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320 KiB
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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<HTML> |
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<HEAD> |
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<TITLE>Lua 5.3 Reference Manual</TITLE> |
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<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> |
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<LINK REL="stylesheet" TYPE="text/css" HREF="manual.css"> |
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<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> |
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</HEAD> |
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<BODY> |
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<H1> |
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<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> |
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Lua 5.3 Reference Manual |
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</H1> |
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<P> |
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by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes |
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<P> |
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<SMALL> |
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Copyright © 2015–2018 Lua.org, PUC-Rio. |
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Freely available under the terms of the |
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<a href="http://www.lua.org/license.html">Lua license</a>. |
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</SMALL> |
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<DIV CLASS="menubar"> |
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<A HREF="contents.html#contents">contents</A> |
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· |
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<A HREF="contents.html#index">index</A> |
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· |
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<A HREF="http://www.lua.org/manual/">other versions</A> |
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</DIV> |
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<!-- ====================================================================== --> |
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<p> |
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<!-- $Id: manual.of,v 1.167.1.2 2018/06/26 15:49:07 roberto Exp $ --> |
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<h1>1 – <a name="1">Introduction</a></h1> |
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<p> |
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Lua is a powerful, efficient, lightweight, embeddable scripting language. |
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It supports procedural programming, |
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object-oriented programming, functional programming, |
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data-driven programming, and data description. |
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<p> |
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Lua combines simple procedural syntax with powerful data description |
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constructs based on associative arrays and extensible semantics. |
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Lua is dynamically typed, |
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runs by interpreting bytecode with a register-based |
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virtual machine, |
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and has automatic memory management with |
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incremental garbage collection, |
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making it ideal for configuration, scripting, |
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and rapid prototyping. |
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<p> |
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Lua is implemented as a library, written in <em>clean C</em>, |
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the common subset of Standard C and C++. |
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The Lua distribution includes a host program called <code>lua</code>, |
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which uses the Lua library to offer a complete, |
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standalone Lua interpreter, |
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for interactive or batch use. |
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Lua is intended to be used both as a powerful, lightweight, |
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embeddable scripting language for any program that needs one, |
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and as a powerful but lightweight and efficient stand-alone language. |
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<p> |
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As an extension language, Lua has no notion of a "main" program: |
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it works <em>embedded</em> in a host client, |
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called the <em>embedding program</em> or simply the <em>host</em>. |
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(Frequently, this host is the stand-alone <code>lua</code> program.) |
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The host program can invoke functions to execute a piece of Lua code, |
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can write and read Lua variables, |
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and can register C functions to be called by Lua code. |
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Through the use of C functions, Lua can be augmented to cope with |
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a wide range of different domains, |
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thus creating customized programming languages sharing a syntactical framework. |
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<p> |
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Lua is free software, |
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and is provided as usual with no guarantees, |
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as stated in its license. |
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The implementation described in this manual is available |
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at Lua's official web site, <code>www.lua.org</code>. |
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<p> |
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Like any other reference manual, |
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this document is dry in places. |
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For a discussion of the decisions behind the design of Lua, |
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see the technical papers available at Lua's web site. |
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For a detailed introduction to programming in Lua, |
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see Roberto's book, <em>Programming in Lua</em>. |
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<h1>2 – <a name="2">Basic Concepts</a></h1> |
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<p> |
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This section describes the basic concepts of the language. |
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<h2>2.1 – <a name="2.1">Values and Types</a></h2> |
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<p> |
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Lua is a <em>dynamically typed language</em>. |
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This means that |
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variables do not have types; only values do. |
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There are no type definitions in the language. |
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All values carry their own type. |
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<p> |
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All values in Lua are <em>first-class values</em>. |
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This means that all values can be stored in variables, |
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passed as arguments to other functions, and returned as results. |
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<p> |
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There are eight basic types in Lua: |
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<em>nil</em>, <em>boolean</em>, <em>number</em>, |
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<em>string</em>, <em>function</em>, <em>userdata</em>, |
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<em>thread</em>, and <em>table</em>. |
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The type <em>nil</em> has one single value, <b>nil</b>, |
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whose main property is to be different from any other value; |
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it usually represents the absence of a useful value. |
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The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>. |
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Both <b>nil</b> and <b>false</b> make a condition false; |
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any other value makes it true. |
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The type <em>number</em> represents both |
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integer numbers and real (floating-point) numbers. |
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The type <em>string</em> represents immutable sequences of bytes. |
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Lua is 8-bit clean: |
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strings can contain any 8-bit value, |
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including embedded zeros ('<code>\0</code>'). |
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Lua is also encoding-agnostic; |
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it makes no assumptions about the contents of a string. |
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<p> |
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The type <em>number</em> uses two internal representations, |
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or two subtypes, |
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one called <em>integer</em> and the other called <em>float</em>. |
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Lua has explicit rules about when each representation is used, |
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but it also converts between them automatically as needed (see <a href="#3.4.3">§3.4.3</a>). |
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Therefore, |
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the programmer may choose to mostly ignore the difference |
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between integers and floats |
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or to assume complete control over the representation of each number. |
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Standard Lua uses 64-bit integers and double-precision (64-bit) floats, |
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but you can also compile Lua so that it |
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uses 32-bit integers and/or single-precision (32-bit) floats. |
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The option with 32 bits for both integers and floats |
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is particularly attractive |
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for small machines and embedded systems. |
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(See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.) |
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<p> |
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Lua can call (and manipulate) functions written in Lua and |
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functions written in C (see <a href="#3.4.10">§3.4.10</a>). |
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Both are represented by the type <em>function</em>. |
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<p> |
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The type <em>userdata</em> is provided to allow arbitrary C data to |
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be stored in Lua variables. |
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A userdata value represents a block of raw memory. |
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There are two kinds of userdata: |
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<em>full userdata</em>, |
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which is an object with a block of memory managed by Lua, |
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and <em>light userdata</em>, |
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which is simply a C pointer value. |
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Userdata has no predefined operations in Lua, |
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except assignment and identity test. |
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By using <em>metatables</em>, |
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the programmer can define operations for full userdata values |
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(see <a href="#2.4">§2.4</a>). |
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Userdata values cannot be created or modified in Lua, |
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only through the C API. |
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This guarantees the integrity of data owned by the host program. |
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<p> |
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The type <em>thread</em> represents independent threads of execution |
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and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). |
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Lua threads are not related to operating-system threads. |
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Lua supports coroutines on all systems, |
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even those that do not support threads natively. |
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<p> |
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The type <em>table</em> implements associative arrays, |
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that is, arrays that can have as indices not only numbers, |
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but any Lua value except <b>nil</b> and NaN. |
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(<em>Not a Number</em> is a special value used to represent |
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undefined or unrepresentable numerical results, such as <code>0/0</code>.) |
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Tables can be <em>heterogeneous</em>; |
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that is, they can contain values of all types (except <b>nil</b>). |
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Any key with value <b>nil</b> is not considered part of the table. |
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Conversely, any key that is not part of a table has |
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an associated value <b>nil</b>. |
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<p> |
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Tables are the sole data-structuring mechanism in Lua; |
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they can be used to represent ordinary arrays, lists, |
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symbol tables, sets, records, graphs, trees, etc. |
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To represent records, Lua uses the field name as an index. |
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The language supports this representation by |
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providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. |
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There are several convenient ways to create tables in Lua |
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(see <a href="#3.4.9">§3.4.9</a>). |
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<p> |
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Like indices, |
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the values of table fields can be of any type. |
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In particular, |
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because functions are first-class values, |
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table fields can contain functions. |
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Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">§3.4.11</a>). |
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<p> |
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The indexing of tables follows |
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the definition of raw equality in the language. |
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The expressions <code>a[i]</code> and <code>a[j]</code> |
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denote the same table element |
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if and only if <code>i</code> and <code>j</code> are raw equal |
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(that is, equal without metamethods). |
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In particular, floats with integral values |
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are equal to their respective integers |
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(e.g., <code>1.0 == 1</code>). |
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To avoid ambiguities, |
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any float with integral value used as a key |
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is converted to its respective integer. |
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For instance, if you write <code>a[2.0] = true</code>, |
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the actual key inserted into the table will be the |
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integer <code>2</code>. |
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(On the other hand, |
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2 and "<code>2</code>" are different Lua values and therefore |
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denote different table entries.) |
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<p> |
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Tables, functions, threads, and (full) userdata values are <em>objects</em>: |
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variables do not actually <em>contain</em> these values, |
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only <em>references</em> to them. |
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Assignment, parameter passing, and function returns |
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always manipulate references to such values; |
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these operations do not imply any kind of copy. |
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<p> |
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The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type |
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of a given value (see <a href="#6.1">§6.1</a>). |
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<h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> |
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<p> |
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As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, |
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any reference to a free name |
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(that is, a name not bound to any declaration) <code>var</code> |
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is syntactically translated to <code>_ENV.var</code>. |
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Moreover, every chunk is compiled in the scope of |
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an external local variable named <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), |
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so <code>_ENV</code> itself is never a free name in a chunk. |
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<p> |
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Despite the existence of this external <code>_ENV</code> variable and |
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the translation of free names, |
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<code>_ENV</code> is a completely regular name. |
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In particular, |
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you can define new variables and parameters with that name. |
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Each reference to a free name uses the <code>_ENV</code> that is |
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visible at that point in the program, |
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following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). |
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<p> |
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Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. |
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<p> |
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Lua keeps a distinguished environment called the <em>global environment</em>. |
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This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). |
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In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. |
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(<a href="#pdf-_G"><code>_G</code></a> is never used internally.) |
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<p> |
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When Lua loads a chunk, |
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the default value for its <code>_ENV</code> upvalue |
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is the global environment (see <a href="#pdf-load"><code>load</code></a>). |
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Therefore, by default, |
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free names in Lua code refer to entries in the global environment |
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(and, therefore, they are also called <em>global variables</em>). |
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Moreover, all standard libraries are loaded in the global environment |
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and some functions there operate on that environment. |
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You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) |
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to load a chunk with a different environment. |
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(In C, you have to load the chunk and then change the value |
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of its first upvalue.) |
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<h2>2.3 – <a name="2.3">Error Handling</a></h2> |
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<p> |
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Because Lua is an embedded extension language, |
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all Lua actions start from C code in the host program |
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calling a function from the Lua library. |
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(When you use Lua standalone, |
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the <code>lua</code> application is the host program.) |
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Whenever an error occurs during |
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the compilation or execution of a Lua chunk, |
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control returns to the host, |
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which can take appropriate measures |
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(such as printing an error message). |
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<p> |
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Lua code can explicitly generate an error by calling the |
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<a href="#pdf-error"><code>error</code></a> function. |
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If you need to catch errors in Lua, |
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you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> |
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to call a given function in <em>protected mode</em>. |
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<p> |
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Whenever there is an error, |
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an <em>error object</em> (also called an <em>error message</em>) |
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is propagated with information about the error. |
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Lua itself only generates errors whose error object is a string, |
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but programs may generate errors with |
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any value as the error object. |
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It is up to the Lua program or its host to handle such error objects. |
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<p> |
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When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, |
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you may give a <em>message handler</em> |
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to be called in case of errors. |
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This function is called with the original error object |
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and returns a new error object. |
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It is called before the error unwinds the stack, |
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so that it can gather more information about the error, |
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for instance by inspecting the stack and creating a stack traceback. |
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This message handler is still protected by the protected call; |
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so, an error inside the message handler |
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will call the message handler again. |
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If this loop goes on for too long, |
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Lua breaks it and returns an appropriate message. |
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(The message handler is called only for regular runtime errors. |
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It is not called for memory-allocation errors |
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nor for errors while running finalizers.) |
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<h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> |
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<p> |
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Every value in Lua can have a <em>metatable</em>. |
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This <em>metatable</em> is an ordinary Lua table |
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that defines the behavior of the original value |
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under certain special operations. |
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You can change several aspects of the behavior |
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of operations over a value by setting specific fields in its metatable. |
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For instance, when a non-numeric value is the operand of an addition, |
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Lua checks for a function in the field "<code>__add</code>" of the value's metatable. |
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If it finds one, |
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Lua calls this function to perform the addition. |
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<p> |
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The key for each event in a metatable is a string |
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with the event name prefixed by two underscores; |
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the corresponding values are called <em>metamethods</em>. |
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In the previous example, the key is "<code>__add</code>" |
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and the metamethod is the function that performs the addition. |
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Unless stated otherwise, |
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metamethods should be function values. |
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<p> |
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You can query the metatable of any value |
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using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. |
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Lua queries metamethods in metatables using a raw access (see <a href="#pdf-rawget"><code>rawget</code></a>). |
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So, to retrieve the metamethod for event <code>ev</code> in object <code>o</code>, |
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Lua does the equivalent to the following code: |
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<pre> |
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rawget(getmetatable(<em>o</em>) or {}, "__<em>ev</em>") |
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</pre> |
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<p> |
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You can replace the metatable of tables |
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using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. |
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You cannot change the metatable of other types from Lua code |
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(except by using the debug library (<a href="#6.10">§6.10</a>)); |
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you should use the C API for that. |
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<p> |
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Tables and full userdata have individual metatables |
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(although multiple tables and userdata can share their metatables). |
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Values of all other types share one single metatable per type; |
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that is, there is one single metatable for all numbers, |
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one for all strings, etc. |
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By default, a value has no metatable, |
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but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). |
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<p> |
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A metatable controls how an object behaves in |
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arithmetic operations, bitwise operations, |
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order comparisons, concatenation, length operation, calls, and indexing. |
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A metatable also can define a function to be called |
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when a userdata or a table is garbage collected (<a href="#2.5">§2.5</a>). |
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<p> |
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For the unary operators (negation, length, and bitwise NOT), |
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the metamethod is computed and called with a dummy second operand, |
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equal to the first one. |
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This extra operand is only to simplify Lua's internals |
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(by making these operators behave like a binary operation) |
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and may be removed in future versions. |
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(For most uses this extra operand is irrelevant.) |
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<p> |
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A detailed list of events controlled by metatables is given next. |
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Each operation is identified by its corresponding key. |
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<ul> |
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<li><b><code>__add</code>: </b> |
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the addition (<code>+</code>) operation. |
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If any operand for an addition is not a number |
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(nor a string coercible to a number), |
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Lua will try to call a metamethod. |
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First, Lua will check the first operand (even if it is valid). |
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If that operand does not define a metamethod for <code>__add</code>, |
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then Lua will check the second operand. |
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If Lua can find a metamethod, |
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it calls the metamethod with the two operands as arguments, |
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and the result of the call |
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(adjusted to one value) |
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is the result of the operation. |
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Otherwise, |
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it raises an error. |
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</li> |
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<li><b><code>__sub</code>: </b> |
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the subtraction (<code>-</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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<li><b><code>__mul</code>: </b> |
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the multiplication (<code>*</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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<li><b><code>__div</code>: </b> |
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the division (<code>/</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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<li><b><code>__mod</code>: </b> |
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the modulo (<code>%</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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|
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<li><b><code>__pow</code>: </b> |
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the exponentiation (<code>^</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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<li><b><code>__unm</code>: </b> |
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the negation (unary <code>-</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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<li><b><code>__idiv</code>: </b> |
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the floor division (<code>//</code>) operation. |
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Behavior similar to the addition operation. |
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</li> |
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|
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<li><b><code>__band</code>: </b> |
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the bitwise AND (<code>&</code>) operation. |
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Behavior similar to the addition operation, |
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except that Lua will try a metamethod |
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if any operand is neither an integer |
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nor a value coercible to an integer (see <a href="#3.4.3">§3.4.3</a>). |
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</li> |
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<li><b><code>__bor</code>: </b> |
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the bitwise OR (<code>|</code>) operation. |
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Behavior similar to the bitwise AND operation. |
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</li> |
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<li><b><code>__bxor</code>: </b> |
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the bitwise exclusive OR (binary <code>~</code>) operation. |
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Behavior similar to the bitwise AND operation. |
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</li> |
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<li><b><code>__bnot</code>: </b> |
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the bitwise NOT (unary <code>~</code>) operation. |
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Behavior similar to the bitwise AND operation. |
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</li> |
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<li><b><code>__shl</code>: </b> |
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the bitwise left shift (<code><<</code>) operation. |
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Behavior similar to the bitwise AND operation. |
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</li> |
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|
|
<li><b><code>__shr</code>: </b> |
|
the bitwise right shift (<code>>></code>) operation. |
|
Behavior similar to the bitwise AND operation. |
|
</li> |
|
|
|
<li><b><code>__concat</code>: </b> |
|
the concatenation (<code>..</code>) operation. |
|
Behavior similar to the addition operation, |
|
except that Lua will try a metamethod |
|
if any operand is neither a string nor a number |
|
(which is always coercible to a string). |
|
</li> |
|
|
|
<li><b><code>__len</code>: </b> |
|
the length (<code>#</code>) operation. |
|
If the object is not a string, |
|
Lua will try its metamethod. |
|
If there is a metamethod, |
|
Lua calls it with the object as argument, |
|
and the result of the call |
|
(always adjusted to one value) |
|
is the result of the operation. |
|
If there is no metamethod but the object is a table, |
|
then Lua uses the table length operation (see <a href="#3.4.7">§3.4.7</a>). |
|
Otherwise, Lua raises an error. |
|
</li> |
|
|
|
<li><b><code>__eq</code>: </b> |
|
the equal (<code>==</code>) operation. |
|
Behavior similar to the addition operation, |
|
except that Lua will try a metamethod only when the values |
|
being compared are either both tables or both full userdata |
|
and they are not primitively equal. |
|
The result of the call is always converted to a boolean. |
|
</li> |
|
|
|
<li><b><code>__lt</code>: </b> |
|
the less than (<code><</code>) operation. |
|
Behavior similar to the addition operation, |
|
except that Lua will try a metamethod only when the values |
|
being compared are neither both numbers nor both strings. |
|
The result of the call is always converted to a boolean. |
|
</li> |
|
|
|
<li><b><code>__le</code>: </b> |
|
the less equal (<code><=</code>) operation. |
|
Unlike other operations, |
|
the less-equal operation can use two different events. |
|
First, Lua looks for the <code>__le</code> metamethod in both operands, |
|
like in the less than operation. |
|
If it cannot find such a metamethod, |
|
then it will try the <code>__lt</code> metamethod, |
|
assuming that <code>a <= b</code> is equivalent to <code>not (b < a)</code>. |
|
As with the other comparison operators, |
|
the result is always a boolean. |
|
(This use of the <code>__lt</code> event can be removed in future versions; |
|
it is also slower than a real <code>__le</code> metamethod.) |
|
</li> |
|
|
|
<li><b><code>__index</code>: </b> |
|
The indexing access operation <code>table[key]</code>. |
|
This event happens when <code>table</code> is not a table or |
|
when <code>key</code> is not present in <code>table</code>. |
|
The metamethod is looked up in <code>table</code>. |
|
|
|
|
|
<p> |
|
Despite the name, |
|
the metamethod for this event can be either a function or a table. |
|
If it is a function, |
|
it is called with <code>table</code> and <code>key</code> as arguments, |
|
and the result of the call |
|
(adjusted to one value) |
|
is the result of the operation. |
|
If it is a table, |
|
the final result is the result of indexing this table with <code>key</code>. |
|
(This indexing is regular, not raw, |
|
and therefore can trigger another metamethod.) |
|
</li> |
|
|
|
<li><b><code>__newindex</code>: </b> |
|
The indexing assignment <code>table[key] = value</code>. |
|
Like the index event, |
|
this event happens when <code>table</code> is not a table or |
|
when <code>key</code> is not present in <code>table</code>. |
|
The metamethod is looked up in <code>table</code>. |
|
|
|
|
|
<p> |
|
Like with indexing, |
|
the metamethod for this event can be either a function or a table. |
|
If it is a function, |
|
it is called with <code>table</code>, <code>key</code>, and <code>value</code> as arguments. |
|
If it is a table, |
|
Lua does an indexing assignment to this table with the same key and value. |
|
(This assignment is regular, not raw, |
|
and therefore can trigger another metamethod.) |
|
|
|
|
|
<p> |
|
Whenever there is a <code>__newindex</code> metamethod, |
|
Lua does not perform the primitive assignment. |
|
(If necessary, |
|
the metamethod itself can call <a href="#pdf-rawset"><code>rawset</code></a> |
|
to do the assignment.) |
|
</li> |
|
|
|
<li><b><code>__call</code>: </b> |
|
The call operation <code>func(args)</code>. |
|
This event happens when Lua tries to call a non-function value |
|
(that is, <code>func</code> is not a function). |
|
The metamethod is looked up in <code>func</code>. |
|
If present, |
|
the metamethod is called with <code>func</code> as its first argument, |
|
followed by the arguments of the original call (<code>args</code>). |
|
All results of the call |
|
are the result of the operation. |
|
(This is the only metamethod that allows multiple results.) |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
It is a good practice to add all needed metamethods to a table |
|
before setting it as a metatable of some object. |
|
In particular, the <code>__gc</code> metamethod works only when this order |
|
is followed (see <a href="#2.5.1">§2.5.1</a>). |
|
|
|
|
|
<p> |
|
Because metatables are regular tables, |
|
they can contain arbitrary fields, |
|
not only the event names defined above. |
|
Some functions in the standard library |
|
(e.g., <a href="#pdf-tostring"><code>tostring</code></a>) |
|
use other fields in metatables for their own purposes. |
|
|
|
|
|
|
|
|
|
|
|
<h2>2.5 – <a name="2.5">Garbage Collection</a></h2> |
|
|
|
<p> |
|
Lua performs automatic memory management. |
|
This means that |
|
you do not have to worry about allocating memory for new objects |
|
or freeing it when the objects are no longer needed. |
|
Lua manages memory automatically by running |
|
a <em>garbage collector</em> to collect all <em>dead objects</em> |
|
(that is, objects that are no longer accessible from Lua). |
|
All memory used by Lua is subject to automatic management: |
|
strings, tables, userdata, functions, threads, internal structures, etc. |
|
|
|
|
|
<p> |
|
Lua implements an incremental mark-and-sweep collector. |
|
It uses two numbers to control its garbage-collection cycles: |
|
the <em>garbage-collector pause</em> and |
|
the <em>garbage-collector step multiplier</em>. |
|
Both use percentage points as units |
|
(e.g., a value of 100 means an internal value of 1). |
|
|
|
|
|
<p> |
|
The garbage-collector pause |
|
controls how long the collector waits before starting a new cycle. |
|
Larger values make the collector less aggressive. |
|
Values smaller than 100 mean the collector will not wait to |
|
start a new cycle. |
|
A value of 200 means that the collector waits for the total memory in use |
|
to double before starting a new cycle. |
|
|
|
|
|
<p> |
|
The garbage-collector step multiplier |
|
controls the relative speed of the collector relative to |
|
memory allocation. |
|
Larger values make the collector more aggressive but also increase |
|
the size of each incremental step. |
|
You should not use values smaller than 100, |
|
because they make the collector too slow and |
|
can result in the collector never finishing a cycle. |
|
The default is 200, |
|
which means that the collector runs at "twice" |
|
the speed of memory allocation. |
|
|
|
|
|
<p> |
|
If you set the step multiplier to a very large number |
|
(larger than 10% of the maximum number of |
|
bytes that the program may use), |
|
the collector behaves like a stop-the-world collector. |
|
If you then set the pause to 200, |
|
the collector behaves as in old Lua versions, |
|
doing a complete collection every time Lua doubles its |
|
memory usage. |
|
|
|
|
|
<p> |
|
You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C |
|
or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. |
|
You can also use these functions to control |
|
the collector directly (e.g., stop and restart it). |
|
|
|
|
|
|
|
<h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> |
|
|
|
<p> |
|
You can set garbage-collector metamethods for tables |
|
and, using the C API, |
|
for full userdata (see <a href="#2.4">§2.4</a>). |
|
These metamethods are also called <em>finalizers</em>. |
|
Finalizers allow you to coordinate Lua's garbage collection |
|
with external resource management |
|
(such as closing files, network or database connections, |
|
or freeing your own memory). |
|
|
|
|
|
<p> |
|
For an object (table or userdata) to be finalized when collected, |
|
you must <em>mark</em> it for finalization. |
|
|
|
You mark an object for finalization when you set its metatable |
|
and the metatable has a field indexed by the string "<code>__gc</code>". |
|
Note that if you set a metatable without a <code>__gc</code> field |
|
and later create that field in the metatable, |
|
the object will not be marked for finalization. |
|
|
|
|
|
<p> |
|
When a marked object becomes garbage, |
|
it is not collected immediately by the garbage collector. |
|
Instead, Lua puts it in a list. |
|
After the collection, |
|
Lua goes through that list. |
|
For each object in the list, |
|
it checks the object's <code>__gc</code> metamethod: |
|
If it is a function, |
|
Lua calls it with the object as its single argument; |
|
if the metamethod is not a function, |
|
Lua simply ignores it. |
|
|
|
|
|
<p> |
|
At the end of each garbage-collection cycle, |
|
the finalizers for objects are called in |
|
the reverse order that the objects were marked for finalization, |
|
among those collected in that cycle; |
|
that is, the first finalizer to be called is the one associated |
|
with the object marked last in the program. |
|
The execution of each finalizer may occur at any point during |
|
the execution of the regular code. |
|
|
|
|
|
<p> |
|
Because the object being collected must still be used by the finalizer, |
|
that object (and other objects accessible only through it) |
|
must be <em>resurrected</em> by Lua. |
|
Usually, this resurrection is transient, |
|
and the object memory is freed in the next garbage-collection cycle. |
|
However, if the finalizer stores the object in some global place |
|
(e.g., a global variable), |
|
then the resurrection is permanent. |
|
Moreover, if the finalizer marks a finalizing object for finalization again, |
|
its finalizer will be called again in the next cycle where the |
|
object is unreachable. |
|
In any case, |
|
the object memory is freed only in a GC cycle where |
|
the object is unreachable and not marked for finalization. |
|
|
|
|
|
<p> |
|
When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), |
|
Lua calls the finalizers of all objects marked for finalization, |
|
following the reverse order that they were marked. |
|
If any finalizer marks objects for collection during that phase, |
|
these marks have no effect. |
|
|
|
|
|
|
|
|
|
|
|
<h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> |
|
|
|
<p> |
|
A <em>weak table</em> is a table whose elements are |
|
<em>weak references</em>. |
|
A weak reference is ignored by the garbage collector. |
|
In other words, |
|
if the only references to an object are weak references, |
|
then the garbage collector will collect that object. |
|
|
|
|
|
<p> |
|
A weak table can have weak keys, weak values, or both. |
|
A table with weak values allows the collection of its values, |
|
but prevents the collection of its keys. |
|
A table with both weak keys and weak values allows the collection of |
|
both keys and values. |
|
In any case, if either the key or the value is collected, |
|
the whole pair is removed from the table. |
|
The weakness of a table is controlled by the |
|
<code>__mode</code> field of its metatable. |
|
If the <code>__mode</code> field is a string containing the character '<code>k</code>', |
|
the keys in the table are weak. |
|
If <code>__mode</code> contains '<code>v</code>', |
|
the values in the table are weak. |
|
|
|
|
|
<p> |
|
A table with weak keys and strong values |
|
is also called an <em>ephemeron table</em>. |
|
In an ephemeron table, |
|
a value is considered reachable only if its key is reachable. |
|
In particular, |
|
if the only reference to a key comes through its value, |
|
the pair is removed. |
|
|
|
|
|
<p> |
|
Any change in the weakness of a table may take effect only |
|
at the next collect cycle. |
|
In particular, if you change the weakness to a stronger mode, |
|
Lua may still collect some items from that table |
|
before the change takes effect. |
|
|
|
|
|
<p> |
|
Only objects that have an explicit construction |
|
are removed from weak tables. |
|
Values, such as numbers and light C functions, |
|
are not subject to garbage collection, |
|
and therefore are not removed from weak tables |
|
(unless their associated values are collected). |
|
Although strings are subject to garbage collection, |
|
they do not have an explicit construction, |
|
and therefore are not removed from weak tables. |
|
|
|
|
|
<p> |
|
Resurrected objects |
|
(that is, objects being finalized |
|
and objects accessible only through objects being finalized) |
|
have a special behavior in weak tables. |
|
They are removed from weak values before running their finalizers, |
|
but are removed from weak keys only in the next collection |
|
after running their finalizers, when such objects are actually freed. |
|
This behavior allows the finalizer to access properties |
|
associated with the object through weak tables. |
|
|
|
|
|
<p> |
|
If a weak table is among the resurrected objects in a collection cycle, |
|
it may not be properly cleared until the next cycle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>2.6 – <a name="2.6">Coroutines</a></h2> |
|
|
|
<p> |
|
Lua supports coroutines, |
|
also called <em>collaborative multithreading</em>. |
|
A coroutine in Lua represents an independent thread of execution. |
|
Unlike threads in multithread systems, however, |
|
a coroutine only suspends its execution by explicitly calling |
|
a yield function. |
|
|
|
|
|
<p> |
|
You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. |
|
Its sole argument is a function |
|
that is the main function of the coroutine. |
|
The <code>create</code> function only creates a new coroutine and |
|
returns a handle to it (an object of type <em>thread</em>); |
|
it does not start the coroutine. |
|
|
|
|
|
<p> |
|
You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
|
When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
|
passing as its first argument |
|
a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
|
the coroutine starts its execution by |
|
calling its main function. |
|
Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed |
|
as arguments to that function. |
|
After the coroutine starts running, |
|
it runs until it terminates or <em>yields</em>. |
|
|
|
|
|
<p> |
|
A coroutine can terminate its execution in two ways: |
|
normally, when its main function returns |
|
(explicitly or implicitly, after the last instruction); |
|
and abnormally, if there is an unprotected error. |
|
In case of normal termination, |
|
<a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, |
|
plus any values returned by the coroutine main function. |
|
In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> |
|
plus an error object. |
|
|
|
|
|
<p> |
|
A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
|
When a coroutine yields, |
|
the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, |
|
even if the yield happens inside nested function calls |
|
(that is, not in the main function, |
|
but in a function directly or indirectly called by the main function). |
|
In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, |
|
plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
|
The next time you resume the same coroutine, |
|
it continues its execution from the point where it yielded, |
|
with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra |
|
arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
|
|
|
|
|
<p> |
|
Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
|
the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, |
|
but instead of returning the coroutine itself, |
|
it returns a function that, when called, resumes the coroutine. |
|
Any arguments passed to this function |
|
go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
|
<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
|
except the first one (the boolean error code). |
|
Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
|
<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; |
|
any error is propagated to the caller. |
|
|
|
|
|
<p> |
|
As an example of how coroutines work, |
|
consider the following code: |
|
|
|
<pre> |
|
function foo (a) |
|
print("foo", a) |
|
return coroutine.yield(2*a) |
|
end |
|
|
|
co = coroutine.create(function (a,b) |
|
print("co-body", a, b) |
|
local r = foo(a+1) |
|
print("co-body", r) |
|
local r, s = coroutine.yield(a+b, a-b) |
|
print("co-body", r, s) |
|
return b, "end" |
|
end) |
|
|
|
print("main", coroutine.resume(co, 1, 10)) |
|
print("main", coroutine.resume(co, "r")) |
|
print("main", coroutine.resume(co, "x", "y")) |
|
print("main", coroutine.resume(co, "x", "y")) |
|
</pre><p> |
|
When you run it, it produces the following output: |
|
|
|
<pre> |
|
co-body 1 10 |
|
foo 2 |
|
main true 4 |
|
co-body r |
|
main true 11 -9 |
|
co-body x y |
|
main true 10 end |
|
main false cannot resume dead coroutine |
|
</pre> |
|
|
|
<p> |
|
You can also create and manipulate coroutines through the C API: |
|
see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, |
|
and <a href="#lua_yield"><code>lua_yield</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<h1>3 – <a name="3">The Language</a></h1> |
|
|
|
<p> |
|
This section describes the lexis, the syntax, and the semantics of Lua. |
|
In other words, |
|
this section describes |
|
which tokens are valid, |
|
how they can be combined, |
|
and what their combinations mean. |
|
|
|
|
|
<p> |
|
Language constructs will be explained using the usual extended BNF notation, |
|
in which |
|
{<em>a</em>} means 0 or more <em>a</em>'s, and |
|
[<em>a</em>] means an optional <em>a</em>. |
|
Non-terminals are shown like non-terminal, |
|
keywords are shown like <b>kword</b>, |
|
and other terminal symbols are shown like ‘<b>=</b>’. |
|
The complete syntax of Lua can be found in <a href="#9">§9</a> |
|
at the end of this manual. |
|
|
|
|
|
|
|
<h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> |
|
|
|
<p> |
|
Lua is a free-form language. |
|
It ignores spaces (including new lines) and comments |
|
between lexical elements (tokens), |
|
except as delimiters between names and keywords. |
|
|
|
|
|
<p> |
|
<em>Names</em> |
|
(also called <em>identifiers</em>) |
|
in Lua can be any string of letters, |
|
digits, and underscores, |
|
not beginning with a digit and |
|
not being a reserved word. |
|
Identifiers are used to name variables, table fields, and labels. |
|
|
|
|
|
<p> |
|
The following <em>keywords</em> are reserved |
|
and cannot be used as names: |
|
|
|
|
|
<pre> |
|
and break do else elseif end |
|
false for function goto if in |
|
local nil not or repeat return |
|
then true until while |
|
</pre> |
|
|
|
<p> |
|
Lua is a case-sensitive language: |
|
<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> |
|
are two different, valid names. |
|
As a convention, |
|
programs should avoid creating |
|
names that start with an underscore followed by |
|
one or more uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>). |
|
|
|
|
|
<p> |
|
The following strings denote other tokens: |
|
|
|
<pre> |
|
+ - * / % ^ # |
|
& ~ | << >> // |
|
== ~= <= >= < > = |
|
( ) { } [ ] :: |
|
; : , . .. ... |
|
</pre> |
|
|
|
<p> |
|
A <em>short literal string</em> |
|
can be delimited by matching single or double quotes, |
|
and can contain the following C-like escape sequences: |
|
'<code>\a</code>' (bell), |
|
'<code>\b</code>' (backspace), |
|
'<code>\f</code>' (form feed), |
|
'<code>\n</code>' (newline), |
|
'<code>\r</code>' (carriage return), |
|
'<code>\t</code>' (horizontal tab), |
|
'<code>\v</code>' (vertical tab), |
|
'<code>\\</code>' (backslash), |
|
'<code>\"</code>' (quotation mark [double quote]), |
|
and '<code>\'</code>' (apostrophe [single quote]). |
|
A backslash followed by a line break |
|
results in a newline in the string. |
|
The escape sequence '<code>\z</code>' skips the following span |
|
of white-space characters, |
|
including line breaks; |
|
it is particularly useful to break and indent a long literal string |
|
into multiple lines without adding the newlines and spaces |
|
into the string contents. |
|
A short literal string cannot contain unescaped line breaks |
|
nor escapes not forming a valid escape sequence. |
|
|
|
|
|
<p> |
|
We can specify any byte in a short literal string by its numeric value |
|
(including embedded zeros). |
|
This can be done |
|
with the escape sequence <code>\x<em>XX</em></code>, |
|
where <em>XX</em> is a sequence of exactly two hexadecimal digits, |
|
or with the escape sequence <code>\<em>ddd</em></code>, |
|
where <em>ddd</em> is a sequence of up to three decimal digits. |
|
(Note that if a decimal escape sequence is to be followed by a digit, |
|
it must be expressed using exactly three digits.) |
|
|
|
|
|
<p> |
|
The UTF-8 encoding of a Unicode character |
|
can be inserted in a literal string with |
|
the escape sequence <code>\u{<em>XXX</em>}</code> |
|
(note the mandatory enclosing brackets), |
|
where <em>XXX</em> is a sequence of one or more hexadecimal digits |
|
representing the character code point. |
|
|
|
|
|
<p> |
|
Literal strings can also be defined using a long format |
|
enclosed by <em>long brackets</em>. |
|
We define an <em>opening long bracket of level <em>n</em></em> as an opening |
|
square bracket followed by <em>n</em> equal signs followed by another |
|
opening square bracket. |
|
So, an opening long bracket of level 0 is written as <code>[[</code>, |
|
an opening long bracket of level 1 is written as <code>[=[</code>, |
|
and so on. |
|
A <em>closing long bracket</em> is defined similarly; |
|
for instance, |
|
a closing long bracket of level 4 is written as <code>]====]</code>. |
|
A <em>long literal</em> starts with an opening long bracket of any level and |
|
ends at the first closing long bracket of the same level. |
|
It can contain any text except a closing bracket of the same level. |
|
Literals in this bracketed form can run for several lines, |
|
do not interpret any escape sequences, |
|
and ignore long brackets of any other level. |
|
Any kind of end-of-line sequence |
|
(carriage return, newline, carriage return followed by newline, |
|
or newline followed by carriage return) |
|
is converted to a simple newline. |
|
|
|
|
|
<p> |
|
For convenience, |
|
when the opening long bracket is immediately followed by a newline, |
|
the newline is not included in the string. |
|
As an example, in a system using ASCII |
|
(in which '<code>a</code>' is coded as 97, |
|
newline is coded as 10, and '<code>1</code>' is coded as 49), |
|
the five literal strings below denote the same string: |
|
|
|
<pre> |
|
a = 'alo\n123"' |
|
a = "alo\n123\"" |
|
a = '\97lo\10\04923"' |
|
a = [[alo |
|
123"]] |
|
a = [==[ |
|
alo |
|
123"]==] |
|
</pre> |
|
|
|
<p> |
|
Any byte in a literal string not |
|
explicitly affected by the previous rules represents itself. |
|
However, Lua opens files for parsing in text mode, |
|
and the system file functions may have problems with |
|
some control characters. |
|
So, it is safer to represent |
|
non-text data as a quoted literal with |
|
explicit escape sequences for the non-text characters. |
|
|
|
|
|
<p> |
|
A <em>numeric constant</em> (or <em>numeral</em>) |
|
can be written with an optional fractional part |
|
and an optional decimal exponent, |
|
marked by a letter '<code>e</code>' or '<code>E</code>'. |
|
Lua also accepts hexadecimal constants, |
|
which start with <code>0x</code> or <code>0X</code>. |
|
Hexadecimal constants also accept an optional fractional part |
|
plus an optional binary exponent, |
|
marked by a letter '<code>p</code>' or '<code>P</code>'. |
|
A numeric constant with a radix point or an exponent |
|
denotes a float; |
|
otherwise, |
|
if its value fits in an integer, |
|
it denotes an integer. |
|
Examples of valid integer constants are |
|
|
|
<pre> |
|
3 345 0xff 0xBEBADA |
|
</pre><p> |
|
Examples of valid float constants are |
|
|
|
<pre> |
|
3.0 3.1416 314.16e-2 0.31416E1 34e1 |
|
0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 |
|
</pre> |
|
|
|
<p> |
|
A <em>comment</em> starts with a double hyphen (<code>--</code>) |
|
anywhere outside a string. |
|
If the text immediately after <code>--</code> is not an opening long bracket, |
|
the comment is a <em>short comment</em>, |
|
which runs until the end of the line. |
|
Otherwise, it is a <em>long comment</em>, |
|
which runs until the corresponding closing long bracket. |
|
Long comments are frequently used to disable code temporarily. |
|
|
|
|
|
|
|
|
|
|
|
<h2>3.2 – <a name="3.2">Variables</a></h2> |
|
|
|
<p> |
|
Variables are places that store values. |
|
There are three kinds of variables in Lua: |
|
global variables, local variables, and table fields. |
|
|
|
|
|
<p> |
|
A single name can denote a global variable or a local variable |
|
(or a function's formal parameter, |
|
which is a particular kind of local variable): |
|
|
|
<pre> |
|
var ::= Name |
|
</pre><p> |
|
Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>. |
|
|
|
|
|
<p> |
|
Any variable name is assumed to be global unless explicitly declared |
|
as a local (see <a href="#3.3.7">§3.3.7</a>). |
|
Local variables are <em>lexically scoped</em>: |
|
local variables can be freely accessed by functions |
|
defined inside their scope (see <a href="#3.5">§3.5</a>). |
|
|
|
|
|
<p> |
|
Before the first assignment to a variable, its value is <b>nil</b>. |
|
|
|
|
|
<p> |
|
Square brackets are used to index a table: |
|
|
|
<pre> |
|
var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ |
|
</pre><p> |
|
The meaning of accesses to table fields can be changed via metatables |
|
(see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
The syntax <code>var.Name</code> is just syntactic sugar for |
|
<code>var["Name"]</code>: |
|
|
|
<pre> |
|
var ::= prefixexp ‘<b>.</b>’ Name |
|
</pre> |
|
|
|
<p> |
|
An access to a global variable <code>x</code> |
|
is equivalent to <code>_ENV.x</code>. |
|
Due to the way that chunks are compiled, |
|
<code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h2>3.3 – <a name="3.3">Statements</a></h2> |
|
|
|
<p> |
|
Lua supports an almost conventional set of statements, |
|
similar to those in Pascal or C. |
|
This set includes |
|
assignments, control structures, function calls, |
|
and variable declarations. |
|
|
|
|
|
|
|
<h3>3.3.1 – <a name="3.3.1">Blocks</a></h3> |
|
|
|
<p> |
|
A block is a list of statements, |
|
which are executed sequentially: |
|
|
|
<pre> |
|
block ::= {stat} |
|
</pre><p> |
|
Lua has <em>empty statements</em> |
|
that allow you to separate statements with semicolons, |
|
start a block with a semicolon |
|
or write two semicolons in sequence: |
|
|
|
<pre> |
|
stat ::= ‘<b>;</b>’ |
|
</pre> |
|
|
|
<p> |
|
Function calls and assignments |
|
can start with an open parenthesis. |
|
This possibility leads to an ambiguity in Lua's grammar. |
|
Consider the following fragment: |
|
|
|
<pre> |
|
a = b + c |
|
(print or io.write)('done') |
|
</pre><p> |
|
The grammar could see it in two ways: |
|
|
|
<pre> |
|
a = b + c(print or io.write)('done') |
|
|
|
a = b + c; (print or io.write)('done') |
|
</pre><p> |
|
The current parser always sees such constructions |
|
in the first way, |
|
interpreting the open parenthesis |
|
as the start of the arguments to a call. |
|
To avoid this ambiguity, |
|
it is a good practice to always precede with a semicolon |
|
statements that start with a parenthesis: |
|
|
|
<pre> |
|
;(print or io.write)('done') |
|
</pre> |
|
|
|
<p> |
|
A block can be explicitly delimited to produce a single statement: |
|
|
|
<pre> |
|
stat ::= <b>do</b> block <b>end</b> |
|
</pre><p> |
|
Explicit blocks are useful |
|
to control the scope of variable declarations. |
|
Explicit blocks are also sometimes used to |
|
add a <b>return</b> statement in the middle |
|
of another block (see <a href="#3.3.4">§3.3.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.3.2 – <a name="3.3.2">Chunks</a></h3> |
|
|
|
<p> |
|
The unit of compilation of Lua is called a <em>chunk</em>. |
|
Syntactically, |
|
a chunk is simply a block: |
|
|
|
<pre> |
|
chunk ::= block |
|
</pre> |
|
|
|
<p> |
|
Lua handles a chunk as the body of an anonymous function |
|
with a variable number of arguments |
|
(see <a href="#3.4.11">§3.4.11</a>). |
|
As such, chunks can define local variables, |
|
receive arguments, and return values. |
|
Moreover, such anonymous function is compiled as in the |
|
scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>). |
|
The resulting function always has <code>_ENV</code> as its only upvalue, |
|
even if it does not use that variable. |
|
|
|
|
|
<p> |
|
A chunk can be stored in a file or in a string inside the host program. |
|
To execute a chunk, |
|
Lua first <em>loads</em> it, |
|
precompiling the chunk's code into instructions for a virtual machine, |
|
and then Lua executes the compiled code |
|
with an interpreter for the virtual machine. |
|
|
|
|
|
<p> |
|
Chunks can also be precompiled into binary form; |
|
see program <code>luac</code> and function <a href="#pdf-string.dump"><code>string.dump</code></a> for details. |
|
Programs in source and compiled forms are interchangeable; |
|
Lua automatically detects the file type and acts accordingly (see <a href="#pdf-load"><code>load</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.3.3 – <a name="3.3.3">Assignment</a></h3> |
|
|
|
<p> |
|
Lua allows multiple assignments. |
|
Therefore, the syntax for assignment |
|
defines a list of variables on the left side |
|
and a list of expressions on the right side. |
|
The elements in both lists are separated by commas: |
|
|
|
<pre> |
|
stat ::= varlist ‘<b>=</b>’ explist |
|
varlist ::= var {‘<b>,</b>’ var} |
|
explist ::= exp {‘<b>,</b>’ exp} |
|
</pre><p> |
|
Expressions are discussed in <a href="#3.4">§3.4</a>. |
|
|
|
|
|
<p> |
|
Before the assignment, |
|
the list of values is <em>adjusted</em> to the length of |
|
the list of variables. |
|
If there are more values than needed, |
|
the excess values are thrown away. |
|
If there are fewer values than needed, |
|
the list is extended with as many <b>nil</b>'s as needed. |
|
If the list of expressions ends with a function call, |
|
then all values returned by that call enter the list of values, |
|
before the adjustment |
|
(except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>). |
|
|
|
|
|
<p> |
|
The assignment statement first evaluates all its expressions |
|
and only then the assignments are performed. |
|
Thus the code |
|
|
|
<pre> |
|
i = 3 |
|
i, a[i] = i+1, 20 |
|
</pre><p> |
|
sets <code>a[3]</code> to 20, without affecting <code>a[4]</code> |
|
because the <code>i</code> in <code>a[i]</code> is evaluated (to 3) |
|
before it is assigned 4. |
|
Similarly, the line |
|
|
|
<pre> |
|
x, y = y, x |
|
</pre><p> |
|
exchanges the values of <code>x</code> and <code>y</code>, |
|
and |
|
|
|
<pre> |
|
x, y, z = y, z, x |
|
</pre><p> |
|
cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>. |
|
|
|
|
|
<p> |
|
An assignment to a global name <code>x = val</code> |
|
is equivalent to the assignment |
|
<code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>). |
|
|
|
|
|
<p> |
|
The meaning of assignments to table fields and |
|
global variables (which are actually table fields, too) |
|
can be changed via metatables (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p> |
|
The control structures |
|
<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and |
|
familiar syntax: |
|
|
|
|
|
|
|
|
|
<pre> |
|
stat ::= <b>while</b> exp <b>do</b> block <b>end</b> |
|
stat ::= <b>repeat</b> block <b>until</b> exp |
|
stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
|
</pre><p> |
|
Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). |
|
|
|
|
|
<p> |
|
The condition expression of a |
|
control structure can return any value. |
|
Both <b>false</b> and <b>nil</b> are considered false. |
|
All values different from <b>nil</b> and <b>false</b> are considered true |
|
(in particular, the number 0 and the empty string are also true). |
|
|
|
|
|
<p> |
|
In the <b>repeat</b>–<b>until</b> loop, |
|
the inner block does not end at the <b>until</b> keyword, |
|
but only after the condition. |
|
So, the condition can refer to local variables |
|
declared inside the loop block. |
|
|
|
|
|
<p> |
|
The <b>goto</b> statement transfers the program control to a label. |
|
For syntactical reasons, |
|
labels in Lua are considered statements too: |
|
|
|
|
|
|
|
<pre> |
|
stat ::= <b>goto</b> Name |
|
stat ::= label |
|
label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
|
</pre> |
|
|
|
<p> |
|
A label is visible in the entire block where it is defined, |
|
except |
|
inside nested blocks where a label with the same name is defined and |
|
inside nested functions. |
|
A goto may jump to any visible label as long as it does not |
|
enter into the scope of a local variable. |
|
|
|
|
|
<p> |
|
Labels and empty statements are called <em>void statements</em>, |
|
as they perform no actions. |
|
|
|
|
|
<p> |
|
The <b>break</b> statement terminates the execution of a |
|
<b>while</b>, <b>repeat</b>, or <b>for</b> loop, |
|
skipping to the next statement after the loop: |
|
|
|
|
|
<pre> |
|
stat ::= <b>break</b> |
|
</pre><p> |
|
A <b>break</b> ends the innermost enclosing loop. |
|
|
|
|
|
<p> |
|
The <b>return</b> statement is used to return values |
|
from a function or a chunk |
|
(which is an anonymous function). |
|
|
|
Functions can return more than one value, |
|
so the syntax for the <b>return</b> statement is |
|
|
|
<pre> |
|
stat ::= <b>return</b> [explist] [‘<b>;</b>’] |
|
</pre> |
|
|
|
<p> |
|
The <b>return</b> statement can only be written |
|
as the last statement of a block. |
|
If it is really necessary to <b>return</b> in the middle of a block, |
|
then an explicit inner block can be used, |
|
as in the idiom <code>do return end</code>, |
|
because now <b>return</b> is the last statement in its (inner) block. |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> |
|
|
|
<p> |
|
|
|
The <b>for</b> statement has two forms: |
|
one numerical and one generic. |
|
|
|
|
|
<p> |
|
The numerical <b>for</b> loop repeats a block of code while a |
|
control variable runs through an arithmetic progression. |
|
It has the following syntax: |
|
|
|
<pre> |
|
stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> |
|
</pre><p> |
|
The <em>block</em> is repeated for <em>name</em> starting at the value of |
|
the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the |
|
third <em>exp</em>. |
|
More precisely, a <b>for</b> statement like |
|
|
|
<pre> |
|
for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end |
|
</pre><p> |
|
is equivalent to the code: |
|
|
|
<pre> |
|
do |
|
local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>) |
|
if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end |
|
<em>var</em> = <em>var</em> - <em>step</em> |
|
while true do |
|
<em>var</em> = <em>var</em> + <em>step</em> |
|
if (<em>step</em> >= 0 and <em>var</em> > <em>limit</em>) or (<em>step</em> < 0 and <em>var</em> < <em>limit</em>) then |
|
break |
|
end |
|
local v = <em>var</em> |
|
<em>block</em> |
|
end |
|
end |
|
</pre> |
|
|
|
<p> |
|
Note the following: |
|
|
|
<ul> |
|
|
|
<li> |
|
All three control expressions are evaluated only once, |
|
before the loop starts. |
|
They must all result in numbers. |
|
</li> |
|
|
|
<li> |
|
<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables. |
|
The names shown here are for explanatory purposes only. |
|
</li> |
|
|
|
<li> |
|
If the third expression (the step) is absent, |
|
then a step of 1 is used. |
|
</li> |
|
|
|
<li> |
|
You can use <b>break</b> and <b>goto</b> to exit a <b>for</b> loop. |
|
</li> |
|
|
|
<li> |
|
The loop variable <code>v</code> is local to the loop body. |
|
If you need its value after the loop, |
|
assign it to another variable before exiting the loop. |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
The generic <b>for</b> statement works over functions, |
|
called <em>iterators</em>. |
|
On each iteration, the iterator function is called to produce a new value, |
|
stopping when this new value is <b>nil</b>. |
|
The generic <b>for</b> loop has the following syntax: |
|
|
|
<pre> |
|
stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
|
namelist ::= Name {‘<b>,</b>’ Name} |
|
</pre><p> |
|
A <b>for</b> statement like |
|
|
|
<pre> |
|
for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end |
|
</pre><p> |
|
is equivalent to the code: |
|
|
|
<pre> |
|
do |
|
local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em> |
|
while true do |
|
local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>) |
|
if <em>var_1</em> == nil then break end |
|
<em>var</em> = <em>var_1</em> |
|
<em>block</em> |
|
end |
|
end |
|
</pre><p> |
|
Note the following: |
|
|
|
<ul> |
|
|
|
<li> |
|
<code><em>explist</em></code> is evaluated only once. |
|
Its results are an <em>iterator</em> function, |
|
a <em>state</em>, |
|
and an initial value for the first <em>iterator variable</em>. |
|
</li> |
|
|
|
<li> |
|
<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables. |
|
The names are here for explanatory purposes only. |
|
</li> |
|
|
|
<li> |
|
You can use <b>break</b> to exit a <b>for</b> loop. |
|
</li> |
|
|
|
<li> |
|
The loop variables <code><em>var_i</em></code> are local to the loop; |
|
you cannot use their values after the <b>for</b> ends. |
|
If you need these values, |
|
then assign them to other variables before breaking or exiting the loop. |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> |
|
To allow possible side-effects, |
|
function calls can be executed as statements: |
|
|
|
<pre> |
|
stat ::= functioncall |
|
</pre><p> |
|
In this case, all returned values are thrown away. |
|
Function calls are explained in <a href="#3.4.10">§3.4.10</a>. |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p> |
|
Local variables can be declared anywhere inside a block. |
|
The declaration can include an initial assignment: |
|
|
|
<pre> |
|
stat ::= <b>local</b> namelist [‘<b>=</b>’ explist] |
|
</pre><p> |
|
If present, an initial assignment has the same semantics |
|
of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). |
|
Otherwise, all variables are initialized with <b>nil</b>. |
|
|
|
|
|
<p> |
|
A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), |
|
and so local variables can be declared in a chunk outside any explicit block. |
|
|
|
|
|
<p> |
|
The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>3.4 – <a name="3.4">Expressions</a></h2> |
|
|
|
<p> |
|
The basic expressions in Lua are the following: |
|
|
|
<pre> |
|
exp ::= prefixexp |
|
exp ::= <b>nil</b> | <b>false</b> | <b>true</b> |
|
exp ::= Numeral |
|
exp ::= LiteralString |
|
exp ::= functiondef |
|
exp ::= tableconstructor |
|
exp ::= ‘<b>...</b>’ |
|
exp ::= exp binop exp |
|
exp ::= unop exp |
|
prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
|
</pre> |
|
|
|
<p> |
|
Numerals and literal strings are explained in <a href="#3.1">§3.1</a>; |
|
variables are explained in <a href="#3.2">§3.2</a>; |
|
function definitions are explained in <a href="#3.4.11">§3.4.11</a>; |
|
function calls are explained in <a href="#3.4.10">§3.4.10</a>; |
|
table constructors are explained in <a href="#3.4.9">§3.4.9</a>. |
|
Vararg expressions, |
|
denoted by three dots ('<code>...</code>'), can only be used when |
|
directly inside a vararg function; |
|
they are explained in <a href="#3.4.11">§3.4.11</a>. |
|
|
|
|
|
<p> |
|
Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>), |
|
bitwise operators (see <a href="#3.4.2">§3.4.2</a>), |
|
relational operators (see <a href="#3.4.4">§3.4.4</a>), logical operators (see <a href="#3.4.5">§3.4.5</a>), |
|
and the concatenation operator (see <a href="#3.4.6">§3.4.6</a>). |
|
Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>), |
|
the unary bitwise NOT (see <a href="#3.4.2">§3.4.2</a>), |
|
the unary logical <b>not</b> (see <a href="#3.4.5">§3.4.5</a>), |
|
and the unary <em>length operator</em> (see <a href="#3.4.7">§3.4.7</a>). |
|
|
|
|
|
<p> |
|
Both function calls and vararg expressions can result in multiple values. |
|
If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>), |
|
then its return list is adjusted to zero elements, |
|
thus discarding all returned values. |
|
If an expression is used as the last (or the only) element |
|
of a list of expressions, |
|
then no adjustment is made |
|
(unless the expression is enclosed in parentheses). |
|
In all other contexts, |
|
Lua adjusts the result list to one element, |
|
either discarding all values except the first one |
|
or adding a single <b>nil</b> if there are no values. |
|
|
|
|
|
<p> |
|
Here are some examples: |
|
|
|
<pre> |
|
f() -- adjusted to 0 results |
|
g(f(), x) -- f() is adjusted to 1 result |
|
g(x, f()) -- g gets x plus all results from f() |
|
a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) |
|
a,b = ... -- a gets the first vararg argument, b gets |
|
-- the second (both a and b can get nil if there |
|
-- is no corresponding vararg argument) |
|
|
|
a,b,c = x, f() -- f() is adjusted to 2 results |
|
a,b,c = f() -- f() is adjusted to 3 results |
|
return f() -- returns all results from f() |
|
return ... -- returns all received vararg arguments |
|
return x,y,f() -- returns x, y, and all results from f() |
|
{f()} -- creates a list with all results from f() |
|
{...} -- creates a list with all vararg arguments |
|
{f(), nil} -- f() is adjusted to 1 result |
|
</pre> |
|
|
|
<p> |
|
Any expression enclosed in parentheses always results in only one value. |
|
Thus, |
|
<code>(f(x,y,z))</code> is always a single value, |
|
even if <code>f</code> returns several values. |
|
(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code> |
|
or <b>nil</b> if <code>f</code> does not return any values.) |
|
|
|
|
|
|
|
<h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> |
|
Lua supports the following arithmetic operators: |
|
|
|
<ul> |
|
<li><b><code>+</code>: </b>addition</li> |
|
<li><b><code>-</code>: </b>subtraction</li> |
|
<li><b><code>*</code>: </b>multiplication</li> |
|
<li><b><code>/</code>: </b>float division</li> |
|
<li><b><code>//</code>: </b>floor division</li> |
|
<li><b><code>%</code>: </b>modulo</li> |
|
<li><b><code>^</code>: </b>exponentiation</li> |
|
<li><b><code>-</code>: </b>unary minus</li> |
|
</ul> |
|
|
|
<p> |
|
With the exception of exponentiation and float division, |
|
the arithmetic operators work as follows: |
|
If both operands are integers, |
|
the operation is performed over integers and the result is an integer. |
|
Otherwise, if both operands are numbers |
|
or strings that can be converted to |
|
numbers (see <a href="#3.4.3">§3.4.3</a>), |
|
then they are converted to floats, |
|
the operation is performed following the usual rules |
|
for floating-point arithmetic |
|
(usually the IEEE 754 standard), |
|
and the result is a float. |
|
|
|
|
|
<p> |
|
Exponentiation and float division (<code>/</code>) |
|
always convert their operands to floats |
|
and the result is always a float. |
|
Exponentiation uses the ISO C function <code>pow</code>, |
|
so that it works for non-integer exponents too. |
|
|
|
|
|
<p> |
|
Floor division (<code>//</code>) is a division |
|
that rounds the quotient towards minus infinity, |
|
that is, the floor of the division of its operands. |
|
|
|
|
|
<p> |
|
Modulo is defined as the remainder of a division |
|
that rounds the quotient towards minus infinity (floor division). |
|
|
|
|
|
<p> |
|
In case of overflows in integer arithmetic, |
|
all operations <em>wrap around</em>, |
|
according to the usual rules of two-complement arithmetic. |
|
(In other words, |
|
they return the unique representable integer |
|
that is equal modulo <em>2<sup>64</sup></em> to the mathematical result.) |
|
|
|
|
|
|
|
<h3>3.4.2 – <a name="3.4.2">Bitwise Operators</a></h3><p> |
|
Lua supports the following bitwise operators: |
|
|
|
<ul> |
|
<li><b><code>&</code>: </b>bitwise AND</li> |
|
<li><b><code>|</code>: </b>bitwise OR</li> |
|
<li><b><code>~</code>: </b>bitwise exclusive OR</li> |
|
<li><b><code>>></code>: </b>right shift</li> |
|
<li><b><code><<</code>: </b>left shift</li> |
|
<li><b><code>~</code>: </b>unary bitwise NOT</li> |
|
</ul> |
|
|
|
<p> |
|
All bitwise operations convert its operands to integers |
|
(see <a href="#3.4.3">§3.4.3</a>), |
|
operate on all bits of those integers, |
|
and result in an integer. |
|
|
|
|
|
<p> |
|
Both right and left shifts fill the vacant bits with zeros. |
|
Negative displacements shift to the other direction; |
|
displacements with absolute values equal to or higher than |
|
the number of bits in an integer |
|
result in zero (as all bits are shifted out). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.3 – <a name="3.4.3">Coercions and Conversions</a></h3><p> |
|
Lua provides some automatic conversions between some |
|
types and representations at run time. |
|
Bitwise operators always convert float operands to integers. |
|
Exponentiation and float division |
|
always convert integer operands to floats. |
|
All other arithmetic operations applied to mixed numbers |
|
(integers and floats) convert the integer operand to a float; |
|
this is called the <em>usual rule</em>. |
|
The C API also converts both integers to floats and |
|
floats to integers, as needed. |
|
Moreover, string concatenation accepts numbers as arguments, |
|
besides strings. |
|
|
|
|
|
<p> |
|
Lua also converts strings to numbers, |
|
whenever a number is expected. |
|
|
|
|
|
<p> |
|
In a conversion from integer to float, |
|
if the integer value has an exact representation as a float, |
|
that is the result. |
|
Otherwise, |
|
the conversion gets the nearest higher or |
|
the nearest lower representable value. |
|
This kind of conversion never fails. |
|
|
|
|
|
<p> |
|
The conversion from float to integer |
|
checks whether the float has an exact representation as an integer |
|
(that is, the float has an integral value and |
|
it is in the range of integer representation). |
|
If it does, that representation is the result. |
|
Otherwise, the conversion fails. |
|
|
|
|
|
<p> |
|
The conversion from strings to numbers goes as follows: |
|
First, the string is converted to an integer or a float, |
|
following its syntax and the rules of the Lua lexer. |
|
(The string may have also leading and trailing spaces and a sign.) |
|
Then, the resulting number (float or integer) |
|
is converted to the type (float or integer) required by the context |
|
(e.g., the operation that forced the conversion). |
|
|
|
|
|
<p> |
|
All conversions from strings to numbers |
|
accept both a dot and the current locale mark |
|
as the radix character. |
|
(The Lua lexer, however, accepts only a dot.) |
|
|
|
|
|
<p> |
|
The conversion from numbers to strings uses a |
|
non-specified human-readable format. |
|
For complete control over how numbers are converted to strings, |
|
use the <code>format</code> function from the string library |
|
(see <a href="#pdf-string.format"><code>string.format</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.4 – <a name="3.4.4">Relational Operators</a></h3><p> |
|
Lua supports the following relational operators: |
|
|
|
<ul> |
|
<li><b><code>==</code>: </b>equality</li> |
|
<li><b><code>~=</code>: </b>inequality</li> |
|
<li><b><code><</code>: </b>less than</li> |
|
<li><b><code>></code>: </b>greater than</li> |
|
<li><b><code><=</code>: </b>less or equal</li> |
|
<li><b><code>>=</code>: </b>greater or equal</li> |
|
</ul><p> |
|
These operators always result in <b>false</b> or <b>true</b>. |
|
|
|
|
|
<p> |
|
Equality (<code>==</code>) first compares the type of its operands. |
|
If the types are different, then the result is <b>false</b>. |
|
Otherwise, the values of the operands are compared. |
|
Strings are compared in the obvious way. |
|
Numbers are equal if they denote the same mathematical value. |
|
|
|
|
|
<p> |
|
Tables, userdata, and threads |
|
are compared by reference: |
|
two objects are considered equal only if they are the same object. |
|
Every time you create a new object |
|
(a table, userdata, or thread), |
|
this new object is different from any previously existing object. |
|
A closure is always equal to itself. |
|
Closures with any detectable difference |
|
(different behavior, different definition) are always different. |
|
Closures created at different times but with no detectable differences |
|
may be classified as equal or not |
|
(depending on internal caching details). |
|
|
|
|
|
<p> |
|
You can change the way that Lua compares tables and userdata |
|
by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
Equality comparisons do not convert strings to numbers |
|
or vice versa. |
|
Thus, <code>"0"==0</code> evaluates to <b>false</b>, |
|
and <code>t[0]</code> and <code>t["0"]</code> denote different |
|
entries in a table. |
|
|
|
|
|
<p> |
|
The operator <code>~=</code> is exactly the negation of equality (<code>==</code>). |
|
|
|
|
|
<p> |
|
The order operators work as follows. |
|
If both arguments are numbers, |
|
then they are compared according to their mathematical values |
|
(regardless of their subtypes). |
|
Otherwise, if both arguments are strings, |
|
then their values are compared according to the current locale. |
|
Otherwise, Lua tries to call the "lt" or the "le" |
|
metamethod (see <a href="#2.4">§2.4</a>). |
|
A comparison <code>a > b</code> is translated to <code>b < a</code> |
|
and <code>a >= b</code> is translated to <code>b <= a</code>. |
|
|
|
|
|
<p> |
|
Following the IEEE 754 standard, |
|
NaN is considered neither smaller than, |
|
nor equal to, nor greater than any value (including itself). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.5 – <a name="3.4.5">Logical Operators</a></h3><p> |
|
The logical operators in Lua are |
|
<b>and</b>, <b>or</b>, and <b>not</b>. |
|
Like the control structures (see <a href="#3.3.4">§3.3.4</a>), |
|
all logical operators consider both <b>false</b> and <b>nil</b> as false |
|
and anything else as true. |
|
|
|
|
|
<p> |
|
The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>. |
|
The conjunction operator <b>and</b> returns its first argument |
|
if this value is <b>false</b> or <b>nil</b>; |
|
otherwise, <b>and</b> returns its second argument. |
|
The disjunction operator <b>or</b> returns its first argument |
|
if this value is different from <b>nil</b> and <b>false</b>; |
|
otherwise, <b>or</b> returns its second argument. |
|
Both <b>and</b> and <b>or</b> use short-circuit evaluation; |
|
that is, |
|
the second operand is evaluated only if necessary. |
|
Here are some examples: |
|
|
|
<pre> |
|
10 or 20 --> 10 |
|
10 or error() --> 10 |
|
nil or "a" --> "a" |
|
nil and 10 --> nil |
|
false and error() --> false |
|
false and nil --> false |
|
false or nil --> nil |
|
10 and 20 --> 20 |
|
</pre><p> |
|
(In this manual, |
|
<code>--></code> indicates the result of the preceding expression.) |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.6 – <a name="3.4.6">Concatenation</a></h3><p> |
|
The string concatenation operator in Lua is |
|
denoted by two dots ('<code>..</code>'). |
|
If both operands are strings or numbers, then they are converted to |
|
strings according to the rules described in <a href="#3.4.3">§3.4.3</a>. |
|
Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.7 – <a name="3.4.7">The Length Operator</a></h3> |
|
|
|
<p> |
|
The length operator is denoted by the unary prefix operator <code>#</code>. |
|
|
|
|
|
<p> |
|
The length of a string is its number of bytes |
|
(that is, the usual meaning of string length when each |
|
character is one byte). |
|
|
|
|
|
<p> |
|
The length operator applied on a table |
|
returns a border in that table. |
|
A <em>border</em> in a table <code>t</code> is any natural number |
|
that satisfies the following condition: |
|
|
|
<pre> |
|
(border == 0 or t[border] ~= nil) and t[border + 1] == nil |
|
</pre><p> |
|
In words, |
|
a border is any (natural) index in a table |
|
where a non-nil value is followed by a nil value |
|
(or zero, when index 1 is nil). |
|
|
|
|
|
<p> |
|
A table with exactly one border is called a <em>sequence</em>. |
|
For instance, the table <code>{10, 20, 30, 40, 50}</code> is a sequence, |
|
as it has only one border (5). |
|
The table <code>{10, 20, 30, nil, 50}</code> has two borders (3 and 5), |
|
and therefore it is not a sequence. |
|
The table <code>{nil, 20, 30, nil, nil, 60, nil}</code> |
|
has three borders (0, 3, and 6), |
|
so it is not a sequence, too. |
|
The table <code>{}</code> is a sequence with border 0. |
|
Note that non-natural keys do not interfere |
|
with whether a table is a sequence. |
|
|
|
|
|
<p> |
|
When <code>t</code> is a sequence, |
|
<code>#t</code> returns its only border, |
|
which corresponds to the intuitive notion of the length of the sequence. |
|
When <code>t</code> is not a sequence, |
|
<code>#t</code> can return any of its borders. |
|
(The exact one depends on details of |
|
the internal representation of the table, |
|
which in turn can depend on how the table was populated and |
|
the memory addresses of its non-numeric keys.) |
|
|
|
|
|
<p> |
|
The computation of the length of a table |
|
has a guaranteed worst time of <em>O(log n)</em>, |
|
where <em>n</em> is the largest natural key in the table. |
|
|
|
|
|
<p> |
|
A program can modify the behavior of the length operator for |
|
any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.8 – <a name="3.4.8">Precedence</a></h3><p> |
|
Operator precedence in Lua follows the table below, |
|
from lower to higher priority: |
|
|
|
<pre> |
|
or |
|
and |
|
< > <= >= ~= == |
|
| |
|
~ |
|
& |
|
<< >> |
|
.. |
|
+ - |
|
* / // % |
|
unary operators (not # - ~) |
|
^ |
|
</pre><p> |
|
As usual, |
|
you can use parentheses to change the precedences of an expression. |
|
The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') |
|
operators are right associative. |
|
All other binary operators are left associative. |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.9 – <a name="3.4.9">Table Constructors</a></h3><p> |
|
Table constructors are expressions that create tables. |
|
Every time a constructor is evaluated, a new table is created. |
|
A constructor can be used to create an empty table |
|
or to create a table and initialize some of its fields. |
|
The general syntax for constructors is |
|
|
|
<pre> |
|
tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
|
fieldlist ::= field {fieldsep field} [fieldsep] |
|
field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
|
fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
|
</pre> |
|
|
|
<p> |
|
Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry |
|
with key <code>exp1</code> and value <code>exp2</code>. |
|
A field of the form <code>name = exp</code> is equivalent to |
|
<code>["name"] = exp</code>. |
|
Finally, fields of the form <code>exp</code> are equivalent to |
|
<code>[i] = exp</code>, where <code>i</code> are consecutive integers |
|
starting with 1. |
|
Fields in the other formats do not affect this counting. |
|
For example, |
|
|
|
<pre> |
|
a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } |
|
</pre><p> |
|
is equivalent to |
|
|
|
<pre> |
|
do |
|
local t = {} |
|
t[f(1)] = g |
|
t[1] = "x" -- 1st exp |
|
t[2] = "y" -- 2nd exp |
|
t.x = 1 -- t["x"] = 1 |
|
t[3] = f(x) -- 3rd exp |
|
t[30] = 23 |
|
t[4] = 45 -- 4th exp |
|
a = t |
|
end |
|
</pre> |
|
|
|
<p> |
|
The order of the assignments in a constructor is undefined. |
|
(This order would be relevant only when there are repeated keys.) |
|
|
|
|
|
<p> |
|
If the last field in the list has the form <code>exp</code> |
|
and the expression is a function call or a vararg expression, |
|
then all values returned by this expression enter the list consecutively |
|
(see <a href="#3.4.10">§3.4.10</a>). |
|
|
|
|
|
<p> |
|
The field list can have an optional trailing separator, |
|
as a convenience for machine-generated code. |
|
|
|
|
|
|
|
|
|
|
|
<h3>3.4.10 – <a name="3.4.10">Function Calls</a></h3><p> |
|
A function call in Lua has the following syntax: |
|
|
|
<pre> |
|
functioncall ::= prefixexp args |
|
</pre><p> |
|
In a function call, |
|
first prefixexp and args are evaluated. |
|
If the value of prefixexp has type <em>function</em>, |
|
then this function is called |
|
with the given arguments. |
|
Otherwise, the prefixexp "call" metamethod is called, |
|
having as first argument the value of prefixexp, |
|
followed by the original call arguments |
|
(see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
The form |
|
|
|
<pre> |
|
functioncall ::= prefixexp ‘<b>:</b>’ Name args |
|
</pre><p> |
|
can be used to call "methods". |
|
A call <code>v:name(<em>args</em>)</code> |
|
is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, |
|
except that <code>v</code> is evaluated only once. |
|
|
|
|
|
<p> |
|
Arguments have the following syntax: |
|
|
|
<pre> |
|
args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ |
|
args ::= tableconstructor |
|
args ::= LiteralString |
|
</pre><p> |
|
All argument expressions are evaluated before the call. |
|
A call of the form <code>f{<em>fields</em>}</code> is |
|
syntactic sugar for <code>f({<em>fields</em>})</code>; |
|
that is, the argument list is a single new table. |
|
A call of the form <code>f'<em>string</em>'</code> |
|
(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>) |
|
is syntactic sugar for <code>f('<em>string</em>')</code>; |
|
that is, the argument list is a single literal string. |
|
|
|
|
|
<p> |
|
A call of the form <code>return <em>functioncall</em></code> is called |
|
a <em>tail call</em>. |
|
Lua implements <em>proper tail calls</em> |
|
(or <em>proper tail recursion</em>): |
|
in a tail call, |
|
the called function reuses the stack entry of the calling function. |
|
Therefore, there is no limit on the number of nested tail calls that |
|
a program can execute. |
|
However, a tail call erases any debug information about the |
|
calling function. |
|
Note that a tail call only happens with a particular syntax, |
|
where the <b>return</b> has one single function call as argument; |
|
this syntax makes the calling function return exactly |
|
the returns of the called function. |
|
So, none of the following examples are tail calls: |
|
|
|
<pre> |
|
return (f(x)) -- results adjusted to 1 |
|
return 2 * f(x) |
|
return x, f(x) -- additional results |
|
f(x); return -- results discarded |
|
return x or f(x) -- results adjusted to 1 |
|
</pre> |
|
|
|
|
|
|
|
|
|
<h3>3.4.11 – <a name="3.4.11">Function Definitions</a></h3> |
|
|
|
<p> |
|
The syntax for function definition is |
|
|
|
<pre> |
|
functiondef ::= <b>function</b> funcbody |
|
funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
|
</pre> |
|
|
|
<p> |
|
The following syntactic sugar simplifies function definitions: |
|
|
|
<pre> |
|
stat ::= <b>function</b> funcname funcbody |
|
stat ::= <b>local</b> <b>function</b> Name funcbody |
|
funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
|
</pre><p> |
|
The statement |
|
|
|
<pre> |
|
function f () <em>body</em> end |
|
</pre><p> |
|
translates to |
|
|
|
<pre> |
|
f = function () <em>body</em> end |
|
</pre><p> |
|
The statement |
|
|
|
<pre> |
|
function t.a.b.c.f () <em>body</em> end |
|
</pre><p> |
|
translates to |
|
|
|
<pre> |
|
t.a.b.c.f = function () <em>body</em> end |
|
</pre><p> |
|
The statement |
|
|
|
<pre> |
|
local function f () <em>body</em> end |
|
</pre><p> |
|
translates to |
|
|
|
<pre> |
|
local f; f = function () <em>body</em> end |
|
</pre><p> |
|
not to |
|
|
|
<pre> |
|
local f = function () <em>body</em> end |
|
</pre><p> |
|
(This only makes a difference when the body of the function |
|
contains references to <code>f</code>.) |
|
|
|
|
|
<p> |
|
A function definition is an executable expression, |
|
whose value has type <em>function</em>. |
|
When Lua precompiles a chunk, |
|
all its function bodies are precompiled too. |
|
Then, whenever Lua executes the function definition, |
|
the function is <em>instantiated</em> (or <em>closed</em>). |
|
This function instance (or <em>closure</em>) |
|
is the final value of the expression. |
|
|
|
|
|
<p> |
|
Parameters act as local variables that are |
|
initialized with the argument values: |
|
|
|
<pre> |
|
parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
|
</pre><p> |
|
When a function is called, |
|
the list of arguments is adjusted to |
|
the length of the list of parameters, |
|
unless the function is a <em>vararg function</em>, |
|
which is indicated by three dots ('<code>...</code>') |
|
at the end of its parameter list. |
|
A vararg function does not adjust its argument list; |
|
instead, it collects all extra arguments and supplies them |
|
to the function through a <em>vararg expression</em>, |
|
which is also written as three dots. |
|
The value of this expression is a list of all actual extra arguments, |
|
similar to a function with multiple results. |
|
If a vararg expression is used inside another expression |
|
or in the middle of a list of expressions, |
|
then its return list is adjusted to one element. |
|
If the expression is used as the last element of a list of expressions, |
|
then no adjustment is made |
|
(unless that last expression is enclosed in parentheses). |
|
|
|
|
|
<p> |
|
As an example, consider the following definitions: |
|
|
|
<pre> |
|
function f(a, b) end |
|
function g(a, b, ...) end |
|
function r() return 1,2,3 end |
|
</pre><p> |
|
Then, we have the following mapping from arguments to parameters and |
|
to the vararg expression: |
|
|
|
<pre> |
|
CALL PARAMETERS |
|
|
|
f(3) a=3, b=nil |
|
f(3, 4) a=3, b=4 |
|
f(3, 4, 5) a=3, b=4 |
|
f(r(), 10) a=1, b=10 |
|
f(r()) a=1, b=2 |
|
|
|
g(3) a=3, b=nil, ... --> (nothing) |
|
g(3, 4) a=3, b=4, ... --> (nothing) |
|
g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 |
|
g(5, r()) a=5, b=1, ... --> 2 3 |
|
</pre> |
|
|
|
<p> |
|
Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>). |
|
If control reaches the end of a function |
|
without encountering a <b>return</b> statement, |
|
then the function returns with no results. |
|
|
|
|
|
<p> |
|
|
|
There is a system-dependent limit on the number of values |
|
that a function may return. |
|
This limit is guaranteed to be larger than 1000. |
|
|
|
|
|
<p> |
|
The <em>colon</em> syntax |
|
is used for defining <em>methods</em>, |
|
that is, functions that have an implicit extra parameter <code>self</code>. |
|
Thus, the statement |
|
|
|
<pre> |
|
function t.a.b.c:f (<em>params</em>) <em>body</em> end |
|
</pre><p> |
|
is syntactic sugar for |
|
|
|
<pre> |
|
t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end |
|
</pre> |
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>3.5 – <a name="3.5">Visibility Rules</a></h2> |
|
|
|
<p> |
|
|
|
Lua is a lexically scoped language. |
|
The scope of a local variable begins at the first statement after |
|
its declaration and lasts until the last non-void statement |
|
of the innermost block that includes the declaration. |
|
Consider the following example: |
|
|
|
<pre> |
|
x = 10 -- global variable |
|
do -- new block |
|
local x = x -- new 'x', with value 10 |
|
print(x) --> 10 |
|
x = x+1 |
|
do -- another block |
|
local x = x+1 -- another 'x' |
|
print(x) --> 12 |
|
end |
|
print(x) --> 11 |
|
end |
|
print(x) --> 10 (the global one) |
|
</pre> |
|
|
|
<p> |
|
Notice that, in a declaration like <code>local x = x</code>, |
|
the new <code>x</code> being declared is not in scope yet, |
|
and so the second <code>x</code> refers to the outside variable. |
|
|
|
|
|
<p> |
|
Because of the lexical scoping rules, |
|
local variables can be freely accessed by functions |
|
defined inside their scope. |
|
A local variable used by an inner function is called |
|
an <em>upvalue</em>, or <em>external local variable</em>, |
|
inside the inner function. |
|
|
|
|
|
<p> |
|
Notice that each execution of a <b>local</b> statement |
|
defines new local variables. |
|
Consider the following example: |
|
|
|
<pre> |
|
a = {} |
|
local x = 20 |
|
for i=1,10 do |
|
local y = 0 |
|
a[i] = function () y=y+1; return x+y end |
|
end |
|
</pre><p> |
|
The loop creates ten closures |
|
(that is, ten instances of the anonymous function). |
|
Each of these closures uses a different <code>y</code> variable, |
|
while all of them share the same <code>x</code>. |
|
|
|
|
|
|
|
|
|
|
|
<h1>4 – <a name="4">The Application Program Interface</a></h1> |
|
|
|
<p> |
|
|
|
This section describes the C API for Lua, that is, |
|
the set of C functions available to the host program to communicate |
|
with Lua. |
|
All API functions and related types and constants |
|
are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. |
|
|
|
|
|
<p> |
|
Even when we use the term "function", |
|
any facility in the API may be provided as a macro instead. |
|
Except where stated otherwise, |
|
all such macros use each of their arguments exactly once |
|
(except for the first argument, which is always a Lua state), |
|
and so do not generate any hidden side-effects. |
|
|
|
|
|
<p> |
|
As in most C libraries, |
|
the Lua API functions do not check their arguments for validity or consistency. |
|
However, you can change this behavior by compiling Lua |
|
with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. |
|
|
|
|
|
<p> |
|
The Lua library is fully reentrant: |
|
it has no global variables. |
|
It keeps all information it needs in a dynamic structure, |
|
called the <em>Lua state</em>. |
|
|
|
|
|
<p> |
|
Each Lua state has one or more threads, |
|
which correspond to independent, cooperative lines of execution. |
|
The type <a href="#lua_State"><code>lua_State</code></a> (despite its name) refers to a thread. |
|
(Indirectly, through the thread, it also refers to the |
|
Lua state associated to the thread.) |
|
|
|
|
|
<p> |
|
A pointer to a thread must be passed as the first argument to |
|
every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, |
|
which creates a Lua state from scratch and returns a pointer |
|
to the <em>main thread</em> in the new state. |
|
|
|
|
|
|
|
<h2>4.1 – <a name="4.1">The Stack</a></h2> |
|
|
|
<p> |
|
Lua uses a <em>virtual stack</em> to pass values to and from C. |
|
Each element in this stack represents a Lua value |
|
(<b>nil</b>, number, string, etc.). |
|
Functions in the API can access this stack through the |
|
Lua state parameter that they receive. |
|
|
|
|
|
<p> |
|
Whenever Lua calls C, the called function gets a new stack, |
|
which is independent of previous stacks and of stacks of |
|
C functions that are still active. |
|
This stack initially contains any arguments to the C function |
|
and it is where the C function can store temporary |
|
Lua values and must push its results |
|
to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
|
|
|
|
|
<p> |
|
For convenience, |
|
most query operations in the API do not follow a strict stack discipline. |
|
Instead, they can refer to any element in the stack |
|
by using an <em>index</em>: |
|
A positive index represents an absolute stack position |
|
(starting at 1); |
|
a negative index represents an offset relative to the top of the stack. |
|
More specifically, if the stack has <em>n</em> elements, |
|
then index 1 represents the first element |
|
(that is, the element that was pushed onto the stack first) |
|
and |
|
index <em>n</em> represents the last element; |
|
index -1 also represents the last element |
|
(that is, the element at the top) |
|
and index <em>-n</em> represents the first element. |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.2 – <a name="4.2">Stack Size</a></h2> |
|
|
|
<p> |
|
When you interact with the Lua API, |
|
you are responsible for ensuring consistency. |
|
In particular, |
|
<em>you are responsible for controlling stack overflow</em>. |
|
You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> |
|
to ensure that the stack has enough space for pushing new elements. |
|
|
|
|
|
<p> |
|
Whenever Lua calls C, |
|
it ensures that the stack has space for |
|
at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots. |
|
<code>LUA_MINSTACK</code> is defined as 20, |
|
so that usually you do not have to worry about stack space |
|
unless your code has loops pushing elements onto the stack. |
|
|
|
|
|
<p> |
|
When you call a Lua function |
|
without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), |
|
Lua ensures that the stack has enough space for all results, |
|
but it does not ensure any extra space. |
|
So, before pushing anything in the stack after such a call |
|
you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2> |
|
|
|
<p> |
|
Any function in the API that receives stack indices |
|
works only with <em>valid indices</em> or <em>acceptable indices</em>. |
|
|
|
|
|
<p> |
|
A <em>valid index</em> is an index that refers to a |
|
position that stores a modifiable Lua value. |
|
It comprises stack indices between 1 and the stack top |
|
(<code>1 ≤ abs(index) ≤ top</code>) |
|
|
|
plus <em>pseudo-indices</em>, |
|
which represent some positions that are accessible to C code |
|
but that are not in the stack. |
|
Pseudo-indices are used to access the registry (see <a href="#4.5">§4.5</a>) |
|
and the upvalues of a C function (see <a href="#4.4">§4.4</a>). |
|
|
|
|
|
<p> |
|
Functions that do not need a specific mutable position, |
|
but only a value (e.g., query functions), |
|
can be called with acceptable indices. |
|
An <em>acceptable index</em> can be any valid index, |
|
but it also can be any positive index after the stack top |
|
within the space allocated for the stack, |
|
that is, indices up to the stack size. |
|
(Note that 0 is never an acceptable index.) |
|
Except when noted otherwise, |
|
functions in the API work with acceptable indices. |
|
|
|
|
|
<p> |
|
Acceptable indices serve to avoid extra tests |
|
against the stack top when querying the stack. |
|
For instance, a C function can query its third argument |
|
without the need to first check whether there is a third argument, |
|
that is, without the need to check whether 3 is a valid index. |
|
|
|
|
|
<p> |
|
For functions that can be called with acceptable indices, |
|
any non-valid index is treated as if it |
|
contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, |
|
which behaves like a nil value. |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.4 – <a name="4.4">C Closures</a></h2> |
|
|
|
<p> |
|
When a C function is created, |
|
it is possible to associate some values with it, |
|
thus creating a <em>C closure</em> |
|
(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); |
|
these values are called <em>upvalues</em> and are |
|
accessible to the function whenever it is called. |
|
|
|
|
|
<p> |
|
Whenever a C function is called, |
|
its upvalues are located at specific pseudo-indices. |
|
These pseudo-indices are produced by the macro |
|
<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. |
|
The first upvalue associated with a function is at index |
|
<code>lua_upvalueindex(1)</code>, and so on. |
|
Any access to <code>lua_upvalueindex(<em>n</em>)</code>, |
|
where <em>n</em> is greater than the number of upvalues of the |
|
current function |
|
(but not greater than 256, |
|
which is one plus the maximum number of upvalues in a closure), |
|
produces an acceptable but invalid index. |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.5 – <a name="4.5">Registry</a></h2> |
|
|
|
<p> |
|
Lua provides a <em>registry</em>, |
|
a predefined table that can be used by any C code to |
|
store whatever Lua values it needs to store. |
|
The registry table is always located at pseudo-index |
|
<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>. |
|
Any C library can store data into this table, |
|
but it must take care to choose keys |
|
that are different from those used |
|
by other libraries, to avoid collisions. |
|
Typically, you should use as key a string containing your library name, |
|
or a light userdata with the address of a C object in your code, |
|
or any Lua object created by your code. |
|
As with variable names, |
|
string keys starting with an underscore followed by |
|
uppercase letters are reserved for Lua. |
|
|
|
|
|
<p> |
|
The integer keys in the registry are used |
|
by the reference mechanism (see <a href="#luaL_ref"><code>luaL_ref</code></a>) |
|
and by some predefined values. |
|
Therefore, integer keys must not be used for other purposes. |
|
|
|
|
|
<p> |
|
When you create a new Lua state, |
|
its registry comes with some predefined values. |
|
These predefined values are indexed with integer keys |
|
defined as constants in <code>lua.h</code>. |
|
The following constants are defined: |
|
|
|
<ul> |
|
<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has |
|
the main thread of the state. |
|
(The main thread is the one created together with the state.) |
|
</li> |
|
|
|
<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has |
|
the global environment. |
|
</li> |
|
</ul> |
|
|
|
|
|
|
|
|
|
<h2>4.6 – <a name="4.6">Error Handling in C</a></h2> |
|
|
|
<p> |
|
Internally, Lua uses the C <code>longjmp</code> facility to handle errors. |
|
(Lua will use exceptions if you compile it as C++; |
|
search for <code>LUAI_THROW</code> in the source code for details.) |
|
When Lua faces any error |
|
(such as a memory allocation error or a type error) |
|
it <em>raises</em> an error; |
|
that is, it does a long jump. |
|
A <em>protected environment</em> uses <code>setjmp</code> |
|
to set a recovery point; |
|
any error jumps to the most recent active recovery point. |
|
|
|
|
|
<p> |
|
Inside a C function you can raise an error by calling <a href="#lua_error"><code>lua_error</code></a>. |
|
|
|
|
|
<p> |
|
Most functions in the API can raise an error, |
|
for instance due to a memory allocation error. |
|
The documentation for each function indicates whether |
|
it can raise errors. |
|
|
|
|
|
<p> |
|
If an error happens outside any protected environment, |
|
Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) |
|
and then calls <code>abort</code>, |
|
thus exiting the host application. |
|
Your panic function can avoid this exit by |
|
never returning |
|
(e.g., doing a long jump to your own recovery point outside Lua). |
|
|
|
|
|
<p> |
|
The panic function, |
|
as its name implies, |
|
is a mechanism of last resort. |
|
Programs should avoid it. |
|
As a general rule, |
|
when a C function is called by Lua with a Lua state, |
|
it can do whatever it wants on that Lua state, |
|
as it should be already protected. |
|
However, |
|
when C code operates on other Lua states |
|
(e.g., a Lua argument to the function, |
|
a Lua state stored in the registry, or |
|
the result of <a href="#lua_newthread"><code>lua_newthread</code></a>), |
|
it should use them only in API calls that cannot raise errors. |
|
|
|
|
|
<p> |
|
The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); |
|
in particular, the error object is at the top of the stack. |
|
However, there is no guarantee about stack space. |
|
To push anything on the stack, |
|
the panic function must first check the available space (see <a href="#4.2">§4.2</a>). |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.7 – <a name="4.7">Handling Yields in C</a></h2> |
|
|
|
<p> |
|
Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. |
|
Therefore, if a C function <code>foo</code> calls an API function |
|
and this API function yields |
|
(directly or indirectly by calling another function that yields), |
|
Lua cannot return to <code>foo</code> any more, |
|
because the <code>longjmp</code> removes its frame from the C stack. |
|
|
|
|
|
<p> |
|
To avoid this kind of problem, |
|
Lua raises an error whenever it tries to yield across an API call, |
|
except for three functions: |
|
<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. |
|
All those functions receive a <em>continuation function</em> |
|
(as a parameter named <code>k</code>) to continue execution after a yield. |
|
|
|
|
|
<p> |
|
We need to set some terminology to explain continuations. |
|
We have a C function called from Lua which we will call |
|
the <em>original function</em>. |
|
This original function then calls one of those three functions in the C API, |
|
which we will call the <em>callee function</em>, |
|
that then yields the current thread. |
|
(This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
|
or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> |
|
and the function called by them yields.) |
|
|
|
|
|
<p> |
|
Suppose the running thread yields while executing the callee function. |
|
After the thread resumes, |
|
it eventually will finish running the callee function. |
|
However, |
|
the callee function cannot return to the original function, |
|
because its frame in the C stack was destroyed by the yield. |
|
Instead, Lua calls a <em>continuation function</em>, |
|
which was given as an argument to the callee function. |
|
As the name implies, |
|
the continuation function should continue the task |
|
of the original function. |
|
|
|
|
|
<p> |
|
As an illustration, consider the following function: |
|
|
|
<pre> |
|
int original_function (lua_State *L) { |
|
... /* code 1 */ |
|
status = lua_pcall(L, n, m, h); /* calls Lua */ |
|
... /* code 2 */ |
|
} |
|
</pre><p> |
|
Now we want to allow |
|
the Lua code being run by <a href="#lua_pcall"><code>lua_pcall</code></a> to yield. |
|
First, we can rewrite our function like here: |
|
|
|
<pre> |
|
int k (lua_State *L, int status, lua_KContext ctx) { |
|
... /* code 2 */ |
|
} |
|
|
|
int original_function (lua_State *L) { |
|
... /* code 1 */ |
|
return k(L, lua_pcall(L, n, m, h), ctx); |
|
} |
|
</pre><p> |
|
In the above code, |
|
the new function <code>k</code> is a |
|
<em>continuation function</em> (with type <a href="#lua_KFunction"><code>lua_KFunction</code></a>), |
|
which should do all the work that the original function |
|
was doing after calling <a href="#lua_pcall"><code>lua_pcall</code></a>. |
|
Now, we must inform Lua that it must call <code>k</code> if the Lua code |
|
being executed by <a href="#lua_pcall"><code>lua_pcall</code></a> gets interrupted in some way |
|
(errors or yielding), |
|
so we rewrite the code as here, |
|
replacing <a href="#lua_pcall"><code>lua_pcall</code></a> by <a href="#lua_pcallk"><code>lua_pcallk</code></a>: |
|
|
|
<pre> |
|
int original_function (lua_State *L) { |
|
... /* code 1 */ |
|
return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); |
|
} |
|
</pre><p> |
|
Note the external, explicit call to the continuation: |
|
Lua will call the continuation only if needed, that is, |
|
in case of errors or resuming after a yield. |
|
If the called function returns normally without ever yielding, |
|
<a href="#lua_pcallk"><code>lua_pcallk</code></a> (and <a href="#lua_callk"><code>lua_callk</code></a>) will also return normally. |
|
(Of course, instead of calling the continuation in that case, |
|
you can do the equivalent work directly inside the original function.) |
|
|
|
|
|
<p> |
|
Besides the Lua state, |
|
the continuation function has two other parameters: |
|
the final status of the call plus the context value (<code>ctx</code>) that |
|
was passed originally to <a href="#lua_pcallk"><code>lua_pcallk</code></a>. |
|
(Lua does not use this context value; |
|
it only passes this value from the original function to the |
|
continuation function.) |
|
For <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
|
the status is the same value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
|
except that it is <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when being executed after a yield |
|
(instead of <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>). |
|
For <a href="#lua_yieldk"><code>lua_yieldk</code></a> and <a href="#lua_callk"><code>lua_callk</code></a>, |
|
the status is always <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when Lua calls the continuation. |
|
(For these two functions, |
|
Lua will not call the continuation in case of errors, |
|
because they do not handle errors.) |
|
Similarly, when using <a href="#lua_callk"><code>lua_callk</code></a>, |
|
you should call the continuation function |
|
with <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> as the status. |
|
(For <a href="#lua_yieldk"><code>lua_yieldk</code></a>, there is not much point in calling |
|
directly the continuation function, |
|
because <a href="#lua_yieldk"><code>lua_yieldk</code></a> usually does not return.) |
|
|
|
|
|
<p> |
|
Lua treats the continuation function as if it were the original function. |
|
The continuation function receives the same Lua stack |
|
from the original function, |
|
in the same state it would be if the callee function had returned. |
|
(For instance, |
|
after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are |
|
removed from the stack and replaced by the results from the call.) |
|
It also has the same upvalues. |
|
Whatever it returns is handled by Lua as if it were the return |
|
of the original function. |
|
|
|
|
|
|
|
|
|
|
|
<h2>4.8 – <a name="4.8">Functions and Types</a></h2> |
|
|
|
<p> |
|
Here we list all functions and types from the C API in |
|
alphabetical order. |
|
Each function has an indicator like this: |
|
<span class="apii">[-o, +p, <em>x</em>]</span> |
|
|
|
|
|
<p> |
|
The first field, <code>o</code>, |
|
is how many elements the function pops from the stack. |
|
The second field, <code>p</code>, |
|
is how many elements the function pushes onto the stack. |
|
(Any function always pushes its results after popping its arguments.) |
|
A field in the form <code>x|y</code> means the function can push (or pop) |
|
<code>x</code> or <code>y</code> elements, |
|
depending on the situation; |
|
an interrogation mark '<code>?</code>' means that |
|
we cannot know how many elements the function pops/pushes |
|
by looking only at its arguments |
|
(e.g., they may depend on what is on the stack). |
|
The third field, <code>x</code>, |
|
tells whether the function may raise errors: |
|
'<code>-</code>' means the function never raises any error; |
|
'<code>m</code>' means the function may raise out-of-memory errors |
|
and errors running a <code>__gc</code> metamethod; |
|
'<code>e</code>' means the function may raise any errors |
|
(it can run arbitrary Lua code, |
|
either directly or through metamethods); |
|
'<code>v</code>' means the function may raise an error on purpose. |
|
|
|
|
|
|
|
<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_absindex (lua_State *L, int idx);</pre> |
|
|
|
<p> |
|
Converts the acceptable index <code>idx</code> |
|
into an equivalent absolute index |
|
(that is, one that does not depend on the stack top). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> |
|
<pre>typedef void * (*lua_Alloc) (void *ud, |
|
void *ptr, |
|
size_t osize, |
|
size_t nsize);</pre> |
|
|
|
<p> |
|
The type of the memory-allocation function used by Lua states. |
|
The allocator function must provide a |
|
functionality similar to <code>realloc</code>, |
|
but not exactly the same. |
|
Its arguments are |
|
<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; |
|
<code>ptr</code>, a pointer to the block being allocated/reallocated/freed; |
|
<code>osize</code>, the original size of the block or some code about what |
|
is being allocated; |
|
and <code>nsize</code>, the new size of the block. |
|
|
|
|
|
<p> |
|
When <code>ptr</code> is not <code>NULL</code>, |
|
<code>osize</code> is the size of the block pointed by <code>ptr</code>, |
|
that is, the size given when it was allocated or reallocated. |
|
|
|
|
|
<p> |
|
When <code>ptr</code> is <code>NULL</code>, |
|
<code>osize</code> encodes the kind of object that Lua is allocating. |
|
<code>osize</code> is any of |
|
<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
|
<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) |
|
Lua is creating a new object of that type. |
|
When <code>osize</code> is some other value, |
|
Lua is allocating memory for something else. |
|
|
|
|
|
<p> |
|
Lua assumes the following behavior from the allocator function: |
|
|
|
|
|
<p> |
|
When <code>nsize</code> is zero, |
|
the allocator must behave like <code>free</code> |
|
and return <code>NULL</code>. |
|
|
|
|
|
<p> |
|
When <code>nsize</code> is not zero, |
|
the allocator must behave like <code>realloc</code>. |
|
The allocator returns <code>NULL</code> |
|
if and only if it cannot fulfill the request. |
|
Lua assumes that the allocator never fails when |
|
<code>osize >= nsize</code>. |
|
|
|
|
|
<p> |
|
Here is a simple implementation for the allocator function. |
|
It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. |
|
|
|
<pre> |
|
static void *l_alloc (void *ud, void *ptr, size_t osize, |
|
size_t nsize) { |
|
(void)ud; (void)osize; /* not used */ |
|
if (nsize == 0) { |
|
free(ptr); |
|
return NULL; |
|
} |
|
else |
|
return realloc(ptr, nsize); |
|
} |
|
</pre><p> |
|
Note that Standard C ensures |
|
that <code>free(NULL)</code> has no effect and that |
|
<code>realloc(NULL,size)</code> is equivalent to <code>malloc(size)</code>. |
|
This code assumes that <code>realloc</code> does not fail when shrinking a block. |
|
(Although Standard C does not ensure this behavior, |
|
it seems to be a safe assumption.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> |
|
<span class="apii">[-(2|1), +1, <em>e</em>]</span> |
|
<pre>void lua_arith (lua_State *L, int op);</pre> |
|
|
|
<p> |
|
Performs an arithmetic or bitwise operation over the two values |
|
(or one, in the case of negations) |
|
at the top of the stack, |
|
with the value at the top being the second operand, |
|
pops these values, and pushes the result of the operation. |
|
The function follows the semantics of the corresponding Lua operator |
|
(that is, it may call metamethods). |
|
|
|
|
|
<p> |
|
The value of <code>op</code> must be one of the following constants: |
|
|
|
<ul> |
|
|
|
<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> |
|
<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> |
|
<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> |
|
<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs float division (<code>/</code>)</li> |
|
<li><b><a name="pdf-LUA_OPIDIV"><code>LUA_OPIDIV</code></a>: </b> performs floor division (<code>//</code>)</li> |
|
<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> |
|
<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> |
|
<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> |
|
<li><b><a name="pdf-LUA_OPBNOT"><code>LUA_OPBNOT</code></a>: </b> performs bitwise NOT (<code>~</code>)</li> |
|
<li><b><a name="pdf-LUA_OPBAND"><code>LUA_OPBAND</code></a>: </b> performs bitwise AND (<code>&</code>)</li> |
|
<li><b><a name="pdf-LUA_OPBOR"><code>LUA_OPBOR</code></a>: </b> performs bitwise OR (<code>|</code>)</li> |
|
<li><b><a name="pdf-LUA_OPBXOR"><code>LUA_OPBXOR</code></a>: </b> performs bitwise exclusive OR (<code>~</code>)</li> |
|
<li><b><a name="pdf-LUA_OPSHL"><code>LUA_OPSHL</code></a>: </b> performs left shift (<code><<</code>)</li> |
|
<li><b><a name="pdf-LUA_OPSHR"><code>LUA_OPSHR</code></a>: </b> performs right shift (<code>>></code>)</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> |
|
|
|
<p> |
|
Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> |
|
<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> |
|
<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> |
|
|
|
<p> |
|
Calls a function. |
|
|
|
|
|
<p> |
|
To call a function you must use the following protocol: |
|
first, the function to be called is pushed onto the stack; |
|
then, the arguments to the function are pushed |
|
in direct order; |
|
that is, the first argument is pushed first. |
|
Finally you call <a href="#lua_call"><code>lua_call</code></a>; |
|
<code>nargs</code> is the number of arguments that you pushed onto the stack. |
|
All arguments and the function value are popped from the stack |
|
when the function is called. |
|
The function results are pushed onto the stack when the function returns. |
|
The number of results is adjusted to <code>nresults</code>, |
|
unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. |
|
In this case, all results from the function are pushed; |
|
Lua takes care that the returned values fit into the stack space, |
|
but it does not ensure any extra space in the stack. |
|
The function results are pushed onto the stack in direct order |
|
(the first result is pushed first), |
|
so that after the call the last result is on the top of the stack. |
|
|
|
|
|
<p> |
|
Any error inside the called function is propagated upwards |
|
(with a <code>longjmp</code>). |
|
|
|
|
|
<p> |
|
The following example shows how the host program can do the |
|
equivalent to this Lua code: |
|
|
|
<pre> |
|
a = f("how", t.x, 14) |
|
</pre><p> |
|
Here it is in C: |
|
|
|
<pre> |
|
lua_getglobal(L, "f"); /* function to be called */ |
|
lua_pushliteral(L, "how"); /* 1st argument */ |
|
lua_getglobal(L, "t"); /* table to be indexed */ |
|
lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ |
|
lua_remove(L, -2); /* remove 't' from the stack */ |
|
lua_pushinteger(L, 14); /* 3rd argument */ |
|
lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ |
|
lua_setglobal(L, "a"); /* set global 'a' */ |
|
</pre><p> |
|
Note that the code above is <em>balanced</em>: |
|
at its end, the stack is back to its original configuration. |
|
This is considered good programming practice. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> |
|
<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> |
|
<pre>void lua_callk (lua_State *L, |
|
int nargs, |
|
int nresults, |
|
lua_KContext ctx, |
|
lua_KFunction k);</pre> |
|
|
|
<p> |
|
This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, |
|
but allows the called function to yield (see <a href="#4.7">§4.7</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> |
|
<pre>typedef int (*lua_CFunction) (lua_State *L);</pre> |
|
|
|
<p> |
|
Type for C functions. |
|
|
|
|
|
<p> |
|
In order to communicate properly with Lua, |
|
a C function must use the following protocol, |
|
which defines the way parameters and results are passed: |
|
a C function receives its arguments from Lua in its stack |
|
in direct order (the first argument is pushed first). |
|
So, when the function starts, |
|
<code>lua_gettop(L)</code> returns the number of arguments received by the function. |
|
The first argument (if any) is at index 1 |
|
and its last argument is at index <code>lua_gettop(L)</code>. |
|
To return values to Lua, a C function just pushes them onto the stack, |
|
in direct order (the first result is pushed first), |
|
and returns the number of results. |
|
Any other value in the stack below the results will be properly |
|
discarded by Lua. |
|
Like a Lua function, a C function called by Lua can also return |
|
many results. |
|
|
|
|
|
<p> |
|
As an example, the following function receives a variable number |
|
of numeric arguments and returns their average and their sum: |
|
|
|
<pre> |
|
static int foo (lua_State *L) { |
|
int n = lua_gettop(L); /* number of arguments */ |
|
lua_Number sum = 0.0; |
|
int i; |
|
for (i = 1; i <= n; i++) { |
|
if (!lua_isnumber(L, i)) { |
|
lua_pushliteral(L, "incorrect argument"); |
|
lua_error(L); |
|
} |
|
sum += lua_tonumber(L, i); |
|
} |
|
lua_pushnumber(L, sum/n); /* first result */ |
|
lua_pushnumber(L, sum); /* second result */ |
|
return 2; /* number of results */ |
|
} |
|
</pre> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_checkstack (lua_State *L, int n);</pre> |
|
|
|
<p> |
|
Ensures that the stack has space for at least <code>n</code> extra slots |
|
(that is, that you can safely push up to <code>n</code> values into it). |
|
It returns false if it cannot fulfill the request, |
|
either because it would cause the stack |
|
to be larger than a fixed maximum size |
|
(typically at least several thousand elements) or |
|
because it cannot allocate memory for the extra space. |
|
This function never shrinks the stack; |
|
if the stack already has space for the extra slots, |
|
it is left unchanged. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_close (lua_State *L);</pre> |
|
|
|
<p> |
|
Destroys all objects in the given Lua state |
|
(calling the corresponding garbage-collection metamethods, if any) |
|
and frees all dynamic memory used by this state. |
|
In several platforms, you may not need to call this function, |
|
because all resources are naturally released when the host program ends. |
|
On the other hand, long-running programs that create multiple states, |
|
such as daemons or web servers, |
|
will probably need to close states as soon as they are not needed. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>e</em>]</span> |
|
<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> |
|
|
|
<p> |
|
Compares two Lua values. |
|
Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> |
|
when compared with the value at index <code>index2</code>, |
|
following the semantics of the corresponding Lua operator |
|
(that is, it may call metamethods). |
|
Otherwise returns 0. |
|
Also returns 0 if any of the indices is not valid. |
|
|
|
|
|
<p> |
|
The value of <code>op</code> must be one of the following constants: |
|
|
|
<ul> |
|
|
|
<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> |
|
<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> |
|
<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> |
|
<span class="apii">[-n, +1, <em>e</em>]</span> |
|
<pre>void lua_concat (lua_State *L, int n);</pre> |
|
|
|
<p> |
|
Concatenates the <code>n</code> values at the top of the stack, |
|
pops them, and leaves the result at the top. |
|
If <code>n</code> is 1, the result is the single value on the stack |
|
(that is, the function does nothing); |
|
if <code>n</code> is 0, the result is the empty string. |
|
Concatenation is performed following the usual semantics of Lua |
|
(see <a href="#3.4.6">§3.4.6</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> |
|
|
|
<p> |
|
Copies the element at index <code>fromidx</code> |
|
into the valid index <code>toidx</code>, |
|
replacing the value at that position. |
|
Values at other positions are not affected. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> |
|
|
|
<p> |
|
Creates a new empty table and pushes it onto the stack. |
|
Parameter <code>narr</code> is a hint for how many elements the table |
|
will have as a sequence; |
|
parameter <code>nrec</code> is a hint for how many other elements |
|
the table will have. |
|
Lua may use these hints to preallocate memory for the new table. |
|
This preallocation is useful for performance when you know in advance |
|
how many elements the table will have. |
|
Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_dump (lua_State *L, |
|
lua_Writer writer, |
|
void *data, |
|
int strip);</pre> |
|
|
|
<p> |
|
Dumps a function as a binary chunk. |
|
Receives a Lua function on the top of the stack |
|
and produces a binary chunk that, |
|
if loaded again, |
|
results in a function equivalent to the one dumped. |
|
As it produces parts of the chunk, |
|
<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) |
|
with the given <code>data</code> |
|
to write them. |
|
|
|
|
|
<p> |
|
If <code>strip</code> is true, |
|
the binary representation may not include all debug information |
|
about the function, |
|
to save space. |
|
|
|
|
|
<p> |
|
The value returned is the error code returned by the last |
|
call to the writer; |
|
0 means no errors. |
|
|
|
|
|
<p> |
|
This function does not pop the Lua function from the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>v</em>]</span> |
|
<pre>int lua_error (lua_State *L);</pre> |
|
|
|
<p> |
|
Generates a Lua error, |
|
using the value at the top of the stack as the error object. |
|
This function does a long jump, |
|
and therefore never returns |
|
(see <a href="#luaL_error"><code>luaL_error</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>m</em>]</span> |
|
<pre>int lua_gc (lua_State *L, int what, int data);</pre> |
|
|
|
<p> |
|
Controls the garbage collector. |
|
|
|
|
|
<p> |
|
This function performs several tasks, |
|
according to the value of the parameter <code>what</code>: |
|
|
|
<ul> |
|
|
|
<li><b><code>LUA_GCSTOP</code>: </b> |
|
stops the garbage collector. |
|
</li> |
|
|
|
<li><b><code>LUA_GCRESTART</code>: </b> |
|
restarts the garbage collector. |
|
</li> |
|
|
|
<li><b><code>LUA_GCCOLLECT</code>: </b> |
|
performs a full garbage-collection cycle. |
|
</li> |
|
|
|
<li><b><code>LUA_GCCOUNT</code>: </b> |
|
returns the current amount of memory (in Kbytes) in use by Lua. |
|
</li> |
|
|
|
<li><b><code>LUA_GCCOUNTB</code>: </b> |
|
returns the remainder of dividing the current amount of bytes of |
|
memory in use by Lua by 1024. |
|
</li> |
|
|
|
<li><b><code>LUA_GCSTEP</code>: </b> |
|
performs an incremental step of garbage collection. |
|
</li> |
|
|
|
<li><b><code>LUA_GCSETPAUSE</code>: </b> |
|
sets <code>data</code> as the new value |
|
for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>) |
|
and returns the previous value of the pause. |
|
</li> |
|
|
|
<li><b><code>LUA_GCSETSTEPMUL</code>: </b> |
|
sets <code>data</code> as the new value for the <em>step multiplier</em> of |
|
the collector (see <a href="#2.5">§2.5</a>) |
|
and returns the previous value of the step multiplier. |
|
</li> |
|
|
|
<li><b><code>LUA_GCISRUNNING</code>: </b> |
|
returns a boolean that tells whether the collector is running |
|
(i.e., not stopped). |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
For more details about these options, |
|
see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> |
|
|
|
<p> |
|
Returns the memory-allocation function of a given state. |
|
If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the |
|
opaque pointer given when the memory-allocator function was set. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>int lua_getfield (lua_State *L, int index, const char *k);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value <code>t[k]</code>, |
|
where <code>t</code> is the value at the given index. |
|
As in Lua, this function may trigger a metamethod |
|
for the "index" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getextraspace"><code>lua_getextraspace</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void *lua_getextraspace (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns a pointer to a raw memory area associated with the |
|
given Lua state. |
|
The application can use this area for any purpose; |
|
Lua does not use it for anything. |
|
|
|
|
|
<p> |
|
Each new thread has this area initialized with a copy |
|
of the area of the main thread. |
|
|
|
|
|
<p> |
|
By default, this area has the size of a pointer to void, |
|
but you can recompile Lua with a different size for this area. |
|
(See <code>LUA_EXTRASPACE</code> in <code>luaconf.h</code>.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>int lua_getglobal (lua_State *L, const char *name);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value of the global <code>name</code>. |
|
Returns the type of that value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_geti"><code>lua_geti</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>int lua_geti (lua_State *L, int index, lua_Integer i);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value <code>t[i]</code>, |
|
where <code>t</code> is the value at the given index. |
|
As in Lua, this function may trigger a metamethod |
|
for the "index" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> |
|
<span class="apii">[-0, +(0|1), –]</span> |
|
<pre>int lua_getmetatable (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
If the value at the given index has a metatable, |
|
the function pushes that metatable onto the stack and returns 1. |
|
Otherwise, |
|
the function returns 0 and pushes nothing on the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> |
|
<span class="apii">[-1, +1, <em>e</em>]</span> |
|
<pre>int lua_gettable (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value <code>t[k]</code>, |
|
where <code>t</code> is the value at the given index |
|
and <code>k</code> is the value at the top of the stack. |
|
|
|
|
|
<p> |
|
This function pops the key from the stack, |
|
pushing the resulting value in its place. |
|
As in Lua, this function may trigger a metamethod |
|
for the "index" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_gettop (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the index of the top element in the stack. |
|
Because indices start at 1, |
|
this result is equal to the number of elements in the stack; |
|
in particular, 0 means an empty stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int lua_getuservalue (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the Lua value associated with the full userdata |
|
at the given index. |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> |
|
<span class="apii">[-1, +1, –]</span> |
|
<pre>void lua_insert (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Moves the top element into the given valid index, |
|
shifting up the elements above this index to open space. |
|
This function cannot be called with a pseudo-index, |
|
because a pseudo-index is not an actual stack position. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> |
|
<pre>typedef ... lua_Integer;</pre> |
|
|
|
<p> |
|
The type of integers in Lua. |
|
|
|
|
|
<p> |
|
By default this type is <code>long long</code>, |
|
(usually a 64-bit two-complement integer), |
|
but that can be changed to <code>long</code> or <code>int</code> |
|
(usually a 32-bit two-complement integer). |
|
(See <code>LUA_INT_TYPE</code> in <code>luaconf.h</code>.) |
|
|
|
|
|
<p> |
|
Lua also defines the constants |
|
<a name="pdf-LUA_MININTEGER"><code>LUA_MININTEGER</code></a> and <a name="pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER</code></a>, |
|
with the minimum and the maximum values that fit in this type. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isboolean (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a boolean, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_iscfunction (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a C function, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isfunction (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a function |
|
(either C or Lua), and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isinteger"><code>lua_isinteger</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isinteger (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is an integer |
|
(that is, the value is a number and is represented as an integer), |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_islightuserdata (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a light userdata, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isnil (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is <b>nil</b>, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isnone (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the given index is not valid, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isnoneornil (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the given index is not valid |
|
or if the value at this index is <b>nil</b>, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isnumber (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a number |
|
or a string convertible to a number, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isstring (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a string |
|
or a number (which is always convertible to a string), |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_istable (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a table, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isthread (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a thread, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isuserdata (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns 1 if the value at the given index is a userdata |
|
(either full or light), and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_isyieldable"><code>lua_isyieldable</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_isyieldable (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns 1 if the given coroutine can yield, |
|
and 0 otherwise. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_KContext"><code>lua_KContext</code></a></h3> |
|
<pre>typedef ... lua_KContext;</pre> |
|
|
|
<p> |
|
The type for continuation-function contexts. |
|
It must be a numeric type. |
|
This type is defined as <code>intptr_t</code> |
|
when <code>intptr_t</code> is available, |
|
so that it can store pointers too. |
|
Otherwise, it is defined as <code>ptrdiff_t</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_KFunction"><code>lua_KFunction</code></a></h3> |
|
<pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);</pre> |
|
|
|
<p> |
|
Type for continuation functions (see <a href="#4.7">§4.7</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>void lua_len (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns the length of the value at the given index. |
|
It is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">§3.4.7</a>) and |
|
may trigger a metamethod for the "length" event (see <a href="#2.4">§2.4</a>). |
|
The result is pushed on the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int lua_load (lua_State *L, |
|
lua_Reader reader, |
|
void *data, |
|
const char *chunkname, |
|
const char *mode);</pre> |
|
|
|
<p> |
|
Loads a Lua chunk without running it. |
|
If there are no errors, |
|
<code>lua_load</code> pushes the compiled chunk as a Lua |
|
function on top of the stack. |
|
Otherwise, it pushes an error message. |
|
|
|
|
|
<p> |
|
The return values of <code>lua_load</code> are: |
|
|
|
<ul> |
|
|
|
<li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li> |
|
|
|
<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> |
|
syntax error during precompilation;</li> |
|
|
|
<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> |
|
memory allocation (out-of-memory) error;</li> |
|
|
|
<li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> |
|
error while running a <code>__gc</code> metamethod. |
|
(This error has no relation with the chunk being loaded. |
|
It is generated by the garbage collector.) |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
The <code>lua_load</code> function uses a user-supplied <code>reader</code> function |
|
to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). |
|
The <code>data</code> argument is an opaque value passed to the reader function. |
|
|
|
|
|
<p> |
|
The <code>chunkname</code> argument gives a name to the chunk, |
|
which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>). |
|
|
|
|
|
<p> |
|
<code>lua_load</code> automatically detects whether the chunk is text or binary |
|
and loads it accordingly (see program <code>luac</code>). |
|
The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, |
|
with the addition that |
|
a <code>NULL</code> value is equivalent to the string "<code>bt</code>". |
|
|
|
|
|
<p> |
|
<code>lua_load</code> uses the stack internally, |
|
so the reader function must always leave the stack |
|
unmodified when returning. |
|
|
|
|
|
<p> |
|
If the resulting function has upvalues, |
|
its first upvalue is set to the value of the global environment |
|
stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>). |
|
When loading main chunks, |
|
this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
|
Other upvalues are initialized with <b>nil</b>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> |
|
|
|
<p> |
|
Creates a new thread running in a new, independent state. |
|
Returns <code>NULL</code> if it cannot create the thread or the state |
|
(due to lack of memory). |
|
The argument <code>f</code> is the allocator function; |
|
Lua does all memory allocation for this state |
|
through this function (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>). |
|
The second argument, <code>ud</code>, is an opaque pointer that Lua |
|
passes to the allocator in every call. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void lua_newtable (lua_State *L);</pre> |
|
|
|
<p> |
|
Creates a new empty table and pushes it onto the stack. |
|
It is equivalent to <code>lua_createtable(L, 0, 0)</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>lua_State *lua_newthread (lua_State *L);</pre> |
|
|
|
<p> |
|
Creates a new thread, pushes it on the stack, |
|
and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. |
|
The new thread returned by this function shares with the original thread |
|
its global environment, |
|
but has an independent execution stack. |
|
|
|
|
|
<p> |
|
There is no explicit function to close or to destroy a thread. |
|
Threads are subject to garbage collection, |
|
like any Lua object. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre> |
|
|
|
<p> |
|
This function allocates a new block of memory with the given size, |
|
pushes onto the stack a new full userdata with the block address, |
|
and returns this address. |
|
The host program can freely use this memory. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> |
|
<span class="apii">[-1, +(2|0), <em>e</em>]</span> |
|
<pre>int lua_next (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pops a key from the stack, |
|
and pushes a key–value pair from the table at the given index |
|
(the "next" pair after the given key). |
|
If there are no more elements in the table, |
|
then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing). |
|
|
|
|
|
<p> |
|
A typical traversal looks like this: |
|
|
|
<pre> |
|
/* table is in the stack at index 't' */ |
|
lua_pushnil(L); /* first key */ |
|
while (lua_next(L, t) != 0) { |
|
/* uses 'key' (at index -2) and 'value' (at index -1) */ |
|
printf("%s - %s\n", |
|
lua_typename(L, lua_type(L, -2)), |
|
lua_typename(L, lua_type(L, -1))); |
|
/* removes 'value'; keeps 'key' for next iteration */ |
|
lua_pop(L, 1); |
|
} |
|
</pre> |
|
|
|
<p> |
|
While traversing a table, |
|
do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, |
|
unless you know that the key is actually a string. |
|
Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change |
|
the value at the given index; |
|
this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. |
|
|
|
|
|
<p> |
|
See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
|
the table during its traversal. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> |
|
<pre>typedef ... lua_Number;</pre> |
|
|
|
<p> |
|
The type of floats in Lua. |
|
|
|
|
|
<p> |
|
By default this type is double, |
|
but that can be changed to a single float or a long double. |
|
(See <code>LUA_FLOAT_TYPE</code> in <code>luaconf.h</code>.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_numbertointeger"><code>lua_numbertointeger</code></a></h3> |
|
<pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);</pre> |
|
|
|
<p> |
|
Converts a Lua float to a Lua integer. |
|
This macro assumes that <code>n</code> has an integral value. |
|
If that value is within the range of Lua integers, |
|
it is converted to an integer and assigned to <code>*p</code>. |
|
The macro results in a boolean indicating whether the |
|
conversion was successful. |
|
(Note that this range test can be tricky to do |
|
correctly without this macro, |
|
due to roundings.) |
|
|
|
|
|
<p> |
|
This macro may evaluate its arguments more than once. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> |
|
<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
|
<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> |
|
|
|
<p> |
|
Calls a function in protected mode. |
|
|
|
|
|
<p> |
|
Both <code>nargs</code> and <code>nresults</code> have the same meaning as |
|
in <a href="#lua_call"><code>lua_call</code></a>. |
|
If there are no errors during the call, |
|
<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. |
|
However, if there is any error, |
|
<a href="#lua_pcall"><code>lua_pcall</code></a> catches it, |
|
pushes a single value on the stack (the error object), |
|
and returns an error code. |
|
Like <a href="#lua_call"><code>lua_call</code></a>, |
|
<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function |
|
and its arguments from the stack. |
|
|
|
|
|
<p> |
|
If <code>msgh</code> is 0, |
|
then the error object returned on the stack |
|
is exactly the original error object. |
|
Otherwise, <code>msgh</code> is the stack index of a |
|
<em>message handler</em>. |
|
(This index cannot be a pseudo-index.) |
|
In case of runtime errors, |
|
this function will be called with the error object |
|
and its return value will be the object |
|
returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. |
|
|
|
|
|
<p> |
|
Typically, the message handler is used to add more debug |
|
information to the error object, such as a stack traceback. |
|
Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, |
|
since by then the stack has unwound. |
|
|
|
|
|
<p> |
|
The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following constants |
|
(defined in <code>lua.h</code>): |
|
|
|
<ul> |
|
|
|
<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> |
|
success.</li> |
|
|
|
<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> |
|
a runtime error. |
|
</li> |
|
|
|
<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> |
|
memory allocation error. |
|
For such errors, Lua does not call the message handler. |
|
</li> |
|
|
|
<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> |
|
error while running the message handler. |
|
</li> |
|
|
|
<li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> |
|
error while running a <code>__gc</code> metamethod. |
|
For such errors, Lua does not call the message handler |
|
(as this kind of error typically has no relation |
|
with the function being called). |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> |
|
<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
|
<pre>int lua_pcallk (lua_State *L, |
|
int nargs, |
|
int nresults, |
|
int msgh, |
|
lua_KContext ctx, |
|
lua_KFunction k);</pre> |
|
|
|
<p> |
|
This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, |
|
but allows the called function to yield (see <a href="#4.7">§4.7</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> |
|
<span class="apii">[-n, +0, –]</span> |
|
<pre>void lua_pop (lua_State *L, int n);</pre> |
|
|
|
<p> |
|
Pops <code>n</code> elements from the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushboolean (lua_State *L, int b);</pre> |
|
|
|
<p> |
|
Pushes a boolean value with value <code>b</code> onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> |
|
<span class="apii">[-n, +1, <em>m</em>]</span> |
|
<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> |
|
|
|
<p> |
|
Pushes a new C closure onto the stack. |
|
|
|
|
|
<p> |
|
When a C function is created, |
|
it is possible to associate some values with it, |
|
thus creating a C closure (see <a href="#4.4">§4.4</a>); |
|
these values are then accessible to the function whenever it is called. |
|
To associate values with a C function, |
|
first these values must be pushed onto the stack |
|
(when there are multiple values, the first value is pushed first). |
|
Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> |
|
is called to create and push the C function onto the stack, |
|
with the argument <code>n</code> telling how many values will be |
|
associated with the function. |
|
<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. |
|
|
|
|
|
<p> |
|
The maximum value for <code>n</code> is 255. |
|
|
|
|
|
<p> |
|
When <code>n</code> is zero, |
|
this function creates a <em>light C function</em>, |
|
which is just a pointer to the C function. |
|
In that case, it never raises a memory error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> |
|
|
|
<p> |
|
Pushes a C function onto the stack. |
|
This function receives a pointer to a C function |
|
and pushes onto the stack a Lua value of type <code>function</code> that, |
|
when called, invokes the corresponding C function. |
|
|
|
|
|
<p> |
|
Any function to be callable by Lua must |
|
follow the correct protocol to receive its parameters |
|
and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> |
|
|
|
<p> |
|
Pushes onto the stack a formatted string |
|
and returns a pointer to this string. |
|
It is similar to the ISO C function <code>sprintf</code>, |
|
but has some important differences: |
|
|
|
<ul> |
|
|
|
<li> |
|
You do not have to allocate space for the result: |
|
the result is a Lua string and Lua takes care of memory allocation |
|
(and deallocation, through garbage collection). |
|
</li> |
|
|
|
<li> |
|
The conversion specifiers are quite restricted. |
|
There are no flags, widths, or precisions. |
|
The conversion specifiers can only be |
|
'<code>%%</code>' (inserts the character '<code>%</code>'), |
|
'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), |
|
'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), |
|
'<code>%I</code>' (inserts a <a href="#lua_Integer"><code>lua_Integer</code></a>), |
|
'<code>%p</code>' (inserts a pointer as a hexadecimal numeral), |
|
'<code>%d</code>' (inserts an <code>int</code>), |
|
'<code>%c</code>' (inserts an <code>int</code> as a one-byte character), and |
|
'<code>%U</code>' (inserts a <code>long int</code> as a UTF-8 byte sequence). |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
Unlike other push functions, |
|
this function checks for the stack space it needs, |
|
including the slot for its result. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushglobaltable (lua_State *L);</pre> |
|
|
|
<p> |
|
Pushes the global environment onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> |
|
|
|
<p> |
|
Pushes an integer with value <code>n</code> onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> |
|
|
|
<p> |
|
Pushes a light userdata onto the stack. |
|
|
|
|
|
<p> |
|
Userdata represent C values in Lua. |
|
A <em>light userdata</em> represents a pointer, a <code>void*</code>. |
|
It is a value (like a number): |
|
you do not create it, it has no individual metatable, |
|
and it is not collected (as it was never created). |
|
A light userdata is equal to "any" |
|
light userdata with the same C address. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> |
|
|
|
<p> |
|
This macro is equivalent to <a href="#lua_pushstring"><code>lua_pushstring</code></a>, |
|
but should be used only when <code>s</code> is a literal string. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> |
|
|
|
<p> |
|
Pushes the string pointed to by <code>s</code> with size <code>len</code> |
|
onto the stack. |
|
Lua makes (or reuses) an internal copy of the given string, |
|
so the memory at <code>s</code> can be freed or reused immediately after |
|
the function returns. |
|
The string can contain any binary data, |
|
including embedded zeros. |
|
|
|
|
|
<p> |
|
Returns a pointer to the internal copy of the string. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushnil (lua_State *L);</pre> |
|
|
|
<p> |
|
Pushes a nil value onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> |
|
|
|
<p> |
|
Pushes a float with value <code>n</code> onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> |
|
|
|
<p> |
|
Pushes the zero-terminated string pointed to by <code>s</code> |
|
onto the stack. |
|
Lua makes (or reuses) an internal copy of the given string, |
|
so the memory at <code>s</code> can be freed or reused immediately after |
|
the function returns. |
|
|
|
|
|
<p> |
|
Returns a pointer to the internal copy of the string. |
|
|
|
|
|
<p> |
|
If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int lua_pushthread (lua_State *L);</pre> |
|
|
|
<p> |
|
Pushes the thread represented by <code>L</code> onto the stack. |
|
Returns 1 if this thread is the main thread of its state. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>void lua_pushvalue (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pushes a copy of the element at the given index |
|
onto the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>const char *lua_pushvfstring (lua_State *L, |
|
const char *fmt, |
|
va_list argp);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> |
|
instead of a variable number of arguments. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> |
|
|
|
<p> |
|
Returns 1 if the two values in indices <code>index1</code> and |
|
<code>index2</code> are primitively equal |
|
(that is, without calling the <code>__eq</code> metamethod). |
|
Otherwise returns 0. |
|
Also returns 0 if any of the indices are not valid. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> |
|
<span class="apii">[-1, +1, –]</span> |
|
<pre>int lua_rawget (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access |
|
(i.e., without metamethods). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value <code>t[n]</code>, |
|
where <code>t</code> is the table at the given index. |
|
The access is raw, |
|
that is, it does not invoke the <code>__index</code> metamethod. |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int lua_rawgetp (lua_State *L, int index, const void *p);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the value <code>t[k]</code>, |
|
where <code>t</code> is the table at the given index and |
|
<code>k</code> is the pointer <code>p</code> represented as a light userdata. |
|
The access is raw; |
|
that is, it does not invoke the <code>__index</code> metamethod. |
|
|
|
|
|
<p> |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>size_t lua_rawlen (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns the raw "length" of the value at the given index: |
|
for strings, this is the string length; |
|
for tables, this is the result of the length operator ('<code>#</code>') |
|
with no metamethods; |
|
for userdata, this is the size of the block of memory allocated |
|
for the userdata; |
|
for other values, it is 0. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> |
|
<span class="apii">[-2, +0, <em>m</em>]</span> |
|
<pre>void lua_rawset (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment |
|
(i.e., without metamethods). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>m</em>]</span> |
|
<pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);</pre> |
|
|
|
<p> |
|
Does the equivalent of <code>t[i] = v</code>, |
|
where <code>t</code> is the table at the given index |
|
and <code>v</code> is the value at the top of the stack. |
|
|
|
|
|
<p> |
|
This function pops the value from the stack. |
|
The assignment is raw, |
|
that is, it does not invoke the <code>__newindex</code> metamethod. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>m</em>]</span> |
|
<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> |
|
|
|
<p> |
|
Does the equivalent of <code>t[p] = v</code>, |
|
where <code>t</code> is the table at the given index, |
|
<code>p</code> is encoded as a light userdata, |
|
and <code>v</code> is the value at the top of the stack. |
|
|
|
|
|
<p> |
|
This function pops the value from the stack. |
|
The assignment is raw, |
|
that is, it does not invoke <code>__newindex</code> metamethod. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> |
|
<pre>typedef const char * (*lua_Reader) (lua_State *L, |
|
void *data, |
|
size_t *size);</pre> |
|
|
|
<p> |
|
The reader function used by <a href="#lua_load"><code>lua_load</code></a>. |
|
Every time it needs another piece of the chunk, |
|
<a href="#lua_load"><code>lua_load</code></a> calls the reader, |
|
passing along its <code>data</code> parameter. |
|
The reader must return a pointer to a block of memory |
|
with a new piece of the chunk |
|
and set <code>size</code> to the block size. |
|
The block must exist until the reader function is called again. |
|
To signal the end of the chunk, |
|
the reader must return <code>NULL</code> or set <code>size</code> to zero. |
|
The reader function may return pieces of any size greater than zero. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>e</em>]</span> |
|
<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> |
|
|
|
<p> |
|
Sets the C function <code>f</code> as the new value of global <code>name</code>. |
|
It is defined as a macro: |
|
|
|
<pre> |
|
#define lua_register(L,n,f) \ |
|
(lua_pushcfunction(L, f), lua_setglobal(L, n)) |
|
</pre> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> |
|
<span class="apii">[-1, +0, –]</span> |
|
<pre>void lua_remove (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Removes the element at the given valid index, |
|
shifting down the elements above this index to fill the gap. |
|
This function cannot be called with a pseudo-index, |
|
because a pseudo-index is not an actual stack position. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> |
|
<span class="apii">[-1, +0, –]</span> |
|
<pre>void lua_replace (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Moves the top element into the given valid index |
|
without shifting any element |
|
(therefore replacing the value at that given index), |
|
and then pops the top element. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> |
|
<span class="apii">[-?, +?, –]</span> |
|
<pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre> |
|
|
|
<p> |
|
Starts and resumes a coroutine in the given thread <code>L</code>. |
|
|
|
|
|
<p> |
|
To start a coroutine, |
|
you push onto the thread stack the main function plus any arguments; |
|
then you call <a href="#lua_resume"><code>lua_resume</code></a>, |
|
with <code>nargs</code> being the number of arguments. |
|
This call returns when the coroutine suspends or finishes its execution. |
|
When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>, |
|
or all values returned by the body function. |
|
<a href="#lua_resume"><code>lua_resume</code></a> returns |
|
<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, |
|
<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution |
|
without errors, |
|
or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>). |
|
|
|
|
|
<p> |
|
In case of errors, |
|
the stack is not unwound, |
|
so you can use the debug API over it. |
|
The error object is on the top of the stack. |
|
|
|
|
|
<p> |
|
To resume a coroutine, |
|
you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>, |
|
put on its stack only the values to |
|
be passed as results from <code>yield</code>, |
|
and then call <a href="#lua_resume"><code>lua_resume</code></a>. |
|
|
|
|
|
<p> |
|
The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. |
|
If there is no such coroutine, |
|
this parameter can be <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_rotate"><code>lua_rotate</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_rotate (lua_State *L, int idx, int n);</pre> |
|
|
|
<p> |
|
Rotates the stack elements between the valid index <code>idx</code> |
|
and the top of the stack. |
|
The elements are rotated <code>n</code> positions in the direction of the top, |
|
for a positive <code>n</code>, |
|
or <code>-n</code> positions in the direction of the bottom, |
|
for a negative <code>n</code>. |
|
The absolute value of <code>n</code> must not be greater than the size |
|
of the slice being rotated. |
|
This function cannot be called with a pseudo-index, |
|
because a pseudo-index is not an actual stack position. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> |
|
|
|
<p> |
|
Changes the allocator function of a given state to <code>f</code> |
|
with user data <code>ud</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>e</em>]</span> |
|
<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> |
|
|
|
<p> |
|
Does the equivalent to <code>t[k] = v</code>, |
|
where <code>t</code> is the value at the given index |
|
and <code>v</code> is the value at the top of the stack. |
|
|
|
|
|
<p> |
|
This function pops the value from the stack. |
|
As in Lua, this function may trigger a metamethod |
|
for the "newindex" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>e</em>]</span> |
|
<pre>void lua_setglobal (lua_State *L, const char *name);</pre> |
|
|
|
<p> |
|
Pops a value from the stack and |
|
sets it as the new value of global <code>name</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_seti"><code>lua_seti</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>e</em>]</span> |
|
<pre>void lua_seti (lua_State *L, int index, lua_Integer n);</pre> |
|
|
|
<p> |
|
Does the equivalent to <code>t[n] = v</code>, |
|
where <code>t</code> is the value at the given index |
|
and <code>v</code> is the value at the top of the stack. |
|
|
|
|
|
<p> |
|
This function pops the value from the stack. |
|
As in Lua, this function may trigger a metamethod |
|
for the "newindex" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> |
|
<span class="apii">[-1, +0, –]</span> |
|
<pre>void lua_setmetatable (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pops a table from the stack and |
|
sets it as the new metatable for the value at the given index. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> |
|
<span class="apii">[-2, +0, <em>e</em>]</span> |
|
<pre>void lua_settable (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Does the equivalent to <code>t[k] = v</code>, |
|
where <code>t</code> is the value at the given index, |
|
<code>v</code> is the value at the top of the stack, |
|
and <code>k</code> is the value just below the top. |
|
|
|
|
|
<p> |
|
This function pops both the key and the value from the stack. |
|
As in Lua, this function may trigger a metamethod |
|
for the "newindex" event (see <a href="#2.4">§2.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> |
|
<span class="apii">[-?, +?, –]</span> |
|
<pre>void lua_settop (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Accepts any index, or 0, |
|
and sets the stack top to this index. |
|
If the new top is larger than the old one, |
|
then the new elements are filled with <b>nil</b>. |
|
If <code>index</code> is 0, then all stack elements are removed. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p> |
|
<span class="apii">[-1, +0, –]</span> |
|
<pre>void lua_setuservalue (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Pops a value from the stack and sets it as |
|
the new value associated to the full userdata at the given index. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_State"><code>lua_State</code></a></h3> |
|
<pre>typedef struct lua_State lua_State;</pre> |
|
|
|
<p> |
|
An opaque structure that points to a thread and indirectly |
|
(through the thread) to the whole state of a Lua interpreter. |
|
The Lua library is fully reentrant: |
|
it has no global variables. |
|
All information about a state is accessible through this structure. |
|
|
|
|
|
<p> |
|
A pointer to this structure must be passed as the first argument to |
|
every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, |
|
which creates a Lua state from scratch. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_status (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the status of the thread <code>L</code>. |
|
|
|
|
|
<p> |
|
The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread, |
|
an error code if the thread finished the execution |
|
of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, |
|
or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. |
|
|
|
|
|
<p> |
|
You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. |
|
You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> |
|
(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> |
|
(to resume a coroutine). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_stringtonumber"><code>lua_stringtonumber</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>size_t lua_stringtonumber (lua_State *L, const char *s);</pre> |
|
|
|
<p> |
|
Converts the zero-terminated string <code>s</code> to a number, |
|
pushes that number into the stack, |
|
and returns the total size of the string, |
|
that is, its length plus one. |
|
The conversion can result in an integer or a float, |
|
according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). |
|
The string may have leading and trailing spaces and a sign. |
|
If the string is not a valid numeral, |
|
returns 0 and pushes nothing. |
|
(Note that the result can be used as a boolean, |
|
true if the conversion succeeds.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_toboolean (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Converts the Lua value at the given index to a C boolean |
|
value (0 or 1). |
|
Like all tests in Lua, |
|
<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value |
|
different from <b>false</b> and <b>nil</b>; |
|
otherwise it returns false. |
|
(If you want to accept only actual boolean values, |
|
use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Converts a value at the given index to a C function. |
|
That value must be a C function; |
|
otherwise, returns <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> |
|
|
|
<p> |
|
Converts the Lua value at the given index |
|
to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. |
|
The Lua value must be an integer, |
|
or a number or string convertible to an integer (see <a href="#3.4.3">§3.4.3</a>); |
|
otherwise, <code>lua_tointegerx</code> returns 0. |
|
|
|
|
|
<p> |
|
If <code>isnum</code> is not <code>NULL</code>, |
|
its referent is assigned a boolean value that |
|
indicates whether the operation succeeded. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>m</em>]</span> |
|
<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> |
|
|
|
<p> |
|
Converts the Lua value at the given index to a C string. |
|
If <code>len</code> is not <code>NULL</code>, |
|
it sets <code>*len</code> with the string length. |
|
The Lua value must be a string or a number; |
|
otherwise, the function returns <code>NULL</code>. |
|
If the value is a number, |
|
then <code>lua_tolstring</code> also |
|
<em>changes the actual value in the stack to a string</em>. |
|
(This change confuses <a href="#lua_next"><code>lua_next</code></a> |
|
when <code>lua_tolstring</code> is applied to keys during a table traversal.) |
|
|
|
|
|
<p> |
|
<code>lua_tolstring</code> returns a pointer |
|
to a string inside the Lua state. |
|
This string always has a zero ('<code>\0</code>') |
|
after its last character (as in C), |
|
but can contain other zeros in its body. |
|
|
|
|
|
<p> |
|
Because Lua has garbage collection, |
|
there is no guarantee that the pointer returned by <code>lua_tolstring</code> |
|
will be valid after the corresponding Lua value is removed from the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> |
|
|
|
<p> |
|
Converts the Lua value at the given index |
|
to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). |
|
The Lua value must be a number or a string convertible to a number |
|
(see <a href="#3.4.3">§3.4.3</a>); |
|
otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. |
|
|
|
|
|
<p> |
|
If <code>isnum</code> is not <code>NULL</code>, |
|
its referent is assigned a boolean value that |
|
indicates whether the operation succeeded. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>const void *lua_topointer (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Converts the value at the given index to a generic |
|
C pointer (<code>void*</code>). |
|
The value can be a userdata, a table, a thread, or a function; |
|
otherwise, <code>lua_topointer</code> returns <code>NULL</code>. |
|
Different objects will give different pointers. |
|
There is no way to convert the pointer back to its original value. |
|
|
|
|
|
<p> |
|
Typically this function is used only for hashing and debug information. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>m</em>]</span> |
|
<pre>const char *lua_tostring (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_State *lua_tothread (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Converts the value at the given index to a Lua thread |
|
(represented as <code>lua_State*</code>). |
|
This value must be a thread; |
|
otherwise, the function returns <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void *lua_touserdata (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
If the value at the given index is a full userdata, |
|
returns its block address. |
|
If the value is a light userdata, |
|
returns its pointer. |
|
Otherwise, returns <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_type (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns the type of the value in the given valid index, |
|
or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. |
|
The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants |
|
defined in <code>lua.h</code>: |
|
<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a> (0), |
|
<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, |
|
<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, |
|
<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, |
|
<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, |
|
<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
|
<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, |
|
<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, |
|
and |
|
<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>const char *lua_typename (lua_State *L, int tp);</pre> |
|
|
|
<p> |
|
Returns the name of the type encoded by the value <code>tp</code>, |
|
which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> |
|
<pre>typedef ... lua_Unsigned;</pre> |
|
|
|
<p> |
|
The unsigned version of <a href="#lua_Integer"><code>lua_Integer</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_upvalueindex (int i);</pre> |
|
|
|
<p> |
|
Returns the pseudo-index that represents the <code>i</code>-th upvalue of |
|
the running function (see <a href="#4.4">§4.4</a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>const lua_Number *lua_version (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the address of the version number |
|
(a C static variable) |
|
stored in the Lua core. |
|
When called with a valid <a href="#lua_State"><code>lua_State</code></a>, |
|
returns the address of the version used to create that state. |
|
When called with <code>NULL</code>, |
|
returns the address of the version running the call. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> |
|
<pre>typedef int (*lua_Writer) (lua_State *L, |
|
const void* p, |
|
size_t sz, |
|
void* ud);</pre> |
|
|
|
<p> |
|
The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. |
|
Every time it produces another piece of chunk, |
|
<a href="#lua_dump"><code>lua_dump</code></a> calls the writer, |
|
passing along the buffer to be written (<code>p</code>), |
|
its size (<code>sz</code>), |
|
and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. |
|
|
|
|
|
<p> |
|
The writer returns an error code: |
|
0 means no errors; |
|
any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from |
|
calling the writer again. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> |
|
<span class="apii">[-?, +?, –]</span> |
|
<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> |
|
|
|
<p> |
|
Exchange values between different threads of the same state. |
|
|
|
|
|
<p> |
|
This function pops <code>n</code> values from the stack <code>from</code>, |
|
and pushes them onto the stack <code>to</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>e</em>]</span> |
|
<pre>int lua_yield (lua_State *L, int nresults);</pre> |
|
|
|
<p> |
|
This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
|
but it has no continuation (see <a href="#4.7">§4.7</a>). |
|
Therefore, when the thread resumes, |
|
it continues the function that called |
|
the function calling <code>lua_yield</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>e</em>]</span> |
|
<pre>int lua_yieldk (lua_State *L, |
|
int nresults, |
|
lua_KContext ctx, |
|
lua_KFunction k);</pre> |
|
|
|
<p> |
|
Yields a coroutine (thread). |
|
|
|
|
|
<p> |
|
When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
|
the running coroutine suspends its execution, |
|
and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. |
|
The parameter <code>nresults</code> is the number of values from the stack |
|
that will be passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. |
|
|
|
|
|
<p> |
|
When the coroutine is resumed again, |
|
Lua calls the given continuation function <code>k</code> to continue |
|
the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). |
|
This continuation function receives the same stack |
|
from the previous function, |
|
with the <code>n</code> results removed and |
|
replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. |
|
Moreover, |
|
the continuation function receives the value <code>ctx</code> |
|
that was passed to <a href="#lua_yieldk"><code>lua_yieldk</code></a>. |
|
|
|
|
|
<p> |
|
Usually, this function does not return; |
|
when the coroutine eventually resumes, |
|
it continues executing the continuation function. |
|
However, there is one special case, |
|
which is when this function is called |
|
from inside a line or a count hook (see <a href="#4.9">§4.9</a>). |
|
In that case, <code>lua_yieldk</code> should be called with no continuation |
|
(probably in the form of <a href="#lua_yield"><code>lua_yield</code></a>) and no results, |
|
and the hook should return immediately after the call. |
|
Lua will yield and, |
|
when the coroutine resumes again, |
|
it will continue the normal execution |
|
of the (Lua) function that triggered the hook. |
|
|
|
|
|
<p> |
|
This function can raise an error if it is called from a thread |
|
with a pending C call with no continuation function, |
|
or it is called from a thread that is not running inside a resume |
|
(e.g., the main thread). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>4.9 – <a name="4.9">The Debug Interface</a></h2> |
|
|
|
<p> |
|
Lua has no built-in debugging facilities. |
|
Instead, it offers a special interface |
|
by means of functions and <em>hooks</em>. |
|
This interface allows the construction of different |
|
kinds of debuggers, profilers, and other tools |
|
that need "inside information" from the interpreter. |
|
|
|
|
|
|
|
<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> |
|
<pre>typedef struct lua_Debug { |
|
int event; |
|
const char *name; /* (n) */ |
|
const char *namewhat; /* (n) */ |
|
const char *what; /* (S) */ |
|
const char *source; /* (S) */ |
|
int currentline; /* (l) */ |
|
int linedefined; /* (S) */ |
|
int lastlinedefined; /* (S) */ |
|
unsigned char nups; /* (u) number of upvalues */ |
|
unsigned char nparams; /* (u) number of parameters */ |
|
char isvararg; /* (u) */ |
|
char istailcall; /* (t) */ |
|
char short_src[LUA_IDSIZE]; /* (S) */ |
|
/* private part */ |
|
<em>other fields</em> |
|
} lua_Debug;</pre> |
|
|
|
<p> |
|
A structure used to carry different pieces of |
|
information about a function or an activation record. |
|
<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part |
|
of this structure, for later use. |
|
To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, |
|
call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
|
|
|
|
|
<p> |
|
The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: |
|
|
|
<ul> |
|
|
|
<li><b><code>source</code>: </b> |
|
the name of the chunk that created the function. |
|
If <code>source</code> starts with a '<code>@</code>', |
|
it means that the function was defined in a file where |
|
the file name follows the '<code>@</code>'. |
|
If <code>source</code> starts with a '<code>=</code>', |
|
the remainder of its contents describe the source in a user-dependent manner. |
|
Otherwise, |
|
the function was defined in a string where |
|
<code>source</code> is that string. |
|
</li> |
|
|
|
<li><b><code>short_src</code>: </b> |
|
a "printable" version of <code>source</code>, to be used in error messages. |
|
</li> |
|
|
|
<li><b><code>linedefined</code>: </b> |
|
the line number where the definition of the function starts. |
|
</li> |
|
|
|
<li><b><code>lastlinedefined</code>: </b> |
|
the line number where the definition of the function ends. |
|
</li> |
|
|
|
<li><b><code>what</code>: </b> |
|
the string <code>"Lua"</code> if the function is a Lua function, |
|
<code>"C"</code> if it is a C function, |
|
<code>"main"</code> if it is the main part of a chunk. |
|
</li> |
|
|
|
<li><b><code>currentline</code>: </b> |
|
the current line where the given function is executing. |
|
When no line information is available, |
|
<code>currentline</code> is set to -1. |
|
</li> |
|
|
|
<li><b><code>name</code>: </b> |
|
a reasonable name for the given function. |
|
Because functions in Lua are first-class values, |
|
they do not have a fixed name: |
|
some functions can be the value of multiple global variables, |
|
while others can be stored only in a table field. |
|
The <code>lua_getinfo</code> function checks how the function was |
|
called to find a suitable name. |
|
If it cannot find a name, |
|
then <code>name</code> is set to <code>NULL</code>. |
|
</li> |
|
|
|
<li><b><code>namewhat</code>: </b> |
|
explains the <code>name</code> field. |
|
The value of <code>namewhat</code> can be |
|
<code>"global"</code>, <code>"local"</code>, <code>"method"</code>, |
|
<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), |
|
according to how the function was called. |
|
(Lua uses the empty string when no other option seems to apply.) |
|
</li> |
|
|
|
<li><b><code>istailcall</code>: </b> |
|
true if this function invocation was called by a tail call. |
|
In this case, the caller of this level is not in the stack. |
|
</li> |
|
|
|
<li><b><code>nups</code>: </b> |
|
the number of upvalues of the function. |
|
</li> |
|
|
|
<li><b><code>nparams</code>: </b> |
|
the number of fixed parameters of the function |
|
(always 0 for C functions). |
|
</li> |
|
|
|
<li><b><code>isvararg</code>: </b> |
|
true if the function is a vararg function |
|
(always true for C functions). |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_Hook lua_gethook (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the current hook function. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_gethookcount (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the current hook count. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_gethookmask (lua_State *L);</pre> |
|
|
|
<p> |
|
Returns the current hook mask. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> |
|
<span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> |
|
<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> |
|
|
|
<p> |
|
Gets information about a specific function or function invocation. |
|
|
|
|
|
<p> |
|
To get information about a function invocation, |
|
the parameter <code>ar</code> must be a valid activation record that was |
|
filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
|
given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
|
|
|
|
|
<p> |
|
To get information about a function, you push it onto the stack |
|
and start the <code>what</code> string with the character '<code>></code>'. |
|
(In that case, |
|
<code>lua_getinfo</code> pops the function from the top of the stack.) |
|
For instance, to know in which line a function <code>f</code> was defined, |
|
you can write the following code: |
|
|
|
<pre> |
|
lua_Debug ar; |
|
lua_getglobal(L, "f"); /* get global 'f' */ |
|
lua_getinfo(L, ">S", &ar); |
|
printf("%d\n", ar.linedefined); |
|
</pre> |
|
|
|
<p> |
|
Each character in the string <code>what</code> |
|
selects some fields of the structure <code>ar</code> to be filled or |
|
a value to be pushed on the stack: |
|
|
|
<ul> |
|
|
|
<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; |
|
</li> |
|
|
|
<li><b>'<code>S</code>': </b> |
|
fills in the fields <code>source</code>, <code>short_src</code>, |
|
<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; |
|
</li> |
|
|
|
<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; |
|
</li> |
|
|
|
<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; |
|
</li> |
|
|
|
<li><b>'<code>u</code>': </b> fills in the fields |
|
<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; |
|
</li> |
|
|
|
<li><b>'<code>f</code>': </b> |
|
pushes onto the stack the function that is |
|
running at the given level; |
|
</li> |
|
|
|
<li><b>'<code>L</code>': </b> |
|
pushes onto the stack a table whose indices are the |
|
numbers of the lines that are valid on the function. |
|
(A <em>valid line</em> is a line with some associated code, |
|
that is, a line where you can put a break point. |
|
Non-valid lines include empty lines and comments.) |
|
|
|
|
|
<p> |
|
If this option is given together with option '<code>f</code>', |
|
its table is pushed after the function. |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
This function returns 0 on error |
|
(for instance, an invalid option in <code>what</code>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> |
|
<span class="apii">[-0, +(0|1), –]</span> |
|
<pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre> |
|
|
|
<p> |
|
Gets information about a local variable of |
|
a given activation record or a given function. |
|
|
|
|
|
<p> |
|
In the first case, |
|
the parameter <code>ar</code> must be a valid activation record that was |
|
filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
|
given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
|
The index <code>n</code> selects which local variable to inspect; |
|
see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices |
|
and names. |
|
|
|
|
|
<p> |
|
<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack |
|
and returns its name. |
|
|
|
|
|
<p> |
|
In the second case, <code>ar</code> must be <code>NULL</code> and the function |
|
to be inspected must be at the top of the stack. |
|
In this case, only parameters of Lua functions are visible |
|
(as there is no information about what variables are active) |
|
and no values are pushed onto the stack. |
|
|
|
|
|
<p> |
|
Returns <code>NULL</code> (and pushes nothing) |
|
when the index is greater than |
|
the number of active local variables. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> |
|
|
|
<p> |
|
Gets information about the interpreter runtime stack. |
|
|
|
|
|
<p> |
|
This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with |
|
an identification of the <em>activation record</em> |
|
of the function executing at a given level. |
|
Level 0 is the current running function, |
|
whereas level <em>n+1</em> is the function that has called level <em>n</em> |
|
(except for tail calls, which do not count on the stack). |
|
When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1; |
|
when called with a level greater than the stack depth, |
|
it returns 0. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> |
|
<span class="apii">[-0, +(0|1), –]</span> |
|
<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> |
|
|
|
<p> |
|
Gets information about the <code>n</code>-th upvalue |
|
of the closure at index <code>funcindex</code>. |
|
It pushes the upvalue's value onto the stack |
|
and returns its name. |
|
Returns <code>NULL</code> (and pushes nothing) |
|
when the index <code>n</code> is greater than the number of upvalues. |
|
|
|
|
|
<p> |
|
For C functions, this function uses the empty string <code>""</code> |
|
as a name for all upvalues. |
|
(For Lua functions, |
|
upvalues are the external local variables that the function uses, |
|
and that are consequently included in its closure.) |
|
|
|
|
|
<p> |
|
Upvalues have no particular order, |
|
as they are active through the whole function. |
|
They are numbered in an arbitrary order. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> |
|
<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> |
|
|
|
<p> |
|
Type for debugging hook functions. |
|
|
|
|
|
<p> |
|
Whenever a hook is called, its <code>ar</code> argument has its field |
|
<code>event</code> set to the specific event that triggered the hook. |
|
Lua identifies these events with the following constants: |
|
<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, |
|
<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, |
|
and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. |
|
Moreover, for line events, the field <code>currentline</code> is also set. |
|
To get the value of any other field in <code>ar</code>, |
|
the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
|
|
|
|
|
<p> |
|
For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, |
|
the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; |
|
in this case, there will be no corresponding return event. |
|
|
|
|
|
<p> |
|
While Lua is running a hook, it disables other calls to hooks. |
|
Therefore, if a hook calls back Lua to execute a function or a chunk, |
|
this execution occurs without any calls to hooks. |
|
|
|
|
|
<p> |
|
Hook functions cannot have continuations, |
|
that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
|
<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. |
|
|
|
|
|
<p> |
|
Hook functions can yield under the following conditions: |
|
Only count and line events can yield; |
|
to yield, a hook function must finish its execution |
|
calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero |
|
(that is, with no values). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> |
|
|
|
<p> |
|
Sets the debugging hook function. |
|
|
|
|
|
<p> |
|
Argument <code>f</code> is the hook function. |
|
<code>mask</code> specifies on which events the hook will be called: |
|
it is formed by a bitwise OR of the constants |
|
<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, |
|
<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, |
|
<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, |
|
and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. |
|
The <code>count</code> argument is only meaningful when the mask |
|
includes <code>LUA_MASKCOUNT</code>. |
|
For each event, the hook is called as explained below: |
|
|
|
<ul> |
|
|
|
<li><b>The call hook: </b> is called when the interpreter calls a function. |
|
The hook is called just after Lua enters the new function, |
|
before the function gets its arguments. |
|
</li> |
|
|
|
<li><b>The return hook: </b> is called when the interpreter returns from a function. |
|
The hook is called just before Lua leaves the function. |
|
There is no standard way to access the values |
|
to be returned by the function. |
|
</li> |
|
|
|
<li><b>The line hook: </b> is called when the interpreter is about to |
|
start the execution of a new line of code, |
|
or when it jumps back in the code (even to the same line). |
|
(This event only happens while Lua is executing a Lua function.) |
|
</li> |
|
|
|
<li><b>The count hook: </b> is called after the interpreter executes every |
|
<code>count</code> instructions. |
|
(This event only happens while Lua is executing a Lua function.) |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
A hook is disabled by setting <code>mask</code> to zero. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> |
|
<span class="apii">[-(0|1), +0, –]</span> |
|
<pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre> |
|
|
|
<p> |
|
Sets the value of a local variable of a given activation record. |
|
It assigns the value at the top of the stack |
|
to the variable and returns its name. |
|
It also pops the value from the stack. |
|
|
|
|
|
<p> |
|
Returns <code>NULL</code> (and pops nothing) |
|
when the index is greater than |
|
the number of active local variables. |
|
|
|
|
|
<p> |
|
Parameters <code>ar</code> and <code>n</code> are as in function <a href="#lua_getlocal"><code>lua_getlocal</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> |
|
<span class="apii">[-(0|1), +0, –]</span> |
|
<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> |
|
|
|
<p> |
|
Sets the value of a closure's upvalue. |
|
It assigns the value at the top of the stack |
|
to the upvalue and returns its name. |
|
It also pops the value from the stack. |
|
|
|
|
|
<p> |
|
Returns <code>NULL</code> (and pops nothing) |
|
when the index <code>n</code> is greater than the number of upvalues. |
|
|
|
|
|
<p> |
|
Parameters <code>funcindex</code> and <code>n</code> are as in function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> |
|
|
|
<p> |
|
Returns a unique identifier for the upvalue numbered <code>n</code> |
|
from the closure at index <code>funcindex</code>. |
|
|
|
|
|
<p> |
|
These unique identifiers allow a program to check whether different |
|
closures share upvalues. |
|
Lua closures that share an upvalue |
|
(that is, that access a same external local variable) |
|
will return identical ids for those upvalue indices. |
|
|
|
|
|
<p> |
|
Parameters <code>funcindex</code> and <code>n</code> are as in function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>, |
|
but <code>n</code> cannot be greater than the number of upvalues. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, |
|
int funcindex2, int n2);</pre> |
|
|
|
<p> |
|
Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> |
|
refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h1>5 – <a name="5">The Auxiliary Library</a></h1> |
|
|
|
<p> |
|
|
|
The <em>auxiliary library</em> provides several convenient functions |
|
to interface C with Lua. |
|
While the basic API provides the primitive functions for all |
|
interactions between C and Lua, |
|
the auxiliary library provides higher-level functions for some |
|
common tasks. |
|
|
|
|
|
<p> |
|
All functions and types from the auxiliary library |
|
are defined in header file <code>lauxlib.h</code> and |
|
have a prefix <code>luaL_</code>. |
|
|
|
|
|
<p> |
|
All functions in the auxiliary library are built on |
|
top of the basic API, |
|
and so they provide nothing that cannot be done with that API. |
|
Nevertheless, the use of the auxiliary library ensures |
|
more consistency to your code. |
|
|
|
|
|
<p> |
|
Several functions in the auxiliary library use internally some |
|
extra stack slots. |
|
When a function in the auxiliary library uses less than five slots, |
|
it does not check the stack size; |
|
it simply assumes that there are enough slots. |
|
|
|
|
|
<p> |
|
Several functions in the auxiliary library are used to |
|
check C function arguments. |
|
Because the error message is formatted for arguments |
|
(e.g., "<code>bad argument #1</code>"), |
|
you should not use these functions for other stack values. |
|
|
|
|
|
<p> |
|
Functions called <code>luaL_check*</code> |
|
always raise an error if the check is not satisfied. |
|
|
|
|
|
|
|
<h2>5.1 – <a name="5.1">Functions and Types</a></h2> |
|
|
|
<p> |
|
Here we list all functions and types from the auxiliary library |
|
in alphabetical order. |
|
|
|
|
|
|
|
<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> |
|
|
|
<p> |
|
Adds the byte <code>c</code> to the buffer <code>B</code> |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> |
|
|
|
<p> |
|
Adds the string pointed to by <code>s</code> with length <code>l</code> to |
|
the buffer <code>B</code> |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
The string can contain embedded zeros. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> |
|
<span class="apii">[-?, +?, –]</span> |
|
<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> |
|
|
|
<p> |
|
Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>) |
|
a string of length <code>n</code> previously copied to the |
|
buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> |
|
|
|
<p> |
|
Adds the zero-terminated string pointed to by <code>s</code> |
|
to the buffer <code>B</code> |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> |
|
<span class="apii">[-1, +?, <em>m</em>]</span> |
|
<pre>void luaL_addvalue (luaL_Buffer *B);</pre> |
|
|
|
<p> |
|
Adds the value at the top of the stack |
|
to the buffer <code>B</code> |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
Pops the value. |
|
|
|
|
|
<p> |
|
This is the only function on string buffers that can (and must) |
|
be called with an extra element on the stack, |
|
which is the value to be added to the buffer. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void luaL_argcheck (lua_State *L, |
|
int cond, |
|
int arg, |
|
const char *extramsg);</pre> |
|
|
|
<p> |
|
Checks whether <code>cond</code> is true. |
|
If it is not, raises an error with a standard message (see <a href="#luaL_argerror"><code>luaL_argerror</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> |
|
|
|
<p> |
|
Raises an error reporting a problem with argument <code>arg</code> |
|
of the C function that called it, |
|
using a standard message |
|
that includes <code>extramsg</code> as a comment: |
|
|
|
<pre> |
|
bad argument #<em>arg</em> to '<em>funcname</em>' (<em>extramsg</em>) |
|
</pre><p> |
|
This function never returns. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> |
|
<pre>typedef struct luaL_Buffer luaL_Buffer;</pre> |
|
|
|
<p> |
|
Type for a <em>string buffer</em>. |
|
|
|
|
|
<p> |
|
A string buffer allows C code to build Lua strings piecemeal. |
|
Its pattern of use is as follows: |
|
|
|
<ul> |
|
|
|
<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
|
|
|
<li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> |
|
|
|
<li> |
|
Then add string pieces to the buffer calling any of |
|
the <code>luaL_add*</code> functions. |
|
</li> |
|
|
|
<li> |
|
Finish by calling <code>luaL_pushresult(&b)</code>. |
|
This call leaves the final string on the top of the stack. |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
If you know beforehand the total size of the resulting string, |
|
you can use the buffer like this: |
|
|
|
<ul> |
|
|
|
<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
|
|
|
<li>Then initialize it and preallocate a space of |
|
size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> |
|
|
|
<li>Then copy the string into that space.</li> |
|
|
|
<li> |
|
Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, |
|
where <code>sz</code> is the total size of the resulting string |
|
copied into that space. |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
During its normal operation, |
|
a string buffer uses a variable number of stack slots. |
|
So, while using a buffer, you cannot assume that you know where |
|
the top of the stack is. |
|
You can use the stack between successive calls to buffer operations |
|
as long as that use is balanced; |
|
that is, |
|
when you call a buffer operation, |
|
the stack is at the same level |
|
it was immediately after the previous buffer operation. |
|
(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) |
|
After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its |
|
level when the buffer was initialized, |
|
plus the final string on its top. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> |
|
|
|
<p> |
|
Initializes a buffer <code>B</code>. |
|
This function does not allocate any space; |
|
the buffer must be declared as a variable |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> |
|
|
|
<p> |
|
Equivalent to the sequence |
|
<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> |
|
<span class="apii">[-0, +(0|1), <em>e</em>]</span> |
|
<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> |
|
|
|
<p> |
|
Calls a metamethod. |
|
|
|
|
|
<p> |
|
If the object at index <code>obj</code> has a metatable and this |
|
metatable has a field <code>e</code>, |
|
this function calls this field passing the object as its only argument. |
|
In this case this function returns true and pushes onto the |
|
stack the value returned by the call. |
|
If there is no metatable or no metamethod, |
|
this function returns false (without pushing any value on the stack). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void luaL_checkany (lua_State *L, int arg);</pre> |
|
|
|
<p> |
|
Checks whether the function has an argument |
|
of any type (including <b>nil</b>) at position <code>arg</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is an integer |
|
(or can be converted to an integer) |
|
and returns this integer cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is a string |
|
and returns this string; |
|
if <code>l</code> is not <code>NULL</code> fills <code>*l</code> |
|
with the string's length. |
|
|
|
|
|
<p> |
|
This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
|
so all conversions and caveats of that function apply here. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is a number |
|
and returns this number. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>int luaL_checkoption (lua_State *L, |
|
int arg, |
|
const char *def, |
|
const char *const lst[]);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is a string and |
|
searches for this string in the array <code>lst</code> |
|
(which must be NULL-terminated). |
|
Returns the index in the array where the string was found. |
|
Raises an error if the argument is not a string or |
|
if the string cannot be found. |
|
|
|
|
|
<p> |
|
If <code>def</code> is not <code>NULL</code>, |
|
the function uses <code>def</code> as a default value when |
|
there is no argument <code>arg</code> or when this argument is <b>nil</b>. |
|
|
|
|
|
<p> |
|
This is a useful function for mapping strings to C enums. |
|
(The usual convention in Lua libraries is |
|
to use strings instead of numbers to select options.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> |
|
|
|
<p> |
|
Grows the stack size to <code>top + sz</code> elements, |
|
raising an error if the stack cannot grow to that size. |
|
<code>msg</code> is an additional text to go into the error message |
|
(or <code>NULL</code> for no additional text). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is a string |
|
and returns this string. |
|
|
|
|
|
<p> |
|
This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
|
so all conversions and caveats of that function apply here. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> has type <code>t</code>. |
|
See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> |
|
|
|
<p> |
|
Checks whether the function argument <code>arg</code> is a userdata |
|
of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and |
|
returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>void luaL_checkversion (lua_State *L);</pre> |
|
|
|
<p> |
|
Checks whether the core running the call, |
|
the core that created the Lua state, |
|
and the code making the call are all using the same version of Lua. |
|
Also checks whether the core running the call |
|
and the core that created the Lua state |
|
are using the same address space. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> |
|
<span class="apii">[-0, +?, <em>e</em>]</span> |
|
<pre>int luaL_dofile (lua_State *L, const char *filename);</pre> |
|
|
|
<p> |
|
Loads and runs the given file. |
|
It is defined as the following macro: |
|
|
|
<pre> |
|
(luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
|
</pre><p> |
|
It returns false if there are no errors |
|
or true in case of errors. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> |
|
<span class="apii">[-0, +?, –]</span> |
|
<pre>int luaL_dostring (lua_State *L, const char *str);</pre> |
|
|
|
<p> |
|
Loads and runs the given string. |
|
It is defined as the following macro: |
|
|
|
<pre> |
|
(luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
|
</pre><p> |
|
It returns false if there are no errors |
|
or true in case of errors. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> |
|
|
|
<p> |
|
Raises an error. |
|
The error message format is given by <code>fmt</code> |
|
plus any extra arguments, |
|
following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. |
|
It also adds at the beginning of the message the file name and |
|
the line number where the error occurred, |
|
if this information is available. |
|
|
|
|
|
<p> |
|
This function never returns, |
|
but it is an idiom to use it in C functions |
|
as <code>return luaL_error(<em>args</em>)</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> |
|
<span class="apii">[-0, +3, <em>m</em>]</span> |
|
<pre>int luaL_execresult (lua_State *L, int stat);</pre> |
|
|
|
<p> |
|
This function produces the return values for |
|
process-related functions in the standard library |
|
(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> |
|
<span class="apii">[-0, +(1|3), <em>m</em>]</span> |
|
<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> |
|
|
|
<p> |
|
This function produces the return values for |
|
file-related functions in the standard library |
|
(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> |
|
<span class="apii">[-0, +(0|1), <em>m</em>]</span> |
|
<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the field <code>e</code> from the metatable |
|
of the object at index <code>obj</code> and returns the type of the pushed value. |
|
If the object does not have a metatable, |
|
or if the metatable does not have this field, |
|
pushes nothing and returns <code>LUA_TNIL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>int luaL_getmetatable (lua_State *L, const char *tname);</pre> |
|
|
|
<p> |
|
Pushes onto the stack the metatable associated with name <code>tname</code> |
|
in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) |
|
(<b>nil</b> if there is no metatable associated with that name). |
|
Returns the type of the pushed value. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> |
|
|
|
<p> |
|
Ensures that the value <code>t[fname]</code>, |
|
where <code>t</code> is the value at index <code>idx</code>, |
|
is a table, |
|
and pushes that table onto the stack. |
|
Returns true if it finds a previous table there |
|
and false if it creates a new table. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>const char *luaL_gsub (lua_State *L, |
|
const char *s, |
|
const char *p, |
|
const char *r);</pre> |
|
|
|
<p> |
|
Creates a copy of string <code>s</code> by replacing |
|
any occurrence of the string <code>p</code> |
|
with the string <code>r</code>. |
|
Pushes the resulting string on the stack and returns it. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>e</em>]</span> |
|
<pre>lua_Integer luaL_len (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns the "length" of the value at the given index |
|
as a number; |
|
it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">§3.4.7</a>). |
|
Raises an error if the result of the operation is not an integer. |
|
(This case only can happen through metamethods.) |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int luaL_loadbuffer (lua_State *L, |
|
const char *buff, |
|
size_t sz, |
|
const char *name);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int luaL_loadbufferx (lua_State *L, |
|
const char *buff, |
|
size_t sz, |
|
const char *name, |
|
const char *mode);</pre> |
|
|
|
<p> |
|
Loads a buffer as a Lua chunk. |
|
This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the |
|
buffer pointed to by <code>buff</code> with size <code>sz</code>. |
|
|
|
|
|
<p> |
|
This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
|
<code>name</code> is the chunk name, |
|
used for debug information and error messages. |
|
The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>int luaL_loadfilex (lua_State *L, const char *filename, |
|
const char *mode);</pre> |
|
|
|
<p> |
|
Loads a file as a Lua chunk. |
|
This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file |
|
named <code>filename</code>. |
|
If <code>filename</code> is <code>NULL</code>, |
|
then it loads from the standard input. |
|
The first line in the file is ignored if it starts with a <code>#</code>. |
|
|
|
|
|
<p> |
|
The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. |
|
|
|
|
|
<p> |
|
This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, |
|
but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> |
|
for file-related errors |
|
(e.g., it cannot open or read the file). |
|
|
|
|
|
<p> |
|
As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
|
it does not run it. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, –]</span> |
|
<pre>int luaL_loadstring (lua_State *L, const char *s);</pre> |
|
|
|
<p> |
|
Loads a string as a Lua chunk. |
|
This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in |
|
the zero-terminated string <code>s</code>. |
|
|
|
|
|
<p> |
|
This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
|
|
|
|
|
<p> |
|
Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
|
it does not run it. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);</pre> |
|
|
|
<p> |
|
Creates a new table and registers there |
|
the functions in list <code>l</code>. |
|
|
|
|
|
<p> |
|
It is implemented as the following macro: |
|
|
|
<pre> |
|
(luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) |
|
</pre><p> |
|
The array <code>l</code> must be the actual array, |
|
not a pointer to it. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> |
|
|
|
<p> |
|
Creates a new table with a size optimized |
|
to store all entries in the array <code>l</code> |
|
(but does not actually store them). |
|
It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> |
|
(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). |
|
|
|
|
|
<p> |
|
It is implemented as a macro. |
|
The array <code>l</code> must be the actual array, |
|
not a pointer to it. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> |
|
|
|
<p> |
|
If the registry already has the key <code>tname</code>, |
|
returns 0. |
|
Otherwise, |
|
creates a new table to be used as a metatable for userdata, |
|
adds to this new table the pair <code>__name = tname</code>, |
|
adds to the registry the pair <code>[tname] = new table</code>, |
|
and returns 1. |
|
(The entry <code>__name</code> is used by some error-reporting functions.) |
|
|
|
|
|
<p> |
|
In both cases pushes onto the stack the final value associated |
|
with <code>tname</code> in the registry. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>lua_State *luaL_newstate (void);</pre> |
|
|
|
<p> |
|
Creates a new Lua state. |
|
It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an |
|
allocator based on the standard C <code>realloc</code> function |
|
and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints |
|
an error message to the standard error output in case of fatal |
|
errors. |
|
|
|
|
|
<p> |
|
Returns the new state, |
|
or <code>NULL</code> if there is a memory allocation error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>e</em>]</span> |
|
<pre>void luaL_openlibs (lua_State *L);</pre> |
|
|
|
<p> |
|
Opens all standard Lua libraries into the given state. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_opt"><code>luaL_opt</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>e</em>]</span> |
|
<pre>T luaL_opt (L, func, arg, dflt);</pre> |
|
|
|
<p> |
|
This macro is defined as follows: |
|
|
|
<pre> |
|
(lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) |
|
</pre><p> |
|
In words, if the argument <code>arg</code> is nil or absent, |
|
the macro results in the default <code>dflt</code>. |
|
Otherwise, it results in the result of calling <code>func</code> |
|
with the state <code>L</code> and the argument index <code>arg</code> as |
|
arguments. |
|
Note that it evaluates the expression <code>dflt</code> only if needed. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>lua_Integer luaL_optinteger (lua_State *L, |
|
int arg, |
|
lua_Integer d);</pre> |
|
|
|
<p> |
|
If the function argument <code>arg</code> is an integer |
|
(or convertible to an integer), |
|
returns this integer. |
|
If this argument is absent or is <b>nil</b>, |
|
returns <code>d</code>. |
|
Otherwise, raises an error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>const char *luaL_optlstring (lua_State *L, |
|
int arg, |
|
const char *d, |
|
size_t *l);</pre> |
|
|
|
<p> |
|
If the function argument <code>arg</code> is a string, |
|
returns this string. |
|
If this argument is absent or is <b>nil</b>, |
|
returns <code>d</code>. |
|
Otherwise, raises an error. |
|
|
|
|
|
<p> |
|
If <code>l</code> is not <code>NULL</code>, |
|
fills the position <code>*l</code> with the result's length. |
|
If the result is <code>NULL</code> |
|
(only possible when returning <code>d</code> and <code>d == NULL</code>), |
|
its length is considered zero. |
|
|
|
|
|
<p> |
|
This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
|
so all conversions and caveats of that function apply here. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> |
|
|
|
<p> |
|
If the function argument <code>arg</code> is a number, |
|
returns this number. |
|
If this argument is absent or is <b>nil</b>, |
|
returns <code>d</code>. |
|
Otherwise, raises an error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>v</em>]</span> |
|
<pre>const char *luaL_optstring (lua_State *L, |
|
int arg, |
|
const char *d);</pre> |
|
|
|
<p> |
|
If the function argument <code>arg</code> is a string, |
|
returns this string. |
|
If this argument is absent or is <b>nil</b>, |
|
returns <code>d</code>. |
|
Otherwise, raises an error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> |
|
|
|
<p> |
|
Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> |
|
with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> |
|
<span class="apii">[-?, +?, <em>m</em>]</span> |
|
<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> |
|
|
|
<p> |
|
Returns an address to a space of size <code>sz</code> |
|
where you can copy a string to be added to buffer <code>B</code> |
|
(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
|
After copying the string into this space you must call |
|
<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add |
|
it to the buffer. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> |
|
<span class="apii">[-?, +1, <em>m</em>]</span> |
|
<pre>void luaL_pushresult (luaL_Buffer *B);</pre> |
|
|
|
<p> |
|
Finishes the use of buffer <code>B</code> leaving the final string on |
|
the top of the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> |
|
<span class="apii">[-?, +1, <em>m</em>]</span> |
|
<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> |
|
|
|
<p> |
|
Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> |
|
<span class="apii">[-1, +0, <em>m</em>]</span> |
|
<pre>int luaL_ref (lua_State *L, int t);</pre> |
|
|
|
<p> |
|
Creates and returns a <em>reference</em>, |
|
in the table at index <code>t</code>, |
|
for the object at the top of the stack (and pops the object). |
|
|
|
|
|
<p> |
|
A reference is a unique integer key. |
|
As long as you do not manually add integer keys into table <code>t</code>, |
|
<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. |
|
You can retrieve an object referred by reference <code>r</code> |
|
by calling <code>lua_rawgeti(L, t, r)</code>. |
|
Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object. |
|
|
|
|
|
<p> |
|
If the object at the top of the stack is <b>nil</b>, |
|
<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. |
|
The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different |
|
from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> |
|
<pre>typedef struct luaL_Reg { |
|
const char *name; |
|
lua_CFunction func; |
|
} luaL_Reg;</pre> |
|
|
|
<p> |
|
Type for arrays of functions to be registered by |
|
<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. |
|
<code>name</code> is the function name and <code>func</code> is a pointer to |
|
the function. |
|
Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with a sentinel entry |
|
in which both <code>name</code> and <code>func</code> are <code>NULL</code>. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>void luaL_requiref (lua_State *L, const char *modname, |
|
lua_CFunction openf, int glb);</pre> |
|
|
|
<p> |
|
If <code>modname</code> is not already present in <a href="#pdf-package.loaded"><code>package.loaded</code></a>, |
|
calls function <code>openf</code> with string <code>modname</code> as an argument |
|
and sets the call result in <code>package.loaded[modname]</code>, |
|
as if that function has been called through <a href="#pdf-require"><code>require</code></a>. |
|
|
|
|
|
<p> |
|
If <code>glb</code> is true, |
|
also stores the module into global <code>modname</code>. |
|
|
|
|
|
<p> |
|
Leaves a copy of the module on the stack. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> |
|
<span class="apii">[-nup, +0, <em>m</em>]</span> |
|
<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> |
|
|
|
<p> |
|
Registers all functions in the array <code>l</code> |
|
(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack |
|
(below optional upvalues, see next). |
|
|
|
|
|
<p> |
|
When <code>nup</code> is not zero, |
|
all functions are created sharing <code>nup</code> upvalues, |
|
which must be previously pushed on the stack |
|
on top of the library table. |
|
These values are popped from the stack after the registration. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> |
|
|
|
<p> |
|
Sets the metatable of the object at the top of the stack |
|
as the metatable associated with name <code>tname</code> |
|
in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_Stream"><code>luaL_Stream</code></a></h3> |
|
<pre>typedef struct luaL_Stream { |
|
FILE *f; |
|
lua_CFunction closef; |
|
} luaL_Stream;</pre> |
|
|
|
<p> |
|
The standard representation for file handles, |
|
which is used by the standard I/O library. |
|
|
|
|
|
<p> |
|
A file handle is implemented as a full userdata, |
|
with a metatable called <code>LUA_FILEHANDLE</code> |
|
(where <code>LUA_FILEHANDLE</code> is a macro with the actual metatable's name). |
|
The metatable is created by the I/O library |
|
(see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
|
|
|
|
|
<p> |
|
This userdata must start with the structure <code>luaL_Stream</code>; |
|
it can contain other data after this initial structure. |
|
Field <code>f</code> points to the corresponding C stream |
|
(or it can be <code>NULL</code> to indicate an incompletely created handle). |
|
Field <code>closef</code> points to a Lua function |
|
that will be called to close the stream |
|
when the handle is closed or collected; |
|
this function receives the file handle as its sole argument and |
|
must return either <b>true</b> (in case of success) |
|
or <b>nil</b> plus an error message (in case of error). |
|
Once Lua calls this field, |
|
it changes the field value to <code>NULL</code> |
|
to signal that the handle is closed. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> |
|
<span class="apii">[-0, +0, <em>m</em>]</span> |
|
<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> |
|
|
|
<p> |
|
This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, |
|
except that, when the test fails, |
|
it returns <code>NULL</code> instead of raising an error. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>e</em>]</span> |
|
<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> |
|
|
|
<p> |
|
Converts any Lua value at the given index to a C string |
|
in a reasonable format. |
|
The resulting string is pushed onto the stack and also |
|
returned by the function. |
|
If <code>len</code> is not <code>NULL</code>, |
|
the function also sets <code>*len</code> with the string length. |
|
|
|
|
|
<p> |
|
If the value has a metatable with a <code>__tostring</code> field, |
|
then <code>luaL_tolstring</code> calls the corresponding metamethod |
|
with the value as argument, |
|
and uses the result of the call as its result. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, |
|
int level);</pre> |
|
|
|
<p> |
|
Creates and pushes a traceback of the stack <code>L1</code>. |
|
If <code>msg</code> is not <code>NULL</code> it is appended |
|
at the beginning of the traceback. |
|
The <code>level</code> parameter tells at which level |
|
to start the traceback. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>const char *luaL_typename (lua_State *L, int index);</pre> |
|
|
|
<p> |
|
Returns the name of the type of the value at the given index. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> |
|
<span class="apii">[-0, +0, –]</span> |
|
<pre>void luaL_unref (lua_State *L, int t, int ref);</pre> |
|
|
|
<p> |
|
Releases reference <code>ref</code> from the table at index <code>t</code> |
|
(see <a href="#luaL_ref"><code>luaL_ref</code></a>). |
|
The entry is removed from the table, |
|
so that the referred object can be collected. |
|
The reference <code>ref</code> is also freed to be used again. |
|
|
|
|
|
<p> |
|
If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, |
|
<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. |
|
|
|
|
|
|
|
|
|
|
|
<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> |
|
<span class="apii">[-0, +1, <em>m</em>]</span> |
|
<pre>void luaL_where (lua_State *L, int lvl);</pre> |
|
|
|
<p> |
|
Pushes onto the stack a string identifying the current position |
|
of the control at level <code>lvl</code> in the call stack. |
|
Typically this string has the following format: |
|
|
|
<pre> |
|
<em>chunkname</em>:<em>currentline</em>: |
|
</pre><p> |
|
Level 0 is the running function, |
|
level 1 is the function that called the running function, |
|
etc. |
|
|
|
|
|
<p> |
|
This function is used to build a prefix for error messages. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h1>6 – <a name="6">Standard Libraries</a></h1> |
|
|
|
<p> |
|
The standard Lua libraries provide useful functions |
|
that are implemented directly through the C API. |
|
Some of these functions provide essential services to the language |
|
(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>); |
|
others provide access to "outside" services (e.g., I/O); |
|
and others could be implemented in Lua itself, |
|
but are quite useful or have critical performance requirements that |
|
deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>). |
|
|
|
|
|
<p> |
|
All libraries are implemented through the official C API |
|
and are provided as separate C modules. |
|
Currently, Lua has the following standard libraries: |
|
|
|
<ul> |
|
|
|
<li>basic library (<a href="#6.1">§6.1</a>);</li> |
|
|
|
<li>coroutine library (<a href="#6.2">§6.2</a>);</li> |
|
|
|
<li>package library (<a href="#6.3">§6.3</a>);</li> |
|
|
|
<li>string manipulation (<a href="#6.4">§6.4</a>);</li> |
|
|
|
<li>basic UTF-8 support (<a href="#6.5">§6.5</a>);</li> |
|
|
|
<li>table manipulation (<a href="#6.6">§6.6</a>);</li> |
|
|
|
<li>mathematical functions (<a href="#6.7">§6.7</a>) (sin, log, etc.);</li> |
|
|
|
<li>input and output (<a href="#6.8">§6.8</a>);</li> |
|
|
|
<li>operating system facilities (<a href="#6.9">§6.9</a>);</li> |
|
|
|
<li>debug facilities (<a href="#6.10">§6.10</a>).</li> |
|
|
|
</ul><p> |
|
Except for the basic and the package libraries, |
|
each library provides all its functions as fields of a global table |
|
or as methods of its objects. |
|
|
|
|
|
<p> |
|
To have access to these libraries, |
|
the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function, |
|
which opens all standard libraries. |
|
Alternatively, |
|
the host program can open them individually by using |
|
<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call |
|
<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library), |
|
<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library), |
|
<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library), |
|
<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library), |
|
<a name="pdf-luaopen_utf8"><code>luaopen_utf8</code></a> (for the UTF8 library), |
|
<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library), |
|
<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library), |
|
<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library), |
|
<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the operating system library), |
|
and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library). |
|
These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>. |
|
|
|
|
|
|
|
<h2>6.1 – <a name="6.1">Basic Functions</a></h2> |
|
|
|
<p> |
|
The basic library provides core functions to Lua. |
|
If you do not include this library in your application, |
|
you should check carefully whether you need to provide |
|
implementations for some of its facilities. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3> |
|
|
|
|
|
<p> |
|
Calls <a href="#pdf-error"><code>error</code></a> if |
|
the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>); |
|
otherwise, returns all its arguments. |
|
In case of error, |
|
<code>message</code> is the error object; |
|
when absent, it defaults to "<code>assertion failed!</code>" |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3> |
|
|
|
|
|
<p> |
|
This function is a generic interface to the garbage collector. |
|
It performs different functions according to its first argument, <code>opt</code>: |
|
|
|
<ul> |
|
|
|
<li><b>"<code>collect</code>": </b> |
|
performs a full garbage-collection cycle. |
|
This is the default option. |
|
</li> |
|
|
|
<li><b>"<code>stop</code>": </b> |
|
stops automatic execution of the garbage collector. |
|
The collector will run only when explicitly invoked, |
|
until a call to restart it. |
|
</li> |
|
|
|
<li><b>"<code>restart</code>": </b> |
|
restarts automatic execution of the garbage collector. |
|
</li> |
|
|
|
<li><b>"<code>count</code>": </b> |
|
returns the total memory in use by Lua in Kbytes. |
|
The value has a fractional part, |
|
so that it multiplied by 1024 |
|
gives the exact number of bytes in use by Lua |
|
(except for overflows). |
|
</li> |
|
|
|
<li><b>"<code>step</code>": </b> |
|
performs a garbage-collection step. |
|
The step "size" is controlled by <code>arg</code>. |
|
With a zero value, |
|
the collector will perform one basic (indivisible) step. |
|
For non-zero values, |
|
the collector will perform as if that amount of memory |
|
(in KBytes) had been allocated by Lua. |
|
Returns <b>true</b> if the step finished a collection cycle. |
|
</li> |
|
|
|
<li><b>"<code>setpause</code>": </b> |
|
sets <code>arg</code> as the new value for the <em>pause</em> of |
|
the collector (see <a href="#2.5">§2.5</a>). |
|
Returns the previous value for <em>pause</em>. |
|
</li> |
|
|
|
<li><b>"<code>setstepmul</code>": </b> |
|
sets <code>arg</code> as the new value for the <em>step multiplier</em> of |
|
the collector (see <a href="#2.5">§2.5</a>). |
|
Returns the previous value for <em>step</em>. |
|
</li> |
|
|
|
<li><b>"<code>isrunning</code>": </b> |
|
returns a boolean that tells whether the collector is running |
|
(i.e., not stopped). |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3> |
|
Opens the named file and executes its contents as a Lua chunk. |
|
When called without arguments, |
|
<code>dofile</code> executes the contents of the standard input (<code>stdin</code>). |
|
Returns all values returned by the chunk. |
|
In case of errors, <code>dofile</code> propagates the error |
|
to its caller (that is, <code>dofile</code> does not run in protected mode). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3> |
|
Terminates the last protected function called |
|
and returns <code>message</code> as the error object. |
|
Function <code>error</code> never returns. |
|
|
|
|
|
<p> |
|
Usually, <code>error</code> adds some information about the error position |
|
at the beginning of the message, if the message is a string. |
|
The <code>level</code> argument specifies how to get the error position. |
|
With level 1 (the default), the error position is where the |
|
<code>error</code> function was called. |
|
Level 2 points the error to where the function |
|
that called <code>error</code> was called; and so on. |
|
Passing a level 0 avoids the addition of error position information |
|
to the message. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-_G"><code>_G</code></a></h3> |
|
A global variable (not a function) that |
|
holds the global environment (see <a href="#2.2">§2.2</a>). |
|
Lua itself does not use this variable; |
|
changing its value does not affect any environment, |
|
nor vice versa. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3> |
|
|
|
|
|
<p> |
|
If <code>object</code> does not have a metatable, returns <b>nil</b>. |
|
Otherwise, |
|
if the object's metatable has a <code>__metatable</code> field, |
|
returns the associated value. |
|
Otherwise, returns the metatable of the given object. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns three values (an iterator function, the table <code>t</code>, and 0) |
|
so that the construction |
|
|
|
<pre> |
|
for i,v in ipairs(t) do <em>body</em> end |
|
</pre><p> |
|
will iterate over the key–value pairs |
|
(<code>1,t[1]</code>), (<code>2,t[2]</code>), ..., |
|
up to the first nil value. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Loads a chunk. |
|
|
|
|
|
<p> |
|
If <code>chunk</code> is a string, the chunk is this string. |
|
If <code>chunk</code> is a function, |
|
<code>load</code> calls it repeatedly to get the chunk pieces. |
|
Each call to <code>chunk</code> must return a string that concatenates |
|
with previous results. |
|
A return of an empty string, <b>nil</b>, or no value signals the end of the chunk. |
|
|
|
|
|
<p> |
|
If there are no syntactic errors, |
|
returns the compiled chunk as a function; |
|
otherwise, returns <b>nil</b> plus the error message. |
|
|
|
|
|
<p> |
|
If the resulting function has upvalues, |
|
the first upvalue is set to the value of <code>env</code>, |
|
if that parameter is given, |
|
or to the value of the global environment. |
|
Other upvalues are initialized with <b>nil</b>. |
|
(When you load a main chunk, |
|
the resulting function will always have exactly one upvalue, |
|
the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
|
However, |
|
when you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>), |
|
the resulting function can have an arbitrary number of upvalues.) |
|
All upvalues are fresh, that is, |
|
they are not shared with any other function. |
|
|
|
|
|
<p> |
|
<code>chunkname</code> is used as the name of the chunk for error messages |
|
and debug information (see <a href="#4.9">§4.9</a>). |
|
When absent, |
|
it defaults to <code>chunk</code>, if <code>chunk</code> is a string, |
|
or to "<code>=(load)</code>" otherwise. |
|
|
|
|
|
<p> |
|
The string <code>mode</code> controls whether the chunk can be text or binary |
|
(that is, a precompiled chunk). |
|
It may be the string "<code>b</code>" (only binary chunks), |
|
"<code>t</code>" (only text chunks), |
|
or "<code>bt</code>" (both binary and text). |
|
The default is "<code>bt</code>". |
|
|
|
|
|
<p> |
|
Lua does not check the consistency of binary chunks. |
|
Maliciously crafted binary chunks can crash |
|
the interpreter. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Similar to <a href="#pdf-load"><code>load</code></a>, |
|
but gets the chunk from file <code>filename</code> |
|
or from the standard input, |
|
if no file name is given. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3> |
|
|
|
|
|
<p> |
|
Allows a program to traverse all fields of a table. |
|
Its first argument is a table and its second argument |
|
is an index in this table. |
|
<code>next</code> returns the next index of the table |
|
and its associated value. |
|
When called with <b>nil</b> as its second argument, |
|
<code>next</code> returns an initial index |
|
and its associated value. |
|
When called with the last index, |
|
or with <b>nil</b> in an empty table, |
|
<code>next</code> returns <b>nil</b>. |
|
If the second argument is absent, then it is interpreted as <b>nil</b>. |
|
In particular, |
|
you can use <code>next(t)</code> to check whether a table is empty. |
|
|
|
|
|
<p> |
|
The order in which the indices are enumerated is not specified, |
|
<em>even for numeric indices</em>. |
|
(To traverse a table in numerical order, |
|
use a numerical <b>for</b>.) |
|
|
|
|
|
<p> |
|
The behavior of <code>next</code> is undefined if, |
|
during the traversal, |
|
you assign any value to a non-existent field in the table. |
|
You may however modify existing fields. |
|
In particular, you may clear existing fields. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3> |
|
|
|
|
|
<p> |
|
If <code>t</code> has a metamethod <code>__pairs</code>, |
|
calls it with <code>t</code> as argument and returns the first three |
|
results from the call. |
|
|
|
|
|
<p> |
|
Otherwise, |
|
returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>, |
|
so that the construction |
|
|
|
<pre> |
|
for k,v in pairs(t) do <em>body</em> end |
|
</pre><p> |
|
will iterate over all key–value pairs of table <code>t</code>. |
|
|
|
|
|
<p> |
|
See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
|
the table during its traversal. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3> |
|
|
|
|
|
<p> |
|
Calls function <code>f</code> with |
|
the given arguments in <em>protected mode</em>. |
|
This means that any error inside <code>f</code> is not propagated; |
|
instead, <code>pcall</code> catches the error |
|
and returns a status code. |
|
Its first result is the status code (a boolean), |
|
which is true if the call succeeds without errors. |
|
In such case, <code>pcall</code> also returns all results from the call, |
|
after this first result. |
|
In case of any error, <code>pcall</code> returns <b>false</b> plus the error message. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-print"><code>print (···)</code></a></h3> |
|
Receives any number of arguments |
|
and prints their values to <code>stdout</code>, |
|
using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string. |
|
<code>print</code> is not intended for formatted output, |
|
but only as a quick way to show a value, |
|
for instance for debugging. |
|
For complete control over the output, |
|
use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3> |
|
Checks whether <code>v1</code> is equal to <code>v2</code>, |
|
without invoking the <code>__eq</code> metamethod. |
|
Returns a boolean. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3> |
|
Gets the real value of <code>table[index]</code>, |
|
without invoking the <code>__index</code> metamethod. |
|
<code>table</code> must be a table; |
|
<code>index</code> may be any value. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3> |
|
Returns the length of the object <code>v</code>, |
|
which must be a table or a string, |
|
without invoking the <code>__len</code> metamethod. |
|
Returns an integer. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3> |
|
Sets the real value of <code>table[index]</code> to <code>value</code>, |
|
without invoking the <code>__newindex</code> metamethod. |
|
<code>table</code> must be a table, |
|
<code>index</code> any value different from <b>nil</b> and NaN, |
|
and <code>value</code> any Lua value. |
|
|
|
|
|
<p> |
|
This function returns <code>table</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3> |
|
|
|
|
|
<p> |
|
If <code>index</code> is a number, |
|
returns all arguments after argument number <code>index</code>; |
|
a negative number indexes from the end (-1 is the last argument). |
|
Otherwise, <code>index</code> must be the string <code>"#"</code>, |
|
and <code>select</code> returns the total number of extra arguments it received. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the metatable for the given table. |
|
(To change the metatable of other types from Lua code, |
|
you must use the debug library (<a href="#6.10">§6.10</a>).) |
|
If <code>metatable</code> is <b>nil</b>, |
|
removes the metatable of the given table. |
|
If the original metatable has a <code>__metatable</code> field, |
|
raises an error. |
|
|
|
|
|
<p> |
|
This function returns <code>table</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3> |
|
|
|
|
|
<p> |
|
When called with no <code>base</code>, |
|
<code>tonumber</code> tries to convert its argument to a number. |
|
If the argument is already a number or |
|
a string convertible to a number, |
|
then <code>tonumber</code> returns this number; |
|
otherwise, it returns <b>nil</b>. |
|
|
|
|
|
<p> |
|
The conversion of strings can result in integers or floats, |
|
according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). |
|
(The string may have leading and trailing spaces and a sign.) |
|
|
|
|
|
<p> |
|
When called with <code>base</code>, |
|
then <code>e</code> must be a string to be interpreted as |
|
an integer numeral in that base. |
|
The base may be any integer between 2 and 36, inclusive. |
|
In bases above 10, the letter '<code>A</code>' (in either upper or lower case) |
|
represents 10, '<code>B</code>' represents 11, and so forth, |
|
with '<code>Z</code>' representing 35. |
|
If the string <code>e</code> is not a valid numeral in the given base, |
|
the function returns <b>nil</b>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3> |
|
Receives a value of any type and |
|
converts it to a string in a human-readable format. |
|
(For complete control of how numbers are converted, |
|
use <a href="#pdf-string.format"><code>string.format</code></a>.) |
|
|
|
|
|
<p> |
|
If the metatable of <code>v</code> has a <code>__tostring</code> field, |
|
then <code>tostring</code> calls the corresponding value |
|
with <code>v</code> as argument, |
|
and uses the result of the call as its result. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3> |
|
Returns the type of its only argument, coded as a string. |
|
The possible results of this function are |
|
"<code>nil</code>" (a string, not the value <b>nil</b>), |
|
"<code>number</code>", |
|
"<code>string</code>", |
|
"<code>boolean</code>", |
|
"<code>table</code>", |
|
"<code>function</code>", |
|
"<code>thread</code>", |
|
and "<code>userdata</code>". |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3> |
|
|
|
|
|
<p> |
|
A global variable (not a function) that |
|
holds a string containing the running Lua version. |
|
The current value of this variable is "<code>Lua 5.3</code>". |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3> |
|
|
|
|
|
<p> |
|
This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>, |
|
except that it sets a new message handler <code>msgh</code>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2> |
|
|
|
<p> |
|
This library comprises the operations to manipulate coroutines, |
|
which come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>. |
|
See <a href="#2.6">§2.6</a> for a general description of coroutines. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3> |
|
|
|
|
|
<p> |
|
Creates a new coroutine, with body <code>f</code>. |
|
<code>f</code> must be a function. |
|
Returns this new coroutine, |
|
an object with type <code>"thread"</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.isyieldable"><code>coroutine.isyieldable ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns true when the running coroutine can yield. |
|
|
|
|
|
<p> |
|
A running coroutine is yieldable if it is not the main thread and |
|
it is not inside a non-yieldable C function. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3> |
|
|
|
|
|
<p> |
|
Starts or continues the execution of coroutine <code>co</code>. |
|
The first time you resume a coroutine, |
|
it starts running its body. |
|
The values <code>val1</code>, ... are passed |
|
as the arguments to the body function. |
|
If the coroutine has yielded, |
|
<code>resume</code> restarts it; |
|
the values <code>val1</code>, ... are passed |
|
as the results from the yield. |
|
|
|
|
|
<p> |
|
If the coroutine runs without any errors, |
|
<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code> |
|
(when the coroutine yields) or any values returned by the body function |
|
(when the coroutine terminates). |
|
If there is any error, |
|
<code>resume</code> returns <b>false</b> plus the error message. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the running coroutine plus a boolean, |
|
true when the running coroutine is the main one. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the status of coroutine <code>co</code>, as a string: |
|
<code>"running"</code>, |
|
if the coroutine is running (that is, it called <code>status</code>); |
|
<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>, |
|
or if it has not started running yet; |
|
<code>"normal"</code> if the coroutine is active but not running |
|
(that is, it has resumed another coroutine); |
|
and <code>"dead"</code> if the coroutine has finished its body function, |
|
or if it has stopped with an error. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3> |
|
|
|
|
|
<p> |
|
Creates a new coroutine, with body <code>f</code>. |
|
<code>f</code> must be a function. |
|
Returns a function that resumes the coroutine each time it is called. |
|
Any arguments passed to the function behave as the |
|
extra arguments to <code>resume</code>. |
|
Returns the same values returned by <code>resume</code>, |
|
except the first boolean. |
|
In case of error, propagates the error. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Suspends the execution of the calling coroutine. |
|
Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.3 – <a name="6.3">Modules</a></h2> |
|
|
|
<p> |
|
The package library provides basic |
|
facilities for loading modules in Lua. |
|
It exports one function directly in the global environment: |
|
<a href="#pdf-require"><code>require</code></a>. |
|
Everything else is exported in a table <a name="pdf-package"><code>package</code></a>. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3> |
|
|
|
|
|
<p> |
|
Loads the given module. |
|
The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table |
|
to determine whether <code>modname</code> is already loaded. |
|
If it is, then <code>require</code> returns the value stored |
|
at <code>package.loaded[modname]</code>. |
|
Otherwise, it tries to find a <em>loader</em> for the module. |
|
|
|
|
|
<p> |
|
To find a loader, |
|
<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence. |
|
By changing this sequence, |
|
we can change how <code>require</code> looks for a module. |
|
The following explanation is based on the default configuration |
|
for <a href="#pdf-package.searchers"><code>package.searchers</code></a>. |
|
|
|
|
|
<p> |
|
First <code>require</code> queries <code>package.preload[modname]</code>. |
|
If it has a value, |
|
this value (which must be a function) is the loader. |
|
Otherwise <code>require</code> searches for a Lua loader using the |
|
path stored in <a href="#pdf-package.path"><code>package.path</code></a>. |
|
If that also fails, it searches for a C loader using the |
|
path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
|
If that also fails, |
|
it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>). |
|
|
|
|
|
<p> |
|
Once a loader is found, |
|
<code>require</code> calls the loader with two arguments: |
|
<code>modname</code> and an extra value dependent on how it got the loader. |
|
(If the loader came from a file, |
|
this extra value is the file name.) |
|
If the loader returns any non-nil value, |
|
<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>. |
|
If the loader does not return a non-nil value and |
|
has not assigned any value to <code>package.loaded[modname]</code>, |
|
then <code>require</code> assigns <b>true</b> to this entry. |
|
In any case, <code>require</code> returns the |
|
final value of <code>package.loaded[modname]</code>. |
|
|
|
|
|
<p> |
|
If there is any error loading or running the module, |
|
or if it cannot find any loader for the module, |
|
then <code>require</code> raises an error. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3> |
|
|
|
|
|
<p> |
|
A string describing some compile-time configurations for packages. |
|
This string is a sequence of lines: |
|
|
|
<ul> |
|
|
|
<li>The first line is the directory separator string. |
|
Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li> |
|
|
|
<li>The second line is the character that separates templates in a path. |
|
Default is '<code>;</code>'.</li> |
|
|
|
<li>The third line is the string that marks the |
|
substitution points in a template. |
|
Default is '<code>?</code>'.</li> |
|
|
|
<li>The fourth line is a string that, in a path in Windows, |
|
is replaced by the executable's directory. |
|
Default is '<code>!</code>'.</li> |
|
|
|
<li>The fifth line is a mark to ignore all text after it |
|
when building the <code>luaopen_</code> function name. |
|
Default is '<code>-</code>'.</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3> |
|
|
|
|
|
<p> |
|
The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader. |
|
|
|
|
|
<p> |
|
Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way |
|
it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>, |
|
using the environment variable <a name="pdf-LUA_CPATH_5_3"><code>LUA_CPATH_5_3</code></a>, |
|
or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>, |
|
or a default path defined in <code>luaconf.h</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3> |
|
|
|
|
|
<p> |
|
A table used by <a href="#pdf-require"><code>require</code></a> to control which |
|
modules are already loaded. |
|
When you require a module <code>modname</code> and |
|
<code>package.loaded[modname]</code> is not false, |
|
<a href="#pdf-require"><code>require</code></a> simply returns the value stored there. |
|
|
|
|
|
<p> |
|
This variable is only a reference to the real table; |
|
assignments to this variable do not change the |
|
table used by <a href="#pdf-require"><code>require</code></a>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3> |
|
|
|
|
|
<p> |
|
Dynamically links the host program with the C library <code>libname</code>. |
|
|
|
|
|
<p> |
|
If <code>funcname</code> is "<code>*</code>", |
|
then it only links with the library, |
|
making the symbols exported by the library |
|
available to other dynamically linked libraries. |
|
Otherwise, |
|
it looks for a function <code>funcname</code> inside the library |
|
and returns this function as a C function. |
|
So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype |
|
(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
|
|
|
|
|
<p> |
|
This is a low-level function. |
|
It completely bypasses the package and module system. |
|
Unlike <a href="#pdf-require"><code>require</code></a>, |
|
it does not perform any path searching and |
|
does not automatically adds extensions. |
|
<code>libname</code> must be the complete file name of the C library, |
|
including if necessary a path and an extension. |
|
<code>funcname</code> must be the exact name exported by the C library |
|
(which may depend on the C compiler and linker used). |
|
|
|
|
|
<p> |
|
This function is not supported by Standard C. |
|
As such, it is only available on some platforms |
|
(Windows, Linux, Mac OS X, Solaris, BSD, |
|
plus other Unix systems that support the <code>dlfcn</code> standard). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3> |
|
|
|
|
|
<p> |
|
The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader. |
|
|
|
|
|
<p> |
|
At start-up, Lua initializes this variable with |
|
the value of the environment variable <a name="pdf-LUA_PATH_5_3"><code>LUA_PATH_5_3</code></a> or |
|
the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or |
|
with a default path defined in <code>luaconf.h</code>, |
|
if those environment variables are not defined. |
|
Any "<code>;;</code>" in the value of the environment variable |
|
is replaced by the default path. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3> |
|
|
|
|
|
<p> |
|
A table to store loaders for specific modules |
|
(see <a href="#pdf-require"><code>require</code></a>). |
|
|
|
|
|
<p> |
|
This variable is only a reference to the real table; |
|
assignments to this variable do not change the |
|
table used by <a href="#pdf-require"><code>require</code></a>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3> |
|
|
|
|
|
<p> |
|
A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules. |
|
|
|
|
|
<p> |
|
Each entry in this table is a <em>searcher function</em>. |
|
When looking for a module, |
|
<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order, |
|
with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its |
|
sole parameter. |
|
The function can return another function (the module <em>loader</em>) |
|
plus an extra value that will be passed to that loader, |
|
or a string explaining why it did not find that module |
|
(or <b>nil</b> if it has nothing to say). |
|
|
|
|
|
<p> |
|
Lua initializes this table with four searcher functions. |
|
|
|
|
|
<p> |
|
The first searcher simply looks for a loader in the |
|
<a href="#pdf-package.preload"><code>package.preload</code></a> table. |
|
|
|
|
|
<p> |
|
The second searcher looks for a loader as a Lua library, |
|
using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>. |
|
The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
|
|
|
|
|
<p> |
|
The third searcher looks for a loader as a C library, |
|
using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
|
Again, |
|
the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
|
For instance, |
|
if the C path is the string |
|
|
|
<pre> |
|
"./?.so;./?.dll;/usr/local/?/init.so" |
|
</pre><p> |
|
the searcher for module <code>foo</code> |
|
will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>, |
|
and <code>/usr/local/foo/init.so</code>, in that order. |
|
Once it finds a C library, |
|
this searcher first uses a dynamic link facility to link the |
|
application with the library. |
|
Then it tries to find a C function inside the library to |
|
be used as the loader. |
|
The name of this C function is the string "<code>luaopen_</code>" |
|
concatenated with a copy of the module name where each dot |
|
is replaced by an underscore. |
|
Moreover, if the module name has a hyphen, |
|
its suffix after (and including) the first hyphen is removed. |
|
For instance, if the module name is <code>a.b.c-v2.1</code>, |
|
the function name will be <code>luaopen_a_b_c</code>. |
|
|
|
|
|
<p> |
|
The fourth searcher tries an <em>all-in-one loader</em>. |
|
It searches the C path for a library for |
|
the root name of the given module. |
|
For instance, when requiring <code>a.b.c</code>, |
|
it will search for a C library for <code>a</code>. |
|
If found, it looks into it for an open function for |
|
the submodule; |
|
in our example, that would be <code>luaopen_a_b_c</code>. |
|
With this facility, a package can pack several C submodules |
|
into one single library, |
|
with each submodule keeping its original open function. |
|
|
|
|
|
<p> |
|
All searchers except the first one (preload) return as the extra value |
|
the file name where the module was found, |
|
as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
|
The first searcher returns no extra value. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Searches for the given <code>name</code> in the given <code>path</code>. |
|
|
|
|
|
<p> |
|
A path is a string containing a sequence of |
|
<em>templates</em> separated by semicolons. |
|
For each template, |
|
the function replaces each interrogation mark (if any) |
|
in the template with a copy of <code>name</code> |
|
wherein all occurrences of <code>sep</code> |
|
(a dot, by default) |
|
were replaced by <code>rep</code> |
|
(the system's directory separator, by default), |
|
and then tries to open the resulting file name. |
|
|
|
|
|
<p> |
|
For instance, if the path is the string |
|
|
|
<pre> |
|
"./?.lua;./?.lc;/usr/local/?/init.lua" |
|
</pre><p> |
|
the search for the name <code>foo.a</code> |
|
will try to open the files |
|
<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and |
|
<code>/usr/local/foo/a/init.lua</code>, in that order. |
|
|
|
|
|
<p> |
|
Returns the resulting name of the first file that it can |
|
open in read mode (after closing the file), |
|
or <b>nil</b> plus an error message if none succeeds. |
|
(This error message lists all file names it tried to open.) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.4 – <a name="6.4">String Manipulation</a></h2> |
|
|
|
<p> |
|
This library provides generic functions for string manipulation, |
|
such as finding and extracting substrings, and pattern matching. |
|
When indexing a string in Lua, the first character is at position 1 |
|
(not at 0, as in C). |
|
Indices are allowed to be negative and are interpreted as indexing backwards, |
|
from the end of the string. |
|
Thus, the last character is at position -1, and so on. |
|
|
|
|
|
<p> |
|
The string library provides all its functions inside the table |
|
<a name="pdf-string"><code>string</code></a>. |
|
It also sets a metatable for strings |
|
where the <code>__index</code> field points to the <code>string</code> table. |
|
Therefore, you can use the string functions in object-oriented style. |
|
For instance, <code>string.byte(s,i)</code> |
|
can be written as <code>s:byte(i)</code>. |
|
|
|
|
|
<p> |
|
The string library assumes one-byte character encodings. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3> |
|
Returns the internal numeric codes of the characters <code>s[i]</code>, |
|
<code>s[i+1]</code>, ..., <code>s[j]</code>. |
|
The default value for <code>i</code> is 1; |
|
the default value for <code>j</code> is <code>i</code>. |
|
These indices are corrected |
|
following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>. |
|
|
|
|
|
<p> |
|
Numeric codes are not necessarily portable across platforms. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3> |
|
Receives zero or more integers. |
|
Returns a string with length equal to the number of arguments, |
|
in which each character has the internal numeric code equal |
|
to its corresponding argument. |
|
|
|
|
|
<p> |
|
Numeric codes are not necessarily portable across platforms. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.dump"><code>string.dump (function [, strip])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a string containing a binary representation |
|
(a <em>binary chunk</em>) |
|
of the given function, |
|
so that a later <a href="#pdf-load"><code>load</code></a> on this string returns |
|
a copy of the function (but with new upvalues). |
|
If <code>strip</code> is a true value, |
|
the binary representation may not include all debug information |
|
about the function, |
|
to save space. |
|
|
|
|
|
<p> |
|
Functions with upvalues have only their number of upvalues saved. |
|
When (re)loaded, |
|
those upvalues receive fresh instances containing <b>nil</b>. |
|
(You can use the debug library to serialize |
|
and reload the upvalues of a function |
|
in a way adequate to your needs.) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Looks for the first match of |
|
<code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. |
|
If it finds a match, then <code>find</code> returns the indices of <code>s</code> |
|
where this occurrence starts and ends; |
|
otherwise, it returns <b>nil</b>. |
|
A third, optional numeric argument <code>init</code> specifies |
|
where to start the search; |
|
its default value is 1 and can be negative. |
|
A value of <b>true</b> as a fourth, optional argument <code>plain</code> |
|
turns off the pattern matching facilities, |
|
so the function does a plain "find substring" operation, |
|
with no characters in <code>pattern</code> being considered magic. |
|
Note that if <code>plain</code> is given, then <code>init</code> must be given as well. |
|
|
|
|
|
<p> |
|
If the pattern has captures, |
|
then in a successful match |
|
the captured values are also returned, |
|
after the two indices. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a formatted version of its variable number of arguments |
|
following the description given in its first argument (which must be a string). |
|
The format string follows the same rules as the ISO C function <code>sprintf</code>. |
|
The only differences are that the options/modifiers |
|
<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>, |
|
and <code>p</code> are not supported |
|
and that there is an extra option, <code>q</code>. |
|
|
|
|
|
<p> |
|
The <code>q</code> option formats a string between double quotes, |
|
using escape sequences when necessary to ensure that |
|
it can safely be read back by the Lua interpreter. |
|
For instance, the call |
|
|
|
<pre> |
|
string.format('%q', 'a string with "quotes" and \n new line') |
|
</pre><p> |
|
may produce the string: |
|
|
|
<pre> |
|
"a string with \"quotes\" and \ |
|
new line" |
|
</pre> |
|
|
|
<p> |
|
Options |
|
<code>A</code>, <code>a</code>, <code>E</code>, <code>e</code>, <code>f</code>, |
|
<code>G</code>, and <code>g</code> all expect a number as argument. |
|
Options <code>c</code>, <code>d</code>, |
|
<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> |
|
expect an integer. |
|
When Lua is compiled with a C89 compiler, |
|
options <code>A</code> and <code>a</code> (hexadecimal floats) |
|
do not support any modifier (flags, width, length). |
|
|
|
|
|
<p> |
|
Option <code>s</code> expects a string; |
|
if its argument is not a string, |
|
it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. |
|
If the option has any modifier (flags, width, length), |
|
the string argument should not contain embedded zeros. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3> |
|
Returns an iterator function that, |
|
each time it is called, |
|
returns the next captures from <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) |
|
over the string <code>s</code>. |
|
If <code>pattern</code> specifies no captures, |
|
then the whole match is produced in each call. |
|
|
|
|
|
<p> |
|
As an example, the following loop |
|
will iterate over all the words from string <code>s</code>, |
|
printing one per line: |
|
|
|
<pre> |
|
s = "hello world from Lua" |
|
for w in string.gmatch(s, "%a+") do |
|
print(w) |
|
end |
|
</pre><p> |
|
The next example collects all pairs <code>key=value</code> from the |
|
given string into a table: |
|
|
|
<pre> |
|
t = {} |
|
s = "from=world, to=Lua" |
|
for k, v in string.gmatch(s, "(%w+)=(%w+)") do |
|
t[k] = v |
|
end |
|
</pre> |
|
|
|
<p> |
|
For this function, a caret '<code>^</code>' at the start of a pattern does not |
|
work as an anchor, as this would prevent the iteration. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3> |
|
Returns a copy of <code>s</code> |
|
in which all (or the first <code>n</code>, if given) |
|
occurrences of the <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) have been |
|
replaced by a replacement string specified by <code>repl</code>, |
|
which can be a string, a table, or a function. |
|
<code>gsub</code> also returns, as its second value, |
|
the total number of matches that occurred. |
|
The name <code>gsub</code> comes from <em>Global SUBstitution</em>. |
|
|
|
|
|
<p> |
|
If <code>repl</code> is a string, then its value is used for replacement. |
|
The character <code>%</code> works as an escape character: |
|
any sequence in <code>repl</code> of the form <code>%<em>d</em></code>, |
|
with <em>d</em> between 1 and 9, |
|
stands for the value of the <em>d</em>-th captured substring. |
|
The sequence <code>%0</code> stands for the whole match. |
|
The sequence <code>%%</code> stands for a single <code>%</code>. |
|
|
|
|
|
<p> |
|
If <code>repl</code> is a table, then the table is queried for every match, |
|
using the first capture as the key. |
|
|
|
|
|
<p> |
|
If <code>repl</code> is a function, then this function is called every time a |
|
match occurs, with all captured substrings passed as arguments, |
|
in order. |
|
|
|
|
|
<p> |
|
In any case, |
|
if the pattern specifies no captures, |
|
then it behaves as if the whole pattern was inside a capture. |
|
|
|
|
|
<p> |
|
If the value returned by the table query or by the function call |
|
is a string or a number, |
|
then it is used as the replacement string; |
|
otherwise, if it is <b>false</b> or <b>nil</b>, |
|
then there is no replacement |
|
(that is, the original match is kept in the string). |
|
|
|
|
|
<p> |
|
Here are some examples: |
|
|
|
<pre> |
|
x = string.gsub("hello world", "(%w+)", "%1 %1") |
|
--> x="hello hello world world" |
|
|
|
x = string.gsub("hello world", "%w+", "%0 %0", 1) |
|
--> x="hello hello world" |
|
|
|
x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") |
|
--> x="world hello Lua from" |
|
|
|
x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) |
|
--> x="home = /home/roberto, user = roberto" |
|
|
|
x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) |
|
return load(s)() |
|
end) |
|
--> x="4+5 = 9" |
|
|
|
local t = {name="lua", version="5.3"} |
|
x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) |
|
--> x="lua-5.3.tar.gz" |
|
</pre> |
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3> |
|
Receives a string and returns its length. |
|
The empty string <code>""</code> has length 0. |
|
Embedded zeros are counted, |
|
so <code>"a\000bc\000"</code> has length 5. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3> |
|
Receives a string and returns a copy of this string with all |
|
uppercase letters changed to lowercase. |
|
All other characters are left unchanged. |
|
The definition of what an uppercase letter is depends on the current locale. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3> |
|
Looks for the first <em>match</em> of |
|
<code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. |
|
If it finds one, then <code>match</code> returns |
|
the captures from the pattern; |
|
otherwise it returns <b>nil</b>. |
|
If <code>pattern</code> specifies no captures, |
|
then the whole match is returned. |
|
A third, optional numeric argument <code>init</code> specifies |
|
where to start the search; |
|
its default value is 1 and can be negative. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.pack"><code>string.pack (fmt, v1, v2, ···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a binary string containing the values <code>v1</code>, <code>v2</code>, etc. |
|
packed (that is, serialized in binary form) |
|
according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.packsize"><code>string.packsize (fmt)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the size of a string resulting from <a href="#pdf-string.pack"><code>string.pack</code></a> |
|
with the given format. |
|
The format string cannot have the variable-length options |
|
'<code>s</code>' or '<code>z</code>' (see <a href="#6.4.2">§6.4.2</a>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3> |
|
Returns a string that is the concatenation of <code>n</code> copies of |
|
the string <code>s</code> separated by the string <code>sep</code>. |
|
The default value for <code>sep</code> is the empty string |
|
(that is, no separator). |
|
Returns the empty string if <code>n</code> is not positive. |
|
|
|
|
|
<p> |
|
(Note that it is very easy to exhaust the memory of your machine |
|
with a single call to this function.) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3> |
|
Returns a string that is the string <code>s</code> reversed. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3> |
|
Returns the substring of <code>s</code> that |
|
starts at <code>i</code> and continues until <code>j</code>; |
|
<code>i</code> and <code>j</code> can be negative. |
|
If <code>j</code> is absent, then it is assumed to be equal to -1 |
|
(which is the same as the string length). |
|
In particular, |
|
the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code> |
|
with length <code>j</code>, |
|
and <code>string.sub(s, -i)</code> (for a positive <code>i</code>) |
|
returns a suffix of <code>s</code> |
|
with length <code>i</code>. |
|
|
|
|
|
<p> |
|
If, after the translation of negative indices, |
|
<code>i</code> is less than 1, |
|
it is corrected to 1. |
|
If <code>j</code> is greater than the string length, |
|
it is corrected to that length. |
|
If, after these corrections, |
|
<code>i</code> is greater than <code>j</code>, |
|
the function returns the empty string. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.unpack"><code>string.unpack (fmt, s [, pos])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the values packed in string <code>s</code> (see <a href="#pdf-string.pack"><code>string.pack</code></a>) |
|
according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). |
|
An optional <code>pos</code> marks where |
|
to start reading in <code>s</code> (default is 1). |
|
After the read values, |
|
this function also returns the index of the first unread byte in <code>s</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3> |
|
Receives a string and returns a copy of this string with all |
|
lowercase letters changed to uppercase. |
|
All other characters are left unchanged. |
|
The definition of what a lowercase letter is depends on the current locale. |
|
|
|
|
|
|
|
|
|
|
|
<h3>6.4.1 – <a name="6.4.1">Patterns</a></h3> |
|
|
|
<p> |
|
Patterns in Lua are described by regular strings, |
|
which are interpreted as patterns by the pattern-matching functions |
|
<a href="#pdf-string.find"><code>string.find</code></a>, |
|
<a href="#pdf-string.gmatch"><code>string.gmatch</code></a>, |
|
<a href="#pdf-string.gsub"><code>string.gsub</code></a>, |
|
and <a href="#pdf-string.match"><code>string.match</code></a>. |
|
This section describes the syntax and the meaning |
|
(that is, what they match) of these strings. |
|
|
|
|
|
|
|
<h4>Character Class:</h4><p> |
|
A <em>character class</em> is used to represent a set of characters. |
|
The following combinations are allowed in describing a character class: |
|
|
|
<ul> |
|
|
|
<li><b><em>x</em>: </b> |
|
(where <em>x</em> is not one of the <em>magic characters</em> |
|
<code>^$()%.[]*+-?</code>) |
|
represents the character <em>x</em> itself. |
|
</li> |
|
|
|
<li><b><code>.</code>: </b> (a dot) represents all characters.</li> |
|
|
|
<li><b><code>%a</code>: </b> represents all letters.</li> |
|
|
|
<li><b><code>%c</code>: </b> represents all control characters.</li> |
|
|
|
<li><b><code>%d</code>: </b> represents all digits.</li> |
|
|
|
<li><b><code>%g</code>: </b> represents all printable characters except space.</li> |
|
|
|
<li><b><code>%l</code>: </b> represents all lowercase letters.</li> |
|
|
|
<li><b><code>%p</code>: </b> represents all punctuation characters.</li> |
|
|
|
<li><b><code>%s</code>: </b> represents all space characters.</li> |
|
|
|
<li><b><code>%u</code>: </b> represents all uppercase letters.</li> |
|
|
|
<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li> |
|
|
|
<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li> |
|
|
|
<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character) |
|
represents the character <em>x</em>. |
|
This is the standard way to escape the magic characters. |
|
Any non-alphanumeric character |
|
(including all punctuation characters, even the non-magical) |
|
can be preceded by a '<code>%</code>' |
|
when used to represent itself in a pattern. |
|
</li> |
|
|
|
<li><b><code>[<em>set</em>]</code>: </b> |
|
represents the class which is the union of all |
|
characters in <em>set</em>. |
|
A range of characters can be specified by |
|
separating the end characters of the range, |
|
in ascending order, with a '<code>-</code>'. |
|
All classes <code>%</code><em>x</em> described above can also be used as |
|
components in <em>set</em>. |
|
All other characters in <em>set</em> represent themselves. |
|
For example, <code>[%w_]</code> (or <code>[_%w]</code>) |
|
represents all alphanumeric characters plus the underscore, |
|
<code>[0-7]</code> represents the octal digits, |
|
and <code>[0-7%l%-]</code> represents the octal digits plus |
|
the lowercase letters plus the '<code>-</code>' character. |
|
|
|
|
|
<p> |
|
You can put a closing square bracket in a set |
|
by positioning it as the first character in the set. |
|
You can put a hyphen in a set |
|
by positioning it as the first or the last character in the set. |
|
(You can also use an escape for both cases.) |
|
|
|
|
|
<p> |
|
The interaction between ranges and classes is not defined. |
|
Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code> |
|
have no meaning. |
|
</li> |
|
|
|
<li><b><code>[^<em>set</em>]</code>: </b> |
|
represents the complement of <em>set</em>, |
|
where <em>set</em> is interpreted as above. |
|
</li> |
|
|
|
</ul><p> |
|
For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.), |
|
the corresponding uppercase letter represents the complement of the class. |
|
For instance, <code>%S</code> represents all non-space characters. |
|
|
|
|
|
<p> |
|
The definitions of letter, space, and other character groups |
|
depend on the current locale. |
|
In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>. |
|
|
|
|
|
|
|
|
|
|
|
<h4>Pattern Item:</h4><p> |
|
A <em>pattern item</em> can be |
|
|
|
<ul> |
|
|
|
<li> |
|
a single character class, |
|
which matches any single character in the class; |
|
</li> |
|
|
|
<li> |
|
a single character class followed by '<code>*</code>', |
|
which matches zero or more repetitions of characters in the class. |
|
These repetition items will always match the longest possible sequence; |
|
</li> |
|
|
|
<li> |
|
a single character class followed by '<code>+</code>', |
|
which matches one or more repetitions of characters in the class. |
|
These repetition items will always match the longest possible sequence; |
|
</li> |
|
|
|
<li> |
|
a single character class followed by '<code>-</code>', |
|
which also matches zero or more repetitions of characters in the class. |
|
Unlike '<code>*</code>', |
|
these repetition items will always match the shortest possible sequence; |
|
</li> |
|
|
|
<li> |
|
a single character class followed by '<code>?</code>', |
|
which matches zero or one occurrence of a character in the class. |
|
It always matches one occurrence if possible; |
|
</li> |
|
|
|
<li> |
|
<code>%<em>n</em></code>, for <em>n</em> between 1 and 9; |
|
such item matches a substring equal to the <em>n</em>-th captured string |
|
(see below); |
|
</li> |
|
|
|
<li> |
|
<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters; |
|
such item matches strings that start with <em>x</em>, end with <em>y</em>, |
|
and where the <em>x</em> and <em>y</em> are <em>balanced</em>. |
|
This means that, if one reads the string from left to right, |
|
counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>, |
|
the ending <em>y</em> is the first <em>y</em> where the count reaches 0. |
|
For instance, the item <code>%b()</code> matches expressions with |
|
balanced parentheses. |
|
</li> |
|
|
|
<li> |
|
<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>; |
|
such item matches an empty string at any position such that |
|
the next character belongs to <em>set</em> |
|
and the previous character does not belong to <em>set</em>. |
|
The set <em>set</em> is interpreted as previously described. |
|
The beginning and the end of the subject are handled as if |
|
they were the character '<code>\0</code>'. |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<h4>Pattern:</h4><p> |
|
A <em>pattern</em> is a sequence of pattern items. |
|
A caret '<code>^</code>' at the beginning of a pattern anchors the match at the |
|
beginning of the subject string. |
|
A '<code>$</code>' at the end of a pattern anchors the match at the |
|
end of the subject string. |
|
At other positions, |
|
'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves. |
|
|
|
|
|
|
|
|
|
|
|
<h4>Captures:</h4><p> |
|
A pattern can contain sub-patterns enclosed in parentheses; |
|
they describe <em>captures</em>. |
|
When a match succeeds, the substrings of the subject string |
|
that match captures are stored (<em>captured</em>) for future use. |
|
Captures are numbered according to their left parentheses. |
|
For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>, |
|
the part of the string matching <code>"a*(.)%w(%s*)"</code> is |
|
stored as the first capture (and therefore has number 1); |
|
the character matching "<code>.</code>" is captured with number 2, |
|
and the part matching "<code>%s*</code>" has number 3. |
|
|
|
|
|
<p> |
|
As a special case, the empty capture <code>()</code> captures |
|
the current string position (a number). |
|
For instance, if we apply the pattern <code>"()aa()"</code> on the |
|
string <code>"flaaap"</code>, there will be two captures: 3 and 5. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3>6.4.2 – <a name="6.4.2">Format Strings for Pack and Unpack</a></h3> |
|
|
|
<p> |
|
The first argument to <a href="#pdf-string.pack"><code>string.pack</code></a>, |
|
<a href="#pdf-string.packsize"><code>string.packsize</code></a>, and <a href="#pdf-string.unpack"><code>string.unpack</code></a> |
|
is a format string, |
|
which describes the layout of the structure being created or read. |
|
|
|
|
|
<p> |
|
A format string is a sequence of conversion options. |
|
The conversion options are as follows: |
|
|
|
<ul> |
|
<li><b><code><</code>: </b>sets little endian</li> |
|
<li><b><code>></code>: </b>sets big endian</li> |
|
<li><b><code>=</code>: </b>sets native endian</li> |
|
<li><b><code>![<em>n</em>]</code>: </b>sets maximum alignment to <code>n</code> |
|
(default is native alignment)</li> |
|
<li><b><code>b</code>: </b>a signed byte (<code>char</code>)</li> |
|
<li><b><code>B</code>: </b>an unsigned byte (<code>char</code>)</li> |
|
<li><b><code>h</code>: </b>a signed <code>short</code> (native size)</li> |
|
<li><b><code>H</code>: </b>an unsigned <code>short</code> (native size)</li> |
|
<li><b><code>l</code>: </b>a signed <code>long</code> (native size)</li> |
|
<li><b><code>L</code>: </b>an unsigned <code>long</code> (native size)</li> |
|
<li><b><code>j</code>: </b>a <code>lua_Integer</code></li> |
|
<li><b><code>J</code>: </b>a <code>lua_Unsigned</code></li> |
|
<li><b><code>T</code>: </b>a <code>size_t</code> (native size)</li> |
|
<li><b><code>i[<em>n</em>]</code>: </b>a signed <code>int</code> with <code>n</code> bytes |
|
(default is native size)</li> |
|
<li><b><code>I[<em>n</em>]</code>: </b>an unsigned <code>int</code> with <code>n</code> bytes |
|
(default is native size)</li> |
|
<li><b><code>f</code>: </b>a <code>float</code> (native size)</li> |
|
<li><b><code>d</code>: </b>a <code>double</code> (native size)</li> |
|
<li><b><code>n</code>: </b>a <code>lua_Number</code></li> |
|
<li><b><code>c<em>n</em></code>: </b>a fixed-sized string with <code>n</code> bytes</li> |
|
<li><b><code>z</code>: </b>a zero-terminated string</li> |
|
<li><b><code>s[<em>n</em>]</code>: </b>a string preceded by its length |
|
coded as an unsigned integer with <code>n</code> bytes |
|
(default is a <code>size_t</code>)</li> |
|
<li><b><code>x</code>: </b>one byte of padding</li> |
|
<li><b><code>X<em>op</em></code>: </b>an empty item that aligns |
|
according to option <code>op</code> |
|
(which is otherwise ignored)</li> |
|
<li><b>'<code> </code>': </b>(empty space) ignored</li> |
|
</ul><p> |
|
(A "<code>[<em>n</em>]</code>" means an optional integral numeral.) |
|
Except for padding, spaces, and configurations |
|
(options "<code>xX <=>!</code>"), |
|
each option corresponds to an argument (in <a href="#pdf-string.pack"><code>string.pack</code></a>) |
|
or a result (in <a href="#pdf-string.unpack"><code>string.unpack</code></a>). |
|
|
|
|
|
<p> |
|
For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>", |
|
<code>n</code> can be any integer between 1 and 16. |
|
All integral options check overflows; |
|
<a href="#pdf-string.pack"><code>string.pack</code></a> checks whether the given value fits in the given size; |
|
<a href="#pdf-string.unpack"><code>string.unpack</code></a> checks whether the read value fits in a Lua integer. |
|
|
|
|
|
<p> |
|
Any format string starts as if prefixed by "<code>!1=</code>", |
|
that is, |
|
with maximum alignment of 1 (no alignment) |
|
and native endianness. |
|
|
|
|
|
<p> |
|
Alignment works as follows: |
|
For each option, |
|
the format gets extra padding until the data starts |
|
at an offset that is a multiple of the minimum between the |
|
option size and the maximum alignment; |
|
this minimum must be a power of 2. |
|
Options "<code>c</code>" and "<code>z</code>" are not aligned; |
|
option "<code>s</code>" follows the alignment of its starting integer. |
|
|
|
|
|
<p> |
|
All padding is filled with zeros by <a href="#pdf-string.pack"><code>string.pack</code></a> |
|
(and ignored by <a href="#pdf-string.unpack"><code>string.unpack</code></a>). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.5 – <a name="6.5">UTF-8 Support</a></h2> |
|
|
|
<p> |
|
This library provides basic support for UTF-8 encoding. |
|
It provides all its functions inside the table <a name="pdf-utf8"><code>utf8</code></a>. |
|
This library does not provide any support for Unicode other |
|
than the handling of the encoding. |
|
Any operation that needs the meaning of a character, |
|
such as character classification, is outside its scope. |
|
|
|
|
|
<p> |
|
Unless stated otherwise, |
|
all functions that expect a byte position as a parameter |
|
assume that the given position is either the start of a byte sequence |
|
or one plus the length of the subject string. |
|
As in the string library, |
|
negative indices count from the end of the string. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.char"><code>utf8.char (···)</code></a></h3> |
|
Receives zero or more integers, |
|
converts each one to its corresponding UTF-8 byte sequence |
|
and returns a string with the concatenation of all these sequences. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.charpattern"><code>utf8.charpattern</code></a></h3> |
|
The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xF4][\x80-\xBF]*</code>" |
|
(see <a href="#6.4.1">§6.4.1</a>), |
|
which matches exactly one UTF-8 byte sequence, |
|
assuming that the subject is a valid UTF-8 string. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.codes"><code>utf8.codes (s)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns values so that the construction |
|
|
|
<pre> |
|
for p, c in utf8.codes(s) do <em>body</em> end |
|
</pre><p> |
|
will iterate over all characters in string <code>s</code>, |
|
with <code>p</code> being the position (in bytes) and <code>c</code> the code point |
|
of each character. |
|
It raises an error if it meets any invalid byte sequence. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j]])</code></a></h3> |
|
Returns the codepoints (as integers) from all characters in <code>s</code> |
|
that start between byte position <code>i</code> and <code>j</code> (both included). |
|
The default for <code>i</code> is 1 and for <code>j</code> is <code>i</code>. |
|
It raises an error if it meets any invalid byte sequence. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.len"><code>utf8.len (s [, i [, j]])</code></a></h3> |
|
Returns the number of UTF-8 characters in string <code>s</code> |
|
that start between positions <code>i</code> and <code>j</code> (both inclusive). |
|
The default for <code>i</code> is 1 and for <code>j</code> is -1. |
|
If it finds any invalid byte sequence, |
|
returns a false value plus the position of the first invalid byte. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-utf8.offset"><code>utf8.offset (s, n [, i])</code></a></h3> |
|
Returns the position (in bytes) where the encoding of the |
|
<code>n</code>-th character of <code>s</code> |
|
(counting from position <code>i</code>) starts. |
|
A negative <code>n</code> gets characters before position <code>i</code>. |
|
The default for <code>i</code> is 1 when <code>n</code> is non-negative |
|
and <code>#s + 1</code> otherwise, |
|
so that <code>utf8.offset(s, -n)</code> gets the offset of the |
|
<code>n</code>-th character from the end of the string. |
|
If the specified character is neither in the subject |
|
nor right after its end, |
|
the function returns <b>nil</b>. |
|
|
|
|
|
<p> |
|
As a special case, |
|
when <code>n</code> is 0 the function returns the start of the encoding |
|
of the character that contains the <code>i</code>-th byte of <code>s</code>. |
|
|
|
|
|
<p> |
|
This function assumes that <code>s</code> is a valid UTF-8 string. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.6 – <a name="6.6">Table Manipulation</a></h2> |
|
|
|
<p> |
|
This library provides generic functions for table manipulation. |
|
It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>. |
|
|
|
|
|
<p> |
|
Remember that, whenever an operation needs the length of a table, |
|
all caveats about the length operator apply (see <a href="#3.4.7">§3.4.7</a>). |
|
All functions ignore non-numeric keys |
|
in the tables given as arguments. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Given a list where all elements are strings or numbers, |
|
returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>. |
|
The default value for <code>sep</code> is the empty string, |
|
the default for <code>i</code> is 1, |
|
and the default for <code>j</code> is <code>#list</code>. |
|
If <code>i</code> is greater than <code>j</code>, returns the empty string. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3> |
|
|
|
|
|
<p> |
|
Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>, |
|
shifting up the elements |
|
<code>list[pos], list[pos+1], ···, list[#list]</code>. |
|
The default value for <code>pos</code> is <code>#list+1</code>, |
|
so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end |
|
of list <code>t</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.move"><code>table.move (a1, f, e, t [,a2])</code></a></h3> |
|
|
|
|
|
<p> |
|
Moves elements from table <code>a1</code> to table <code>a2</code>, |
|
performing the equivalent to the following |
|
multiple assignment: |
|
<code>a2[t],··· = a1[f],···,a1[e]</code>. |
|
The default for <code>a2</code> is <code>a1</code>. |
|
The destination range can overlap with the source range. |
|
The number of elements to be moved must fit in a Lua integer. |
|
|
|
|
|
<p> |
|
Returns the destination table <code>a2</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a new table with all arguments stored into keys 1, 2, etc. |
|
and with a field "<code>n</code>" with the total number of arguments. |
|
Note that the resulting table may not be a sequence. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3> |
|
|
|
|
|
<p> |
|
Removes from <code>list</code> the element at position <code>pos</code>, |
|
returning the value of the removed element. |
|
When <code>pos</code> is an integer between 1 and <code>#list</code>, |
|
it shifts down the elements |
|
<code>list[pos+1], list[pos+2], ···, list[#list]</code> |
|
and erases element <code>list[#list]</code>; |
|
The index <code>pos</code> can also be 0 when <code>#list</code> is 0, |
|
or <code>#list + 1</code>; |
|
in those cases, the function erases the element <code>list[pos]</code>. |
|
|
|
|
|
<p> |
|
The default value for <code>pos</code> is <code>#list</code>, |
|
so that a call <code>table.remove(l)</code> removes the last element |
|
of list <code>l</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3> |
|
|
|
|
|
<p> |
|
Sorts list elements in a given order, <em>in-place</em>, |
|
from <code>list[1]</code> to <code>list[#list]</code>. |
|
If <code>comp</code> is given, |
|
then it must be a function that receives two list elements |
|
and returns true when the first element must come |
|
before the second in the final order |
|
(so that, after the sort, |
|
<code>i < j</code> implies <code>not comp(list[j],list[i])</code>). |
|
If <code>comp</code> is not given, |
|
then the standard Lua operator <code><</code> is used instead. |
|
|
|
|
|
<p> |
|
Note that the <code>comp</code> function must define |
|
a strict partial order over the elements in the list; |
|
that is, it must be asymmetric and transitive. |
|
Otherwise, no valid sort may be possible. |
|
|
|
|
|
<p> |
|
The sort algorithm is not stable: |
|
elements considered equal by the given order |
|
may have their relative positions changed by the sort. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the elements from the given list. |
|
This function is equivalent to |
|
|
|
<pre> |
|
return list[i], list[i+1], ···, list[j] |
|
</pre><p> |
|
By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.7 – <a name="6.7">Mathematical Functions</a></h2> |
|
|
|
<p> |
|
This library provides basic mathematical functions. |
|
It provides all its functions and constants inside the table <a name="pdf-math"><code>math</code></a>. |
|
Functions with the annotation "<code>integer/float</code>" give |
|
integer results for integer arguments |
|
and float results for float (or mixed) arguments. |
|
Rounding functions |
|
(<a href="#pdf-math.ceil"><code>math.ceil</code></a>, <a href="#pdf-math.floor"><code>math.floor</code></a>, and <a href="#pdf-math.modf"><code>math.modf</code></a>) |
|
return an integer when the result fits in the range of an integer, |
|
or a float otherwise. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the absolute value of <code>x</code>. (integer/float) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the arc cosine of <code>x</code> (in radians). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the arc sine of <code>x</code> (in radians). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.atan"><code>math.atan (y [, x])</code></a></h3> |
|
|
|
|
|
<p> |
|
|
|
Returns the arc tangent of <code>y/x</code> (in radians), |
|
but uses the signs of both arguments to find the |
|
quadrant of the result. |
|
(It also handles correctly the case of <code>x</code> being zero.) |
|
|
|
|
|
<p> |
|
The default value for <code>x</code> is 1, |
|
so that the call <code>math.atan(y)</code> |
|
returns the arc tangent of <code>y</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the smallest integral value larger than or equal to <code>x</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the cosine of <code>x</code> (assumed to be in radians). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Converts the angle <code>x</code> from radians to degrees. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the value <em>e<sup>x</sup></em> |
|
(where <code>e</code> is the base of natural logarithms). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the largest integral value smaller than or equal to <code>x</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the remainder of the division of <code>x</code> by <code>y</code> |
|
that rounds the quotient towards zero. (integer/float) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3> |
|
|
|
|
|
<p> |
|
The float value <code>HUGE_VAL</code>, |
|
a value larger than any other numeric value. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the logarithm of <code>x</code> in the given base. |
|
The default for <code>base</code> is <em>e</em> |
|
(so that the function returns the natural logarithm of <code>x</code>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the argument with the maximum value, |
|
according to the Lua operator <code><</code>. (integer/float) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.maxinteger"><code>math.maxinteger</code></a></h3> |
|
An integer with the maximum value for an integer. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the argument with the minimum value, |
|
according to the Lua operator <code><</code>. (integer/float) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.mininteger"><code>math.mininteger</code></a></h3> |
|
An integer with the minimum value for an integer. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the integral part of <code>x</code> and the fractional part of <code>x</code>. |
|
Its second result is always a float. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3> |
|
|
|
|
|
<p> |
|
The value of <em>π</em>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Converts the angle <code>x</code> from degrees to radians. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3> |
|
|
|
|
|
<p> |
|
When called without arguments, |
|
returns a pseudo-random float with uniform distribution |
|
in the range <em>[0,1)</em>. |
|
When called with two integers <code>m</code> and <code>n</code>, |
|
<code>math.random</code> returns a pseudo-random integer |
|
with uniform distribution in the range <em>[m, n]</em>. |
|
(The value <em>n-m</em> cannot be negative and must fit in a Lua integer.) |
|
The call <code>math.random(n)</code> is equivalent to <code>math.random(1,n)</code>. |
|
|
|
|
|
<p> |
|
This function is an interface to the underling |
|
pseudo-random generator function provided by C. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets <code>x</code> as the "seed" |
|
for the pseudo-random generator: |
|
equal seeds produce equal sequences of numbers. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the sine of <code>x</code> (assumed to be in radians). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the square root of <code>x</code>. |
|
(You can also use the expression <code>x^0.5</code> to compute this value.) |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the tangent of <code>x</code> (assumed to be in radians). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.tointeger"><code>math.tointeger (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
If the value <code>x</code> is convertible to an integer, |
|
returns that integer. |
|
Otherwise, returns <b>nil</b>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.type"><code>math.type (x)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns "<code>integer</code>" if <code>x</code> is an integer, |
|
"<code>float</code>" if it is a float, |
|
or <b>nil</b> if <code>x</code> is not a number. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-math.ult"><code>math.ult (m, n)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a boolean, |
|
true if and only if integer <code>m</code> is below integer <code>n</code> when |
|
they are compared as unsigned integers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2> |
|
|
|
<p> |
|
The I/O library provides two different styles for file manipulation. |
|
The first one uses implicit file handles; |
|
that is, there are operations to set a default input file and a |
|
default output file, |
|
and all input/output operations are over these default files. |
|
The second style uses explicit file handles. |
|
|
|
|
|
<p> |
|
When using implicit file handles, |
|
all operations are supplied by table <a name="pdf-io"><code>io</code></a>. |
|
When using explicit file handles, |
|
the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file handle |
|
and then all operations are supplied as methods of the file handle. |
|
|
|
|
|
<p> |
|
The table <code>io</code> also provides |
|
three predefined file handles with their usual meanings from C: |
|
<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>. |
|
The I/O library never closes these files. |
|
|
|
|
|
<p> |
|
Unless otherwise stated, |
|
all I/O functions return <b>nil</b> on failure |
|
(plus an error message as a second result and |
|
a system-dependent error code as a third result) |
|
and some value different from <b>nil</b> on success. |
|
In non-POSIX systems, |
|
the computation of the error message and error code |
|
in case of errors |
|
may be not thread safe, |
|
because they rely on the global C variable <code>errno</code>. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3> |
|
|
|
|
|
<p> |
|
Equivalent to <code>file:close()</code>. |
|
Without a <code>file</code>, closes the default output file. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Equivalent to <code>io.output():flush()</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3> |
|
|
|
|
|
<p> |
|
When called with a file name, it opens the named file (in text mode), |
|
and sets its handle as the default input file. |
|
When called with a file handle, |
|
it simply sets this file handle as the default input file. |
|
When called without arguments, |
|
it returns the current default input file. |
|
|
|
|
|
<p> |
|
In case of errors this function raises the error, |
|
instead of returning an error code. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename, ···])</code></a></h3> |
|
|
|
|
|
<p> |
|
Opens the given file name in read mode |
|
and returns an iterator function that |
|
works like <code>file:lines(···)</code> over the opened file. |
|
When the iterator function detects the end of file, |
|
it returns no values (to finish the loop) and automatically closes the file. |
|
|
|
|
|
<p> |
|
The call <code>io.lines()</code> (with no file name) is equivalent |
|
to <code>io.input():lines("*l")</code>; |
|
that is, it iterates over the lines of the default input file. |
|
In this case, the iterator does not close the file when the loop ends. |
|
|
|
|
|
<p> |
|
In case of errors this function raises the error, |
|
instead of returning an error code. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3> |
|
|
|
|
|
<p> |
|
This function opens a file, |
|
in the mode specified in the string <code>mode</code>. |
|
In case of success, |
|
it returns a new file handle. |
|
|
|
|
|
<p> |
|
The <code>mode</code> string can be any of the following: |
|
|
|
<ul> |
|
<li><b>"<code>r</code>": </b> read mode (the default);</li> |
|
<li><b>"<code>w</code>": </b> write mode;</li> |
|
<li><b>"<code>a</code>": </b> append mode;</li> |
|
<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li> |
|
<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li> |
|
<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved, |
|
writing is only allowed at the end of file.</li> |
|
</ul><p> |
|
The <code>mode</code> string can also have a '<code>b</code>' at the end, |
|
which is needed in some systems to open the file in binary mode. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3> |
|
|
|
|
|
<p> |
|
Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3> |
|
|
|
|
|
<p> |
|
This function is system dependent and is not available |
|
on all platforms. |
|
|
|
|
|
<p> |
|
Starts program <code>prog</code> in a separated process and returns |
|
a file handle that you can use to read data from this program |
|
(if <code>mode</code> is <code>"r"</code>, the default) |
|
or to write data to this program |
|
(if <code>mode</code> is <code>"w"</code>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Equivalent to <code>io.input():read(···)</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3> |
|
|
|
|
|
<p> |
|
In case of success, |
|
returns a handle for a temporary file. |
|
This file is opened in update mode |
|
and it is automatically removed when the program ends. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3> |
|
|
|
|
|
<p> |
|
Checks whether <code>obj</code> is a valid file handle. |
|
Returns the string <code>"file"</code> if <code>obj</code> is an open file handle, |
|
<code>"closed file"</code> if <code>obj</code> is a closed file handle, |
|
or <b>nil</b> if <code>obj</code> is not a file handle. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Equivalent to <code>io.output():write(···)</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Closes <code>file</code>. |
|
Note that files are automatically closed when |
|
their handles are garbage collected, |
|
but that takes an unpredictable amount of time to happen. |
|
|
|
|
|
<p> |
|
When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>, |
|
<a href="#pdf-file:close"><code>file:close</code></a> returns the same values |
|
returned by <a href="#pdf-os.execute"><code>os.execute</code></a>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Saves any written data to <code>file</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns an iterator function that, |
|
each time it is called, |
|
reads the file according to the given formats. |
|
When no format is given, |
|
uses "<code>l</code>" as a default. |
|
As an example, the construction |
|
|
|
<pre> |
|
for c in file:lines(1) do <em>body</em> end |
|
</pre><p> |
|
will iterate over all characters of the file, |
|
starting at the current position. |
|
Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file |
|
when the loop ends. |
|
|
|
|
|
<p> |
|
In case of errors this function raises the error, |
|
instead of returning an error code. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Reads the file <code>file</code>, |
|
according to the given formats, which specify what to read. |
|
For each format, |
|
the function returns a string or a number with the characters read, |
|
or <b>nil</b> if it cannot read data with the specified format. |
|
(In this latter case, |
|
the function does not read subsequent formats.) |
|
When called without formats, |
|
it uses a default format that reads the next line |
|
(see below). |
|
|
|
|
|
<p> |
|
The available formats are |
|
|
|
<ul> |
|
|
|
<li><b>"<code>n</code>": </b> |
|
reads a numeral and returns it as a float or an integer, |
|
following the lexical conventions of Lua. |
|
(The numeral may have leading spaces and a sign.) |
|
This format always reads the longest input sequence that |
|
is a valid prefix for a numeral; |
|
if that prefix does not form a valid numeral |
|
(e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>"), |
|
it is discarded and the function returns <b>nil</b>. |
|
</li> |
|
|
|
<li><b>"<code>a</code>": </b> |
|
reads the whole file, starting at the current position. |
|
On end of file, it returns the empty string. |
|
</li> |
|
|
|
<li><b>"<code>l</code>": </b> |
|
reads the next line skipping the end of line, |
|
returning <b>nil</b> on end of file. |
|
This is the default format. |
|
</li> |
|
|
|
<li><b>"<code>L</code>": </b> |
|
reads the next line keeping the end-of-line character (if present), |
|
returning <b>nil</b> on end of file. |
|
</li> |
|
|
|
<li><b><em>number</em>: </b> |
|
reads a string with up to this number of bytes, |
|
returning <b>nil</b> on end of file. |
|
If <code>number</code> is zero, |
|
it reads nothing and returns an empty string, |
|
or <b>nil</b> on end of file. |
|
</li> |
|
|
|
</ul><p> |
|
The formats "<code>l</code>" and "<code>L</code>" should be used only for text files. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets and gets the file position, |
|
measured from the beginning of the file, |
|
to the position given by <code>offset</code> plus a base |
|
specified by the string <code>whence</code>, as follows: |
|
|
|
<ul> |
|
<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li> |
|
<li><b>"<code>cur</code>": </b> base is current position;</li> |
|
<li><b>"<code>end</code>": </b> base is end of file;</li> |
|
</ul><p> |
|
In case of success, <code>seek</code> returns the final file position, |
|
measured in bytes from the beginning of the file. |
|
If <code>seek</code> fails, it returns <b>nil</b>, |
|
plus a string describing the error. |
|
|
|
|
|
<p> |
|
The default value for <code>whence</code> is <code>"cur"</code>, |
|
and for <code>offset</code> is 0. |
|
Therefore, the call <code>file:seek()</code> returns the current |
|
file position, without changing it; |
|
the call <code>file:seek("set")</code> sets the position to the |
|
beginning of the file (and returns 0); |
|
and the call <code>file:seek("end")</code> sets the position to the |
|
end of the file, and returns its size. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the buffering mode for an output file. |
|
There are three available modes: |
|
|
|
<ul> |
|
|
|
<li><b>"<code>no</code>": </b> |
|
no buffering; the result of any output operation appears immediately. |
|
</li> |
|
|
|
<li><b>"<code>full</code>": </b> |
|
full buffering; output operation is performed only |
|
when the buffer is full or when |
|
you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>). |
|
</li> |
|
|
|
<li><b>"<code>line</code>": </b> |
|
line buffering; output is buffered until a newline is output |
|
or there is any input from some special files |
|
(such as a terminal device). |
|
</li> |
|
|
|
</ul><p> |
|
For the last two cases, <code>size</code> |
|
specifies the size of the buffer, in bytes. |
|
The default is an appropriate size. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3> |
|
|
|
|
|
<p> |
|
Writes the value of each of its arguments to <code>file</code>. |
|
The arguments must be strings or numbers. |
|
|
|
|
|
<p> |
|
In case of success, this function returns <code>file</code>. |
|
Otherwise it returns <b>nil</b> plus a string describing the error. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.9 – <a name="6.9">Operating System Facilities</a></h2> |
|
|
|
<p> |
|
This library is implemented through table <a name="pdf-os"><code>os</code></a>. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns an approximation of the amount in seconds of CPU time |
|
used by the program. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a string or a table containing date and time, |
|
formatted according to the given string <code>format</code>. |
|
|
|
|
|
<p> |
|
If the <code>time</code> argument is present, |
|
this is the time to be formatted |
|
(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value). |
|
Otherwise, <code>date</code> formats the current time. |
|
|
|
|
|
<p> |
|
If <code>format</code> starts with '<code>!</code>', |
|
then the date is formatted in Coordinated Universal Time. |
|
After this optional character, |
|
if <code>format</code> is the string "<code>*t</code>", |
|
then <code>date</code> returns a table with the following fields: |
|
<code>year</code>, <code>month</code> (1–12), <code>day</code> (1–31), |
|
<code>hour</code> (0–23), <code>min</code> (0–59), <code>sec</code> (0–61), |
|
<code>wday</code> (weekday, 1–7, Sunday is 1), |
|
<code>yday</code> (day of the year, 1–366), |
|
and <code>isdst</code> (daylight saving flag, a boolean). |
|
This last field may be absent |
|
if the information is not available. |
|
|
|
|
|
<p> |
|
If <code>format</code> is not "<code>*t</code>", |
|
then <code>date</code> returns the date as a string, |
|
formatted according to the same rules as the ISO C function <code>strftime</code>. |
|
|
|
|
|
<p> |
|
When called without arguments, |
|
<code>date</code> returns a reasonable date and time representation that depends on |
|
the host system and on the current locale. |
|
(More specifically, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>.) |
|
|
|
|
|
<p> |
|
In non-POSIX systems, |
|
this function may be not thread safe |
|
because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the difference, in seconds, |
|
from time <code>t1</code> to time <code>t2</code> |
|
(where the times are values returned by <a href="#pdf-os.time"><code>os.time</code></a>). |
|
In POSIX, Windows, and some other systems, |
|
this value is exactly <code>t2</code><em>-</em><code>t1</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3> |
|
|
|
|
|
<p> |
|
This function is equivalent to the ISO C function <code>system</code>. |
|
It passes <code>command</code> to be executed by an operating system shell. |
|
Its first result is <b>true</b> |
|
if the command terminated successfully, |
|
or <b>nil</b> otherwise. |
|
After this first result |
|
the function returns a string plus a number, |
|
as follows: |
|
|
|
<ul> |
|
|
|
<li><b>"<code>exit</code>": </b> |
|
the command terminated normally; |
|
the following number is the exit status of the command. |
|
</li> |
|
|
|
<li><b>"<code>signal</code>": </b> |
|
the command was terminated by a signal; |
|
the following number is the signal that terminated the command. |
|
</li> |
|
|
|
</ul> |
|
|
|
<p> |
|
When called without a <code>command</code>, |
|
<code>os.execute</code> returns a boolean that is true if a shell is available. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close]])</code></a></h3> |
|
|
|
|
|
<p> |
|
Calls the ISO C function <code>exit</code> to terminate the host program. |
|
If <code>code</code> is <b>true</b>, |
|
the returned status is <code>EXIT_SUCCESS</code>; |
|
if <code>code</code> is <b>false</b>, |
|
the returned status is <code>EXIT_FAILURE</code>; |
|
if <code>code</code> is a number, |
|
the returned status is this number. |
|
The default value for <code>code</code> is <b>true</b>. |
|
|
|
|
|
<p> |
|
If the optional second argument <code>close</code> is true, |
|
closes the Lua state before exiting. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the value of the process environment variable <code>varname</code>, |
|
or <b>nil</b> if the variable is not defined. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3> |
|
|
|
|
|
<p> |
|
Deletes the file (or empty directory, on POSIX systems) |
|
with the given name. |
|
If this function fails, it returns <b>nil</b>, |
|
plus a string describing the error and the error code. |
|
Otherwise, it returns true. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3> |
|
|
|
|
|
<p> |
|
Renames the file or directory named <code>oldname</code> to <code>newname</code>. |
|
If this function fails, it returns <b>nil</b>, |
|
plus a string describing the error and the error code. |
|
Otherwise, it returns true. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the current locale of the program. |
|
<code>locale</code> is a system-dependent string specifying a locale; |
|
<code>category</code> is an optional string describing which category to change: |
|
<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>, |
|
<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>; |
|
the default category is <code>"all"</code>. |
|
The function returns the name of the new locale, |
|
or <b>nil</b> if the request cannot be honored. |
|
|
|
|
|
<p> |
|
If <code>locale</code> is the empty string, |
|
the current locale is set to an implementation-defined native locale. |
|
If <code>locale</code> is the string "<code>C</code>", |
|
the current locale is set to the standard C locale. |
|
|
|
|
|
<p> |
|
When called with <b>nil</b> as the first argument, |
|
this function only returns the name of the current locale |
|
for the given category. |
|
|
|
|
|
<p> |
|
This function may be not thread safe |
|
because of its reliance on C function <code>setlocale</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the current time when called without arguments, |
|
or a time representing the local date and time specified by the given table. |
|
This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>, |
|
and may have fields |
|
<code>hour</code> (default is 12), |
|
<code>min</code> (default is 0), |
|
<code>sec</code> (default is 0), |
|
and <code>isdst</code> (default is <b>nil</b>). |
|
Other fields are ignored. |
|
For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function. |
|
|
|
|
|
<p> |
|
The values in these fields do not need to be inside their valid ranges. |
|
For instance, if <code>sec</code> is -10, |
|
it means -10 seconds from the time specified by the other fields; |
|
if <code>hour</code> is 1000, |
|
it means +1000 hours from the time specified by the other fields. |
|
|
|
|
|
<p> |
|
The returned value is a number, whose meaning depends on your system. |
|
In POSIX, Windows, and some other systems, |
|
this number counts the number |
|
of seconds since some given start time (the "epoch"). |
|
In other systems, the meaning is not specified, |
|
and the number returned by <code>time</code> can be used only as an argument to |
|
<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a string with a file name that can |
|
be used for a temporary file. |
|
The file must be explicitly opened before its use |
|
and explicitly removed when no longer needed. |
|
|
|
|
|
<p> |
|
In POSIX systems, |
|
this function also creates a file with that name, |
|
to avoid security risks. |
|
(Someone else might create the file with wrong permissions |
|
in the time between getting the name and creating the file.) |
|
You still have to open the file to use it |
|
and to remove it (even if you do not use it). |
|
|
|
|
|
<p> |
|
When possible, |
|
you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>, |
|
which automatically removes the file when the program ends. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2>6.10 – <a name="6.10">The Debug Library</a></h2> |
|
|
|
<p> |
|
This library provides |
|
the functionality of the debug interface (<a href="#4.9">§4.9</a>) to Lua programs. |
|
You should exert care when using this library. |
|
Several of its functions |
|
violate basic assumptions about Lua code |
|
(e.g., that variables local to a function |
|
cannot be accessed from outside; |
|
that userdata metatables cannot be changed by Lua code; |
|
that Lua programs do not crash) |
|
and therefore can compromise otherwise secure code. |
|
Moreover, some functions in this library may be slow. |
|
|
|
|
|
<p> |
|
All functions in this library are provided |
|
inside the <a name="pdf-debug"><code>debug</code></a> table. |
|
All functions that operate over a thread |
|
have an optional first argument which is the |
|
thread to operate over. |
|
The default is always the current thread. |
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Enters an interactive mode with the user, |
|
running each string that the user enters. |
|
Using simple commands and other debug facilities, |
|
the user can inspect global and local variables, |
|
change their values, evaluate expressions, and so on. |
|
A line containing only the word <code>cont</code> finishes this function, |
|
so that the caller continues its execution. |
|
|
|
|
|
<p> |
|
Note that commands for <code>debug.debug</code> are not lexically nested |
|
within any function and so have no direct access to local variables. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the current hook settings of the thread, as three values: |
|
the current hook function, the current hook mask, |
|
and the current hook count |
|
(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a table with information about a function. |
|
You can give the function directly |
|
or you can give a number as the value of <code>f</code>, |
|
which means the function running at level <code>f</code> of the call stack |
|
of the given thread: |
|
level 0 is the current function (<code>getinfo</code> itself); |
|
level 1 is the function that called <code>getinfo</code> |
|
(except for tail calls, which do not count on the stack); |
|
and so on. |
|
If <code>f</code> is a number larger than the number of active functions, |
|
then <code>getinfo</code> returns <b>nil</b>. |
|
|
|
|
|
<p> |
|
The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>, |
|
with the string <code>what</code> describing which fields to fill in. |
|
The default for <code>what</code> is to get all information available, |
|
except the table of valid lines. |
|
If present, |
|
the option '<code>f</code>' |
|
adds a field named <code>func</code> with the function itself. |
|
If present, |
|
the option '<code>L</code>' |
|
adds a field named <code>activelines</code> with the table of |
|
valid lines. |
|
|
|
|
|
<p> |
|
For instance, the expression <code>debug.getinfo(1,"n").name</code> returns |
|
a name for the current function, |
|
if a reasonable name can be found, |
|
and the expression <code>debug.getinfo(print)</code> |
|
returns a table with all available information |
|
about the <a href="#pdf-print"><code>print</code></a> function. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3> |
|
|
|
|
|
<p> |
|
This function returns the name and the value of the local variable |
|
with index <code>local</code> of the function at level <code>f</code> of the stack. |
|
This function accesses not only explicit local variables, |
|
but also parameters, temporaries, etc. |
|
|
|
|
|
<p> |
|
The first parameter or local variable has index 1, and so on, |
|
following the order that they are declared in the code, |
|
counting only the variables that are active |
|
in the current scope of the function. |
|
Negative indices refer to vararg arguments; |
|
-1 is the first vararg argument. |
|
The function returns <b>nil</b> if there is no variable with the given index, |
|
and raises an error when called with a level out of range. |
|
(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.) |
|
|
|
|
|
<p> |
|
Variable names starting with '<code>(</code>' (open parenthesis) |
|
represent variables with no known names |
|
(internal variables such as loop control variables, |
|
and variables from chunks saved without debug information). |
|
|
|
|
|
<p> |
|
The parameter <code>f</code> may also be a function. |
|
In that case, <code>getlocal</code> returns only the name of function parameters. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the metatable of the given <code>value</code> |
|
or <b>nil</b> if it does not have a metatable. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the registry table (see <a href="#4.5">§4.5</a>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3> |
|
|
|
|
|
<p> |
|
This function returns the name and the value of the upvalue |
|
with index <code>up</code> of the function <code>f</code>. |
|
The function returns <b>nil</b> if there is no upvalue with the given index. |
|
|
|
|
|
<p> |
|
Variable names starting with '<code>(</code>' (open parenthesis) |
|
represent variables with no known names |
|
(variables from chunks saved without debug information). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns the Lua value associated to <code>u</code>. |
|
If <code>u</code> is not a full userdata, |
|
returns <b>nil</b>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the given function as a hook. |
|
The string <code>mask</code> and the number <code>count</code> describe |
|
when the hook will be called. |
|
The string mask may have any combination of the following characters, |
|
with the given meaning: |
|
|
|
<ul> |
|
<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li> |
|
<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li> |
|
<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li> |
|
</ul><p> |
|
Moreover, |
|
with a <code>count</code> different from zero, |
|
the hook is called also after every <code>count</code> instructions. |
|
|
|
|
|
<p> |
|
When called without arguments, |
|
<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook. |
|
|
|
|
|
<p> |
|
When the hook is called, its first argument is a string |
|
describing the event that has triggered its call: |
|
<code>"call"</code> (or <code>"tail call"</code>), |
|
<code>"return"</code>, |
|
<code>"line"</code>, and <code>"count"</code>. |
|
For line events, |
|
the hook also gets the new line number as its second parameter. |
|
Inside a hook, |
|
you can call <code>getinfo</code> with level 2 to get more information about |
|
the running function |
|
(level 0 is the <code>getinfo</code> function, |
|
and level 1 is the hook function). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3> |
|
|
|
|
|
<p> |
|
This function assigns the value <code>value</code> to the local variable |
|
with index <code>local</code> of the function at level <code>level</code> of the stack. |
|
The function returns <b>nil</b> if there is no local |
|
variable with the given index, |
|
and raises an error when called with a <code>level</code> out of range. |
|
(You can call <code>getinfo</code> to check whether the level is valid.) |
|
Otherwise, it returns the name of the local variable. |
|
|
|
|
|
<p> |
|
See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about |
|
variable indices and names. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the metatable for the given <code>value</code> to the given <code>table</code> |
|
(which can be <b>nil</b>). |
|
Returns <code>value</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3> |
|
|
|
|
|
<p> |
|
This function assigns the value <code>value</code> to the upvalue |
|
with index <code>up</code> of the function <code>f</code>. |
|
The function returns <b>nil</b> if there is no upvalue |
|
with the given index. |
|
Otherwise, it returns the name of the upvalue. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3> |
|
|
|
|
|
<p> |
|
Sets the given <code>value</code> as |
|
the Lua value associated to the given <code>udata</code>. |
|
<code>udata</code> must be a full userdata. |
|
|
|
|
|
<p> |
|
Returns <code>udata</code>. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3> |
|
|
|
|
|
<p> |
|
If <code>message</code> is present but is neither a string nor <b>nil</b>, |
|
this function returns <code>message</code> without further processing. |
|
Otherwise, |
|
it returns a string with a traceback of the call stack. |
|
The optional <code>message</code> string is appended |
|
at the beginning of the traceback. |
|
An optional <code>level</code> number tells at which level |
|
to start the traceback |
|
(default is 1, the function calling <code>traceback</code>). |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3> |
|
|
|
|
|
<p> |
|
Returns a unique identifier (as a light userdata) |
|
for the upvalue numbered <code>n</code> |
|
from the given function. |
|
|
|
|
|
<p> |
|
These unique identifiers allow a program to check whether different |
|
closures share upvalues. |
|
Lua closures that share an upvalue |
|
(that is, that access a same external local variable) |
|
will return identical ids for those upvalue indices. |
|
|
|
|
|
|
|
|
|
<p> |
|
<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3> |
|
|
|
|
|
<p> |
|
Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code> |
|
refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h1>7 – <a name="7">Lua Standalone</a></h1> |
|
|
|
<p> |
|
Although Lua has been designed as an extension language, |
|
to be embedded in a host C program, |
|
it is also frequently used as a standalone language. |
|
An interpreter for Lua as a standalone language, |
|
called simply <code>lua</code>, |
|
is provided with the standard distribution. |
|
The standalone interpreter includes |
|
all standard libraries, including the debug library. |
|
Its usage is: |
|
|
|
<pre> |
|
lua [options] [script [args]] |
|
</pre><p> |
|
The options are: |
|
|
|
<ul> |
|
<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li> |
|
<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em> and assigns the |
|
result to global @<em>mod</em>;</li> |
|
<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li> |
|
<li><b><code>-v</code>: </b> prints version information;</li> |
|
<li><b><code>-E</code>: </b> ignores environment variables;</li> |
|
<li><b><code>--</code>: </b> stops handling options;</li> |
|
<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li> |
|
</ul><p> |
|
After handling its options, <code>lua</code> runs the given <em>script</em>. |
|
When called without arguments, |
|
<code>lua</code> behaves as <code>lua -v -i</code> |
|
when the standard input (<code>stdin</code>) is a terminal, |
|
and as <code>lua -</code> otherwise. |
|
|
|
|
|
<p> |
|
When called without option <code>-E</code>, |
|
the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_3"><code>LUA_INIT_5_3</code></a> |
|
(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if the versioned name is not defined) |
|
before running any argument. |
|
If the variable content has the format <code>@<em>filename</em></code>, |
|
then <code>lua</code> executes the file. |
|
Otherwise, <code>lua</code> executes the string itself. |
|
|
|
|
|
<p> |
|
When called with option <code>-E</code>, |
|
besides ignoring <code>LUA_INIT</code>, |
|
Lua also ignores |
|
the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>, |
|
setting the values of |
|
<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a> |
|
with the default paths defined in <code>luaconf.h</code>. |
|
|
|
|
|
<p> |
|
All options are handled in order, except <code>-i</code> and <code>-E</code>. |
|
For instance, an invocation like |
|
|
|
<pre> |
|
$ lua -e'a=1' -e 'print(a)' script.lua |
|
</pre><p> |
|
will first set <code>a</code> to 1, then print the value of <code>a</code>, |
|
and finally run the file <code>script.lua</code> with no arguments. |
|
(Here <code>$</code> is the shell prompt. Your prompt may be different.) |
|
|
|
|
|
<p> |
|
Before running any code, |
|
<code>lua</code> collects all command-line arguments |
|
in a global table called <code>arg</code>. |
|
The script name goes to index 0, |
|
the first argument after the script name goes to index 1, |
|
and so on. |
|
Any arguments before the script name |
|
(that is, the interpreter name plus its options) |
|
go to negative indices. |
|
For instance, in the call |
|
|
|
<pre> |
|
$ lua -la b.lua t1 t2 |
|
</pre><p> |
|
the table is like this: |
|
|
|
<pre> |
|
arg = { [-2] = "lua", [-1] = "-la", |
|
[0] = "b.lua", |
|
[1] = "t1", [2] = "t2" } |
|
</pre><p> |
|
If there is no script in the call, |
|
the interpreter name goes to index 0, |
|
followed by the other arguments. |
|
For instance, the call |
|
|
|
<pre> |
|
$ lua -e "print(arg[1])" |
|
</pre><p> |
|
will print "<code>-e</code>". |
|
If there is a script, |
|
the script is called with arguments |
|
<code>arg[1]</code>, ···, <code>arg[#arg]</code>. |
|
(Like all chunks in Lua, |
|
the script is compiled as a vararg function.) |
|
|
|
|
|
<p> |
|
In interactive mode, |
|
Lua repeatedly prompts and waits for a line. |
|
After reading a line, |
|
Lua first try to interpret the line as an expression. |
|
If it succeeds, it prints its value. |
|
Otherwise, it interprets the line as a statement. |
|
If you write an incomplete statement, |
|
the interpreter waits for its completion |
|
by issuing a different prompt. |
|
|
|
|
|
<p> |
|
If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string, |
|
then its value is used as the prompt. |
|
Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string, |
|
its value is used as the secondary prompt |
|
(issued during incomplete statements). |
|
|
|
|
|
<p> |
|
In case of unprotected errors in the script, |
|
the interpreter reports the error to the standard error stream. |
|
If the error object is not a string but |
|
has a metamethod <code>__tostring</code>, |
|
the interpreter calls this metamethod to produce the final message. |
|
Otherwise, the interpreter converts the error object to a string |
|
and adds a stack traceback to it. |
|
|
|
|
|
<p> |
|
When finishing normally, |
|
the interpreter closes its main Lua state |
|
(see <a href="#lua_close"><code>lua_close</code></a>). |
|
The script can avoid this step by |
|
calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate. |
|
|
|
|
|
<p> |
|
To allow the use of Lua as a |
|
script interpreter in Unix systems, |
|
the standalone interpreter skips |
|
the first line of a chunk if it starts with <code>#</code>. |
|
Therefore, Lua scripts can be made into executable programs |
|
by using <code>chmod +x</code> and the <code>#!</code> form, |
|
as in |
|
|
|
<pre> |
|
#!/usr/local/bin/lua |
|
</pre><p> |
|
(Of course, |
|
the location of the Lua interpreter may be different in your machine. |
|
If <code>lua</code> is in your <code>PATH</code>, |
|
then |
|
|
|
<pre> |
|
#!/usr/bin/env lua |
|
</pre><p> |
|
is a more portable solution.) |
|
|
|
|
|
|
|
<h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1> |
|
|
|
<p> |
|
Here we list the incompatibilities that you may find when moving a program |
|
from Lua 5.2 to Lua 5.3. |
|
You can avoid some incompatibilities by compiling Lua with |
|
appropriate options (see file <code>luaconf.h</code>). |
|
However, |
|
all these compatibility options will be removed in the future. |
|
|
|
|
|
<p> |
|
Lua versions can always change the C API in ways that |
|
do not imply source-code changes in a program, |
|
such as the numeric values for constants |
|
or the implementation of functions as macros. |
|
Therefore, |
|
you should not assume that binaries are compatible between |
|
different Lua versions. |
|
Always recompile clients of the Lua API when |
|
using a new version. |
|
|
|
|
|
<p> |
|
Similarly, Lua versions can always change the internal representation |
|
of precompiled chunks; |
|
precompiled chunks are not compatible between different Lua versions. |
|
|
|
|
|
<p> |
|
The standard paths in the official distribution may |
|
change between versions. |
|
|
|
|
|
|
|
<h2>8.1 – <a name="8.1">Changes in the Language</a></h2> |
|
<ul> |
|
|
|
<li> |
|
The main difference between Lua 5.2 and Lua 5.3 is the |
|
introduction of an integer subtype for numbers. |
|
Although this change should not affect "normal" computations, |
|
some computations |
|
(mainly those that involve some kind of overflow) |
|
can give different results. |
|
|
|
|
|
<p> |
|
You can fix these differences by forcing a number to be a float |
|
(in Lua 5.2 all numbers were float), |
|
in particular writing constants with an ending <code>.0</code> |
|
or using <code>x = x + 0.0</code> to convert a variable. |
|
(This recommendation is only for a quick fix |
|
for an occasional incompatibility; |
|
it is not a general guideline for good programming. |
|
For good programming, |
|
use floats where you need floats |
|
and integers where you need integers.) |
|
</li> |
|
|
|
<li> |
|
The conversion of a float to a string now adds a <code>.0</code> suffix |
|
to the result if it looks like an integer. |
|
(For instance, the float 2.0 will be printed as <code>2.0</code>, |
|
not as <code>2</code>.) |
|
You should always use an explicit format |
|
when you need a specific format for numbers. |
|
|
|
|
|
<p> |
|
(Formally this is not an incompatibility, |
|
because Lua does not specify how numbers are formatted as strings, |
|
but some programs assumed a specific format.) |
|
</li> |
|
|
|
<li> |
|
The generational mode for the garbage collector was removed. |
|
(It was an experimental feature in Lua 5.2.) |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<h2>8.2 – <a name="8.2">Changes in the Libraries</a></h2> |
|
<ul> |
|
|
|
<li> |
|
The <code>bit32</code> library has been deprecated. |
|
It is easy to require a compatible external library or, |
|
better yet, to replace its functions with appropriate bitwise operations. |
|
(Keep in mind that <code>bit32</code> operates on 32-bit integers, |
|
while the bitwise operators in Lua 5.3 operate on Lua integers, |
|
which by default have 64 bits.) |
|
</li> |
|
|
|
<li> |
|
The Table library now respects metamethods |
|
for setting and getting elements. |
|
</li> |
|
|
|
<li> |
|
The <a href="#pdf-ipairs"><code>ipairs</code></a> iterator now respects metamethods and |
|
its <code>__ipairs</code> metamethod has been deprecated. |
|
</li> |
|
|
|
<li> |
|
Option names in <a href="#pdf-io.read"><code>io.read</code></a> do not have a starting '<code>*</code>' anymore. |
|
For compatibility, Lua will continue to accept (and ignore) this character. |
|
</li> |
|
|
|
<li> |
|
The following functions were deprecated in the mathematical library: |
|
<code>atan2</code>, <code>cosh</code>, <code>sinh</code>, <code>tanh</code>, <code>pow</code>, |
|
<code>frexp</code>, and <code>ldexp</code>. |
|
You can replace <code>math.pow(x,y)</code> with <code>x^y</code>; |
|
you can replace <code>math.atan2</code> with <code>math.atan</code>, |
|
which now accepts one or two arguments; |
|
you can replace <code>math.ldexp(x,exp)</code> with <code>x * 2.0^exp</code>. |
|
For the other operations, |
|
you can either use an external library or |
|
implement them in Lua. |
|
</li> |
|
|
|
<li> |
|
The searcher for C loaders used by <a href="#pdf-require"><code>require</code></a> |
|
changed the way it handles versioned names. |
|
Now, the version should come after the module name |
|
(as is usual in most other tools). |
|
For compatibility, that searcher still tries the old format |
|
if it cannot find an open function according to the new style. |
|
(Lua 5.2 already worked that way, |
|
but it did not document the change.) |
|
</li> |
|
|
|
<li> |
|
The call <code>collectgarbage("count")</code> now returns only one result. |
|
(You can compute that second result from the fractional part |
|
of the first result.) |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<h2>8.3 – <a name="8.3">Changes in the API</a></h2> |
|
|
|
|
|
<ul> |
|
|
|
<li> |
|
Continuation functions now receive as arguments what they needed |
|
to get through <code>lua_getctx</code>, |
|
so <code>lua_getctx</code> has been removed. |
|
Adapt your code accordingly. |
|
</li> |
|
|
|
<li> |
|
Function <a href="#lua_dump"><code>lua_dump</code></a> has an extra parameter, <code>strip</code>. |
|
Use 0 as the value of this parameter to get the old behavior. |
|
</li> |
|
|
|
<li> |
|
Functions to inject/project unsigned integers |
|
(<code>lua_pushunsigned</code>, <code>lua_tounsigned</code>, <code>lua_tounsignedx</code>, |
|
<code>luaL_checkunsigned</code>, <code>luaL_optunsigned</code>) |
|
were deprecated. |
|
Use their signed equivalents with a type cast. |
|
</li> |
|
|
|
<li> |
|
Macros to project non-default integer types |
|
(<code>luaL_checkint</code>, <code>luaL_optint</code>, <code>luaL_checklong</code>, <code>luaL_optlong</code>) |
|
were deprecated. |
|
Use their equivalent over <a href="#lua_Integer"><code>lua_Integer</code></a> with a type cast |
|
(or, when possible, use <a href="#lua_Integer"><code>lua_Integer</code></a> in your code). |
|
</li> |
|
|
|
</ul> |
|
|
|
|
|
|
|
|
|
<h1>9 – <a name="9">The Complete Syntax of Lua</a></h1> |
|
|
|
<p> |
|
Here is the complete syntax of Lua in extended BNF. |
|
As usual in extended BNF, |
|
{A} means 0 or more As, |
|
and [A] means an optional A. |
|
(For operator precedences, see <a href="#3.4.8">§3.4.8</a>; |
|
for a description of the terminals |
|
Name, Numeral, |
|
and LiteralString, see <a href="#3.1">§3.1</a>.) |
|
|
|
|
|
|
|
|
|
<pre> |
|
|
|
chunk ::= block |
|
|
|
block ::= {stat} [retstat] |
|
|
|
stat ::= ‘<b>;</b>’ | |
|
varlist ‘<b>=</b>’ explist | |
|
functioncall | |
|
label | |
|
<b>break</b> | |
|
<b>goto</b> Name | |
|
<b>do</b> block <b>end</b> | |
|
<b>while</b> exp <b>do</b> block <b>end</b> | |
|
<b>repeat</b> block <b>until</b> exp | |
|
<b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | |
|
<b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | |
|
<b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | |
|
<b>function</b> funcname funcbody | |
|
<b>local</b> <b>function</b> Name funcbody | |
|
<b>local</b> namelist [‘<b>=</b>’ explist] |
|
|
|
retstat ::= <b>return</b> [explist] [‘<b>;</b>’] |
|
|
|
label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
|
|
|
funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
|
|
|
varlist ::= var {‘<b>,</b>’ var} |
|
|
|
var ::= Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name |
|
|
|
namelist ::= Name {‘<b>,</b>’ Name} |
|
|
|
explist ::= exp {‘<b>,</b>’ exp} |
|
|
|
exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Numeral | LiteralString | ‘<b>...</b>’ | functiondef | |
|
prefixexp | tableconstructor | exp binop exp | unop exp |
|
|
|
prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
|
|
|
functioncall ::= prefixexp args | prefixexp ‘<b>:</b>’ Name args |
|
|
|
args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | LiteralString |
|
|
|
functiondef ::= <b>function</b> funcbody |
|
|
|
funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
|
|
|
parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
|
|
|
tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
|
|
|
fieldlist ::= field {fieldsep field} [fieldsep] |
|
|
|
field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
|
|
|
fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
|
|
|
binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>//</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | |
|
‘<b>&</b>’ | ‘<b>~</b>’ | ‘<b>|</b>’ | ‘<b>>></b>’ | ‘<b><<</b>’ | ‘<b>..</b>’ | |
|
‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ | |
|
<b>and</b> | <b>or</b> |
|
|
|
unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’ | ‘<b>~</b>’ |
|
|
|
</pre> |
|
|
|
<p> |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<P CLASS="footer"> |
|
Last update: |
|
Tue Jun 26 13:16:37 -03 2018 |
|
</P> |
|
<!-- |
|
Last change: revised for Lua 5.3.5 |
|
--> |
|
|
|
</body></html> |
|
|
|
|