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95 lines
2.4 KiB
95 lines
2.4 KiB
// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- |
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// |
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// This is free software; you can redistribute it and/or modify it under |
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// the terms of the GNU Lesser General Public License as published by the |
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// Free Software Foundation; either version 2.1 of the License, or (at |
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// your option) any later version. |
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// |
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/// The AP variable interface. This allows different types |
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/// of variables to be passed to blocks for floating point |
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/// math, memory management, etc. |
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class AP_VarI |
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{ |
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public: |
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/// Set the variable value as a float |
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virtual void setF(const float & val) = 0; |
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/// Get the variable as a float |
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virtual const float & getF() = 0; |
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/// Save a variable to eeprom |
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virtual void save() = 0; |
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/// Load a variable from eeprom |
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virtual void load() = 0; |
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/// Get the name. This is useful for ground stations. |
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virtual const char * getName() = 0; |
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/// If sync is true the a load will always occure before a get and a save will always |
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/// occure before a set. |
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virtual const bool & getSync() = 0; |
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/// Set the sync property |
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virtual void setSync(bool sync) = 0; |
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}; |
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/// The variable template class. This class |
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/// implements get/set/save/load etc for the |
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/// abstract template type. |
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template <class type> |
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class AP_Var : public AP_VarI |
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{ |
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public: |
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/// The default constrcutor |
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AP_Var(const type & data, const char * name = "", const bool & sync=false) : |
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_data(data), _name(name), _sync(sync) |
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{ |
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} |
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/// Set the variable value |
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virtual void set(const type & val) { |
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_data = val; |
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if (_sync) save(); |
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} |
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/// Get the variable value. |
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virtual const type & get() { |
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if (_sync) load(); |
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return _data; |
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} |
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/// Set the variable value as a float |
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virtual void setF(const float & val) { |
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set(val); |
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} |
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/// Get the variable as a float |
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virtual const float & getF() { |
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return get(); |
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} |
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/// Save a variable to eeprom |
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virtual void save() |
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{ |
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} |
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/// Load a variable from eeprom |
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virtual void load() |
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{ |
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} |
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/// Get the name. This is useful for ground stations. |
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virtual const char * getName() { return _name; } |
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/// If sync is true the a load will always occure before a get and a save will always |
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/// occure before a set. |
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virtual const bool & getSync() { return _sync; } |
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virtual void setSync(bool sync) { _sync = sync; } |
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protected: |
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type _data; /// The data that is stored on the heap */ |
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const char * _name; /// The variable name, useful for gcs and terminal output |
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bool _sync; /// Whether or not to call save/load on get/set
};
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