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216 lines
7.0 KiB
216 lines
7.0 KiB
/* |
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* polygon.cpp |
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* Copyright (C) Andrew Tridgell 2011 |
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* |
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* This file is free software: you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This file is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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* See the GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "AP_Math.h" |
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#pragma GCC optimize("O3") |
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/* |
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* The point in polygon algorithm is based on: |
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* https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html |
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*/ |
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/* |
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* Polygon_outside(): test for a point in a polygon |
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* Input: P = a point, |
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* V[] = vertex points of a polygon V[n+1] with V[n]=V[0] |
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* Return: true if P is outside the polygon |
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* |
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* This does not take account of the curvature of the earth, but we |
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* expect that to be very small over the distances involved in the |
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* fence boundary |
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*/ |
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template <typename T> |
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bool Polygon_outside(const Vector2<T> &P, const Vector2<T> *V, unsigned n) |
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{ |
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const bool complete = Polygon_complete(V, n); |
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if (complete) { |
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// the last point is the same as the first point; treat as if |
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// the last point wasn't passed in |
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n--; |
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} |
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unsigned i, j; |
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// step through each edge pair-wise looking for crossings: |
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bool outside = true; |
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for (i=0; i<n; i++) { |
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j = i+1; |
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if (j >= n) { |
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j = 0; |
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} |
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if ((V[i].y > P.y) == (V[j].y > P.y)) { |
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continue; |
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} |
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const T dx1 = P.x - V[i].x; |
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const T dx2 = V[j].x - V[i].x; |
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const T dy1 = P.y - V[i].y; |
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const T dy2 = V[j].y - V[i].y; |
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const int8_t dx1s = (dx1 < 0) ? -1 : 1; |
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const int8_t dx2s = (dx2 < 0) ? -1 : 1; |
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const int8_t dy1s = (dy1 < 0) ? -1 : 1; |
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const int8_t dy2s = (dy2 < 0) ? -1 : 1; |
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const int8_t m1 = dx1s * dy2s; |
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const int8_t m2 = dx2s * dy1s; |
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// we avoid the 64 bit multiplies if we can based on sign checks. |
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if (dy2 < 0) { |
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if (m1 > m2) { |
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outside = !outside; |
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} else if (m1 < m2) { |
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continue; |
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} else { |
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if (std::is_floating_point<T>::value) { |
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if ( dx1 * dy2 > dx2 * dy1 ) { |
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outside = !outside; |
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} |
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} else { |
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if ( dx1 * (int64_t)dy2 > dx2 * (int64_t)dy1 ) { |
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outside = !outside; |
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} |
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} |
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} |
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} else { |
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if (m1 < m2) { |
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outside = !outside; |
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} else if (m1 > m2) { |
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continue; |
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} else { |
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if (std::is_floating_point<T>::value) { |
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if ( dx1 * dy2 < dx2 * dy1 ) { |
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outside = !outside; |
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} |
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} else { |
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if ( dx1 * (int64_t)dy2 < dx2 * (int64_t)dy1 ) { |
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outside = !outside; |
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} |
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} |
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} |
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} |
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} |
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return outside; |
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} |
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/* |
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* check if a polygon is complete. |
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* |
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* We consider a polygon to be complete if we have at least 4 points, |
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* and the first point is the same as the last point. That is the |
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* minimum requirement for the Polygon_outside function to work |
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*/ |
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template <typename T> |
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bool Polygon_complete(const Vector2<T> *V, unsigned n) |
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{ |
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return (n >= 4 && V[n-1] == V[0]); |
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} |
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// Necessary to avoid linker errors |
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template bool Polygon_outside<int32_t>(const Vector2l &P, const Vector2l *V, unsigned n); |
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template bool Polygon_complete<int32_t>(const Vector2l *V, unsigned n); |
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template bool Polygon_outside<float>(const Vector2f &P, const Vector2f *V, unsigned n); |
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template bool Polygon_complete<float>(const Vector2f *V, unsigned n); |
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/* |
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determine if the polygon of N verticies defined by points V is |
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intersected by a line from point p1 to point p2 |
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intersection argument returns the intersection closest to p1 |
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*/ |
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bool Polygon_intersects(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2, Vector2f &intersection) |
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{ |
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const bool complete = Polygon_complete(V, N); |
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if (complete) { |
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// if the last point is the same as the first point |
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// treat as if the last point wasn't passed in |
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N--; |
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} |
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float intersect_dist_sq = FLT_MAX; |
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for (uint8_t i=0; i<N; i++) { |
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uint8_t j = i+1; |
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if (j >= N) { |
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j = 0; |
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} |
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const Vector2f &v1 = V[i]; |
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const Vector2f &v2 = V[j]; |
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// optimisations for common cases |
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if (v1.x > p1.x && v2.x > p1.x && v1.x > p2.x && v2.x > p2.x) { |
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continue; |
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} |
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if (v1.y > p1.y && v2.y > p1.y && v1.y > p2.y && v2.y > p2.y) { |
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continue; |
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} |
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if (v1.x < p1.x && v2.x < p1.x && v1.x < p2.x && v2.x < p2.x) { |
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continue; |
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} |
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if (v1.y < p1.y && v2.y < p1.y && v1.y < p2.y && v2.y < p2.y) { |
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continue; |
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} |
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Vector2f intersect_tmp; |
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if (Vector2f::segment_intersection(v1,v2,p1,p2,intersect_tmp)) { |
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float dist_sq = sq(intersect_tmp.x - p1.x) + sq(intersect_tmp.y - p1.y); |
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if (dist_sq < intersect_dist_sq) { |
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intersect_dist_sq = dist_sq; |
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intersection = intersect_tmp; |
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} |
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} |
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} |
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return (intersect_dist_sq < FLT_MAX); |
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} |
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/* |
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return the closest distance that a line from p1 to p2 comes to an |
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edge of closed polygon V, defined by N points |
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negative numbers indicate the line cross into the polygon with the negative size being the distance from p2 to the intersection point closest to p1 |
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*/ |
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float Polygon_closest_distance_line(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2) |
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{ |
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Vector2f intersection; |
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if (Polygon_intersects(V,N,p1,p2,intersection)) { |
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return -sqrtf(sq(intersection.x - p2.x) + sq(intersection.y - p2.y)); |
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} |
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float closest_sq = FLT_MAX; |
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for (uint8_t i=0; i<N-1; i++) { |
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const Vector2f &v1 = V[i]; |
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const Vector2f &v2 = V[i+1]; |
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float dist_sq = Vector2f::closest_distance_between_lines_squared(v1, v2, p1, p2); |
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if (dist_sq < closest_sq) { |
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closest_sq = dist_sq; |
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} |
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} |
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return sqrtf(closest_sq); |
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} |
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/* |
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return the closest distance that point p comes to an edge of closed |
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polygon V, defined by N points |
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*/ |
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float Polygon_closest_distance_point(const Vector2f *V, unsigned N, const Vector2f &p) |
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{ |
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float closest_sq = FLT_MAX; |
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for (uint8_t i=0; i<N-1; i++) { |
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const Vector2f &v1 = V[i]; |
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const Vector2f &v2 = V[i+1]; |
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float dist_sq = Vector2f::closest_distance_between_line_and_point_squared(v1, v2, p); |
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if (dist_sq < closest_sq) { |
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closest_sq = dist_sq; |
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} |
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} |
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return sqrtf(closest_sq); |
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}
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