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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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/*
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handle checking mission points for terrain data |
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*/ |
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#include <AP_HAL.h> |
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#include <AP_Common.h> |
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#include <AP_Math.h> |
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#include <GCS_MAVLink.h> |
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#include <GCS.h> |
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#include "AP_Terrain.h" |
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#if AP_TERRAIN_AVAILABLE |
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extern const AP_HAL::HAL& hal; |
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/*
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check that we have fetched all mission terrain data |
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*/ |
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void AP_Terrain::update_mission_data(void) |
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{ |
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if (last_mission_change_ms != mission.last_change_time_ms() || |
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last_mission_spacing != grid_spacing) { |
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// the mission has changed - start again
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next_mission_index = 1; |
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last_mission_change_ms = mission.last_change_time_ms(); |
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last_mission_spacing = grid_spacing; |
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} |
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if (next_mission_index == 0) { |
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// nothing to do
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return; |
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} |
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uint16_t pending, loaded; |
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get_statistics(pending, loaded); |
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if (pending) { |
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// wait till we have fully filled the current set of grids
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return; |
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} |
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// don't do more than 20 waypoints at a time, to prevent too much
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// CPU usage
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for (uint8_t i=0; i<20; i++) { |
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// get next mission command
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AP_Mission::Mission_Command cmd; |
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if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { |
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// nothing more to do
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next_mission_index = 0; |
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return; |
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} |
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// we only want nav waypoint commands. That should be enough to
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// prefill the terrain data and makes many things much simpler
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while (cmd.id != MAV_CMD_NAV_WAYPOINT && |
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cmd.id != MAV_CMD_NAV_SPLINE_WAYPOINT) { |
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next_mission_index++; |
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if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { |
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// nothing more to do
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next_mission_index = 0; |
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return; |
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} |
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} |
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// we have a mission command to check
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float height; |
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if (!height_amsl(cmd.content.location, height)) { |
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// if we can't get data for a mission item then return and
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// check again next time
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return; |
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} |
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#if TERRAIN_DEBUG |
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hal.console->printf("checked waypoint %u\n", (unsigned)next_mission_index); |
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#endif |
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// move to next waypoint
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next_mission_index++; |
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} |
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} |
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/*
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check that we have fetched all rally terrain data |
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*/ |
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void AP_Terrain::update_rally_data(void) |
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{ |
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if (last_rally_change_ms != rally.last_change_time_ms() || |
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last_rally_spacing != grid_spacing) { |
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// a rally point has changed - start again
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next_rally_index = 1; |
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last_rally_change_ms = rally.last_change_time_ms(); |
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last_rally_spacing = grid_spacing; |
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} |
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if (next_rally_index == 0) { |
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// nothing to do
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return; |
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} |
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uint16_t pending, loaded; |
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get_statistics(pending, loaded); |
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if (pending) { |
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// wait till we have fully filled the current set of grids
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return; |
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} |
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while (true) { |
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// get next rally point
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struct RallyLocation rp; |
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if (!rally.get_rally_point_with_index(next_rally_index, rp)) { |
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// nothing more to do
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next_rally_index = 0; |
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return; |
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} |
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Location loc; |
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loc.lat = rp.lat; |
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loc.lng = rp.lng; |
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float height; |
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if (!height_amsl(loc, height)) { |
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// if we can't get data for a rally item then return and
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// check again next time
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return; |
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} |
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#if TERRAIN_DEBUG |
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hal.console->printf("checked rally point %u\n", (unsigned)next_rally_index); |
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#endif |
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// move to next rally point
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next_rally_index++; |
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} |
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} |
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#endif // AP_TERRAIN_AVAILABLE
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