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#include <AP_gtest.h> |
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#include <AP_Math/vector2.h> |
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#include <AP_Math/vector3.h> |
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#include <AP_Math/AP_Math.h> |
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// check if two vector3f are equal
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#define EXPECT_VECTOR3F_EQ(v1, v2) \ |
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do { \
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EXPECT_FLOAT_EQ(v1[0], v2[0]); \
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EXPECT_FLOAT_EQ(v1[1], v2[1]); \
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EXPECT_FLOAT_EQ(v1[2], v2[2]); \
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} while (false); |
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TEST(Lines3dTests, ClosestDistBetweenLinePoint) |
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{
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// check if the 2-d and 3-d variant of this method is same if the third-dimension is zero
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float dist_3d = Vector3f::closest_distance_between_line_and_point(Vector3f{0.0f, 1.0f, 0.0f}, Vector3f{0.0f, 10.0f, 0.0f}, Vector3f{6.0f, 5.0f, 0.0f}); |
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float dist_2d = Vector2f::closest_distance_between_line_and_point(Vector2f{0.0f, 1.0f}, Vector2f{0.0f, 10.0f}, Vector2f{6.0f, 5.0f}); |
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EXPECT_FLOAT_EQ(dist_2d, dist_3d); |
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// random point test
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const Vector3f intersection = Vector3f::point_on_line_closest_to_other_point(Vector3f{}, Vector3f{0.0f, 10.0f, 10.0f}, Vector3f{0.0f, 5.0f, 5.0f}); |
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EXPECT_VECTOR3F_EQ((Vector3f{0.0f, 5.0f, 5.0f}), intersection); |
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} |
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TEST(Lines3dTests, SegmentToSegmentDistance) |
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{
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// random segments test
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Vector3f intersection; |
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float dist = Vector3f::segment_to_segment_dist(Vector3f{-10.0f,0.0f,0.0f}, Vector3f{10.0f,0.0f,0.0f}, Vector3f{0.0f, -5.0f, 1.0}, Vector3f{0.0f, 5.0f, 1.0f}, intersection); |
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EXPECT_FLOAT_EQ(dist, 1.0f); |
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f{0.0f, 0.0f, 1.0f})); |
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// check for intersecting segments. Verify with the 2-d variant
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dist = Vector3f::segment_to_segment_dist(Vector3f{}, Vector3f{10.0f,10.0f,0.0f}, Vector3f{2.0f, -10.0f, 0.0}, Vector3f{3.0f, 10.0f, 0.0f}, intersection); |
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Vector2f intersection_2d; |
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const bool result = Vector2f::segment_intersection(Vector2f{}, Vector2f{10.0f,10.0}, Vector2f{2.0f, -10.0f}, Vector2f{3.0f, 10.0f}, intersection_2d); |
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EXPECT_EQ(true, result);
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EXPECT_FLOAT_EQ(dist, 0.0f); |
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f(intersection_2d.x, intersection_2d.y, 0.0f))); |
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} |
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AP_GTEST_MAIN() |
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int hal = 0; //weirdly the build will fail without this
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