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169 lines
4.2 KiB
169 lines
4.2 KiB
#pragma once |
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#include "definitions.h" |
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#include <limits> |
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#include <type_traits> |
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#include <AP_Common/AP_Common.h> |
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#include <AP_Param/AP_Param.h> |
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#include <cmath> |
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#include <stdint.h> |
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#include "rotations.h" |
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#include "vector2.h" |
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#include "vector3.h" |
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#include "matrix3.h" |
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#include "quaternion.h" |
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#include "polygon.h" |
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#include "edc.h" |
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#include <AP_Param/AP_Param.h> |
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#include "location.h" |
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// define AP_Param types AP_Vector3f and Ap_Matrix3f |
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AP_PARAMDEFV(Vector3f, Vector3f, AP_PARAM_VECTOR3F); |
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// are two floats equal |
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static inline bool is_equal(const float fVal1, const float fVal2) { return fabsf(fVal1 - fVal2) < FLT_EPSILON ? true : false; } |
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// is a float is zero |
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static inline bool is_zero(const float fVal1) { return fabsf(fVal1) < FLT_EPSILON ? true : false; } |
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// a varient of asin() that always gives a valid answer. |
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float safe_asin(float v); |
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// a varient of sqrt() that always gives a valid answer. |
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float safe_sqrt(float v); |
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// return determinant of square matrix |
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float detnxn(const float C[], const uint8_t n); |
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// Output inverted nxn matrix when returns true, otherwise matrix is Singular |
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bool inversenxn(const float x[], float y[], const uint8_t n); |
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// invOut is an inverted 4x4 matrix when returns true, otherwise matrix is Singular |
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bool inverse3x3(float m[], float invOut[]); |
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// invOut is an inverted 3x3 matrix when returns true, otherwise matrix is Singular |
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bool inverse4x4(float m[],float invOut[]); |
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// matrix multiplication of two NxN matrices |
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float* mat_mul(float *A, float *B, uint8_t n); |
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/* |
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wrap an angle in centi-degrees |
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*/ |
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int32_t wrap_360_cd(int32_t error); |
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int32_t wrap_180_cd(int32_t error); |
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float wrap_360_cd_float(float angle); |
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float wrap_180_cd_float(float angle); |
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/* |
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wrap an angle defined in radians to -PI ~ PI (equivalent to +- 180 degrees) |
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*/ |
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float wrap_PI(float angle_in_radians); |
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/* |
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wrap an angle defined in radians to the interval [0,2*PI) |
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*/ |
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float wrap_2PI(float angle); |
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// constrain a value |
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// constrain a value |
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static inline float constrain_float(float amt, float low, float high) |
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{ |
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// the check for NaN as a float prevents propogation of |
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// floating point errors through any function that uses |
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// constrain_float(). The normal float semantics already handle -Inf |
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// and +Inf |
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if (isnan(amt)) { |
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return (low+high)*0.5f; |
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} |
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return ((amt)<(low)?(low):((amt)>(high)?(high):(amt))); |
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} |
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// constrain a int16_t value |
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static inline int16_t constrain_int16(int16_t amt, int16_t low, int16_t high) { |
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return ((amt)<(low)?(low):((amt)>(high)?(high):(amt))); |
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} |
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// constrain a int32_t value |
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static inline int32_t constrain_int32(int32_t amt, int32_t low, int32_t high) { |
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return ((amt)<(low)?(low):((amt)>(high)?(high):(amt))); |
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} |
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//matrix algebra |
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bool inverse(float x[], float y[], uint16_t dim); |
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// degrees -> radians |
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static inline float radians(float deg) { |
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return deg * DEG_TO_RAD; |
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} |
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// radians -> degrees |
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static inline float degrees(float rad) { |
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return rad * RAD_TO_DEG; |
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} |
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// square |
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static inline float sq(float v) { |
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return v*v; |
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} |
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// 2D vector length |
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static inline float pythagorous2(float a, float b) { |
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return sqrtf(sq(a)+sq(b)); |
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} |
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// 3D vector length |
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static inline float pythagorous3(float a, float b, float c) { |
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return sqrtf(sq(a)+sq(b)+sq(c)); |
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} |
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template<typename A, typename B> |
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static inline auto MIN(const A &one, const B &two) -> decltype(one < two ? one : two) { |
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return one < two ? one : two; |
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} |
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template<typename A, typename B> |
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static inline auto MAX(const A &one, const B &two) -> decltype(one > two ? one : two) { |
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return one > two ? one : two; |
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} |
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inline uint32_t hz_to_nsec(uint32_t freq) |
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{ |
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return NSEC_PER_SEC / freq; |
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} |
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inline uint32_t nsec_to_hz(uint32_t nsec) |
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{ |
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return NSEC_PER_SEC / nsec; |
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} |
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inline uint32_t usec_to_nsec(uint32_t usec) |
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{ |
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return usec * NSEC_PER_USEC; |
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} |
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inline uint32_t nsec_to_usec(uint32_t nsec) |
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{ |
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return nsec / NSEC_PER_USEC; |
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} |
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inline uint32_t hz_to_usec(uint32_t freq) |
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{ |
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return USEC_PER_SEC / freq; |
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} |
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inline uint32_t usec_to_hz(uint32_t usec) |
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{ |
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return USEC_PER_SEC / usec; |
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} |
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/* |
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linear interpolation based on a variable in a range |
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*/ |
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float linear_interpolate(float low_output, float high_output, |
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float var_value, |
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float var_low, float var_high); |
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