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69 lines
1.6 KiB
69 lines
1.6 KiB
#include "AP_Math.h" |
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// a varient of asin() that checks the input ranges and ensures a |
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// valid angle as output. If nan is given as input then zero is |
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// returned. |
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float safe_asin(float v) |
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{ |
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if (isnan(v)) { |
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return 0.0; |
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} |
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if (v >= 1.0) { |
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return PI/2; |
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} |
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if (v <= -1.0) { |
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return -PI/2; |
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} |
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return asin(v); |
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} |
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// a varient of sqrt() that checks the input ranges and ensures a |
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// valid value as output. If a negative number is given then 0 is |
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// returned. The reasoning is that a negative number for sqrt() in our |
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// code is usually caused by small numerical rounding errors, so the |
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// real input should have been zero |
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float safe_sqrt(float v) |
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{ |
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if (isnan(v) || v <= 0.0) { |
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return 0.0; |
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} |
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return sqrt(v); |
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} |
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// create a rotation matrix given some euler angles |
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// this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf |
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void rotation_matrix_from_euler(Matrix3f &m, float roll, float pitch, float yaw) |
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{ |
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float cp = cos(pitch); |
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float sp = sin(pitch); |
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float sr = sin(roll); |
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float cr = cos(roll); |
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float sy = sin(yaw); |
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float cy = cos(yaw); |
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m.a.x = cp * cy; |
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m.a.y = (sr * sp * cy) - (cr * sy); |
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m.a.z = (cr * sp * cy) + (sr * sy); |
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m.b.x = cp * sy; |
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m.b.y = (sr * sp * sy) + (cr * cy); |
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m.b.z = (cr * sp * sy) - (sr * cy); |
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m.c.x = -sp; |
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m.c.y = sr * cp; |
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m.c.z = cr * cp; |
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} |
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// calculate euler angles from a rotation matrix |
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// this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf |
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void calculate_euler_angles(Matrix3f &m, float *roll, float *pitch, float *yaw) |
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{ |
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if (pitch != NULL) { |
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*pitch = -safe_asin(m.c.x); |
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} |
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if (roll != NULL) { |
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*roll = atan2(m.c.y, m.c.z); |
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} |
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if (yaw != NULL) { |
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*yaw = atan2(m.b.x, m.a.x); |
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} |
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}
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