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250 lines
6.5 KiB
250 lines
6.5 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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// acro_init - initialise acro controller |
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static bool acro_init() |
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{ |
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return true; |
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} |
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// acro_run - runs the acro controller |
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// should be called at 100hz or more |
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static void acro_run() |
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{ |
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Vector3f rate_target; // for roll, pitch, yaw body-frame rate targets |
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// convert the input to the desired body frame rate |
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rate_target.x = g.rc_1.control_in * g.acro_rp_p; |
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rate_target.y = g.rc_2.control_in * g.acro_rp_p; |
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rate_target.z = g.rc_4.control_in * g.acro_yaw_p; |
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// To-Do: handle acro trainer here? |
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// To-Do: handle helicopter |
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acro_level_mix = constrain_float(1-max(max(abs(g.rc_1.control_in), abs(g.rc_2.control_in)), abs(g.rc_4.control_in))/4500.0, 0, 1)*cos_pitch_x; |
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// set targets for body frame rate controller |
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attitude_control.rate_stab_bf_targets(rate_target); |
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// convert stabilize rates to regular rates |
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attitude_control.rate_stab_bf_to_rate_bf_roll(); |
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attitude_control.rate_stab_bf_to_rate_bf_pitch(); |
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attitude_control.rate_stab_bf_to_rate_bf_yaw(); |
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// call get_acro_level_rates() here? |
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// To-Do: convert body-frame stabilized angles to earth frame angles and update controll_roll, pitch and yaw? |
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// body-frame rate controller is run directly from 100hz loop |
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} |
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// stabilize_init - initialise stabilize controller |
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static bool stabilize_init() |
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{ |
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return true; |
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} |
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// stabilize_run - runs the main stabilize controller |
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// should be called at 100hz or more |
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static void stabilize_run() |
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{ |
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Vector3f angle_target = attitude_control.angle_ef_targets(); // for roll, pitch and yaw angular targets |
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Vector3f rate_stab_ef_target; // for yaw rate target. Note Vector3f initialises all values to zero in constructor |
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int16_t target_roll, target_pitch; |
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// apply SIMPLE mode transform to pilot inputs |
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update_simple_mode(); |
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// convert pilot input to lean angles |
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// To-Do: convert get_pilot_desired_lean_angles to return angles as floats |
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get_pilot_desired_lean_angles(g.rc_1.control_in, g.rc_2.control_in, target_roll, target_pitch); |
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angle_target.x = target_roll; |
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angle_target.y = target_pitch; |
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// set target heading to current heading while landed |
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if (ap.land_complete) { |
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angle_target.z = ahrs.yaw_sensor; |
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} |
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// set earth-frame angular targets |
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attitude_control.angle_ef_targets(angle_target); |
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// convert earth-frame angle targets to earth-frame rate targets |
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attitude_control.angle_to_rate_ef_roll(); |
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attitude_control.angle_to_rate_ef_pitch(); |
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// get pilot's desired yaw rate |
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if (!failsafe.radio && !ap.land_complete) { |
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rate_stab_ef_target.z = get_pilot_desired_yaw_rate(g.rc_4.control_in); |
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} |
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// set earth-frame rate stabilize target for yaw with pilot's desired yaw |
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// To-Do: this is quite wasteful to update the entire target vector when only yaw is used |
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attitude_control.rate_stab_ef_targets(rate_stab_ef_target); |
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// convert earth-frame stabilize rate to regular rate target |
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// To-Do: replace G_Dt below |
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attitude_control.rate_stab_ef_to_rate_ef_yaw(); |
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// convert earth-frame rates to body-frame rates |
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attitude_control.rate_ef_targets_to_bf(); |
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// refetch angle targets for reporting |
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angle_target = attitude_control.angle_ef_targets(); |
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control_roll = angle_target.x; |
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control_pitch = angle_target.y; |
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control_yaw = angle_target.z; |
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// body-frame rate controller is run directly from 100hz loop |
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// To-Do: add throttle control for stabilize mode here? |
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} |
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// althold_init - initialise althold controller |
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static bool althold_init() |
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{ |
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return true; |
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} |
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// althold_run - runs the althold controller |
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// should be called at 100hz or more |
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static void althold_run() |
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{ |
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} |
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// auto_init - initialise auto controller |
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static bool auto_init() |
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{ |
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return true; |
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} |
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// auto_run - runs the auto controller |
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// should be called at 100hz or more |
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static void auto_run() |
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{ |
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Vector3f angle_target; |
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// copy latest output from nav controller to stabilize controller |
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control_roll = wp_nav.get_desired_roll(); |
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control_pitch = wp_nav.get_desired_pitch(); |
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// copy angle targets for reporting purposes |
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angle_target.x = control_roll; |
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angle_target.y = control_pitch; |
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// To-Do: handle pilot input for yaw and different methods to update yaw (ROI, face next wp) |
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angle_target.z = control_yaw; |
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// To-Do: shorten below by moving these often used steps into a single function in the AC_AttitudeControl lib |
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// set earth-frame angular targets |
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attitude_control.angle_ef_targets(angle_target); |
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// convert earth-frame angle targets to earth-frame rate targets |
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attitude_control.angle_to_rate_ef_roll(); |
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attitude_control.angle_to_rate_ef_pitch(); |
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attitude_control.angle_to_rate_ef_yaw(); |
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// convert earth-frame rates to body-frame rates |
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attitude_control.rate_ef_targets_to_bf(); |
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// body-frame rate controller is run directly from 100hz loop |
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} |
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// circle_init - initialise circle controller |
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static bool circle_init() |
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{ |
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return true; |
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} |
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// circle_run - runs the circle controller |
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// should be called at 100hz or more |
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static void circle_run() |
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{ |
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} |
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// loiter_init - initialise loiter controller |
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static bool loiter_init() |
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{ |
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return true; |
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} |
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// loiter_run - runs the loiter controller |
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// should be called at 100hz or more |
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static void loiter_run() |
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{ |
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} |
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// guided_init - initialise guided controller |
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static bool guided_init() |
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{ |
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return true; |
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} |
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// guided_run - runs the guided controller |
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// should be called at 100hz or more |
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static void guided_run() |
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{ |
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} |
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// land_init - initialise land controller |
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static bool land_init() |
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{ |
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return true; |
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} |
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// land_run - runs the land controller |
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// should be called at 100hz or more |
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static void land_run() |
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{ |
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verify_land(); |
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} |
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// rtl_init - initialise rtl controller |
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static bool rtl_init() |
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{ |
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return true; |
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} |
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// rtl_run - runs the return-to-launch controller |
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// should be called at 100hz or more |
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static void rtl_run() |
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{ |
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verify_RTL(); |
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} |
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// ofloiter_init - initialise ofloiter controller |
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static bool ofloiter_init() |
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{ |
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return true; |
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} |
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// ofloiter_run - runs the optical flow loiter controller |
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// should be called at 100hz or more |
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static void ofloiter_run() |
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{ |
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} |
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// drift_init - initialise drift controller |
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static bool drift_init() |
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{ |
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return true; |
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} |
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// drift_run - runs the drift controller |
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// should be called at 100hz or more |
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static void drift_run() |
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{ |
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} |
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// sport_init - initialise sport controller |
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static bool sport_init() |
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{ |
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return true; |
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} |
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// sport_run - runs the sport controller |
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// should be called at 100hz or more |
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static void sport_run() |
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{ |
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} |