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@ -179,7 +179,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
@@ -179,7 +179,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
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{ |
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switch (stage) { |
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case DEEPSTALL_STAGE_FLY_TO_LANDING: |
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if (get_distance(current_loc, landing_point) > 2 * landing.aparm.loiter_radius) { |
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if (get_distance(current_loc, landing_point) > fabsf(2 * landing.aparm.loiter_radius)) { |
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landing.nav_controller->update_waypoint(current_loc, landing_point); |
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return false; |
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} |
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@ -188,7 +188,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
@@ -188,7 +188,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
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FALLTHROUGH; |
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case DEEPSTALL_STAGE_ESTIMATE_WIND: |
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{ |
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landing.nav_controller->update_loiter(landing_point, landing.aparm.loiter_radius, 1); |
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landing.nav_controller->update_loiter(landing_point, landing.aparm.loiter_radius, landing_point.flags.loiter_ccw ? -1 : 1); |
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if (!landing.nav_controller->reached_loiter_target() || (fabsf(height) > DEEPSTALL_LOITER_ALT_TOLERANCE)) { |
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// wait until the altitude is correct before considering a breakout
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return false; |
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@ -196,13 +196,13 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
@@ -196,13 +196,13 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
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// only count loiter progress when within the target altitude
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int32_t target_bearing = landing.nav_controller->target_bearing_cd(); |
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int32_t delta = wrap_180_cd(target_bearing - last_target_bearing); |
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delta *= (landing_point.flags.loiter_ccw ? -1 : 1); |
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if (delta > 0) { // only accumulate turns in the correct direction
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loiter_sum_cd += delta; |
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} |
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last_target_bearing = target_bearing; |
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if (loiter_sum_cd < 36000) { |
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// wait until we've done at least one complete loiter at the correct altitude
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landing.nav_controller->update_loiter(landing_point, landing.aparm.loiter_radius, 1); |
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return false; |
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} |
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stage = DEEPSTALL_STAGE_WAIT_FOR_BREAKOUT; |
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@ -224,7 +224,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
@@ -224,7 +224,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
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loiter_sum_cd += delta; |
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} |
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last_target_bearing = target_bearing; |
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landing.nav_controller->update_loiter(landing_point, landing.aparm.loiter_radius, 1); |
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landing.nav_controller->update_loiter(landing_point, landing.aparm.loiter_radius, landing_point.flags.loiter_ccw ? -1 : 1); |
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return false; |
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} |
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stage = DEEPSTALL_STAGE_FLY_TO_ARC; |
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@ -243,7 +243,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
@@ -243,7 +243,7 @@ bool AP_Landing_Deepstall::verify_land(const Location &prev_WP_loc, Location &ne
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if (!landing.nav_controller->reached_loiter_target() || |
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(fabsf(wrap_180(target_heading_deg - |
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degrees(atan2f(-groundspeed.y, -groundspeed.x) + M_PI))) >= 10.0f)) { |
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landing.nav_controller->update_loiter(arc, landing.aparm.loiter_radius, 1); |
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landing.nav_controller->update_loiter(arc, landing.aparm.loiter_radius, landing_point.flags.loiter_ccw ? -1 : 1); |
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return false; |
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} |
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stage = DEEPSTALL_STAGE_APPROACH; |
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@ -444,17 +444,18 @@ void AP_Landing_Deepstall::build_approach_path(bool use_current_heading)
@@ -444,17 +444,18 @@ void AP_Landing_Deepstall::build_approach_path(bool use_current_heading)
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float expected_travel_distance = predict_travel_distance(wind, landing_point.alt * 0.01f, false); |
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float approach_extension_m = expected_travel_distance + approach_extension; |
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float loiter_radius_m_abs = fabsf(loiter_radius); |
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// an approach extensions must be at least half the loiter radius, or the aircraft has a
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// decent chance to be misaligned on final approach
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approach_extension_m = MAX(approach_extension_m, loiter_radius * 0.5f); |
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approach_extension_m = MAX(approach_extension_m, loiter_radius_m_abs * 0.5f); |
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location_update(arc_exit, target_heading_deg + 180, approach_extension_m); |
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memcpy(&arc, &arc_exit, sizeof(Location)); |
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memcpy(&arc_entry, &arc_exit, sizeof(Location)); |
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// TODO: Support loitering on either side of the approach path
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location_update(arc, target_heading_deg + 90.0, loiter_radius); |
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location_update(arc_entry, target_heading_deg + 90.0, loiter_radius * 2); |
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float arc_heading_deg = target_heading_deg + (landing_point.flags.loiter_ccw ? -90.0f : 90.0f); |
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location_update(arc, arc_heading_deg, loiter_radius_m_abs); |
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location_update(arc_entry, arc_heading_deg, loiter_radius_m_abs * 2); |
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#ifdef DEBUG_PRINTS |
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// TODO: Send this information via a MAVLink packet
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