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204 lines
6.7 KiB
204 lines
6.7 KiB
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#include <stdio.h> |
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#include "Plane.h" |
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void Plane::avoidance_adsb_update(void) |
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{ |
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adsb.update(); |
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avoidance_adsb.update(); |
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} |
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MAV_COLLISION_ACTION AP_Avoidance_Plane::handle_avoidance(const AP_Avoidance::Obstacle *obstacle, MAV_COLLISION_ACTION requested_action) |
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{ |
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MAV_COLLISION_ACTION actual_action = requested_action; |
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bool failsafe_state_change = false; |
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// check for changes in failsafe |
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if (!plane.failsafe.adsb) { |
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plane.failsafe.adsb = true; |
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failsafe_state_change = true; |
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// record flight mode in case it's required for the recovery |
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prev_control_mode = plane.control_mode; |
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} |
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// take no action in some flight modes |
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if (plane.control_mode == MANUAL || |
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(plane.control_mode == AUTO && !plane.auto_state.takeoff_complete) || |
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(plane.flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND) || // TODO: consider allowing action during approach |
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plane.control_mode == AUTOTUNE || |
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plane.control_mode == QLAND) { |
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actual_action = MAV_COLLISION_ACTION_NONE; |
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} |
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// take action based on requested action |
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switch (actual_action) { |
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case MAV_COLLISION_ACTION_RTL: |
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if (failsafe_state_change) { |
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plane.set_mode(RTL, MODE_REASON_AVOIDANCE); |
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} |
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break; |
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case MAV_COLLISION_ACTION_HOVER: |
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if (failsafe_state_change) { |
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if (plane.quadplane.is_flying()) { |
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plane.set_mode(QLOITER, MODE_REASON_AVOIDANCE); |
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} else { |
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plane.set_mode(LOITER, MODE_REASON_AVOIDANCE); |
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} |
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} |
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break; |
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case MAV_COLLISION_ACTION_ASCEND_OR_DESCEND: |
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// climb or descend to avoid obstacle |
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if (handle_avoidance_vertical(obstacle, failsafe_state_change)) { |
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plane.set_guided_WP(); |
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} else { |
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actual_action = MAV_COLLISION_ACTION_NONE; |
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} |
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break; |
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case MAV_COLLISION_ACTION_MOVE_HORIZONTALLY: |
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// move horizontally to avoid obstacle |
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if (handle_avoidance_horizontal(obstacle, failsafe_state_change)) { |
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plane.set_guided_WP(); |
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} else { |
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actual_action = MAV_COLLISION_ACTION_NONE; |
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} |
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break; |
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case MAV_COLLISION_ACTION_MOVE_PERPENDICULAR: |
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{ |
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// move horizontally and vertically to avoid obstacle |
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const bool success_vert = handle_avoidance_vertical(obstacle, failsafe_state_change); |
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const bool success_hor = handle_avoidance_horizontal(obstacle, failsafe_state_change); |
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if (success_vert || success_hor) { |
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plane.set_guided_WP(); |
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} else { |
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actual_action = MAV_COLLISION_ACTION_NONE; |
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} |
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} |
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break; |
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// unsupported actions and those that require no response |
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case MAV_COLLISION_ACTION_NONE: |
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return actual_action; |
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case MAV_COLLISION_ACTION_REPORT: |
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default: |
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break; |
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} |
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if (failsafe_state_change) { |
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gcs().send_text(MAV_SEVERITY_ALERT, "Avoid: Performing action: %d", actual_action); |
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} |
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// return with action taken |
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return actual_action; |
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} |
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void AP_Avoidance_Plane::handle_recovery(uint8_t recovery_action) |
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{ |
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// check we are coming out of failsafe |
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if (plane.failsafe.adsb) { |
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plane.failsafe.adsb = false; |
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gcs().send_text(MAV_SEVERITY_INFO, "Avoid: Resuming with action: %d", recovery_action); |
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// restore flight mode if requested and user has not changed mode since |
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if (plane.control_mode_reason == MODE_REASON_AVOIDANCE) { |
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switch (recovery_action) { |
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case AP_AVOIDANCE_RECOVERY_REMAIN_IN_AVOID_ADSB: |
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// do nothing, we'll stay in the AVOID_ADSB mode which is guided which will loiter |
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break; |
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case AP_AVOIDANCE_RECOVERY_RESUME_PREVIOUS_FLIGHTMODE: |
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plane.set_mode(prev_control_mode, MODE_REASON_AVOIDANCE_RECOVERY); |
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break; |
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case AP_AVOIDANCE_RECOVERY_RTL: |
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plane.set_mode(RTL, MODE_REASON_AVOIDANCE_RECOVERY); |
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break; |
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case AP_AVOIDANCE_RECOVERY_RESUME_IF_AUTO_ELSE_LOITER: |
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if (prev_control_mode == AUTO) { |
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plane.set_mode(AUTO, MODE_REASON_AVOIDANCE_RECOVERY); |
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} |
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// else do nothing, same as AP_AVOIDANCE_RECOVERY_LOITER |
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break; |
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default: |
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break; |
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} // switch |
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} |
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} |
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} |
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// check flight mode is avoid_adsb |
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bool AP_Avoidance_Plane::check_flightmode(bool allow_mode_change) |
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{ |
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// ensure plane is in avoid_adsb mode |
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if (allow_mode_change && plane.control_mode != AVOID_ADSB) { |
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plane.set_mode(AVOID_ADSB, MODE_REASON_AVOIDANCE); |
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} |
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// check flight mode |
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return (plane.control_mode == AVOID_ADSB); |
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} |
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bool AP_Avoidance_Plane::handle_avoidance_vertical(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change) |
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{ |
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// ensure copter is in avoid_adsb mode |
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if (!check_flightmode(allow_mode_change)) { |
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return false; |
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} |
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// get best vector away from obstacle |
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if (plane.current_loc.alt > obstacle->_location.alt) { |
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// should climb |
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plane.guided_WP_loc.alt = plane.current_loc.alt + 1000; // set alt demand to be 10m above us, climb rate will be TECS_CLMB_MAX |
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return true; |
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} else if (plane.current_loc.alt > plane.g.RTL_altitude_cm) { |
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// should descend while above RTL alt |
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// TODO: consider using a lower altitude than RTL_altitude_cm since it's default (100m) is quite high |
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plane.guided_WP_loc.alt = plane.current_loc.alt - 1000; // set alt demand to be 10m below us, sink rate will be TECS_SINK_MAX |
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return true; |
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} |
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return false; |
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} |
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bool AP_Avoidance_Plane::handle_avoidance_horizontal(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change) |
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{ |
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// ensure plane is in avoid_adsb mode |
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if (!check_flightmode(allow_mode_change)) { |
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return false; |
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} |
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// get best vector away from obstacle |
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Vector3f velocity_neu; |
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if (get_vector_perpendicular(obstacle, velocity_neu)) { |
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// remove vertical component |
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velocity_neu.z = 0.0f; |
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// check for divide by zero |
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if (is_zero(velocity_neu.x) && is_zero(velocity_neu.y)) { |
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return false; |
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} |
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// re-normalize |
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velocity_neu.normalize(); |
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// push vector further away. |
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velocity_neu *= 10000; |
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// set target |
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location_offset(plane.guided_WP_loc, velocity_neu.x, velocity_neu.y); |
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return true; |
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} |
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// if we got this far we failed to set the new target |
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return false; |
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} |
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