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@ -34,12 +34,12 @@ void Quaternion::rotation_matrix(Matrix3f &m)
@@ -34,12 +34,12 @@ void Quaternion::rotation_matrix(Matrix3f &m)
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m.a.x = 1-2*(q3q3 + q4q4); |
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m.a.y = 2*(q2q3 - q1q4); |
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m.a.z = - 2*(q2q4 + q1q3); |
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m.a.z = 2*(q2q4 + q1q3); |
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m.b.x = 2*(q2q3 + q1q4); |
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m.b.y = 1-2*(q2q2 + q4q4); |
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m.b.z = -2*(q3q4 - q1q2); |
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m.c.x = -2*(q2q4 - q1q3); |
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m.c.y = -2*(q3q4 + q1q2); |
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m.b.z = 2*(q3q4 - q1q2); |
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m.c.x = 2*(q2q4 - q1q3); |
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m.c.y = 2*(q3q4 + q1q2); |
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m.c.z = 1-2*(q2q2 + q3q3); |
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} |
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@ -61,10 +61,8 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
@@ -61,10 +61,8 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
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float cr2 = cos(roll*0.5); |
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float cp2 = cos(pitch*0.5); |
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float cy2 = cos(yaw*0.5); |
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// the sign reversal here is due to the different conventions
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// in the madgwick quaternion code and the rest of APM
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float sr2 = -sin(roll*0.5); |
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float sp2 = -sin(pitch*0.5); |
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float sr2 = sin(roll*0.5); |
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float sp2 = sin(pitch*0.5); |
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float sy2 = sin(yaw*0.5); |
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q1 = cr2*cp2*cy2 + sr2*sp2*sy2; |
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@ -77,12 +75,12 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
@@ -77,12 +75,12 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
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void Quaternion::to_euler(float *roll, float *pitch, float *yaw) |
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{ |
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if (roll) { |
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*roll = -(atan2(2.0*(q1*q2 + q3*q4), |
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1 - 2.0*(q2*q2 + q3*q3))); |
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*roll = (atan2(2.0*(q1*q2 + q3*q4), |
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1 - 2.0*(q2*q2 + q3*q3))); |
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} |
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if (pitch) { |
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// we let safe_asin() handle the singularities near 90/-90 in pitch
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*pitch = -safe_asin(2.0*(q1*q3 - q4*q2)); |
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*pitch = safe_asin(2.0*(q1*q3 - q4*q2)); |
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} |
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if (yaw) { |
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*yaw = atan2(2.0*(q1*q4 + q2*q3), |
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