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26 lines
1.8 KiB
26 lines
1.8 KiB
/** \file |
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* |
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* This file contains special DoxyGen information for the generation of the main page and other special |
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* documentation pages. It is not a project source file. |
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*/ |
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/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers |
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* |
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* LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board |
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* hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application |
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* which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board |
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* hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch |
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* passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the |
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* compiler to use the USBKEY board hardware drivers. |
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* |
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* If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro. |
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* However, some users may wish to write their own custom board hardware drivers which are to remain compatible |
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* with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates |
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* that the board level drivers should be located in a folder named "Board" located inside the application's folder. |
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* |
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* When used, the driver stub files located in the DriverStubs folder should be copied to the user Board directory, |
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* and fleshed out to include the values and code needed to control the custom board hardware. Once done, the existing |
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* LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the user board drivers, |
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* maintaining code compatibility and allowing for a different board to be selected through the project makefile with |
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* no code changes. |
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*/
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