate) { |
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return shift; |
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} |
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// shift is target_offset - (original target - current position)
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Vector3f curr_offset_from_target = orig_target - _inav.get_position(); |
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shift = _target_pos_offset - curr_offset_from_target; |
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shift.z = 0.0f; |
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// record we have consumed this reading (perhaps there is a cleaner way to do this using timestamps)
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_have_estimate = false; |
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// return adjusted target
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return shift; |
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} |
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// calc_angles_and_pos - converts sensor's body-frame angles to earth-frame angles and position estimate
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// body-frame angles stored in _bf_angle_to_target
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// earth-frame angles stored in _ef_angle_to_target
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// position estimate is stored in _target_pos
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void AC_PrecLand::calc_angles_and_pos(float alt_above_terrain_cm) |
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{ |
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// exit immediately if not enabled
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if (_backend == NULL) { |
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_have_estimate = false; |
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} |
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// get body-frame angles to target from backend
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if (!_backend->get_angle_to_target(_bf_angle_to_target.x, _bf_angle_to_target.y)) { |
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_have_estimate = false; |
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} |
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// subtract vehicle lean angles
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float x_rad = _bf_angle_to_target.x - _ahrs.roll; |
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float y_rad = -_bf_angle_to_target.y + _ahrs.pitch; |
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// rotate to earth-frame angles
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_ef_angle_to_target.x = y_rad*_ahrs.cos_yaw() - x_rad*_ahrs.sin_yaw(); |
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_ef_angle_to_target.y = y_rad*_ahrs.sin_yaw() + x_rad*_ahrs.cos_yaw(); |
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// get current altitude (constrained to no lower than 50cm)
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float alt = max(alt_above_terrain_cm, 50.0f); |
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// convert earth-frame angles to earth-frame position offset
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_target_pos_offset.x = alt*tanf(_ef_angle_to_target.x); |
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_target_pos_offset.y = alt*tanf(_ef_angle_to_target.y); |
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_target_pos_offset.z = 0; // not used
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_have_estimate = true; |
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} |
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef __AC_PRECLAND_H__ |
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#define __AC_PRECLAND_H__ |
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#include <AP_Common.h> |
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#include <AP_Math.h> |
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#include <AC_PI_2D.h> // PID library |
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#include <AP_InertialNav.h> // Inertial Navigation library |
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// definitions
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#define AC_PRECLAND_SPEED_XY_DEFAULT 100.0f // maximum horizontal speed
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#define PRECLAND_P 2.0f // velocity controller P gain default
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#define PRECLAND_I 1.0f // velocity controller I gain default
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#define PRECLAND_IMAX 500.0f // velocity controller IMAX default
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#define PRECLAND_UPDATE_TIME 0.02f // precland runs at 50hz
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// declare backend classes
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class AC_PrecLand_Backend; |
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class AC_PrecLand_Companion; |
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class AC_PrecLand_IRLock; |
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class AC_PrecLand |
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{ |
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// declare backends as friends
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friend class AC_PrecLand_Backend; |
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friend class AC_PrecLand_Companion; |
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friend class AC_PrecLand_IRLock; |
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public: |
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// precision landing behaviours (held in PRECLAND_ENABLED parameter)
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enum PrecLandBehaviour { |
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PRECLAND_BEHAVIOUR_DISABLED, |
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PRECLAND_BEHAVIOR_ALWAYSLAND, |
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PRECLAND_BEHAVIOR_CAUTIOUS |
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}; |
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// types of precision landing (used for PRECLAND_TYPE parameter)
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enum PrecLandType { |
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PRECLAND_TYPE_NONE = 0, |
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PRECLAND_TYPE_COMPANION, |
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PRECLAND_TYPE_IRLOCK |
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}; |
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// Constructor
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AC_PrecLand(const AP_AHRS& ahrs, const AP_InertialNav& inav, AC_PI_2D& pi_precland_xy, float dt); |
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// init - perform any required initialisation of landing controllers
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void init(); |
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// healthy - returns true if precision landing is healthy
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bool healthy() { return _backend_state.healthy; } |
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// update - give chance to driver to get updates from sensor
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void update(float alt_above_terrain_cm); |
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// get_target_shift - returns 3D vector of earth-frame position adjustments to target
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Vector3f get_target_shift(const Vector3f& orig_target); |
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// accessors for logging
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bool enabled() const { return _enabled; } |
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const Vector2f& last_bf_angle_to_target() const { return _bf_angle_to_target; } |
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const Vector2f& last_ef_angle_to_target() const { return _ef_angle_to_target; } |
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const Vector3f& last_target_pos_offset() const { return _target_pos_offset; } |
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// parameter var table
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static const struct AP_Param::GroupInfo var_info[]; |
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private: |
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// calc_angles_and_pos - converts sensor's body-frame angles to earth-frame angles and position estimate
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// body-frame angles stored in _bf_angle_to_target
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// earth-frame angles stored in _ef_angle_to_target
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// position estimate is stored in _target_pos
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void calc_angles_and_pos(float alt_above_terrain_cm); |
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// get_behaviour - returns enabled parameter as an behaviour
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enum PrecLandBehaviour get_behaviour() const { return (enum PrecLandBehaviour)(_enabled.get()); } |
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// references to inertial nav and ahrs libraries
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const AP_AHRS& _ahrs; |
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const AP_InertialNav& _inav; |
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AC_PI_2D& _pi_precland_xy; // horizontal velocity PI controller
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// parameters
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AP_Int8 _enabled; // enabled/disabled and behaviour
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AP_Int8 _type; // precision landing controller type
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AP_Float _speed_xy; // maximum horizontal speed in cm/s
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// internal variables
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float _dt; // time difference (in seconds) between calls from the main program
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// output from sensor (stored for logging)
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Vector2f _bf_angle_to_target;// last body-frame angle to target
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Vector2f _ef_angle_to_target;// last earth-frame angle to target
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// output from controller
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bool _have_estimate; // true if we have a recent estimated position offset
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Vector3f _target_pos_offset; // estimate target position offset from vehicle in earth-frame
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// backend state
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struct precland_state { |
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bool healthy; |
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} _backend_state; |
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AC_PrecLand_Backend *_backend; // pointers to backend precision landing driver
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}; |
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#endif // __AC_PRECLAND_H__
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef __AC_PRECLAND_BACKEND_H__ |
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#define __AC_PRECLAND_BACKEND_H__ |
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#include <AP_Common.h> |
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#include <AP_Math.h> |
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#include <AC_PID.h> // PID library |
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#include <AP_InertialNav.h> // Inertial Navigation library |
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#include <AC_PrecLand.h> // Precision Landing frontend |
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class AC_PrecLand_Backend |
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{ |
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public: |
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// Constructor
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AC_PrecLand_Backend(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state) : |
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_frontend(frontend), |
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_state(state) {} |
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// destructor
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virtual ~AC_PrecLand_Backend() {} |
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// init - perform any required initialisation of backend controller
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virtual void init() = 0; |
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// update - give chance to driver to get updates from sensor
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// returns true if new data available
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virtual bool update() = 0; |
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// get_angle_to_target - returns body frame angles (in radians) to target
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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virtual bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const = 0; |
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protected: |
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const AC_PrecLand& _frontend; // reference to precision landing front end
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AC_PrecLand::precland_state &_state; // reference to this instances state
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}; |
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#endif // __AC_PRECLAND_BACKEND_H__
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <AP_HAL.h> |
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#include <AC_PrecLand_Companion.h> |
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extern const AP_HAL::HAL& hal; |
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// Constructor
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AC_PrecLand_Companion::AC_PrecLand_Companion(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state) |
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: AC_PrecLand_Backend(frontend, state) |
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{ |
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} |
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// init - perform initialisation of this backend
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void AC_PrecLand_Companion::init() |
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{ |
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// set healthy
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_state.healthy = true; |
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} |
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// update - give chance to driver to get updates from sensor
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// returns true if new data available
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bool AC_PrecLand_Companion::update() |
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{ |
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// To-Do: read target position from companion computer via MAVLink
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return false; |
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} |
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// get_angle_to_target - returns body frame angles (in radians) to target
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool AC_PrecLand_Companion::get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const |
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{ |
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return false; |
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} |
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef __AC_PRECLAND_COMPANION_H__ |
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#define __AC_PRECLAND_COMPANION_H__ |
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#include <AP_Common.h> |
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#include <AP_Math.h> |
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#include <AC_PrecLand_Backend.h> // Precision Landing backend |
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/*
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* AC_PrecLand_Companion - implements precision landing using target vectors provided |
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* by a companion computer (i.e. Odroid) communicating via MAVLink |
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*/ |
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class AC_PrecLand_Companion : public AC_PrecLand_Backend |
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{ |
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public: |
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// Constructor
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AC_PrecLand_Companion(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state); |
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// init - perform any required initialisation of backend controller
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void init(); |
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// update - give chance to driver to get updates from sensor
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// returns true if new data available
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bool update(); |
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// get_angle_to_target - returns body frame angles (in radians) to target
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const; |
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private: |
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mavlink_channel_t _chan; // mavlink channel used to communicate with companion computer
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}; |
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#endif // __AC_PRECLAND_COMPANION_H__
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@ -0,0 +1,37 @@
@@ -0,0 +1,37 @@
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <AP_HAL.h> |
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#include <AC_PrecLand_IRLock.h> |
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extern const AP_HAL::HAL& hal; |
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// Constructor
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AC_PrecLand_IRLock::AC_PrecLand_IRLock(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state) |
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: AC_PrecLand_Backend(frontend, state), |
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irlock() |
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{ |
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} |
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// init - perform initialisation of this backend
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void AC_PrecLand_IRLock::init() |
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{ |
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irlock.init(); |
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// set healthy
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_state.healthy = irlock.healthy(); |
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} |
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// update - give chance to driver to get updates from sensor
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bool AC_PrecLand_IRLock::update() |
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{ |
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// get new sensor data
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return (irlock.update()); |
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} |
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// get_angle_to_target - returns body frame angles (in radians) to target
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool AC_PrecLand_IRLock::get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const |
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{ |
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return irlock.get_angle_to_target(x_angle_rad, y_angle_rad); |
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} |
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@@ -0,0 +1,39 @@
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef __AC_PRECLAND_IRLOCK_H__ |
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#define __AC_PRECLAND_IRLOCK_H__ |
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#include <AP_Common.h> |
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#include <AP_Math.h> |
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#include <AC_PrecLand_Backend.h> // Precision Landing backend |
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#include <AP_IRLock.h> |
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/*
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* AC_PrecLand_IRLock - implements precision landing using target vectors provided |
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* by a companion computer (i.e. Odroid) communicating via MAVLink |
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*/ |
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class AC_PrecLand_IRLock : public AC_PrecLand_Backend |
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{ |
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public: |
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// Constructor
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AC_PrecLand_IRLock(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state); |
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// init - perform any required initialisation of backend controller
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void init(); |
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// update - give chance to driver to get updates from sensor
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// returns true if new data available
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bool update(); |
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// get_angle_to_target - returns body frame angles (in radians) to target
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const; |
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private: |
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AP_IRLock_PX4 irlock; |
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}; |
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#endif // __AC_PRECLAND_IRLOCK_H__
|
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