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33 lines
1.1 KiB
33 lines
1.1 KiB
#pragma once |
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// auto generated bindings, don't manually edit |
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#include <SRV_Channel/SRV_Channel.h> |
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#include <AP_SerialLED/AP_SerialLED.h> |
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#include <AP_Vehicle/AP_Vehicle.h> |
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#include <GCS_MAVLink/GCS.h> |
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#include <AP_Relay/AP_Relay.h> |
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#include <AP_Terrain/AP_Terrain.h> |
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#include <AP_RangeFinder/AP_RangeFinder.h> |
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#include <AP_Notify/AP_Notify.h> |
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#include <AP_Math/AP_Math.h> |
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#include <AP_GPS/AP_GPS.h> |
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#include <AP_BattMonitor/AP_BattMonitor.h> |
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#include <AP_Arming/AP_Arming.h> |
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#include <AP_AHRS/AP_AHRS.h> |
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#include <AP_Common/Location.h> |
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#include "lua/src/lua.hpp" |
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#include <new> |
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#if !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1) |
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#error Scripting requires terrain to be available |
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#endif // !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1) |
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int new_Vector2f(lua_State *L); |
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Vector2f * check_Vector2f(lua_State *L, int arg); |
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int new_Vector3f(lua_State *L); |
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Vector3f * check_Vector3f(lua_State *L, int arg); |
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int new_Location(lua_State *L); |
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Location * check_Location(lua_State *L, int arg); |
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void load_generated_bindings(lua_State *L); |
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void load_generated_sandbox(lua_State *L);
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