/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * ExpandingArray class description * * Elements are organised into "chunks" with each chunk holding "chunk_size" elements * The "chunk_ptrs" array holds pointers to all allocated chunks * * The "expand" function allows expanding the array by a specified number of chunks * The "expand_to_hold" function expands the array (if necessary) to hold at least the specified number of elements * * When the array is expanded up to two memory allocations are required: * 1. if the chunk_ptrs array (which holds points to all allocated chunks) is full, this array will be re-allocated. * During this operation a new copy of the chunk_ptr array will be created with "chunk_ptr_increment" more rows, * the old array's data will be copied to the new array and finally the old array will be freed. * 2. a new chunk will be allocated and a pointer to this new chunk will be added to the chunk_ptrs array * * Warnings: * 1. memset, memcpy, memcmp cannot be used because the individual elements are not guaranteed to be next to each other in memory * 2. operator[] functions do not perform any range checking so max_items() should be used when necessary to avoid out-of-bound memory access */ #pragma once #include template class AP_ExpandingArray { public: AP_ExpandingArray(uint16_t elements_per_chunk) : chunk_size(elements_per_chunk) {} /* Do not allow copies */ AP_ExpandingArray(const AP_ExpandingArray &other) = delete; AP_ExpandingArray &operator=(const AP_ExpandingArray&) = delete; // current maximum number of items (using expand may increase this) uint16_t max_items() const { return chunk_size * chunk_count; } // allow use as an array for assigning to elements. no bounds checking is performed T &operator[](uint16_t i) { const uint16_t chunk_num = i / chunk_size; const uint16_t chunk_index = i % chunk_size; return chunk_ptrs[chunk_num][chunk_index]; } // allow use as an array for accessing elements. no bounds checking is performed const T &operator[](uint16_t i) const { const uint16_t chunk_num = i / chunk_size; const uint16_t chunk_index = i % chunk_size; return chunk_ptrs[chunk_num][chunk_index]; } // expand the array by specified number of chunks, returns true on success bool expand(uint16_t num_chunks = 1) { // expand chunk_ptrs array if necessary if (chunk_count + num_chunks >= chunk_count_max) { uint16_t chunk_ptr_size = chunk_count + num_chunks + chunk_ptr_increment; chunk_ptr_t *chunk_ptrs_new = (chunk_ptr_t*)calloc(chunk_ptr_size, sizeof(T*)); if (chunk_ptrs_new == nullptr) { return false; } // copy pointers to new points array memcpy(chunk_ptrs_new, chunk_ptrs, chunk_count_max * sizeof(T*)); // free old pointers array free(chunk_ptrs); // use new pointers array chunk_ptrs = chunk_ptrs_new; chunk_count_max = chunk_ptr_size; } // allocate new chunks for (uint16_t i = 0; i < num_chunks; i++) { T *new_chunk = (T *)calloc(chunk_size, sizeof(T)); if (new_chunk == nullptr) { // failed to allocate new chunk return false; } chunk_ptrs[chunk_count] = new_chunk; chunk_count++; } return true; } // expand to hold at least num_items bool expand_to_hold(uint16_t num_items) { // check if already big enough if (num_items <= max_items()) { return true; } uint16_t chunks_required = ((num_items - max_items()) / chunk_size) + 1; return expand(chunks_required); } private: // chunk_ptrs array is grown by this many elements each time it fills const uint16_t chunk_ptr_increment = 50; typedef T* chunk_ptr_t; // pointer to a chunk uint16_t chunk_size; // the number of T elements in each chunk chunk_ptr_t *chunk_ptrs; // array of pointers to allocated chunks uint16_t chunk_count_max; // number of elements in chunk_ptrs array uint16_t chunk_count; // number of allocated chunks };