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144 lines
5.9 KiB
144 lines
5.9 KiB
#pragma once |
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#include <AP_HAL/AP_HAL.h> |
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#include <AP_Common/Location.h> |
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#include <GCS_MAVLink/GCS_MAVLink.h> |
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#if !HAL_MINIMIZE_FEATURES |
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#include <AP_Param/AP_Param.h> |
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class AP_OADatabase { |
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public: |
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AP_OADatabase(); |
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/* Do not allow copies */ |
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AP_OADatabase(const AP_OADatabase &other) = delete; |
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AP_OADatabase &operator=(const AP_OADatabase&) = delete; |
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// get singleton instance |
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static AP_OADatabase *get_singleton() { |
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return _singleton; |
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} |
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enum OA_DbItemImportance { |
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Low, Normal, High |
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}; |
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struct OA_DbItem { |
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Location loc; // location of object. TODO: turn this into Vector2Int to save memory |
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uint32_t timestamp_ms; // system time that object was last updated |
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float radius; // objects radius in meters |
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uint8_t send_to_gcs; // bitmask of mavlink comports to which details of this object should be sent |
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OA_DbItemImportance importance; |
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}; |
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void init(); |
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void update(); |
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// push a location into the database |
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void queue_push(const Location &loc, const uint32_t timestamp_ms, const float distance, const float angle); |
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// returns true if database is healthy |
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bool healthy() const { return (_queue.items != nullptr) && (_database.items != nullptr); } |
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// fetch an item in database. Undefined result when i >= _database.count. |
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const OA_DbItem& get_item(uint32_t i) const { return _database.items[i]; } |
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// get radius (in meters) of objects in database |
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float get_accuracy() const { return _database.filter_m; } |
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// get number of items in the database |
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uint16_t database_count() const { return _database.count; } |
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// empty queue and try and put into database. Return true if there's more work to do |
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bool process_queue(); |
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// send ADSB_VEHICLE mavlink messages |
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void send_adsb_vehicle(mavlink_channel_t chan, uint16_t interval_ms); |
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static const struct AP_Param::GroupInfo var_info[]; |
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private: |
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// initialise |
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void init_queue(); |
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void init_database(); |
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// check queue and database sizes and adjust filter criteria to optimize use |
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void optimize_db_filter(); |
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// database item management |
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void database_item_add(const OA_DbItem &item); |
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void database_item_refresh(const uint16_t index, const uint32_t timestamp_ms, const float radius); |
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void database_item_remove(const uint16_t index); |
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void database_items_remove_all_expired(); |
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// get bitmask of gcs channels item should be sent to based on its importance |
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// returns 0xFF (send to all channels) if should be sent or 0 if it should not be sent |
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uint8_t get_send_to_gcs_flags(const OA_DbItemImportance importance); |
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// used to determine the filter radius |
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float get_radius(const OA_DbItemImportance importance); |
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// returns true if database item "index" is close to "item" |
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bool is_close_to_item_in_database(const uint16_t index, const OA_DbItem &item) const; |
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// enum for use with _OUTPUT parameter |
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enum class OA_DbOutputLevel { |
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OUTPUT_LEVEL_DISABLED = 0, |
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OUTPUT_LEVEL_SEND_HIGH = 1, |
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OUTPUT_LEVEL_SEND_HIGH_AND_NORMAL = 2, |
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OUTPUT_LEVEL_SEND_ALL = 3 |
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}; |
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// parameters |
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AP_Int16 _queue_size_param; // queue size |
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AP_Int16 _database_size_param; // db size |
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AP_Int8 _database_expiry_seconds; // objects expire after this timeout |
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AP_Int8 _output_level; // controls which items should be sent to GCS |
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struct { |
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ObjectBuffer<OA_DbItem> *items; // thread safe incoming queue of points from proximity sensor to be put into database |
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uint16_t size; // cached value of _queue_size_param. |
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HAL_Semaphore sem; // semaphore for multi-thread use of queue |
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} _queue; |
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struct { |
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OA_DbItem *items; // array of objects in the database |
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float filter_m = 0.2f; // object avoidance database optimization level radius. Min distance between each fence point. Larger means lower resolution |
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const float filter_max_m = 10.0f; // filter value max size allowed to grow to |
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const float filter_min_m = 0.011f; // worst case resolution of int32 lat/lng value at equator is 1.1cm; |
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const float filter_grow_rate = 1.03f; // db filter how fast you grow to reduce items getting into dB |
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const float filter_shrink_rate = 0.99f; // db filter how fast you shrink to increase items getting into dB |
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const float radius_grow_rate = 1.10f; // db item radius growth over time. Resets if refreshed, otherwise decaying items grow |
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uint16_t count; // number of objects in the items array |
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uint16_t size; // cached value of _database_size_param that sticks after initialized |
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} _database; |
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uint16_t _next_index_to_send[MAVLINK_COMM_NUM_BUFFERS]; // index of next object in _database to send to GCS |
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uint16_t _highest_index_sent[MAVLINK_COMM_NUM_BUFFERS]; // highest index in _database sent to GCS |
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uint32_t _last_send_to_gcs_ms[MAVLINK_COMM_NUM_BUFFERS];// system time that send_adsb_vehicle was last called |
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float _radius_importance_low = _database.filter_m; |
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float _radius_importance_normal = _database.filter_m; |
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float _radius_importance_high = _database.filter_m; |
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static AP_OADatabase *_singleton; |
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}; |
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#else |
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class AP_OADatabase { |
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public: |
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static AP_OADatabase *get_singleton() { return nullptr; } |
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void init() {}; |
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void queue_push(const Location &loc, const uint32_t timestamp_ms, const float distance, const float angle) {}; |
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bool healthy() const { return false; } |
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void send_adsb_vehicle(mavlink_channel_t chan, uint16_t interval_ms) {}; |
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}; |
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#endif // #if !HAL_MINIMIZE_FEATURES |
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namespace AP { |
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AP_OADatabase *oadatabase(); |
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}; |
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