Andrew Tridgell
11 years ago
1 changed files with 147 additions and 0 deletions
@ -0,0 +1,147 @@ |
|||||||
|
// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
|
||||||
|
/*
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
/*
|
||||||
|
handle checking mission points for terrain data |
||||||
|
*/ |
||||||
|
|
||||||
|
#include <AP_HAL.h> |
||||||
|
#include <AP_Common.h> |
||||||
|
#include <AP_Math.h> |
||||||
|
#include <GCS_MAVLink.h> |
||||||
|
#include <GCS.h> |
||||||
|
#include "AP_Terrain.h" |
||||||
|
|
||||||
|
#if AP_TERRAIN_AVAILABLE |
||||||
|
|
||||||
|
extern const AP_HAL::HAL& hal; |
||||||
|
|
||||||
|
/*
|
||||||
|
check that we have fetched all mission terrain data |
||||||
|
*/ |
||||||
|
void AP_Terrain::update_mission_data(void) |
||||||
|
{ |
||||||
|
if (last_mission_change_ms != mission.last_change_time_ms() || |
||||||
|
last_mission_spacing != grid_spacing) { |
||||||
|
// the mission has changed - start again
|
||||||
|
next_mission_index = 1; |
||||||
|
last_mission_change_ms = mission.last_change_time_ms(); |
||||||
|
last_mission_spacing = grid_spacing; |
||||||
|
} |
||||||
|
if (next_mission_index == 0) { |
||||||
|
// nothing to do
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
uint16_t pending, loaded; |
||||||
|
get_statistics(pending, loaded); |
||||||
|
if (pending) { |
||||||
|
// wait till we have fully filled the current set of grids
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
// don't do more than 20 waypoints at a time, to prevent too much
|
||||||
|
// CPU usage
|
||||||
|
for (uint8_t i=0; i<20; i++) { |
||||||
|
// get next mission command
|
||||||
|
AP_Mission::Mission_Command cmd; |
||||||
|
if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { |
||||||
|
// nothing more to do
|
||||||
|
next_mission_index = 0; |
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
// we only want nav waypoint commands. That should be enough to
|
||||||
|
// prefill the terrain data and makes many things much simpler
|
||||||
|
while (cmd.id != MAV_CMD_NAV_WAYPOINT && |
||||||
|
cmd.id != MAV_CMD_NAV_SPLINE_WAYPOINT) { |
||||||
|
next_mission_index++; |
||||||
|
if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { |
||||||
|
// nothing more to do
|
||||||
|
next_mission_index = 0; |
||||||
|
return; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
// we have a mission command to check
|
||||||
|
float height; |
||||||
|
if (!height_amsl(cmd.content.location, height)) { |
||||||
|
// if we can't get data for a mission item then return and
|
||||||
|
// check again next time
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
#if TERRAIN_DEBUG |
||||||
|
hal.console->printf("checked waypoint %u\n", (unsigned)next_mission_index); |
||||||
|
#endif |
||||||
|
|
||||||
|
// move to next waypoint
|
||||||
|
next_mission_index++; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
check that we have fetched all rally terrain data |
||||||
|
*/ |
||||||
|
void AP_Terrain::update_rally_data(void) |
||||||
|
{ |
||||||
|
if (last_rally_change_ms != rally.last_change_time_ms() || |
||||||
|
last_rally_spacing != grid_spacing) { |
||||||
|
// a rally point has changed - start again
|
||||||
|
next_rally_index = 1; |
||||||
|
last_rally_change_ms = rally.last_change_time_ms(); |
||||||
|
last_rally_spacing = grid_spacing; |
||||||
|
} |
||||||
|
if (next_rally_index == 0) { |
||||||
|
// nothing to do
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
uint16_t pending, loaded; |
||||||
|
get_statistics(pending, loaded); |
||||||
|
if (pending) { |
||||||
|
// wait till we have fully filled the current set of grids
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
while (true) { |
||||||
|
// get next rally point
|
||||||
|
struct RallyLocation rp; |
||||||
|
if (!rally.get_rally_point_with_index(next_rally_index, rp)) { |
||||||
|
// nothing more to do
|
||||||
|
next_rally_index = 0; |
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
Location loc; |
||||||
|
loc.lat = rp.lat; |
||||||
|
loc.lng = rp.lng; |
||||||
|
float height; |
||||||
|
if (!height_amsl(loc, height)) { |
||||||
|
// if we can't get data for a rally item then return and
|
||||||
|
// check again next time
|
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
#if TERRAIN_DEBUG |
||||||
|
hal.console->printf("checked rally point %u\n", (unsigned)next_rally_index); |
||||||
|
#endif |
||||||
|
|
||||||
|
// move to next rally point
|
||||||
|
next_rally_index++; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
#endif // AP_TERRAIN_AVAILABLE
|
Loading…
Reference in new issue