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117 lines
4.4 KiB
117 lines
4.4 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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/* |
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landing logic |
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*/ |
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/* |
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update navigation for landing. Called when on landing approach or |
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final flare |
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*/ |
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static bool verify_land() |
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{ |
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// we don't 'verify' landing in the sense that it never completes, |
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// so we don't verify command completion. Instead we use this to |
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// adjust final landing parameters |
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float height = height_above_target(); |
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// use rangefinder to correct if possible |
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height -= rangefinder_correction(); |
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// calculate the sink rate. |
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float sink_rate; |
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Vector3f vel; |
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if (ahrs.get_velocity_NED(vel)) { |
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sink_rate = vel.z; |
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} else if (gps.status() >= AP_GPS::GPS_OK_FIX_3D && gps.have_vertical_velocity()) { |
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sink_rate = gps.velocity().z; |
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} else { |
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sink_rate = -barometer.get_climb_rate(); |
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} |
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// low pass the sink rate to take some of the noise out |
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auto_state.land_sink_rate = 0.8f * auto_state.land_sink_rate + 0.2f*sink_rate; |
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/* Set land_complete (which starts the flare) under 3 conditions: |
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1) we are within LAND_FLARE_ALT meters of the landing altitude |
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2) we are within LAND_FLARE_SEC of the landing point vertically |
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by the calculated sink rate |
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3) we have gone past the landing point and don't have |
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rangefinder data (to prevent us keeping throttle on |
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after landing if we've had positive baro drift) |
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*/ |
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if (height <= g.land_flare_alt || |
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height <= -auto_state.land_sink_rate * g.land_flare_sec || |
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(!rangefinder_state.in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc))) { |
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if (!auto_state.land_complete) { |
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gcs_send_text_fmt(PSTR("Flare %.1fm sink=%.2f speed=%.1f"), |
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height, auto_state.land_sink_rate, gps.ground_speed()); |
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} |
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auto_state.land_complete = true; |
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if (gps.ground_speed() < 3) { |
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// reload any airspeed or groundspeed parameters that may have |
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// been set for landing. We don't do this till ground |
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// speed drops below 3.0 m/s as otherwise we will change |
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// target speeds too early. |
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g.airspeed_cruise_cm.load(); |
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g.min_gndspeed_cm.load(); |
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aparm.throttle_cruise.load(); |
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} |
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} |
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/* |
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when landing we keep the L1 navigation waypoint 200m ahead. This |
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prevents sudden turns if we overshoot the landing point |
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*/ |
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struct Location land_WP_loc = next_WP_loc; |
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); |
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location_update(land_WP_loc, |
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land_bearing_cd*0.01f, |
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get_distance(prev_WP_loc, current_loc) + 200); |
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nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); |
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/* |
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we always return false as a landing mission item never |
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completes - we stay on this waypoint unless the GCS commands us |
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to change mission item or reset the mission |
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*/ |
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return false; |
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} |
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/* |
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a special glide slope calculation for the landing approach |
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During the land approach use a linear glide slope to a point |
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projected through the landing point. We don't use the landing point |
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itself as that leads to discontinuities close to the landing point, |
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which can lead to erratic pitch control |
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*/ |
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static void setup_landing_glide_slope(void) |
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{ |
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Location loc = next_WP_loc; |
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// project a poiunt 500 meters past the landing point, passing |
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// through the landing point |
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const float land_projection = 500; |
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); |
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float land_slope = ((next_WP_loc.alt - prev_WP_loc.alt)*0.01f) / (float)wp_totalDistance; |
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location_update(loc, land_bearing_cd*0.01f, land_projection); |
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loc.alt += land_slope * land_projection * 100; |
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// setup the offset_cm for set_target_altitude_proportion() |
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target_altitude.offset_cm = loc.alt - prev_WP_loc.alt; |
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// calculate the proportion we are to the target |
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float land_distance = get_distance(current_loc, loc); |
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float land_total_distance = get_distance(prev_WP_loc, loc); |
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// now setup the glide slope for landing |
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set_target_altitude_proportion(loc, land_distance / land_total_distance); |
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// stay within the range of the start and end locations in altitude |
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constrain_target_altitude_location(loc, prev_WP_loc); |
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}
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