You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
4.5 KiB
128 lines
4.5 KiB
/* |
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
*/ |
|
|
|
#include <AP_Common/AP_Common.h> |
|
#include <AP_Common/Location.h> |
|
#include <AP_AHRS/AP_AHRS.h> |
|
#include <AC_Avoidance/AP_OADatabase.h> |
|
#include <AP_HAL/AP_HAL.h> |
|
#include "AP_Proximity.h" |
|
#include "AP_Proximity_Backend.h" |
|
|
|
/* |
|
base class constructor. |
|
This incorporates initialisation as well. |
|
*/ |
|
AP_Proximity_Backend::AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state) : |
|
frontend(_frontend), |
|
state(_state) |
|
{ |
|
} |
|
|
|
// get distances in PROXIMITY_MAX_DIRECTION directions horizontally. used for sending distances to ground station |
|
bool AP_Proximity_Backend::get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const |
|
{ |
|
// cycle through all sectors filling in distances and orientations |
|
// see MAV_SENSOR_ORIENTATION for orientations (0 = forward, 1 = 45 degree clockwise from north, etc) |
|
bool valid_distances = false; |
|
for (uint8_t i=0; i<PROXIMITY_MAX_DIRECTION; i++) { |
|
prx_dist_array.orientation[i] = i; |
|
const AP_Proximity_Boundary_3D::Face face(PROXIMITY_MIDDLE_LAYER, i); |
|
if (boundary.get_distance(face, prx_dist_array.distance[i])) { |
|
valid_distances = true; |
|
} else { |
|
prx_dist_array.distance[i] = distance_max(); |
|
} |
|
} |
|
|
|
return valid_distances; |
|
} |
|
|
|
// set status and update valid count |
|
void AP_Proximity_Backend::set_status(AP_Proximity::Status status) |
|
{ |
|
state.status = status; |
|
} |
|
|
|
// correct an angle (in degrees) based on the orientation and yaw correction parameters |
|
float AP_Proximity_Backend::correct_angle_for_orientation(float angle_degrees) const |
|
{ |
|
const float angle_sign = (frontend.get_orientation(state.instance) == 1) ? -1.0f : 1.0f; |
|
return wrap_360(angle_degrees * angle_sign + frontend.get_yaw_correction(state.instance)); |
|
} |
|
|
|
// check if a reading should be ignored because it falls into an ignore area |
|
bool AP_Proximity_Backend::ignore_reading(uint16_t angle_deg) const |
|
{ |
|
// check angle vs each ignore area |
|
for (uint8_t i=0; i < PROXIMITY_MAX_IGNORE; i++) { |
|
if (frontend._ignore_width_deg[i] != 0) { |
|
if (abs(angle_deg - frontend._ignore_angle_deg[i]) <= (frontend._ignore_width_deg[i]/2)) { |
|
return true; |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
// returns true if database is ready to be pushed to and all cached data is ready |
|
bool AP_Proximity_Backend::database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned) |
|
{ |
|
AP_OADatabase *oaDb = AP::oadatabase(); |
|
if (oaDb == nullptr || !oaDb->healthy()) { |
|
return false; |
|
} |
|
|
|
if (!AP::ahrs().get_relative_position_NED_origin(current_pos)) { |
|
return false; |
|
} |
|
|
|
body_to_ned = AP::ahrs().get_rotation_body_to_ned(); |
|
|
|
return true; |
|
} |
|
|
|
// update Object Avoidance database with Earth-frame point |
|
void AP_Proximity_Backend::database_push(float angle, float distance) |
|
{ |
|
Vector3f current_pos; |
|
Matrix3f body_to_ned; |
|
|
|
if (database_prepare_for_push(current_pos, body_to_ned)) { |
|
database_push(angle, distance, AP_HAL::millis(), current_pos, body_to_ned); |
|
} |
|
} |
|
|
|
// update Object Avoidance database with Earth-frame point |
|
// pitch can be optionally provided if needed |
|
void AP_Proximity_Backend::database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) |
|
{ |
|
AP_OADatabase *oaDb = AP::oadatabase(); |
|
if (oaDb == nullptr || !oaDb->healthy()) { |
|
return; |
|
} |
|
|
|
//Assume object is angle and pitch bearing and distance meters away from the vehicle |
|
Vector3f object_3D; |
|
object_3D.offset_bearing(wrap_180(angle), wrap_180(pitch), distance); |
|
const Vector3f rotated_object_3D = body_to_ned * object_3D; |
|
|
|
//Calculate the position vector from origin |
|
Vector3f temp_pos = current_pos + rotated_object_3D; |
|
//Convert the vector to a NEU frame from NED |
|
temp_pos.z = temp_pos.z * -1.0f; |
|
|
|
oaDb->queue_push(temp_pos, timestamp_ms, distance); |
|
}
|
|
|