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161 lines
3.6 KiB
161 lines
3.6 KiB
// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- |
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// Copyright 2010 Michael Smith, all rights reserved. |
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// This library is free software; you can redistribute it and / or |
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// modify it under the terms of the GNU Lesser General Public |
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// License as published by the Free Software Foundation; either |
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// version 2.1 of the License, or (at your option) any later version. |
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// Derived closely from: |
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/**************************************** |
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* 2D Vector Classes |
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* By Bill Perone (billperone@yahoo.com) |
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* Original: 9-16-2002 |
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* Revised: 19-11-2003 |
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* 18-12-2003 |
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* 06-06-2004 |
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* |
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* © 2003, This code is provided "as is" and you can use it freely as long as |
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* credit is given to Bill Perone in the application it is used in |
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****************************************/ |
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#ifndef VECTOR2_H |
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#define VECTOR2_H |
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#include <math.h> |
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template <typename T> |
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struct Vector2 |
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{ |
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T x, y; |
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// trivial ctor |
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Vector2<T>() { x = y = 0; } |
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// setting ctor |
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Vector2<T>(const T x0, const T y0): x(x0), y(y0) {} |
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// function call operator |
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void operator ()(const T x0, const T y0) |
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{ x= x0; y= y0; } |
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// test for equality |
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bool operator==(const Vector2<T> &v) |
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{ return (x==v.x && y==v.y); } |
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// test for inequality |
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bool operator!=(const Vector2<T> &v) |
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{ return (x!=v.x || y!=v.y); } |
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// negation |
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Vector2<T> operator -(void) const |
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{ return Vector2<T>(-x, -y); } |
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// addition |
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Vector2<T> operator +(const Vector2<T> &v) const |
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{ return Vector2<T>(x+v.x, y+v.y); } |
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// subtraction |
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Vector2<T> operator -(const Vector2<T> &v) const |
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{ return Vector2<T>(x-v.x, y-v.y); } |
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// uniform scaling |
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Vector2<T> operator *(const T num) const |
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{ |
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Vector2<T> temp(*this); |
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return temp*=num; |
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} |
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// uniform scaling |
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Vector2<T> operator /(const T num) const |
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{ |
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Vector2<T> temp(*this); |
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return temp/=num; |
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} |
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// addition |
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Vector2<T> &operator +=(const Vector2<T> &v) |
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{ |
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x+=v.x; y+=v.y; |
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return *this; |
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} |
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// subtraction |
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Vector2<T> &operator -=(const Vector2<T> &v) |
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{ |
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x-=v.x; y-=v.y; |
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return *this; |
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} |
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// uniform scaling |
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Vector2<T> &operator *=(const T num) |
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{ |
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x*=num; y*=num; |
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return *this; |
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} |
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// uniform scaling |
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Vector2<T> &operator /=(const T num) |
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{ |
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x/=num; y/=num; |
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return *this; |
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} |
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// dot product |
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T operator *(const Vector2<T> &v) const |
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{ return x*v.x + y*v.y; } |
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// gets the length of this vector squared |
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T length_squared() const |
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{ return (T)(*this * *this); } |
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// gets the length of this vector |
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T length() const |
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{ return (T)sqrt(*this * *this); } |
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// normalizes this vector |
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void normalize() |
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{ *this/=length(); } |
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// returns the normalized vector |
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Vector2<T> normalized() const |
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{ return *this/length(); } |
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// reflects this vector about n |
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void reflect(const Vector2<T> &n) |
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{ |
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Vector2<T> orig(*this); |
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project(n); |
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*this= *this*2 - orig; |
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} |
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// projects this vector onto v |
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void project(const Vector2<T> &v) |
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{ *this= v * (*this * v)/(v*v); } |
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// returns this vector projected onto v |
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Vector2<T> projected(const Vector2<T> &v) |
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{ return v * (*this * v)/(v*v); } |
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// computes the angle between 2 arbitrary vectors |
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T angle(const Vector2<T> &v1, const Vector2<T> &v2) |
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{ return (T)acos((v1*v2) / (v1.length()*v2.length())); } |
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// computes the angle between this vector and another vector |
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T angle(const Vector2<T> &v2) |
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{ return (T)acos(((*this)*v2) / (this->length()*v2.length())); } |
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// computes the angle between 2 normalized arbitrary vectors |
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T angle_normalized(const Vector2<T> &v1, const Vector2<T> &v2) |
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{ return (T)acos(v1*v2); } |
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}; |
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typedef Vector2<int16_t> Vector2i; |
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typedef Vector2<uint16_t> Vector2ui; |
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typedef Vector2<int32_t> Vector2l; |
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typedef Vector2<uint32_t> Vector2ul; |
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typedef Vector2<float> Vector2f; |
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#endif // VECTOR2_H
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