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248 lines
8.8 KiB
248 lines
8.8 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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#include "Plane.h" |
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/* |
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landing logic |
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*/ |
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/* |
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update navigation for landing. Called when on landing approach or |
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final flare |
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*/ |
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bool Plane::verify_land() |
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{ |
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// we don't 'verify' landing in the sense that it never completes, |
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// so we don't verify command completion. Instead we use this to |
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// adjust final landing parameters |
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// If a go around has been commanded, we are done landing. This will send |
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// the mission to the next mission item, which presumably is a mission |
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// segment with operations to perform when a landing is called off. |
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// If there are no commands after the land waypoint mission item then |
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// the plane will proceed to loiter about its home point. |
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if (auto_state.commanded_go_around) { |
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return true; |
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} |
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float height = height_above_target(); |
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// use rangefinder to correct if possible |
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height -= rangefinder_correction(); |
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/* Set land_complete (which starts the flare) under 3 conditions: |
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1) we are within LAND_FLARE_ALT meters of the landing altitude |
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2) we are within LAND_FLARE_SEC of the landing point vertically |
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by the calculated sink rate (if LAND_FLARE_SEC != 0) |
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3) we have gone past the landing point and don't have |
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rangefinder data (to prevent us keeping throttle on |
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after landing if we've had positive baro drift) |
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*/ |
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#if RANGEFINDER_ENABLED == ENABLED |
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bool rangefinder_in_range = rangefinder_state.in_range; |
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#else |
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bool rangefinder_in_range = false; |
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#endif |
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if (height <= g.land_flare_alt || |
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(aparm.land_flare_sec > 0 && height <= auto_state.sink_rate * aparm.land_flare_sec) || |
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(!rangefinder_in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) || |
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(fabsf(auto_state.sink_rate) < 0.2f && !is_flying())) { |
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if (!auto_state.land_complete) { |
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if (!is_flying() && (millis()-auto_state.last_flying_ms) > 3000) { |
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gcs_send_text_fmt(PSTR("Flare crash detected: speed=%.1f"), (double)gps.ground_speed()); |
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} else { |
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gcs_send_text_fmt(PSTR("Flare %.1fm sink=%.2f speed=%.1f"), |
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(double)height, (double)auto_state.sink_rate, (double)gps.ground_speed()); |
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} |
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} |
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auto_state.land_complete = true; |
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if (gps.ground_speed() < 3) { |
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// reload any airspeed or groundspeed parameters that may have |
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// been set for landing. We don't do this till ground |
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// speed drops below 3.0 m/s as otherwise we will change |
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// target speeds too early. |
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g.airspeed_cruise_cm.load(); |
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g.min_gndspeed_cm.load(); |
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aparm.throttle_cruise.load(); |
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} |
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} |
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/* |
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when landing we keep the L1 navigation waypoint 200m ahead. This |
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prevents sudden turns if we overshoot the landing point |
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*/ |
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struct Location land_WP_loc = next_WP_loc; |
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); |
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location_update(land_WP_loc, |
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land_bearing_cd*0.01f, |
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get_distance(prev_WP_loc, current_loc) + 200); |
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nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); |
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// check if we should auto-disarm after a confirmed landing |
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disarm_if_autoland_complete(); |
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/* |
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we return false as a landing mission item never completes |
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we stay on this waypoint unless the GCS commands us to change |
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mission item or reset the mission, or a go-around is commanded |
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*/ |
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return false; |
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} |
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/* |
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If land_DisarmDelay is enabled (non-zero), check for a landing then auto-disarm after time expires |
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*/ |
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void Plane::disarm_if_autoland_complete() |
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{ |
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if (g.land_disarm_delay > 0 && |
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auto_state.land_complete && |
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!is_flying() && |
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arming.arming_required() != AP_Arming::NO && |
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arming.is_armed()) { |
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/* we have auto disarm enabled. See if enough time has passed */ |
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if (millis() - auto_state.last_flying_ms >= g.land_disarm_delay*1000UL) { |
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if (disarm_motors()) { |
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gcs_send_text_P(SEVERITY_LOW,PSTR("Auto-Disarmed")); |
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} |
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} |
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} |
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} |
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/* |
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a special glide slope calculation for the landing approach |
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During the land approach use a linear glide slope to a point |
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projected through the landing point. We don't use the landing point |
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itself as that leads to discontinuities close to the landing point, |
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which can lead to erratic pitch control |
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*/ |
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void Plane::setup_landing_glide_slope(void) |
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{ |
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Location loc = next_WP_loc; |
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// project a point 500 meters past the landing point, passing |
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// through the landing point |
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const float land_projection = 500; |
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); |
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float total_distance = get_distance(prev_WP_loc, next_WP_loc); |
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// height we need to sink for this WP |
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float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f; |
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// current ground speed |
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float groundspeed = ahrs.groundspeed(); |
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if (groundspeed < 0.5f) { |
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groundspeed = 0.5f; |
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} |
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// calculate time to lose the needed altitude |
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float sink_time = total_distance / groundspeed; |
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if (sink_time < 0.5f) { |
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sink_time = 0.5f; |
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} |
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// find the sink rate needed for the target location |
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float sink_rate = sink_height / sink_time; |
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// the height we aim for is the one to give us the right flare point |
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float aim_height = aparm.land_flare_sec * sink_rate; |
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if (aim_height <= 0) { |
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aim_height = g.land_flare_alt; |
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} |
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// don't allow the aim height to be too far above LAND_FLARE_ALT |
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if (g.land_flare_alt > 0 && aim_height > g.land_flare_alt*2) { |
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aim_height = g.land_flare_alt*2; |
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} |
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// time before landing that we will flare |
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float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate(); |
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// distance to flare is based on ground speed, adjusted as we |
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// get closer. This takes into account the wind |
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float flare_distance = groundspeed * flare_time; |
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// don't allow the flare before half way along the final leg |
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if (flare_distance > total_distance/2) { |
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flare_distance = total_distance/2; |
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} |
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// now calculate our aim point, which is before the landing |
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// point and above it |
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location_update(loc, land_bearing_cd*0.01f, -flare_distance); |
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loc.alt += aim_height*100; |
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// calculate slope to landing point |
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float land_slope = (sink_height - aim_height) / total_distance; |
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// calculate point along that slope 500m ahead |
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location_update(loc, land_bearing_cd*0.01f, land_projection); |
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loc.alt -= land_slope * land_projection * 100; |
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// setup the offset_cm for set_target_altitude_proportion() |
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target_altitude.offset_cm = loc.alt - prev_WP_loc.alt; |
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// calculate the proportion we are to the target |
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float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc); |
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// now setup the glide slope for landing |
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set_target_altitude_proportion(loc, 1.0f - land_proportion); |
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// stay within the range of the start and end locations in altitude |
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constrain_target_altitude_location(loc, prev_WP_loc); |
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} |
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/* |
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find the nearest landing sequence starting point (DO_LAND_START) and |
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switch to that mission item. Returns false if no DO_LAND_START |
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available. |
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*/ |
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bool Plane::jump_to_landing_sequence(void) |
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{ |
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uint16_t land_idx = mission.get_landing_sequence_start(); |
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if (land_idx != 0) { |
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if (mission.set_current_cmd(land_idx)) { |
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set_mode(AUTO); |
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//if the mission has ended it has to be restarted |
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if (mission.state() == AP_Mission::MISSION_STOPPED) { |
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mission.resume(); |
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} |
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gcs_send_text_P(SEVERITY_LOW, PSTR("Landing sequence begun.")); |
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return true; |
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} |
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} |
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gcs_send_text_P(SEVERITY_HIGH, PSTR("Unable to start landing sequence.")); |
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return false; |
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} |
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/* |
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the height above field elevation that we pass to TECS |
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*/ |
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float Plane::tecs_hgt_afe(void) |
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{ |
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/* |
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pass the height above field elevation as the height above |
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the ground when in landing, which means that TECS gets the |
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rangefinder information and thus can know when the flare is |
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coming. |
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*/ |
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float hgt_afe; |
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if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_FINAL || |
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flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH) { |
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hgt_afe = height_above_target(); |
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hgt_afe -= rangefinder_correction(); |
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} else { |
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// when in normal flight we pass the hgt_afe as relative |
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// altitude to home |
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hgt_afe = relative_altitude(); |
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} |
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return hgt_afe; |
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}
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