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229 lines
8.6 KiB
229 lines
8.6 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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#include "Copter.h" |
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// throw_init - initialise throw controller |
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bool Copter::throw_init(bool ignore_checks) |
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{ |
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#if FRAME_CONFIG == HELI_FRAME |
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// do not allow helis to use throw to start |
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return false; |
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#endif |
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// do not enter the mode when already armed |
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if (motors.armed()) { |
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return false; |
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} |
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// this mode needs a position reference |
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return true; |
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} |
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// clean up when exiting throw mode |
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void Copter::throw_exit() |
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{ |
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// If exiting throw mode before commencing flight, restore the throttle interlock to the value last set by the switch |
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if (!throw_flight_commenced) { |
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motors.set_interlock(throw_early_exit_interlock); |
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} |
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} |
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// runs the throw to start controller |
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// should be called at 100hz or more |
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void Copter::throw_run() |
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{ |
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static ThrowModeState throw_state = Throw_Disarmed; |
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/* Throw State Machine |
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Throw_Disarmed - motors are off |
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Throw_Detecting - motors are on and we are waiting for the throw |
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Throw_Uprighting - the throw has been detected and the copter is being uprighted |
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Throw_HgtStabilise - the copter is kept level and height is stabilised about the target height |
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Throw_PosHold - the copter is kept at a constant position and height |
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*/ |
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// Don't enter THROW mode if interlock will prevent motors running |
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if (!motors.armed() && motors.get_interlock()) { |
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// state machine entry is always from a disarmed state |
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throw_state = Throw_Disarmed; |
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// remember the current value of the motor interlock so that this condition can be restored if we exit the throw mode before starting motors |
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throw_early_exit_interlock = true; |
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// prevent motors from rotating before the throw is detected unless enabled by the user |
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if (g.throw_motor_start == 1) { |
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motors.set_interlock(true); |
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} else { |
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motors.set_interlock(false); |
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} |
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// status to let system know flight control has not started which means the interlock setting needs to restored if we exit to another flight mode |
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// this is necessary because throw mode uses the interlock to achieve a post arm motor start. |
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throw_flight_commenced = false; |
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} else if (throw_state == Throw_Disarmed && motors.armed()) { |
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gcs_send_text(MAV_SEVERITY_INFO,"waiting for throw"); |
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throw_state = Throw_Detecting; |
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// prevent motors from rotating before the throw is detected unless enabled by the user |
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if (g.throw_motor_start == 1) { |
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motors.set_interlock(true); |
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} else { |
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motors.set_interlock(false); |
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} |
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} else if (throw_state == Throw_Detecting && throw_detected()){ |
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gcs_send_text(MAV_SEVERITY_INFO,"throw detected - uprighting"); |
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throw_state = Throw_Uprighting; |
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// Cancel the waiting for throw tone sequence |
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AP_Notify::flags.waiting_for_throw = false; |
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// reset the interlock |
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motors.set_interlock(true); |
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// status to let system know flight control has started which means the entry interlock setting will not restored if we exit to another flight mode |
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throw_flight_commenced = true; |
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} else if (throw_state == Throw_Uprighting && throw_attitude_good()) { |
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gcs_send_text(MAV_SEVERITY_INFO,"uprighted - controlling height"); |
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throw_state = Throw_HgtStabilise; |
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// initialize vertical speed and acceleration limits |
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// use brake mode values for rapid response |
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pos_control.set_speed_z(BRAKE_MODE_SPEED_Z, BRAKE_MODE_SPEED_Z); |
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pos_control.set_accel_z(BRAKE_MODE_DECEL_RATE); |
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// initialise the demanded height to 3m above the throw height |
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// we want to rapidly clear surrounding obstacles |
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pos_control.set_alt_target(inertial_nav.get_altitude() + 300); |
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// set the initial velocity of the height controller demand to the measured velocity if it is going up |
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// if it is going down, set it to zero to enforce a very hard stop |
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pos_control.set_desired_velocity_z(fmaxf(inertial_nav.get_velocity_z(),0.0f)); |
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// Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum |
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set_auto_armed(true); |
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} else if (throw_state == Throw_HgtStabilise && throw_height_good()) { |
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gcs_send_text(MAV_SEVERITY_INFO,"height achieved - controlling position"); |
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throw_state = Throw_PosHold; |
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// initialise the loiter target to the curent position and velocity |
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wp_nav.init_loiter_target(); |
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// Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum |
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set_auto_armed(true); |
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} |
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// Throw State Processing |
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switch (throw_state) { |
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case Throw_Disarmed: |
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// demand zero throttle (motors will be stopped anyway) and continually reset the attitude controller |
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); |
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break; |
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case Throw_Detecting: |
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// Hold throttle at zero during the throw and continually reset the attitude controller |
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attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); |
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// Play the waiting for throw tone sequence to alert the user |
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AP_Notify::flags.waiting_for_throw = true; |
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break; |
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case Throw_Uprighting: |
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// demand a level roll/pitch attitude with zero yaw rate |
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f); |
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// output 50% throttle and turn off angle boost to maximise righting moment |
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attitude_control.set_throttle_out(500, false, g.throttle_filt); |
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break; |
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case Throw_HgtStabilise: |
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// call attitude controller |
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f); |
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// call height controller |
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pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); |
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pos_control.update_z_controller(); |
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break; |
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case Throw_PosHold: |
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// run loiter controller |
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wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler); |
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// call attitude controller |
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attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), 0.0f); |
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// call height controller |
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pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); |
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pos_control.update_z_controller(); |
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break; |
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} |
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} |
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bool Copter::throw_detected() |
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{ |
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// Check that we have a valid navigation solution |
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nav_filter_status filt_status = inertial_nav.get_filter_status(); |
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if (!filt_status.flags.attitude || !filt_status.flags.horiz_pos_abs || !filt_status.flags.vert_pos) { |
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return false; |
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} |
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// Check for high speed (note get_inertial_nav methods use a cm length scale) |
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bool high_speed = inertial_nav.get_velocity().length() > 500.0f; |
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// check for upwards trajectory |
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bool gaining_height = inertial_nav.get_velocity().z > 50.0f; |
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// Check the vertical acceleraton is greater than 0.25g |
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bool free_falling = ahrs.get_accel_ef().z > -0.25 * GRAVITY_MSS; |
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// Check if the accel length is < 1.0g indicating that any throw action is complete and the copter has been released |
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bool no_throw_action = ins.get_accel().length() < 1.0f * GRAVITY_MSS; |
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// High velocity or free-fall combined with incresing height indicate a possible throw release |
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bool possible_throw_detected = (free_falling || high_speed) && gaining_height && no_throw_action; |
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// Record time and vertical velocity when we detect the possible throw |
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if (possible_throw_detected && ((AP_HAL::millis() - throw_free_fall_start_ms) > 500)) { |
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throw_free_fall_start_ms = AP_HAL::millis(); |
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throw_free_fall_start_velz = inertial_nav.get_velocity().z; |
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} |
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// Once a possible throw condition has been detected, we check for 2.5 m/s of downwards velocity change in less than 0.5 seconds to confirm |
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bool throw_condition_confirmed = ((AP_HAL::millis() - throw_free_fall_start_ms < 500) && ((inertial_nav.get_velocity().z - throw_free_fall_start_velz) < -250.0f)); |
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// start motors and enter the control mode if we are in continuous freefall |
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if (throw_condition_confirmed) { |
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return true; |
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} else { |
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return false; |
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} |
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} |
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bool Copter::throw_attitude_good() |
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{ |
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// Check that we have uprighted the copter |
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const Matrix3f &rotMat = ahrs.get_rotation_body_to_ned(); |
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bool is_upright = (rotMat.c.z > 0.866f); |
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return is_upright; |
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} |
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bool Copter::throw_height_good() |
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{ |
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// Check that we are no more than 0.5m below the demanded height |
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return (pos_control.get_alt_error() < 50.0f); |
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} |
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