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@ -6,9 +6,9 @@
@@ -6,9 +6,9 @@
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* Init and run calls for zigzag flight mode |
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*/ |
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#define ZIGZAG_WP_RADIUS_SQUARED 9 |
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#define ZIGZAG_WP_RADIUS_CM 300 |
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// init - initialise zigzag controller
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// initialise zigzag controller
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bool Copter::ModeZigZag::init(bool ignore_checks) |
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{ |
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if (!copter.position_ok() && !ignore_checks) { |
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@ -16,6 +16,7 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
@@ -16,6 +16,7 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
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} |
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// initialize's loiter position and velocity on xy-axes from current pos and velocity
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loiter_nav->clear_pilot_desired_acceleration(); |
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loiter_nav->init_target(); |
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// initialise position_z and desired velocity_z
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@ -25,13 +26,14 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
@@ -25,13 +26,14 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
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} |
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// initialise waypoint state
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zigzag_is_between_A_and_B = false; |
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zigzag_judge_moving.is_keeping_time = false; |
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stage = REQUIRE_A;
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stage = STORING_POINTS; |
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dest_A.zero(); |
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dest_B.zero(); |
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return true; |
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} |
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// run - runs the zigzag controller
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// run the zigzag controller
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// should be called at 100hz or more
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void Copter::ModeZigZag::run() |
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{ |
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@ -45,26 +47,92 @@ void Copter::ModeZigZag::run()
@@ -45,26 +47,92 @@ void Copter::ModeZigZag::run()
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return; |
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} |
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// manual control activated when point A B is not defined
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if (stage == REQUIRE_A || stage == REQUIRE_B || stage == MANUAL_REGAIN) { |
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// receive pilot's inputs, do position and attitude control
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manual_control(); |
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} else {
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// auto flight
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// judge if the vehicle has arrived at the current destination
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// if yes, go to the manual control stage
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// else, fly to current destination
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if (has_arr_at_dest()) { // if the vehicle has arrived at the current destination
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// auto control
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if (stage == AUTO) { |
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// if vehicle has reached destination switch to manual control
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if (reached_destination()) { |
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AP_Notify::events.waypoint_complete = 1; |
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stage = MANUAL_REGAIN; |
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loiter_nav->init_target(); |
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AP_Notify::events.waypoint_complete = 1; // play a tone
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loiter_nav->init_target(wp_nav->get_wp_destination()); |
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} else { |
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auto_control(); |
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} |
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} |
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// manual control
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if (stage == STORING_POINTS || stage == MANUAL_REGAIN) { |
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// receive pilot's inputs, do position and attitude control
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manual_control(); |
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} |
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} |
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// auto_control - guide the vehicle to fly to current destination
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// save current position as A (dest_num = 0) or B (dest_num = 1). If both A and B have been saved move to the one specified
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void Copter::ModeZigZag::save_or_move_to_destination(uint8_t dest_num) |
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{ |
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// sanity check
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if (dest_num > 1) { |
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return; |
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} |
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// get current position as an offset from EKF origin
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const Vector3f curr_pos = inertial_nav.get_position(); |
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// handle state machine changes
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switch (stage) { |
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case STORING_POINTS: |
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if (dest_num == 0) { |
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// store point A
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dest_A.x = curr_pos.x; |
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dest_A.y = curr_pos.y; |
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored"); |
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_A); |
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} else { |
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// store point B
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dest_B.x = curr_pos.x; |
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dest_B.y = curr_pos.y; |
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored"); |
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_B); |
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} |
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// if both A and B have been stored advance state
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if (!dest_A.is_zero() && !dest_B.is_zero() && is_positive((dest_B - dest_A).length_squared())) { |
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stage = MANUAL_REGAIN; |
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} |
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break; |
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case AUTO: |
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case MANUAL_REGAIN: |
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// A and B have been defined, move vehicle to destination A or B
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Vector3f next_dest; |
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if (calculate_next_dest(dest_num, next_dest)) { |
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// initialise waypoint controller
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wp_nav->wp_and_spline_init(); |
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if (wp_nav->set_wp_destination(next_dest, false)) { |
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stage = AUTO; |
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reach_wp_time_ms = 0; |
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if (dest_num == 0) { |
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to A"); |
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} else { |
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to B"); |
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} |
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} |
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} |
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break; |
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} |
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} |
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// return manual control to the pilot
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void Copter::ModeZigZag::return_to_manual_control() |
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{ |
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if (stage == AUTO) { |
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stage = MANUAL_REGAIN; |
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loiter_nav->clear_pilot_desired_acceleration(); |
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loiter_nav->init_target(); |
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: manual control"); |
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} |
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} |
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// fly the vehicle to closest point on line perpendicular to dest_A or dest_B
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void Copter::ModeZigZag::auto_control() |
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{ |
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// process pilot's yaw input
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@ -77,10 +145,10 @@ void Copter::ModeZigZag::auto_control()
@@ -77,10 +145,10 @@ void Copter::ModeZigZag::auto_control()
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); |
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// run waypoint controller to update xy
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// run waypoint controller
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copter.failsafe_terrain_set_status(wp_nav->update_wpnav()); |
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// call z-axis position controller (wpnav should have already updated it's alt target)
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// call z-axis position controller (wp_nav should have already updated its alt target)
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pos_control->update_z_controller(); |
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// call attitude controller
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@ -120,12 +188,12 @@ void Copter::ModeZigZag::manual_control()
@@ -120,12 +188,12 @@ void Copter::ModeZigZag::manual_control()
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); |
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// run loiter controller
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loiter_nav->update(ekfGndSpdLimit, ekfNavVelGainScaler); |
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// call attitude controller
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(), |
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loiter_nav->get_pitch(), target_yaw_rate); |
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(), loiter_nav->get_pitch(), target_yaw_rate); |
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// adjust climb rate using rangefinder
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target_climb_rate = get_surface_tracking_climb_rate(target_climb_rate, pos_control->get_alt_target(), G_Dt); |
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@ -135,183 +203,74 @@ void Copter::ModeZigZag::manual_control()
@@ -135,183 +203,74 @@ void Copter::ModeZigZag::manual_control()
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// update altitude target and call position controller
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pos_control->set_alt_target_from_climb_rate_ff(target_climb_rate, G_Dt, false); |
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// adjusts target up or down using a climb rate
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// adjusts target up or down using a climb rate
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pos_control->update_z_controller(); |
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} |
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// has_arr_at_next_dest - judge if the vehicle is within a small area around the current destination
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bool Copter::ModeZigZag::has_arr_at_dest() |
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// return true if vehicle is within a small area around the destination
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bool Copter::ModeZigZag::reached_destination() |
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{ |
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if (!zigzag_judge_moving.is_keeping_time) { |
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zigzag_judge_moving.is_keeping_time = true; |
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis(); |
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zigzag_judge_moving.last_pos = inertial_nav.get_position(); |
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// check if wp_nav believes it has reached the destination
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if (!wp_nav->reached_wp_destination()) { |
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return false; |
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} |
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if ((AP_HAL::millis() - zigzag_judge_moving.last_judge_pos_time) < 1000) { |
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// check distance to destination
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if (wp_nav->get_wp_distance_to_destination() > ZIGZAG_WP_RADIUS_CM) { |
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return false; |
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} |
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Vector3f cur_pos = inertial_nav.get_position(); |
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const float dist_x = cur_pos.x - zigzag_judge_moving.last_pos.x; |
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const float dist_y = cur_pos.y - zigzag_judge_moving.last_pos.y; |
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if ((sq(dist_x) + sq(dist_y)) < ZIGZAG_WP_RADIUS_SQUARED) { |
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return true; |
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// wait at least one second
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uint32_t now = AP_HAL::millis(); |
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if (reach_wp_time_ms == 0) { |
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reach_wp_time_ms = now; |
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} |
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis(); |
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zigzag_judge_moving.last_pos = inertial_nav.get_position(); |
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return false; |
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return ((now - reach_wp_time_ms) > 1000); |
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} |
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// calculate_next_dest - calculate next destination according to vector A-B and current position
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bool Copter::ModeZigZag::calculate_next_dest(Vector3f& next_dest, RC_Channel::aux_switch_pos_t next_A_or_B) const |
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// calculate next destination according to vector A-B and current position
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bool Copter::ModeZigZag::calculate_next_dest(uint8_t dest_num, Vector3f& next_dest) const |
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{ |
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// calculate difference between A and B - vector AB and its direction
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Vector2f pos_diff = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos; |
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// get current position
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Vector3f cur_pos = inertial_nav.get_position(); |
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if (!zigzag_is_between_A_and_B) { |
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// if the drone's position is on the side of A or B
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) { |
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return false; // if next_dest not initialised, return false
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} |
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) { |
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next_dest.x = cur_pos.x + pos_diff.x; |
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next_dest.y = cur_pos.y + pos_diff.y; |
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next_dest.z = cur_pos.z; |
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return true; |
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}
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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next_dest.x = cur_pos.x - pos_diff.x; |
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next_dest.y = cur_pos.y - pos_diff.y; |
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next_dest.z = cur_pos.z; |
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return true; |
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} |
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// used to check if the drone is outside A-B scale
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int8_t next_dir = 1; |
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// if the drone's position is between A and B
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const Vector2f cur_pos_2d{cur_pos.x, cur_pos.y}; |
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const Vector2f AB = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos; |
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const Vector2f P_on_AB = Vector2f::closest_point(cur_pos_2d, zigzag_waypoint.A_pos, zigzag_waypoint.B_pos); |
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float dist_AB = AB.length(); |
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float dist_from_AB_squared = (P_on_AB - cur_pos_2d).length_squared(); |
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next_dest.z = cur_pos.z; |
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if (is_zero(dist_AB)) { // protection against division by zero
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// sanity check dest_num
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if (dest_num > 1) { |
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return false; |
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} |
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) { |
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return false; // if next_dest not initialised, return false
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} |
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) { |
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// calculate next B
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Vector2f pos_diff_BC = cur_pos_2d - zigzag_waypoint.B_pos; |
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if ((pos_diff_BC.x*pos_diff.x + pos_diff_BC.y*pos_diff.y) > 0) { |
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next_dir = -1; |
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} |
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float dist_CB_squared = (cur_pos_2d - zigzag_waypoint.B_pos).length_squared(); |
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float dist_BE = sqrtf(dist_CB_squared - dist_from_AB_squared); |
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float dist_ratio = dist_BE / dist_AB; |
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next_dest.x = cur_pos.x + next_dir*dist_ratio*pos_diff.x; |
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next_dest.y = cur_pos.y + next_dir*dist_ratio*pos_diff.y; |
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return true; |
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} |
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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// calculate next A
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Vector2f pos_diff_AC = cur_pos_2d - zigzag_waypoint.A_pos; |
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if ((pos_diff_AC.x*pos_diff.x + pos_diff_AC.y*pos_diff.y) < 0) { |
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next_dir = -1; |
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} |
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float dist_CA_squared = (cur_pos_2d - zigzag_waypoint.A_pos).length_squared(); |
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float dist_AE = sqrtf(dist_CA_squared - dist_from_AB_squared); |
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float dist_ratio = dist_AE / dist_AB; |
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next_dest.x = cur_pos.x - next_dir*dist_ratio*pos_diff.x; |
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next_dest.y = cur_pos.y - next_dir*dist_ratio*pos_diff.y; |
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return true; |
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} |
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// called by ZIGZAG case in RC_Channel.cpp
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// used to record point A, B and give the signal to fly to next destination automatically
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void Copter::ModeZigZag::receive_signal_from_auxsw(RC_Channel::aux_switch_pos_t aux_switch_position) |
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{ |
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// define point A and B
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if (stage == REQUIRE_A || stage == REQUIRE_B) { |
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if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) { |
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Vector3f cur_pos = inertial_nav.get_position(); |
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set_destination(cur_pos, aux_switch_position); |
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return; |
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} |
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} else {
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|
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// A and B have been defined
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|
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if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) { // switch position in HIGH or LOW
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|
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// calculate next point A or B
|
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|
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// need to judge if the drone's position is between A and B
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|
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Vector3f next_dest; |
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if (calculate_next_dest(next_dest, aux_switch_position)) { |
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// initialise waypoint and spline controller
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|
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wp_nav->wp_and_spline_init(); |
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set_destination(next_dest, aux_switch_position); |
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// initialise yaw
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|
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auto_yaw.set_mode_to_default(false); |
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stage = AUTO; |
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zigzag_is_between_A_and_B = false; |
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} |
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} else { //switch in middle position, regain the control
|
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|
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if (stage == AUTO) { |
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stage = MANUAL_REGAIN; |
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loiter_nav->init_target(); |
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zigzag_is_between_A_and_B = true; |
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} else { |
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zigzag_is_between_A_and_B = false; |
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} |
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} |
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} |
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} |
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// define start_pos as either A or B depending upon dest_num
|
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Vector2f start_pos = dest_num == 0 ? dest_A : dest_B; |
|
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|
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|
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// set_destination - sets zigzag mode's target destination
|
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|
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// Returns true if the fence is enabled and guided waypoint is within the fence
|
|
|
|
|
// else return false if the waypoint is outside the fence
|
|
|
|
|
bool Copter::ModeZigZag::set_destination(const Vector3f& destination, RC_Channel::aux_switch_pos_t aux_switch_position) |
|
|
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{ |
|
|
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// calculate vector from A to B
|
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|
|
|
Vector2f AB_diff = dest_B - dest_A; |
|
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|
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|
|
|
#if AC_FENCE == ENABLED |
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// reject destination if outside the fence
|
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|
|
|
Location_Class dest_loc(destination); |
|
|
|
|
if (!copter.fence.check_destination_within_fence(dest_loc)) { |
|
|
|
|
copter.Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_DEST_OUTSIDE_FENCE); |
|
|
|
|
// check distance between A and B
|
|
|
|
|
if (!is_positive(AB_diff.length_squared())) { |
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|
#endif |
|
|
|
|
switch (stage) { |
|
|
|
|
case REQUIRE_A: |
|
|
|
|
// define point A
|
|
|
|
|
zigzag_waypoint.A_pos.x = destination.x; |
|
|
|
|
zigzag_waypoint.A_pos.y = destination.y; |
|
|
|
|
zigzag_waypoint.switch_pos_A = aux_switch_position; |
|
|
|
|
stage = REQUIRE_B; // next need to define point B
|
|
|
|
|
gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored"); |
|
|
|
|
copter.Log_Write_Event(DATA_ZIGZAG_STORE_A); |
|
|
|
|
return true; |
|
|
|
|
case REQUIRE_B: |
|
|
|
|
// point B will only be defined after A is defined
|
|
|
|
|
// if user toggle to the switch position that were previously defined as A
|
|
|
|
|
// exit the function and do nothing
|
|
|
|
|
if (aux_switch_position == zigzag_waypoint.switch_pos_A) { |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
// define point B
|
|
|
|
|
zigzag_waypoint.B_pos.x = destination.x; |
|
|
|
|
zigzag_waypoint.B_pos.y = destination.y; |
|
|
|
|
zigzag_waypoint.switch_pos_B = aux_switch_position; |
|
|
|
|
stage = MANUAL_REGAIN; // user is still in manual control until he/she returns the switch again to point A position
|
|
|
|
|
gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored"); |
|
|
|
|
copter.Log_Write_Event(DATA_ZIGZAG_STORE_B); |
|
|
|
|
return true; |
|
|
|
|
default: |
|
|
|
|
// when both A and B are defined and switch in not in middle position, set waypoint destination
|
|
|
|
|
// no need to check return status because terrain data is not used
|
|
|
|
|
wp_nav->set_wp_destination(destination, false); |
|
|
|
|
return true; |
|
|
|
|
|
|
|
|
|
// get distance from vehicle to start_pos
|
|
|
|
|
const Vector3f curr_pos = inertial_nav.get_position(); |
|
|
|
|
const Vector2f curr_pos2d = Vector2f(curr_pos.x, curr_pos.y); |
|
|
|
|
Vector2f veh_to_start_pos = curr_pos2d - start_pos; |
|
|
|
|
|
|
|
|
|
// lengthen AB_diff so that it is at least as long as vehicle is from start point
|
|
|
|
|
// we need to ensure that the lines perpendicular to AB are long enough to reach the vehicle
|
|
|
|
|
float scalar = 1.0f; |
|
|
|
|
if (veh_to_start_pos.length_squared() > AB_diff.length_squared()) { |
|
|
|
|
scalar = veh_to_start_pos.length() / AB_diff.length(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// create a line perpendicular to AB but originating at start_pos
|
|
|
|
|
Vector2f perp1 = start_pos + Vector2f(-AB_diff[1] * scalar, AB_diff[0] * scalar); |
|
|
|
|
Vector2f perp2 = start_pos + Vector2f(AB_diff[1] * scalar, -AB_diff[0] * scalar); |
|
|
|
|
|
|
|
|
|
// find the closest point on the perpendicular line
|
|
|
|
|
const Vector2f closest2d = Vector2f::closest_point(curr_pos2d, perp1, perp2); |
|
|
|
|
next_dest.x = closest2d.x; |
|
|
|
|
next_dest.y = closest2d.y; |
|
|
|
|
next_dest.z = pos_control->is_active_z() ? pos_control->get_alt_target() : curr_pos.z; |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
#endif // MODE_ZIGZAG_ENABLED == ENABLED
|
|
|
|
|