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219 lines
6.1 KiB
219 lines
6.1 KiB
/* |
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Buzzer driver |
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*/ |
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/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "Buzzer.h" |
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#include <AP_HAL/AP_HAL.h> |
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#include "AP_Notify.h" |
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extern const AP_HAL::HAL& hal; |
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bool Buzzer::init() |
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{ |
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// return immediately if disabled |
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if (!AP_Notify::flags.external_leds) { |
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return false; |
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} |
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// setup the pin and ensure it's off |
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hal.gpio->pinMode(BUZZER_PIN, HAL_GPIO_OUTPUT); |
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on(false); |
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// set initial boot states. This prevents us issuing a arming |
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// warning in plane and rover on every boot |
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_flags.armed = AP_Notify::flags.armed; |
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_flags.failsafe_battery = AP_Notify::flags.failsafe_battery; |
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return true; |
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} |
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// update - updates led according to timed_updated. Should be called at 50Hz |
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void Buzzer::update() |
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{ |
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// return immediately if disabled |
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if (!AP_Notify::flags.external_leds) { |
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return; |
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} |
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// check for arming failed event |
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if (AP_Notify::events.arming_failed) { |
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// arming failed buzz |
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play_pattern(SINGLE_BUZZ); |
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} |
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// reduce 50hz call down to 10hz |
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_counter++; |
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if (_counter < 5) { |
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return; |
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} |
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_counter = 0; |
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// complete currently played pattern |
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if (_pattern != NONE) { |
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_pattern_counter++; |
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switch (_pattern) { |
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case SINGLE_BUZZ: |
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// buzz for 10th of a second |
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if (_pattern_counter == 1) { |
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on(true); |
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}else{ |
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on(false); |
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_pattern = NONE; |
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} |
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return; |
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case DOUBLE_BUZZ: |
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// buzz for 10th of a second |
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switch (_pattern_counter) { |
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case 1: |
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on(true); |
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break; |
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case 2: |
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on(false); |
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break; |
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case 3: |
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on(true); |
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break; |
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case 4: |
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default: |
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on(false); |
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_pattern = NONE; |
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break; |
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} |
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return; |
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case ARMING_BUZZ: |
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// record start time |
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if (_pattern_counter == 1) { |
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_arming_buzz_start_ms = AP_HAL::millis(); |
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on(true); |
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} else { |
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// turn off buzzer after 3 seconds |
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if (AP_HAL::millis() - _arming_buzz_start_ms >= BUZZER_ARMING_BUZZ_MS) { |
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_arming_buzz_start_ms = 0; |
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on(false); |
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_pattern = NONE; |
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} |
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} |
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return; |
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case BARO_GLITCH: |
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// four fast tones |
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switch (_pattern_counter) { |
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case 1: |
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case 3: |
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case 5: |
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case 7: |
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case 9: |
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on(true); |
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break; |
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case 2: |
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case 4: |
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case 6: |
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case 8: |
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on(false); |
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break; |
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case 10: |
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on(false); |
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_pattern = NONE; |
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break; |
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default: |
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// do nothing |
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break; |
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} |
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return; |
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case EKF_BAD: |
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// four tones getting shorter) |
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switch (_pattern_counter) { |
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case 1: |
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case 5: |
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case 8: |
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case 10: |
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on(true); |
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break; |
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case 4: |
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case 7: |
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case 9: |
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on(false); |
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break; |
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case 11: |
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on(false); |
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_pattern = NONE; |
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break; |
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default: |
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// do nothing |
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break; |
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} |
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return; |
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default: |
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// do nothing |
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break; |
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} |
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} |
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// check if armed status has changed |
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if (_flags.armed != AP_Notify::flags.armed) { |
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_flags.armed = AP_Notify::flags.armed; |
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if (_flags.armed) { |
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// double buzz when armed |
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play_pattern(ARMING_BUZZ); |
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}else{ |
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// single buzz when disarmed |
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play_pattern(SINGLE_BUZZ); |
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} |
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return; |
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} |
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// check ekf bad |
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if (_flags.ekf_bad != AP_Notify::flags.ekf_bad) { |
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_flags.ekf_bad = AP_Notify::flags.ekf_bad; |
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if (_flags.ekf_bad) { |
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// ekf bad warning buzz |
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play_pattern(EKF_BAD); |
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} |
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return; |
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} |
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// if vehicle lost was enabled, starting beep |
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if (AP_Notify::flags.vehicle_lost) { |
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play_pattern(DOUBLE_BUZZ); |
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} |
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// if battery failsafe constantly single buzz |
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if (AP_Notify::flags.failsafe_battery) { |
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play_pattern(SINGLE_BUZZ); |
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} |
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} |
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// on - turns the buzzer on or off |
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void Buzzer::on(bool turn_on) |
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{ |
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// return immediately if nothing to do |
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if (_flags.on == turn_on) { |
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return; |
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} |
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// update state |
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_flags.on = turn_on; |
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// pull pin high or low |
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hal.gpio->write(BUZZER_PIN, _flags.on); |
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} |
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/// play_pattern - plays the defined buzzer pattern |
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void Buzzer::play_pattern(BuzzerPattern pattern_id) |
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{ |
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_pattern = pattern_id; |
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_pattern_counter = 0; |
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}
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